Run: 2026-02-20-01KHYAX0MAZG0VPH6DNPXP8ZPM

Run Details

Duration:
26.0s
Cost:
$0.001194
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora ducked beneath the gnarled branch of the final ancient oak, its bark rough against her palm as she steadied herself. The standing stone loomed ahead, etched with spirals that twisted under her torchlight like veins pulsing in stone. She gripped the Heartstone Pendant tighter, its deep crimson gem warm against her chest, a steady throb that had drawn her here through Richmond Park's deer paths after her shift at the Golden Empress. The pendant's glow flickered, brighter now, casting ruby shadows on the mossy boundary. She stepped over the threshold. Wildflowers erupted around her boots in defiant bursts of violet and gold, petals unfurling as if she'd woken them. No frost clung to the grass. No chill nipped her skin. She swung the torch beam across the clearing, the light slicing through mist that coiled low like breath from the earth. Her pulse matched the pendant's rhythm. Brendan had always warned her about places like this, old Celtic boltholes where the veil thinned. But the gem pointed here, insistent, after weeks of faint pulses in her dreams. A Hel portal, maybe. Something to unravel the nightmares since Evan. She knelt, fingers sifting soil soft as velvet. Too rich. Too alive. Roots tangled her knuckles, warm and slick, withdrawing as if reluctant to let go. A rustle stirred the undergrowth to her left. She froze, torch beam snapping sideways. Brambles shivered, leaves quivering without wind. Deer, probably. Richmond teemed with them. She rose, boots sinking into loam that gripped like wet clay. The air thickened, carrying a scent of crushed honeysuckle laced with something sharper, metallic, like blood left too long in a chalice. She pressed on, circling the grove's heart where a massive oak throne dominated, its trunk split into antler-like boughs. The pendant burned hotter now, chain biting her collarbone. She yanked it free, holding it aloft. The glow pulsed in time with her breath, illuminating carvings on the throne: faces half-human, half-beast, mouths stretched in silent screams. Her scar itched on her wrist, the crescent from that childhood fall suddenly raw. Footsteps echoed behind her. Soft, padding thuds on the grass. She whipped around, torch carving arcs through the dark. Nothing. Just flowers swaying in unison, petals nodding as one. Her heart hammered. Imagination. The park's edge blurred paths played tricks after midnight deliveries. She edged closer to the throne, pendant swinging like a divining rod. The mist rose to her knees now, tendrils brushing her jeans like curious fingers. A whisper slithered through the leaves overhead, too melodic for wind, repeating a cadence she half-recognised from her mother's Welsh lullabies. Isolde's grove, the old tales called it. Fae-touched. Time bent here. An hour inside, days out. Her torch sputtered, beam dimming to a sullen orange. Batteries low. Perfect. She slapped it against her palm, light flaring back. Shadows leaped across the standing stones, stretching them taller, their spirals writhing like smoke. She swallowed, throat dry. The metallic tang intensified, coating her tongue. Something skittered at the grove's rim. Claws on bark? She spun, beam catching a flicker: pale limbs darting behind an oak, elongated, wrong-proportioned. Child-sized, but no child moved like that, joints bending at impossible angles. Her breath caught. She backed towards the throne, pendant scorching her palm. "Rubbish," she muttered, voice swallowed by the hush. Quick thinking. Assess. Exit points: the stones she entered through, or skirt the boundary oaks. But the pendant tugged her forward, towards the throne's split heart. The whispers multiplied, layering into a chorus, words forming in lilting Gaelic. *Tá sí ag teacht. An mhaighdean dorcha.