Run: 2026-02-20-01KHYAN9RNXC1FA4Q08QK95YZE

Run Details

Duration:
9.6s
Cost:
$0.001028
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against Rory’s palm. She yanked her hand back as if scalded, fingers curling into the damp earth of the grove. The Heartstone’s crimson glow pulsed like a trapped heartbeat, casting jagged shadows across the mossy stones. Around her, the air thickened—no longer the crisp London breeze, but something heavier, charged. The standing oaks loomed like sentinels, their bark etched with runes that seemed to writhe when she blinked. “You shouldn’t have done that,” Nyx’s voice slithered through the undergrowth, not from behind but *around* her, as if the wind itself carried their words. The Shade’s form flickered at the edge of her vision—a shifting silhouette, half-submerged in the gloom. “The Veil’s thin here. Too thin.” Rory didn’t look at them. She focused on the pendant, the way its warmth seeped into her skin despite the distance. “It led me here. Straight to the fucking source.” Isolde’s voice, when it came, was a whisper that didn’t quite belong to the world. “Ah. So the artifact has chosen you, after all.” Her silver hair shimmered like spilled moonlight, though the grove’s light was all its own—golden, sickly, the kind that made shadows stretch too long. “Or perhaps it has *unchosen* you. There is a difference.” Rory exhaled through her nose, sharp and impatient. “Cut the riddles. Where the hell are we?” The ground trembled beneath her boots—not an earthquake, but something deliberate. The standing stones groaned, their roots splitting the earth like cracked porcelain. A fissure yawned between two of them, and from its depths curled a tendril of smoke, thick and sweet, like burnt sugar. The air reeked of it, cloying, making her stomach clench. Isolde tilted her head, her pale lavender eyes fixed on the fissure. “Dymas. Prince Belphegor’s domain.” Nyx stepped forward, their form solidifying just enough to loom over Rory. “Gluttony’s not a place. It’s a *feeling*.” They gestured toward the smoke. “And it’s hungry.” The smoke coiled upward, twisting into shapes—first a feast spread across the earth, then a towering figure with a crown of grapes and a belly that seemed to swallow the sky. Prince Belphegor’s voice boomed, not from the smoke but *inside* Rory’s skull, a chorus of voices layered like a symphony of teeth gnashing. *“Little thief. Little *hungry* one.”* Rory stumbled back, her boot catching on a root. The pendant burned harder now, the heat radiating up her arm. She clenched her teeth. “I didn’t steal this. Somebody gave it to me.” Belphegor’s laughter echoed, wet and guttural. *“Gifts are always stolen. Even the ones you don’t know you’ve taken.”* The smoke surged, forming a hand—no, a *mouth*—that stretched toward her. “The Heartstone knows what it wants. And it wants *you*.” Isolde’s fingers brushed Rory’s wrist, cool against the heat of the pendant. “The artifact is a key. But keys don’t open doors—they open *hands*.” Rory yanked her arm free. “What the hell does that mean?” Before Isolde could answer, the ground *gave*. The fissure widened, and from its depths slithered things—long, sinewy limbs, too many joints, their bodies glistening with a sheen that wasn’t sweat but something darker, something *wet*. Helbound souls, Belphegor’s chefs, their faces stretched in ecstatic agony as they dragged something behind them. A body. A woman, her skin stretched too tight over her bones, her mouth sewn shut with black thread. Her eyes—still alive—locked onto Rory’s. The last thing she saw before the shadows swallowed her was the pendant, glowing like a beacon in the dark. Rory’s breath hitched. “That’s not—” “A person,” Nyx finished, their voice a rasp. “It’s a *taste*. Belphegor’s been sampling the Veil. Thinning it. And now he’s hungry for more than just souls.” Isolde’s voice dropped to a murmur. “The solstice is coming. The Veil weakens. If he breaks through—” “*Then what?