Run: 2026-02-20-01KHYAPZQGM5NVBVXK8AT2KS5N

Run Details

Duration:
50.7s
Cost:
$0.000947
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone warmed against my sternum, a thrumming reassurance I hadn’t realised I needed until it started. Not a comforting warmth, more…anticipation. Like a held breath before a plunge. Nyx drifted ahead, a smudge against the deeper gloom, their form flickering as though caught in a perpetual breeze. “Are you certain about this, Rory?” Isolde’s voice, a chime of distant bells, barely cut through the sudden hush. It wasn’t a question born of fear, but of, well, Isolde. She rarely asked anything directly. “Certainty is a luxury we haven’t afforded ourselves in weeks,” I said, adjusting the weight of the Fae-Forged Blade at my hip. The moonsilver felt perpetually cold, even through my leather jacket. It wouldn’t warm. Not ever. “The readings are spiking. The Veil is…thin here.” We’d followed the readings for nearly three hours, the Heartstone growing steadily more insistent with each step deeper into Richmond Park. Past the grazing deer, past the oblivious dog walkers, beyond the well-trodden paths. Now, standing within a circle of ancient oak standing stones, the air itself felt different. Heavy. Stifling. Like velvet pressed against your lungs. The grove wasn’t marked on any map, of course. Isolde claimed it shifted, moved through the spaces between realities, only revealing itself to those…invited. Or, more accurately, to those desperate enough to find it. Nyx didn’t bother with formalities. They simply *were*, gliding through the final barrier of overgrown ivy as if it wasn’t there. I followed, Isolde trailing behind, her silver hair catching the last vestiges of fading light. The world swallowed us whole. It wasn't a transition, not exactly. More like…a subtraction. The familiar greens and browns of the park dissolved, replaced by hues I didn’t have names for. Amethyst, ochre, a shade of violet so deep it bordered on black. The air tasted of cinnamon and something else, something ancient and metallic. Before us stretched a landscape sculpted from impossible angles. Trees twisted upwards like supplicating limbs, their bark shimmering with a pearlescent sheen. The ground wasn’t earth, but a mosaic of polished stones, each one etched with swirling, uncannily familiar symbols. Symbols that felt…hungry. “Dymas,” Nyx breathed, the sound like wind chimes in a crypt. “A fragment, at least.” I hadn’t expected…this. I'd anticipated something bleak, something terrifying. Dymas, the realm of Gluttony, conjured images of endless feasting and grotesque excess. This was…beautiful. Eerily, disturbingly beautiful. And utterly silent. Isolde touched one of the trees, her long fingers tracing the iridescent bark. “The echoes of indulgence linger. Though the feast has long been consumed.” Her voice was softer here, less crystalline, more…resonant. We moved forward, our footsteps echoing strangely on the stone mosaic. There was a path, of sorts, though it was more a suggestion carved into the landscape. It led towards a structure in the distance, a sprawling edifice that resembled a palace constructed from spun sugar and obsidian. “It’s…growing,” I murmured, my gaze fixed on the palace. It hadn’t seemed so large a moment ago. It seemed to be *expanding*, the obsidian facets rippling like liquid darkness. “Dymas conforms to desire,” Nyx replied, their violet eyes fixed on the structure. “The more it’s observed, the more it becomes.” I pulled the Heartstone Pendant from beneath my shirt. It pulsed faster now, almost painfully hot against my skin. “That’s not good.” The palace. It loomed closer with every step. We passed groves of fruit trees laden with produce I'd only read about in archaic bestiaries - star apples, sun peaches, dragonfruit that pulsed with inner light. The scent was overpowering, intoxicating. Sweetness clinging to the back of my throat. I watched a small, winged creature – a hummingbird, but with scales instead of feathers – sip nectar from a luminescent blossom. It was mesmerizing. Wrong. “Don’t taste anything,” Isolde warned, her pale lavender eyes scanning the landscape. “Dymas offers everything, but demands a price.” We pressed on, and the silence began to fray. A low, guttural rumble resonated from the heart of the palace. A whisper of music, complex and alluring, carried on the strange, spice-laden air. The mosaic underfoot began to shift, forming new patterns, swirling designs that seemed to watch us. We reached a courtyard before the palace, an open space filled with tables laden with food. Not decaying or rotting, but…suspended. Half-eaten meals frozen in time, wine glasses tilted mid-pour, a roast pheasant suspended in the act of being carved. The sheer abundance was nauseating. “A perpetual banquet,” I said, my voice barely a whisper. A figure emerged from the shadows, a being whose form wavered between corpulence and starvation. They were draped in silks the colour of overripe fruit, their face hidden behind a golden mask shaped like a grotesque grin. “Welcome,” the figure said, the voice a resonant baritone. "Welcome to my humble abode. You look… famished." “We’re looking for something,” I said, keeping my hand close to the Fae-Forged Blade. The figure chuckled, a sound like grinding stone. “Everyone is looking for something. What is it you desire? Eternal