Run: 2026-02-20-01KHYATQM9T5K01ZSHCV3YCMEQ

Run Details

Duration:
6.8s
Cost:
$0.000821
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The pendant burned against her skin. Aurora Carter yanked her hand back as if she’d touched a live wire, the silver chain snapping taut between her fingers. The Heartstone’s crimson glow pulsed like a heartbeat, its warmth seeping through the fabric of her jacket despite the autumn chill. She’d felt it before—this warmth, this *pull*—but never like this. Never so *desperate*. The grove swallowed her whole. Branches clawed at her sleeves as she stumbled forward, the ancient oaks looming like sentinels with eyes. The air smelled wrong—earth and something metallic, like old blood. Her breath came in ragged gasps, her pulse hammering in her throat. *This isn’t right.* The pendant had led her here, but the Grove wasn’t supposed to *breathe*. It wasn’t supposed to *watch*. A twig snapped behind her. Aurora froze. The sound had come from nowhere, too sharp to be the wind. She turned slowly, her fingers tightening around the pendant until the silver bit into her palm. The trees remained still, their leaves rustling in an unnatural silence. Then—movement. A flicker of motion at the edge of her vision, just beyond the standing stones. Something *shifted*. Her breath hitched. She wasn’t alone. The pendant flared brighter, its glow casting long, jagged shadows through the undergrowth. Aurora’s stomach twisted. She’d come here for answers, not this. Not *this*. The last time she’d worn it, the pendant had pulsed weakly, a faint warmth against her chest. Now it *burned*, as if something inside it was struggling to get out. A whisper slithered through the trees. Not the wind. Not an animal. A voice, low and wet, like a mouth pressed to her ear. *"You shouldn’t have come."* Aurora’s skin prickled. She spun, scanning the darkness, but the grove stayed silent. Too silent. The pendant’s glow flickered, casting eerie reflections on the moss-covered stones. She could swear she saw something *move* between the cracks in the bark of the nearest oak—something long and pale, like a branch… but wrong. Her phone buzzed in her pocket. She ignored it. No signal here. No one to call. Just her and the pendant and whatever the hell was *listening*. A branch snapped. This time, it was closer. Too close. Aurora’s pulse roared in her ears as she backed away, her heels sinking into damp earth. The pendant’s warmth turned to heat, searing her skin. She could feel it now—the *pull*, the way the grove was *reaching* for her, dragging her deeper into its heart. Then the ground gave way. Her foot caught on a root, and she tumbled forward, her hands scrabbling for purchase. The pendant flew from her grip, the chain snapping taut before it vanished into the undergrowth. She landed hard on her knees, the impact knocking the breath from her lungs. Pain flared up her arms, but she didn’t dare look back. Not yet. Something *moved* in the darkness. A shape, tall and slender, stepped into the faint glow of the pendant’s dying light. Too tall to be human. Too *wrong*. Its limbs were elongated, its fingers ending in claws that glinted in the dim light. Its face—if it had one—was obscured by a tangle of roots and vines, but its eyes… its eyes were *open*. Aurora’s breath came in shallow gasps. The thing tilted its head, and the air around it *warped*, like heat rising from pavement. The pendant’s glow dimmed further, its crimson light flickering like a dying ember. *"You shouldn’t have come,"* the voice repeated, closer now. *"But you did."* Aurora’s fingers dug into the earth. She could run. She could *fight*. But the grove was alive, and it was *hungry*. The pendant’s warmth had turned to agony, the silver chain burning into her wrist. She could feel it now—the way the grove was *pulling* at her, dragging her deeper into its heart. And then the thing *spoke* again, its voice a chorus of whispers and rustling leaves. *"Give it back."* Aurora’s vision blurred. She could hear her own heartbeat, loud and frantic, drowning out everything else. The pendant’s glow flickered once more, then died. The darkness swallowed it whole. And then the thing *moved*. It lunged. Aurora screamed as something *touched* her arm, its claws digging into her flesh. She twisted away, her back hitting the trunk of an oak. The bark split beneath her fingers, black sap oozing from the wound. The thing was *inside* the tree now, its form shifting, its limbs elongating, its eyes— Aurora’s phone buzzed again. She ignored it. No signal. No one to call. But the thing *laughed*. A wet, gurgling sound, like something drowning. The grove *shuddered*, the trees groaning as if in pain. The thing’s form rippled, its limbs twisting, its face— Aurora’s breath hitched. It wasn’t a face. It was a *mouth*, a gaping void of teeth and darkness, stretching too wide, too *wrong*. The thing leaned closer, its breath hot and foul, and Aurora’s stomach lurched. *"You shouldn’t have come,"* it whispered, its voice now a chorus of voices, a thousand whispers overlapping, a million screams. Aurora’s hands trembled. She could feel the grove *pulling* at her, dragging her deeper into its heart. The pendant was gone. She was alone. And the thing was *hungry*. The last thing she saw was the thing’s mouth opening wider, wider, wider— And then the darkness took her.