*” Rory snapped, voice raw. “We let him take London? Let him *eat* everyone?” The standing stones trembled again. The smoke coiled tighter, forming a new shape—a door, warped and bleeding, its edges fraying like old parchment. Beyond it, the amber sky of Dymas stretched endlessly, a feast laid out for the taking. Isolde’s hand found Rory’s shoulder, her grip firm. “Then we take it back.” Nyx’s shadow stretched toward the door, their voice a whisper against the wind. “But first, we eat.” The first thing that hit Rory wasn’t the taste of meat, but the *weight* of it. The moment her teeth sank into the Helbound’s flesh, the world *shifted*. The grove dissolved into a banquet hall, its walls lined with golden plates groaning under the weight of dishes that shouldn’t exist—fruits the size of boulders, meats that steamed with a scent like ozone, desserts that dripped with honey that wasn’t honey but something thicker, something *alive*. Belphegor’s voice slithered through the air, smooth as oil. *“You’ve been a very good girl, little thief. Now, tell me—what do you *really* want?”* Rory spat the flesh into her palm. It sizzled where it landed, the Helbound’s blood hissing like acid. “I want this fucking place to burn.” The hall *laughed*. The plates trembled. A server, its face a smooth mask of polished bone, approached, its fingers too long, its smile too wide. *“Oh, but darling, you can’t have that. Not yet.”* Isolde’s voice cut through the chaos, sharp as a blade. “Nyx. The pendant. Now.” The Shade moved like smoke given form, their hand closing around the Heartstone. The moment their fingers brushed it, the pendant’s glow flared—white-hot, searing. The Helbound server shrieked, its body unraveling into smoke, its screams dissolving into the feast’s cloying sweetness. Rory didn’t wait to see what happened next. She lunged for the door, her Fae-forged blade flashing in the dim light. The moment her fingers closed around the handle, the world *ripped*. One second, she was in Dymas, the next— Cold. The air smelled of damp earth and pine, the kind of crispness that made her lungs ache with relief. She stumbled onto a path, her boots crunching over fallen leaves. Behind her, the grove’s unnatural light bled into the trees, the standing stones sagging like exhausted sentinels. Isolde was already moving, her silver hair catching the last of the setting sun. “We have to go deeper. The Veil’s thinning. If Belphegor’s chefs break through—” “*I know*,” Rory growled, wiping Helbound gore from her blade. “But first—” She turned, scanning the grove’s edge. “Where the *hell* is Nyx?” A shadow detached itself from the trees, solidifying into the Shade’s form. They were breathing hard, their violet eyes flickering with something like pain. *“I—”* “*Spit it out*,” Rory snapped. Nyx’s voice was a whisper, strained. *“The pendant. It’s not just a key. It’s a* ***bait***.”* They gestured toward the grove’s heart, where the fissure pulsed like a wound. *“Belphegor’s using it to* ***feed*** *the Veil. And now it’s feeding* ***back***.”* Isolde’s breath hitched. “The artifact is a bridge.” Rory’s stomach twisted. “A bridge to *where*?” The grove’s light flickered. The standing stones groaned. And from the fissure, something *answered*.
