Run: 2026-02-20-01KHYAMWJBA5H59QTSRK5GF3RH

Run Details

Duration:
7.8s
Cost:
$0.001205
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled wrong the moment they stepped through the standing stones. Rory’s boots sank into damp earth that gave way too easily, as if the ground itself were breathing. She reached out, fingers brushing the rough bark of an oak so ancient its rings had long since forgotten how to count. The tree leaned slightly, as though listening. Nyx drifted beside her, form flickering between solid shadow and smoke, their violet eyes reflecting the unnatural amber glow of the sky. “This isn’t just a grove,” Rory muttered, voice low. “It’s a *door*.” Isolde didn’t answer. She never did, not in words. Instead, she turned slowly, her silver hair catching the light like spun moonlight, and pointed toward the center of the clearing. There, where the trees parted, stood a circle of mushrooms—tall, pale, their caps pulsing faintly, as if lit from within. Nyx exhaled, a sound like wind through dead leaves. “The Veil’s thinner here. I can smell it.” Rory’s fingers tightened around the Heartstone pendant. The crimson gem pulsed once, warm against her skin. “Then we’re not alone.” A rustle. Not from the trees. Not from the wind. Something moved in the undergrowth. She drew the Fae-forged blade, its moonsilver edge catching the dim light. The dagger was cold, always cold, but now it burned in her grip. “Isolde?” The Seer didn’t flinch. “They’re drawn to the light.” “Great,” Rory muttered. “So we’re the buffet.” A twig snapped. Then another. Nyx’s form rippled, darkening, thickening. “Not yet.” The first thing they saw was the feast. Not a table. Not a spread. The entire grove had become a banquet—vines heavy with fruit that hadn’t yet ripened, roots twisted into platters, mushrooms swollen with nectar. And at the center, a table carved from a single slab of black stone, its surface etched with runes that writhed like living things. Rory’s stomach twisted. “This isn’t food. It’s *them*.” Isolde stepped forward, her bare feet leaving no prints. “The hungry do not eat. They *consume*.” A shadow detached itself from the trees. Tall. Too tall. Its limbs were too long, its fingers ending in claws that clicked against the stone. Its face—if it had one—was hidden beneath a hood of woven vines, but Rory could see the glow of its eyes, amber like the sky, reflecting the feasting light. “Welcome,” it said, voice like honeyed poison. “You are late.” Nyx’s form solidified, a blade of darkness between them. “We didn’t RSVP.” The thing laughed, a sound like cracking bones. “No one does.” Rory’s pulse hammered. The Heartstone pulsed again, harder this time. “What do you want?” The creature tilted its head. “What do they all want?” It gestured to the feast. “To stay.” Isolde’s voice was soft, but it carried. “You’re not from Dymas.” The creature stilled. “No.” “Then you’re a thief.” A pause. Then, slowly, the hood lowered. The face beneath was human—or had been. Now, its skin was stretched too tight over sharp bones, its lips split into a grin too wide. Its eyes were hollow, but not empty. They burned with the same amber light as the sky. “Prince Belphegor sends his regards,” it said. Rory’s blood turned to ice. Nyx’s voice was a blade. “You’re a messenger.” “And you,” the creature said, stepping closer, “are trespassers.” The ground trembled. Not an earthquake. Not a storm. Something was rising. From the center of the grove, the earth split open. A hand—pale, skeletal, fingers too long—burst through the soil. Then another. Then a torso, clad in robes of rotting silk, its chest bare, the ribs visible beneath the skin. The thing that emerged was not a man. Not a demon. It was something older, something that had worn many faces before settling on this one. Its eyes found Rory. And smiled. “Ah,” it said, voice like grinding stones. “Fresh meat.” The Fae blade burned in Rory’s grip. Isolde’s voice cut through the dread. “Run.” They didn’t. Because the thing in the grove wasn’t just a messenger. It was the door. And it was opening.