* Her mother's tongue, twisted. She clapped hands over ears. The sound burrowed deeper, vibrating in her skull. Torchlight grazed a shape in the mist: a figure hunched by a wildflower cluster, plucking blooms with spindly fingers. It turned, face obscured by curtained hair, but eyes glinted, milk-white, unblinking. Rory's stomach lurched. She retreated a step, boot squelching into something yielding. Petals? No. Fleshier. She didn't look down. The figure rose, unnaturally tall now, joints cracking like dry twigs. It tilted its head, sniffing the air. Honeysuckle and blood flooded her nostrils again, stronger. The pendant throbbed in sync with the whispers, gem flaring to illuminate veins beneath its surface, pulsing like a heart ripped fresh. More shapes emerged at the edges. Three, then five, circling the clearing with predatory grace. They moved in unison, skirts of leaves and thorns rustling, bare feet silent on the grass. One giggled, a sound like glass shattering underwater. Rory's scar burned, skin splitting anew, warm trickle down her wrist. She bolted for the throne, clambering onto its roots for height. The bark pulsed under her grip, sap oozing sticky between fingers. From up here, the grove sprawled wrong: flowers blooming in reverse, petals folding inward, colours bleeding into the mist. The standing stones leaned inward, forming a cage. The figures closed in, faces lifting. Hollow cheeks, jagged teeth filed to points, eyes like polished bone. One extended a hand, nails black and curled, offering a bloom that dripped crimson nectar. The pendant screamed heat now, chain melting into her skin. Time stuttered. Her watch hands spun backwards. Minutes? Hours? The mist climbed to her thighs, cold fingers stroking her calves. A face pressed close to the throne's base, nostrils flaring. It mouthed words, lips peeling back: *Malphora. An cuimhin leat?* Her name. Not Rory. Not Aurora. The old alias from Evan's taunts, twisted into something ancient. She kicked out, boot connecting with yielding flesh. A shriek pierced the air, high and keening, scattering the others momentarily. But they reformed, tighter circle. Whispers swelled to a roar, drowning her thoughts. The throne's carvings animated, faces mouthing the Gaelic dirge. Roots snaked up her legs, coiling ankles. She slashed at them with the torch, beam wild. A central figure detached from the pack, taller, crowned in thorns that wept red sap. It glided forward, hand outstretched, palm upturned to reveal a mirror of her scar, crescent weeping blood. The pendant matched its rhythm, gem cracking with inner light. Rory wrenched free, leaping from the throne. She sprinted for the stones, mist parting grudgingly. Shapes lunged, claws raking air inches from her back. The boundary oak rushed up; she vaulted it, pendant searing. She landed hard outside, torch dead. Silence crashed in. Richmond Park stretched normal, dew-kissed grass, distant traffic hum. Her watch read 2:17. She'd left Silas' at eleven. But the whispers lingered in her ears. Footprints marked the boundary: hers alone. No others. The pendant cooled, glow fading. Then a twig snapped behind the oaks. Close. Too close. Milk-white eyes peered through the leaves, multiplying.
created_at"2026-02-20T20:12:17.44Z" 2/20/2026, 8:12:17 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency440
moderation_latency(null)
generation_time25823
tokens_prompt4560
tokens_completion1820
native_tokens_prompt4137
native_tokens_completion1974
native_tokens_completion_images0
native_tokens_reasoning468
native_tokens_cached4136
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.001194
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"ec5826f4-a95d-3760-a264-6780a570aa15"
is_byokfalse
latency178
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618337-MNTFwDyRZN4iNCNf9JPo"
upstream_id"ec5826f4-a95d-3760-a264-6780a570aa15"
total_cost0.001194
cache_discount0.0006204
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1115
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
10.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1115
totalAiIsms20
found
0
word"loomed"
count1
1
word"etched"
count1
2
word"throb"
count1
3
word"flickered"
count1
4
word"chill"
count1
5
word"pulse"
count1
6
word"unravel"
count1
7
word"velvet"
count1
8
word"pulsed"
count2
9
word"footsteps"
count1
10
word"echoed"
count1
11
word"whisper"
count1
12
word"perfect"
count1
13
word"flicker"
count1
14
word"stomach"
count1
15
word"lurched"
count1
16
word"throbbed"
count1
17
word"searing"
count1
18
word"silence"
count1
highlights
0"loomed"
1"etched"
2"throb"
3"flickered"
4"chill"
5"pulse"
6"unravel"
7"velvet"
8"pulsed"
9"footsteps"
10"echoed"
11"whisper"
12"perfect"
13"flicker"
14"stomach"
15"lurched"
16"throbbed"
17"searing"
18"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences132
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences132
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords11
totalWords1106
ratio0.01
matches
0"Tá sí ag teacht. An mhaighdean dorcha."