created_at"2026-02-20T20:08:04.655Z" 2/20/2026, 8:08:04 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency419
moderation_latency(null)
generation_time8974
tokens_prompt5338
tokens_completion1980
native_tokens_prompt5043
native_tokens_completion1811
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0010281
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"e3462cdc9993414d8ae4d0cc3b25d8e3"
is_byokfalse
latency418
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771618084-Rh5hQpZAsHE422GtP5Qr"
upstream_id"e3462cdc9993414d8ae4d0cc3b25d8e3"
total_cost0.0010281
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"silver hair shimmered like [like]"
dialogueSentences37
tagDensity0.27
leniency0.541
rawRatio0.1
effectiveRatio0.054
91.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1183
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"really"
count1
highlights
0"very"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1183
totalAiIsms34
found
0
word"pulsed"
count2
1
word"charged"
count1
2
word"loomed"
count1
3
word"sentinels"
count2
4
word"etched"
count1
5
word"flickered"
count2
6
word"gloom"
count1
7
word"warmth"
count1
8
word"whisper"
count3
9
word"shimmered"
count1
10
word"trembled"
count3
11
word"porcelain"
count1
12
word"depths"
count2
13
word"stomach"
count2
14
word"symphony"
count1
15
word"echoed"
count1
16
word"sinewy"
count1
17
word"glistening"
count1
18
word"the last thing"
count1
19
word"beacon"
count1
20
word"weight"
count2
21
word"searing"
count1
22
word"unraveling"
count1
23
word"scanning"
count1
highlights
0"pulsed"
1"charged"
2"loomed"
3"sentinels"
4"etched"
5"flickered"
6"gloom"
7"warmth"
8"whisper"
9"shimmered"
10"trembled"
11"porcelain"
12"depths"
13"stomach"
14"symphony"
15"echoed"
16"sinewy"
17"glistening"
18"the last thing"
19"beacon"
20"weight"
21"searing"
22"unraveling"
23"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences78
matches
0"e with relief"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
45.63% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans35
markdownWords90
totalWords1166
ratio0.077
matches
0"around"
1"unchosen"
2"feeling"
3"inside"
4"“Little thief. Little *hungry"
5"“Gifts are always stolen. Even the ones you don’t know you’ve taken.”"
6"mouth"
7"you"
8"hands"
9"gave"
10"wet"
11"taste"
12"Then what?"
13"eat"
14"weight"
15"shifted"
16"alive"
17"“You’ve been a very good girl, little thief. Now, tell me—what do you *really"
18"laughed"
19"“Oh, but darling, you can’t have that. Not yet.”"
20"ripped"
21"I know"
22"hell"
23"“I—”"
24"Spit it out"
25"“The pendant. It’s not just a key. It’s a"
26"*bait"
27".”"
28"“Belphegor’s using it to"
29"*feed"
30"the Veil. And now it’s feeding"
31"*back"
32".”"
33"where"
34"answered"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount904
uniqueNames11
maxNameDensity1.99
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory18
Heartstone2
London1
Shade3
Belphegor4
Isolde9
Dymas2
Helbound5
Fae-forged1
Cold1
Nyx5
persons
0"Rory"
1"Heartstone"
2"Shade"
3"Belphegor"
4"Isolde"
5"Helbound"
6"Nyx"
places
0"London"
globalScore0.504
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount4
matches
0"runes that seemed to writhe when she blinked"
1"quite belong to the world"
2"belly that seemed to swallow the sky"
3"something like pain"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.573
wordCount1166
matches
0"not from behind but *around* her, as if the wind itself carried their words"
1"not an earthquake, but something deliberate"
2"not from the smoke but *inside* Rory’s skull, a chorus of voices layered like a sym"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.91
std18.63
cv0.719
sampleLengths
01
16
265
347
430
558
616
755
816
927
1054
115
1233
1339
1424
1511
1651
172
1842
195
2027
2117
2215
2339
2413
2517
2675
2724
2825
2934
3014
3141
3232
338
341
3547
3627
3723
3825
395
4041
418
427
438
446
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences78
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs150
matches
0"were breathing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount0
flaggedSentences12
totalSentences105
ratio0.114
matches
0"Around her, the air thickened—no longer the crisp London breeze, but something heavier, charged."
1"The Shade’s form flickered at the edge of her vision—a shifting silhouette, half-submerged in the gloom."
2"“Ah. So the artifact has chosen you, after all.” Her silver hair shimmered like spilled moonlight, though the grove’s light was all its own—golden, sickly, the kind that made shadows stretch too long."
3"The ground trembled beneath her boots—not an earthquake, but something deliberate."