created_at"2026-02-20T20:11:02.689Z" 2/20/2026, 8:11:02 PM
model"mistralai/ministral-8b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency288
moderation_latency(null)
generation_time6518
tokens_prompt4560
tokens_completion1418
native_tokens_prompt4211
native_tokens_completion1265
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0008214
router(null)
provider_responses
0
endpoint_id"c85d26e1-1e0c-449b-9775-2afce7ae510b"
id"f18ab062b5fb4b1da3d80ffdadcd16f6"
is_byokfalse
latency288
model_permaslug"mistralai/ministral-8b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771618262-oaOzfhWqWuOgXkUtiIiE"
upstream_id"f18ab062b5fb4b1da3d80ffdadcd16f6"
total_cost0.0008214
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
94.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount899
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount899
totalAiIsms27
found
0
word"pulsed"
count2
1
word"warmth"
count5
2
word"chill"
count1
3
word"looming"
count1
4
word"sentinels"
count1
5
word"pulse"
count2
6
word"silence"
count1
7
word"flicker"
count1
8
word"stomach"
count2
9
word"whisper"
count1
10
word"scanning"
count1
11
word"flickered"
count2
12
word"searing"
count1
13
word"could feel"
count3
14
word"lurched"
count1
15
word"trembled"
count1
16
word"the last thing"
count1
highlights
0"pulsed"
1"warmth"
2"chill"
3"looming"
4"sentinels"
5"pulse"
6"silence"
7"flicker"
8"stomach"
9"whisper"
10"scanning"
11"flickered"
12"searing"
13"could feel"
14"lurched"
15"trembled"
16"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences102
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
89.89% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans34
markdownWords49
totalWords890
ratio0.055
matches
0"pull"
1"desperate"
2"This isn’t right."
3"breathe"
4"watch"
5"shifted"
6"this"
7"burned"
8"\"You shouldn’t have come.\""
9"move"
10"listening"
11"pull"
12"reaching"
13"moved"
14"wrong"
15"open"
16"warped"
17"\"You shouldn’t have come,\""
18"\"But you did.\""
19"fight"
20"hungry"
21"pulling"
22"spoke"
23"\"Give it back.\""
24"moved"
25"touched"
26"inside"
27"laughed"
28"shuddered"
29"mouth"
30"wrong"
31"\"You shouldn’t have come,\""
32"pulling"
33"hungry"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount871
uniqueNames4
maxNameDensity1.49
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Carter1
Heartstone1
Grove1
Aurora13
persons
0"Carter"
1"Heartstone"
2"Grove"
3"Aurora"
places(empty)
globalScore0.754
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount890
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean22.25
std20.9
cv0.939
sampleLengths
01
16
255
35
460
55
659
73
83
955
106
1122
1251
1327
143
1552
165
1758
185
1957
2035
2112
2253
2315
243
2529
265
272
2851
2913
304
3126
323
334
3429
3520
3624
375
3813
396
94.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences102
matches
0"were elongated"
1"was obscured"
2"was gone"
27.96% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs155
matches
0"was struggling"
1"was *listening"
2"was *reaching"
3"was *pulling"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences105
ratio0.095
matches
0"She’d felt it before—this warmth, this *pull*—but never like this."
1"The air smelled wrong—earth and something metallic, like old blood."
2"Then—movement."
3"She could swear she saw something *move* between the cracks in the bark of the nearest oak—something long and pale, like a branch…"
4"She could feel it now—the *pull*, the way the grove was *reaching* for her, dragging her deeper into its heart."
5"Its face—if it had one—was obscured by a tangle of roots and vines, but its eyes…"
6"She could feel it now—the way the grove was *pulling* at her, dragging her deeper into its heart."
7"The thing was *inside* the tree now, its form shifting, its limbs elongating, its eyes—"
8"The thing’s form rippled, its limbs twisting, its face—"
9"The last thing she saw was the thing’s mouth opening wider, wider, wider—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount881
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.032917139614074914
lyAdverbCount2
lyAdverbRatio0.0022701475595913734
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean8.47
std5.67
cv0.669
sampleLengths
06
121
221
310
43
55
617
710
812
916
105
115
122
1312
1416
1511
161
1715
182
193
203
2113
223
237
242
2517
2613
276
283
293
3012
314
323
3310
342
3511
3623
372
386
393
403
414
4211
433
445
452
4616
479
4820
495
38.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.20952380952380953
totalSentences105
uniqueOpeners22
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences91
matches
0"Just her and the pendant"
1"Then the ground gave way."
2"Too tall to be human."
ratio0.033
96.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences91
matches
0"She’d felt it before—this warmth,"
1"Her breath came in ragged"
2"It wasn’t supposed to *watch*."
3"She turned slowly, her fingers"
4"Her breath hitched."
5"She wasn’t alone."
6"She’d come here for answers,"
7"She spun, scanning the darkness,"
8"She could swear she saw"
9"Her phone buzzed in her"
10"She ignored it."
11"She could feel it now—the"
12"Her foot caught on a"
13"She landed hard on her"
14"Its limbs were elongated, its"
15"Its face—if it had one—was"
16"its eyes were *open*."
17"She could run."
18"She could *fight*."
19"She could feel it now—the"
ratio0.308
47.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences91
matches
0"The pendant burned against her"
1"Aurora Carter yanked her hand"
2"The Heartstone’s crimson glow pulsed"
3"She’d felt it before—this warmth,"
4"The grove swallowed her whole."
5"Branches clawed at her sleeves"
6"The air smelled wrong—earth and"
7"Her breath came in ragged"
8"*This isn’t right.* The pendant"
9"It wasn’t supposed to *watch*."
10"A twig snapped behind her."
11"The sound had come from"
12"She turned slowly, her fingers"
13"The trees remained still, their"
14"A flicker of motion at"
15"Her breath hitched."
16"She wasn’t alone."
17"The pendant flared brighter, its"
18"Aurora’s stomach twisted."
19"She’d come here for answers,"
ratio0.824
54.95% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences91
matches
0"Now it *burned*, as if"
ratio0.011
93.02% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount3
matches
0"Aurora Carter yanked her hand back as if she’d touched a live wire, the silver chain snapping taut between her fingers."
1"Now it *burned*, as if something inside it was struggling to get out."
2"The thing was *inside* the tree now, its form shifting, its limbs elongating, its eyes—"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"the voice repeated (repeat)"
1"it whispered (whisper)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio1
effectiveRatio0.8
80.1756%