youth? Unmatched beauty? A taste of oblivion?” “We're looking for a rift,” Isolde interrupted, her voice cutting through the figure's honeyed tone. “A weakening in the Veil.” The figure’s masked face tilted. "Ah. A cartographer of cracks, are we? Such… pedestrian interests. Though, I suppose, even cracks can be indulged.” They gestured towards the palace with a languid wave of their hand. “The Veil is fluid, my dear. It ebbs and flows like a decadent wine. Come, let me show you where it weakens. Perhaps we can…partake in a little thinning ourselves.” As we began to follow them into the palace, a cacophony erupted behind us. Screams, the clatter of overturned dishes, and a guttural roar that shook the very foundations of the space. I spun around, my hand instinctively tightening around the hilt of the Fae Blade. A group of figures, vaguely humanoid but twisted and distorted, burst from the groves of fruit trees. They were devouring everything in their path, tearing apart the suspended meals, gorging themselves until their bodies swelled grotesquely. The winged creatures – the scaled hummingbirds – were snatched from the air and consumed in a single gulp. “The leftovers grow restless,” Nyx murmured grimly. The figure in the golden mask stopped, their laughter echoing through the courtyard. “Oh dear. Seems my guests have arrived uninvited. A little…messy, perhaps.” One of the distorted figures turned towards us, its eyes burning with a ravenous hunger. It lunged, its monstrous form blurring as it charged. “Looks like the banquet just got a little more interesting,” I said, drawing the Fae-Forged Blade. The cold steel felt good in my hand. The blade sang as it left the scabbard, the moonsilver gleaming in the unnatural light.
created_at"2026-02-20T20:08:59.913Z" 2/20/2026, 8:08:59 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1641
moderation_latency(null)
generation_time50656
tokens_prompt5363
tokens_completion1886
native_tokens_prompt5259
native_tokens_completion1604
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000946621
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
id"4829a140-a068-4057-add2-a4e96b243195"
is_byokfalse
latency989
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771618139-fPrGcOMjatk0XrJhM71K"
upstream_id"4829a140-a068-4057-add2-a4e96b243195"
total_cost0.000946621
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Nyx murmured grimly [grimly]"
dialogueSentences24
tagDensity0.458
leniency0.917
rawRatio0.091
effectiveRatio0.083
91.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1124
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"very"
count1
highlights
0"utterly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1124
totalAiIsms36
found
0
word"comforting"
count1
1
word"warmth"
count1
2
word"anticipation"
count1
3
word"gloom"
count1
4
word"weight"
count1
5
word"velvet"
count1
6
word"familiar"
count2
7
word"mosaic"
count3
8
word"etched"
count1
9
word"tracing"
count1
10
word"echoes"
count1
11
word"crystalline"
count1
12
word"footsteps"
count1
13
word"echoing"
count2
14
word"structure"
count2
15
word"constructed"
count1
16
word"desire"
count2
17
word"pulsed"
count2
18
word"loomed"
count1
19
word"scanning"
count1
20
word"silence"
count1
21
word"resonated"
count1
22
word"whisper"
count2
23
word"complex"
count1
24
word"wavered"
count1
25
word"cacophony"
count1
26
word"charged"
count1
27
word"gleaming"
count1
highlights
0"comforting"
1"warmth"
2"anticipation"
3"gloom"
4"weight"
5"velvet"
6"familiar"
7"mosaic"
8"etched"
9"tracing"
10"echoes"
11"crystalline"
12"footsteps"
13"echoing"
14"structure"
15"constructed"
16"desire"
17"pulsed"
18"loomed"
19"scanning"
20"silence"
21"resonated"
22"whisper"
23"complex"
24"wavered"
25"cacophony"
26"charged"
27"gleaming"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences90
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1122
ratio0.002
matches
0"were"
1"expanding"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount938
uniqueNames10
maxNameDensity0.75
worstName"Isolde"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Heartstone3
Isolde7
Fae-Forged3
Blade4
Richmond1
Park1
Gluttony1
Pendant1
Fae4
Nyx5
persons
0"Heartstone"
1"Isolde"
2"Blade"
3"Gluttony"
4"Nyx"
places
0"Fae-Forged"
1"Richmond"
2"Park"
3"Fae"
globalScore1
windowScore1
76.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount2
matches
0"seemed so large a moment ago"
1"designs that seemed to watch us"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.891
wordCount1122
matches
0"Not decaying or rotting, but…suspended"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
97.45% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean32.06
std15.74
cv0.491
sampleLengths
048
135
245
357
434
536
65
750
843
915
1030
1133
1248
1329
1421
1522
1674
1719
1849
1945
2010
2137
2217
2314
2426
2520
2623
2742
2846
2955
307
3124
3224
3324
3415
93.57% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences90
matches
0"being carved"
1"were draped"
2"were snatched"
77.30% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs163
matches
0"were*, gliding"
1"was nauseating"
2"were devouring"
57.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences3
totalSentences101
ratio0.03
matches
0"We passed groves of fruit trees laden with produce I'd only read about in archaic bestiaries - star apples, sun peaches, dragonfruit that pulsed with inner light."
