Run: 2026-02-20-01KHYAWJG0KJP5FABYN1KWNAGW

Run Details

Duration:
48.4s
Cost:
$0.001348
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn shoved the rusted grate aside, her worn leather watch scraping against jagged metal. The bone token throbbed warm in her pocket, the only key to this festering warren beneath Camden. Torchlight danced across stalls draped in black silk, enchanted trinkets humming faint discord as uniforms milled like spooked rats. She crouched beside the body sprawled across a chalked pentagram, salt-crusted lines smeared through with bootprints. The victim, a wiry Shade artisan by the inky residue on his fingers, clutched a brass compass etched with sigils. Verdigris patina flaked onto his stiffening palm. Blood pooled from a single gash across his throat, precise as a razor, yet no weapon glinted nearby. DS Patel straightened from snapping photos, his latex gloves snapping off. "Clean slice, guv. Robbery gone wrong. Pockets turned out, stall ransacked." Quinn's brown eyes narrowed, scanning the patina-streaked casing. The needle quivered, not north, but dead at the artisan's own corpse. "Compass points to rifts. Nearest portal's topside, Warren Street. Why's it locked here?" Patel shrugged, holstering his camera. "Broken toy. These market types peddle fakes. Killer nicked the real gear, left this junk." She pried the artisan's fingers open, the brass cool and heavy. Sigils pulsed faint under her thumb, protective wards intact. No struggle marks on the wrists. Salt lines crushed under heavy boots, sure, but the pentagram's centre held a scorch mark, acrid char wafting up like brimstone. Footsteps echoed from a shadowed alcove. Eva Kowalski emerged, round glasses fogged, worn leather satchel slung over her freckled shoulder. Curly red hair escaped its hasty bun as she tucked a strand behind her left ear. "Detective Quinn. Museum sent me. Restricted archives flagged a Veil alert." Patel snorted. "Occult bint? We don't need ghost stories. Blade to the jugular. End of." Quinn shot him a glance, sharp jaw set. "Describe the scorch." Eva knelt opposite, green eyes flicking over the sigils. "Reverse invocation. Shade essence siphoned. Not blood loss, Detective. His veins collapsed inward." Patel rolled his eyes. "Collapsed how? Heart attack mid-robbery?" Quinn traced the gash. Clean, yes. Arterial spray absent, though. Blood clotted thick, unnatural, like poured from a tap. She sniffed the pool. Coppery, laced with ozone. Electricity? No scorch on skin. "Patel, bag the bootprints. Size elevens, fresh treads. Not market rabble." He lumbered off, muttering into his radio. Eva leaned closer, voice dropping to Oxford polish. "Veil Compass doesn't malfunction. Artisan crafted it himself. Needle's attuned to rifts, but wards repel feedback loops. Someone forced a paradox." Quinn's fingers drummed her watch. Paradox. Like Morris's case. Unexplained lights, partner vanished mid-chase. Supernatural, buried in reports. "Body temp?" Eva pressed gloved fingers to the neck. "Paradoxically chilled. Core forty degrees, limbs ambient. Drained post-mortem." Quinn stood, pacing the stall's perimeter. Jars of iridescent powders toppled, labels in Shade runes: rift dust, echo salts. One unbroken vial rolled underfoot, stopper loose. She uncorked it, silvery motes swirling. Tasted bitter on her tongue, like static. No spillage on the body. Killer didn't nick it. "Market moves full moon. Tonight's it. Who tipped uniforms?" Eva hesitated, tucking hair again. "Anonymous. Bone token courier. Said 'clique's marked'." Quinn's pulse quickened. The clique. Aurora's lot, whispers of rifts and relics. Suspected them since the Thames floater with sigils. "Show me the alcove." Eva led through hanging veils of spider silk, threads parting sticky under Quinn's palm. The alcove hid a makeshift altar: bone tokens stacked, fresh-carved. Centre, a larger token split clean, marrow leaking. Beside it, a scrap of fabric snagged on a rune-etched nail. Red wool, frayed. Familiar. Quinn bagged it. Eva peered over. "Blood ward. Split token severs the link. Artisan summoned something, got reversed." Patel radioed back. "Guv, prints match market security. Goblin crew. They scarper full moon ritual." Quinn ignored him, eyes on the compass again. Needle twitched, inching from the body toward the alcove. She followed, brass humming in her grip. Altar's runes glowed faint as she neared, wards repelling her skin with pins-and-needles. "Paradox," Quinn muttered. "Artisan crafts compass to find rifts. Uses it here, in a rift nexus. Feedback fries the ward, siphons his essence." Eva nodded, glasses slipping. "Exactly. But the gash? Ritual flourish. Killer staged mundane." Quinn spun the compass. Needle locked on the split token. Marrow bubbled, reforming. "Not staged. Distracted." Patel stomped up. "Told you. Goblins. Weapons match throat depth." She thrust the compass at him. "Test it. Walk away." He snatched it, lumbered five paces. Needle swung wild, toward a stall of whispering mirrors. Back to body, steady. Eva's voice sharpened. "Quinn, the clique. They trade here. Aurora mentioned a Shade debt last week." Quinn's jaw clenched. Morris died chasing similar debts. Unexplained rift. "Patel, seal exits. No full moon shift till I say." He balked. "Guv, Super's orders. Clear by dawn." Something shifted in the alcove shadows. A mirror whispered, glass rippling like water. Quinn drew her baton, torchlight catching a flicker: green eyes, curly red fringe. No. Deeper. Ink-black silhouette uncoiling from the split token. Eva gasped, satchel thumping down. "Rift echo. Artisan's shade rebounding." The silhouette stretched, claws scraping stone. Compass needle whipped to it, sigils blazing. Quinn lunged, baton cracking sigil-etched air. Patel fumbled his radio. "What the bloody hell—" Claws raked, shattering a mirror. Shards flew, slicing Quinn's sleeve. Blood welled hot. The shade lunged for Eva, mandibles clicking. Quinn smashed the compass into its flank. Brass crumpled, needle snapping free. The shade shrieked, rift tearing wide behind it. Eva scrambled back, books spilling. "It's pulling the market through!" Uniforms shouted from stalls, bone tokens glowing frantic. The grate above buckled, Camden streets rumbling. Quinn gripped the baton, facing the maw. The shade's eyes locked hers. Green-flecked. Familiar. Morris? Then it charged.