4"The smoke coiled upward, twisting into shapes—first a feast spread across the earth, then a towering figure with a crown of grapes and a belly that seemed to swallow the sky."
5"*“Gifts are always stolen. Even the ones you don’t know you’ve taken.”* The smoke surged, forming a hand—no, a *mouth*—that stretched toward her."
6"The fissure widened, and from its depths slithered things—long, sinewy limbs, too many joints, their bodies glistening with a sheen that wasn’t sweat but something darker, something *wet*."
7"Her eyes—still alive—locked onto Rory’s."
8"The smoke coiled tighter, forming a new shape—a door, warped and bleeding, its edges fraying like old parchment."
9"The grove dissolved into a banquet hall, its walls lined with golden plates groaning under the weight of dishes that shouldn’t exist—fruits the size of boulders, meats that steamed with a scent like ozone, desserts that dripped with honey that wasn’t honey but something thicker, something *alive*."
10"The moment their fingers brushed it, the pendant’s glow flared—white-hot, searing."
11"One second, she was in Dymas, the next—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount920
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.029347826086956522
lyAdverbCount3
lyAdverbRatio0.003260869565217391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean11.1
std7.38
cv0.665
sampleLengths
06
117
216
314
418
525
616
76
85
916
109
1115
1233
1310
148
158
1611
1712
1822
1910
2012
214
2212
2312
243
2531
2623
275
289
2911
304
319
326
3323
3410
3512
3612
375
386
397
4028
4116
422
4317
445
4520
463
472
488
4919
47.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.34285714285714286
totalSentences105
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences75
matches
0"She yanked her hand back"
1"She focused on the pendant,"
2"Her silver hair shimmered like"
3"They gestured toward the smoke"
4"She clenched her teeth."
5"Her eyes—still alive—locked onto Rory’s."
6"It sizzled where it landed,"
7"She lunged for the door,"
8"She stumbled onto a path,"
9"She turned, scanning the grove’s"
10"They were breathing hard, their"
11"They gestured toward the grove’s"
ratio0.16
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences75
matches
0"The pendant burned against Rory’s"
1"She yanked her hand back"
2"The Heartstone’s crimson glow pulsed"
3"The standing oaks loomed like"
4"Nyx’s voice slithered through the"
5"The Shade’s form flickered at"
6"Rory didn’t look at them."
7"She focused on the pendant,"
8"Isolde’s voice, when it came,"
9"Her silver hair shimmered like"
10"Rory exhaled through her nose,"
11"The ground trembled beneath her"
12"The standing stones groaned, their"
13"A fissure yawned between two"
14"The air reeked of it,"
15"Isolde tilted her head, her"
16"Nyx stepped forward, their form"
17"They gestured toward the smoke"
18"The smoke coiled upward, twisting"
19"Prince Belphegor’s voice boomed, not"
ratio0.92
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Before Isolde could answer, the"
ratio0.013
38.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount6
matches
0"She yanked her hand back as if scalded, fingers curling into the damp earth of the grove."
1"The fissure widened, and from its depths slithered things—long, sinewy limbs, too many joints, their bodies glistening with a sheen that wasn’t sweat but someth…"
2"The smoke coiled tighter, forming a new shape—a door, warped and bleeding, its edges fraying like old parchment."
3"The grove dissolved into a banquet hall, its walls lined with golden plates groaning under the weight of dishes that shouldn’t exist—fruits the size of boulders…"
4"The Helbound server shrieked, its body unraveling into smoke, its screams dissolving into the feast’s cloying sweetness."
5"The air smelled of damp earth and pine, the kind of crispness that made her lungs ache with relief."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Nyx finished, their voice a rasp"
1"Rory snapped, voice raw"
68.92% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Rory snapped (snap)"
1"Rory growled (growl)"
2"Rory snapped (snap)"
dialogueSentences37
tagDensity0.081
leniency0.162
rawRatio1
effectiveRatio0.162
67.7902%