1"I watched a small, winged creature – a hummingbird, but with scales instead of feathers – sip nectar from a luminescent blossom."
2"The winged creatures – the scaled hummingbirds – were snatched from the air and consumed in a single gulp."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount940
adjectiveStacks1
stackExamples
0"strange, spice-laden air."
adverbCount41
adverbRatio0.043617021276595745
lyAdverbCount22
lyAdverbRatio0.023404255319148935
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean11.11
std6.18
cv0.556
sampleLengths
017
15
27
319
419
511
65
722
810
93
102
118
1221
1313
1415
151
161
176
189
1915
2010
215
2216
2315
245
256
263
2717
2812
2912
309
3113
3218
333
3411
354
363
376
3813
392
403
413
4213
4320
4411
4516
4621
479
488
4912
57.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.40594059405940597
totalSentences101
uniqueOpeners41
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"More like…a subtraction."
1"Eerily, disturbingly beautiful."
ratio0.024
67.62% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences84
matches
0"It wasn’t a question born"
1"She rarely asked anything directly."
2"I said, adjusting the weight"
3"It wouldn’t warm."
4"We’d followed the readings for"
5"They simply *were*, gliding through"
6"I followed, Isolde trailing behind,"
7"It wasn't a transition, not"
8"I hadn’t expected…this."
9"I'd anticipated something bleak, something"
10"Her voice was softer here,"
11"We moved forward, our footsteps"
12"It led towards a structure"
13"I murmured, my gaze fixed"
14"It hadn’t seemed so large"
15"It seemed to be *expanding*,"
16"I pulled the Heartstone Pendant"
17"It pulsed faster now, almost"
18"It loomed closer with every"
19"We passed groves of fruit"
ratio0.381
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences84
matches
0"The Heartstone warmed against my"
1"Nyx drifted ahead, a smudge"
2"Isolde’s voice, a chime of"
3"It wasn’t a question born"
4"She rarely asked anything directly."
5"I said, adjusting the weight"
6"The moonsilver felt perpetually cold,"
7"It wouldn’t warm."
8"We’d followed the readings for"
9"The grove wasn’t marked on"
10"Isolde claimed it shifted, moved"
11"Nyx didn’t bother with formalities."
12"They simply *were*, gliding through"
13"I followed, Isolde trailing behind,"
14"The world swallowed us whole."
15"It wasn't a transition, not"
16"The familiar greens and browns"
17"Amethyst, ochre, a shade of"
18"The air tasted of cinnamon"
19"Trees twisted upwards like supplicating"
ratio0.81
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences84
matches
0"Now, standing within a circle"
1"Or, more accurately, to those"
2"Before us stretched a landscape"
ratio0.036
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount7
matches
0"Nyx drifted ahead, a smudge against the deeper gloom, their form flickering as though caught in a perpetual breeze."
1"They simply *were*, gliding through the final barrier of overgrown ivy as if it wasn’t there."
2"Trees twisted upwards like supplicating limbs, their bark shimmering with a pearlescent sheen."
3"It led towards a structure in the distance, a sprawling edifice that resembled a palace constructed from spun sugar and obsidian."
4"The mosaic underfoot began to shift, forming new patterns, swirling designs that seemed to watch us."
5"Screams, the clatter of overturned dishes, and a guttural roar that shook the very foundations of the space."
6"They were devouring everything in their path, tearing apart the suspended meals, gorging themselves until their bodies swelled grotesquely."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount3
matches
0"Nyx replied, their violet eyes fixed on the structure"
1"I said, my voice barely a whisper"
2"Isolde interrupted, her voice cutting through the figure's honeyed tone"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Nyx breathed (breathe)"
1"I murmured (murmur)"
2"Isolde warned (warn)"
3"Isolde interrupted (interrupt)"
4"Nyx murmured grimly (murmur)"
dialogueSentences24
tagDensity0.458
leniency0.917
rawRatio0.455
effectiveRatio0.417
77.6387%