created_at"2026-02-20T20:12:02.966Z" 2/20/2026, 8:12:02 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency849
moderation_latency(null)
generation_time48305
tokens_prompt4671
tokens_completion1821
native_tokens_prompt4228
native_tokens_completion2273
native_tokens_completion_images0
native_tokens_reasoning805
native_tokens_cached4227
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00134805
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"8d2ea638-3731-65a7-b3aa-af403d625038"
is_byokfalse
latency93
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618322-4vDaOen1q9Hn7nWirUHw"
upstream_id"8d2ea638-3731-65a7-b3aa-af403d625038"
total_cost0.00134805
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provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.034
leniency0.069
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount966
totalAiIsmAdverbs0
found(empty)
highlights(empty)
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Patel"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount966
totalAiIsms23
found
0
word"throbbed"
count1
1
word"silk"
count2
2
word"etched"
count3
3
word"scanning"
count1
4
word"quivered"
count1
5
word"pulsed"
count1
6
word"footsteps"
count1
7
word"echoed"
count1
8
word"traced"
count1
9
word"chilled"
count1
10
word"echo"
count2
11
word"pulse"
count1
12
word"quickened"
count1
13
word"familiar"
count2
14
word"jaw clenched"
count1
15
word"flicker"
count1
16
word"maw"
count1
17
word"charged"
count1
highlights
0"throbbed"
1"silk"
2"etched"
3"scanning"
4"quivered"
5"pulsed"
6"footsteps"
7"echoed"
8"traced"
9"chilled"
10"echo"
11"pulse"
12"quickened"
13"familiar"
14"jaw clenched"
15"flicker"
16"maw"
17"charged"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"jaw/fists clenched"
count1
highlights
0"eyes narrowed"
1"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences105
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords954
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount696
uniqueNames12
maxNameDensity2.59
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Camden2
Shade2
Patel7
Kowalski1
Oxford1
Morris3
Thames1
Eva12
Blood3
Needle3
persons
0"Harlow"
1"Quinn"
2"Shade"
3"Patel"
4"Kowalski"
5"Morris"
6"Eva"
7"Blood"
8"Needle"
places
0"Oxford"
1"Thames"
globalScore0.207
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
95.18% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.048
wordCount954
matches
0"not north, but dead at the artisan's own corpse"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean13.63
std12.9
cv0.947
sampleLengths
052
161
211
311
420
513
65
715
847
936
1011
112
1213
138
143
159
1613
174
185
1932
2011
217
228
2321
2418
252
267
279
2839
299
309
315
327
3320
344
3547
366
3712
383
3912
4037
4123
424
439
4413
453
463
477
486
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences105
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount706
adjectiveStacks1
stackExamples
0"crushed under heavy boots,"
adverbCount9
adverbRatio0.012747875354107648
lyAdverbCount3
lyAdverbRatio0.00424929178470255
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean7.17
std4.64
cv0.647
sampleLengths
016
117
219
316
420
57
618
711
811
98
1012
1113
125
1315
1411
159
166
1721
186
1914
2016
2111
222
2313
248
253
269
2713
284
295
304
312
324
339
344
354
361
374
3811
397
408
4121
425
431
443
455
464
472
487
499
86.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5263157894736842
totalSentences133
uniqueOpeners70
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"Then it charged."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences91
matches
0"She crouched beside the body"
1"She pried the artisan's fingers"
2"She sniffed the pool."
3"He lumbered off, muttering into"
4"She uncorked it, silvery motes"
5"She followed, brass humming in"
6"She thrust the compass at"
7"He snatched it, lumbered five"
ratio0.088
53.41% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences91
matches
0"Detective Harlow Quinn shoved the"
1"The bone token throbbed warm"
2"Torchlight danced across stalls draped"
3"She crouched beside the body"
4"The victim, a wiry Shade"
5"Verdigris patina flaked onto his"
6"Blood pooled from a single"
7"DS Patel straightened from snapping"
8"Quinn's brown eyes narrowed, scanning"
9"The needle quivered, not north,"
10"Patel shrugged, holstering his camera."
11"She pried the artisan's fingers"
12"Sigils pulsed faint under her"
13"Salt lines crushed under heavy"
14"Footsteps echoed from a shadowed"
15"Eva Kowalski emerged, round glasses"
16"Quinn shot him a glance,"
17"Eva knelt opposite, green eyes"
18"Patel rolled his eyes."
19"Quinn traced the gash."
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Quinn muttered (mutter)"
dialogueSentences29
tagDensity0.034
leniency0.069
rawRatio1
effectiveRatio0.069
84.3172%