1"Malphora. An cuimhin leat?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1102
uniqueNames14
maxNameDensity0.36
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Richmond"
discoveredNames
Heartstone1
Pendant1
Richmond3
Park2
Golden1
Empress1
Celtic1
Hel1
Evan2
Welsh1
Quick1
Gaelic2
Rory4
Aurora2
persons
0"Pendant"
1"Evan"
2"Rory"
3"Aurora"
places
0"Richmond"
1"Park"
2"Golden"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1106
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
51.63% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean46.08
std15.24
cv0.331
sampleLengths
073
169
273
359
470
543
663
746
847
934
1036
1150
1248
1350
1449
1542
1640
1736
1838
1942
2034
2127
2220
2317
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences132
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs212
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences132
ratio0.008
matches
0"The boundary oak rushed up; she vaulted it, pendant searing."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1073
adjectiveStacks1
stackExamples
0"normal, dew-kissed grass,"
adverbCount26
adverbRatio0.024231127679403542
lyAdverbCount6
lyAdverbRatio0.005591798695246971
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean8.38
std5.78
cv0.69
sampleLengths
021
118
234
313
45
519
66
75
821
96
1016
1114
124
137
148
152
162
1714
188
196
206
212
224
2311
2422
2519
269
277
2821
2914
304
316
329
331
349
353
361
3710
3812
3914
4021
417
421
433
445
459
462
471
489
4914
67.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.42424242424242425
totalSentences132
uniqueOpeners56
61.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences109
matches
0"Just flowers swaying in unison,"
1"Then a twig snapped behind"
ratio0.018
91.56% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences109
matches
0"She gripped the Heartstone Pendant"
1"She stepped over the threshold."
2"She swung the torch beam"
3"Her pulse matched the pendant's"
4"She knelt, fingers sifting soil"
5"She froze, torch beam snapping"
6"She rose, boots sinking into"
7"She pressed on, circling the"
8"She yanked it free, holding"
9"Her scar itched on her"
10"She whipped around, torch carving"
11"Her heart hammered."
12"She edged closer to the"
13"Her torch sputtered, beam dimming"
14"She slapped it against her"
15"She swallowed, throat dry."
16"She spun, beam catching a"
17"Her breath caught."
18"She backed towards the throne,"
19"she muttered, voice swallowed by"
ratio0.321
47.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences109
matches
0"Aurora ducked beneath the gnarled"
1"The standing stone loomed ahead,"
2"She gripped the Heartstone Pendant"
3"The pendant's glow flickered, brighter"
4"She stepped over the threshold."
5"Wildflowers erupted around her boots"
6"She swung the torch beam"
7"Her pulse matched the pendant's"
8"Brendan had always warned her"
9"A Hel portal, maybe."
10"Something to unravel the nightmares"
11"She knelt, fingers sifting soil"
12"Roots tangled her knuckles, warm"
13"A rustle stirred the undergrowth"
14"She froze, torch beam snapping"
15"Brambles shivered, leaves quivering without"
16"Richmond teemed with them."
17"She rose, boots sinking into"
18"The air thickened, carrying a"
19"She pressed on, circling the"
ratio0.826
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences109
matches(empty)
ratio0
31.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount7
matches
0"She gripped the Heartstone Pendant tighter, its deep crimson gem warm against her chest, a steady throb that had drawn her here through Richmond Park's deer pat…"
1"Wildflowers erupted around her boots in defiant bursts of violet and gold, petals unfurling as if she'd woken them."
2"She swung the torch beam across the clearing, the light slicing through mist that coiled low like breath from the earth."
3"Roots tangled her knuckles, warm and slick, withdrawing as if reluctant to let go."
4"She rose, boots sinking into loam that gripped like wet clay."
5"Shadows leaped across the standing stones, stretching them taller, their spirals writhing like smoke."
6"The pendant throbbed in sync with the whispers, gem flaring to illuminate veins beneath its surface, pulsing like a heart ripped fresh."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she muttered, voice swallowed by the hush"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences1
tagDensity1
leniency1
rawRatio1
effectiveRatio1
78.3586%