created_at"2026-02-20T20:07:51.135Z" 2/20/2026, 8:07:51 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency323
moderation_latency(null)
generation_time7422
tokens_prompt5338
tokens_completion1140
native_tokens_prompt5043
native_tokens_completion981
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0012048
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"43f2288573504feb8daad317bca6799d"
is_byokfalse
latency323
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771618071-RnmvjmLJoGmqUtrJLdo6"
upstream_id"43f2288573504feb8daad317bca6799d"
total_cost0.0012048
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.259
leniency0.519
rawRatio0
effectiveRatio0
78.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount682
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"slowly"
count2
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount682
totalAiIsms7
found
0
word"pulsed"
count2
1
word"etched"
count1
2
word"stomach"
count1
3
word"pulse"
count1
4
word"trembled"
count1
5
word"silk"
count1
highlights
0"pulsed"
1"etched"
2"stomach"
3"pulse"
4"trembled"
5"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences75
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences95
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords674
ratio0.004
matches
0"door"
1"them"
2"consume"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
64.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount583
uniqueNames7
maxNameDensity1.72
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Isolde4
Heartstone2
Fae-forged1
Seer1
Rory10
Nyx5
Fae2
persons
0"Isolde"
1"Seer"
2"Rory"
3"Nyx"
places(empty)
globalScore0.642
windowScore1
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences38
glossingSentenceCount1
matches
0"as though listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount674
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences95
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean14.34
std15.62
cv1.089
sampleLengths
012
169
212
350
417
520
610
75
826
99
107
115
127
138
1452
158
1616
177
1847
1910
2012
2111
2214
2317
2411
254
264
277
2842
297
305
318
329
333
346
353
3610
3755
384
392
409
417
427
432
4410
454
464
95.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences75
matches
0"was hidden"
1"was stretched"
1.98% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs101
matches
0"were breathing"
1"was rising"
2"was opening"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences95
ratio0.053
matches
0"There, where the trees parted, stood a circle of mushrooms—tall, pale, their caps pulsing faintly, as if lit from within."
1"The entire grove had become a banquet—vines heavy with fruit that hadn’t yet ripened, roots twisted into platters, mushrooms swollen with nectar."
2"Its face—if it had one—was hidden beneath a hood of woven vines, but Rory could see the glow of its eyes, amber like the sky, reflecting the feasting light."
3"The face beneath was human—or had been."
4"A hand—pale, skeletal, fingers too long—burst through the soil."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount591
adjectiveStacks1
stackExamples
0"tight over sharp bones,"
adverbCount23
adverbRatio0.038917089678511
lyAdverbCount5
lyAdverbRatio0.008460236886632826
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences95
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences95
mean7.09
std5.87
cv0.827
sampleLengths
012
118
222
37
422
59
63
73
86
921
1020
119
128
137
149
154
162
174
184
195
2012
2113
221
234
245
253
264
273
282
295
302
318
323
333
3422
3524
363
375
389
397
407
411
422
4315
4429
457
463
479
483
498
52.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3473684210526316
totalSentences95
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences65
matches
0"Instead, she turned slowly, her"
1"Then, slowly, the hood lowered."
2"Then a torso, clad in"
ratio0.046
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences65
matches
0"She reached out, fingers brushing"
1"She never did, not in"
2"She drew the Fae-forged blade,"
3"Its limbs were too long,"
4"Its face—if it had one—was"
5"it said, voice like honeyed"
6"It gestured to the feast"
7"Its eyes were hollow, but"
8"They burned with the same"
9"It was something older, something"
10"Its eyes found Rory."
11"it said, voice like grinding"
12"It was the door."
ratio0.2
75.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences65
matches
0"The air smelled wrong the"
1"Rory’s boots sank into damp"
2"She reached out, fingers brushing"
3"The tree leaned slightly, as"
4"Nyx drifted beside her, form"
5"Rory muttered, voice low"
6"Isolde didn’t answer."
7"She never did, not in"
8"There, where the trees parted,"
9"Nyx exhaled, a sound like"
10"Rory’s fingers tightened around the"
11"The crimson gem pulsed once,"
12"Something moved in the undergrowth."
13"She drew the Fae-forged blade,"
14"The dagger was cold, always"
15"The Seer didn’t flinch."
16"A twig snapped."
17"Nyx’s form rippled, darkening, thickening."
18"The first thing they saw"
19"The entire grove had become"
ratio0.769
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences65
matches
0"Now, its skin was stretched"
1"Because the thing in the"
ratio0.031
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount2
matches
0"The entire grove had become a banquet—vines heavy with fruit that hadn’t yet ripened, roots twisted into platters, mushrooms swollen with nectar."
1"It was something older, something that had worn many faces before settling on this one."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Rory muttered, voice low"
75.93% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Rory muttered (mutter)"
1"Rory muttered (mutter)"
dialogueSentences27
tagDensity0.222
leniency0.444
rawRatio0.333
effectiveRatio0.148
83.0734%