Run: 2026-02-20-01KHYAXAW0Z3ASZ1YKHAN6FJ07

Run Details

Duration:
45.8s
Cost:
$0.002122
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn shoved open the warped service door, torch beam slicing through the gloom. Dust motes danced in the light like frantic spirits. Her worn leather watch ticked against her wrist as she scanned the platform. A uniform straightened at her approach, saluted half-heartedly. Sweat beaded his upper lip despite the chill. "Ma'am. Body's down here. Techs sealed the far end." She nodded once, military crisp. Boots echoed on cracked tiles as she advanced. The air thickened, laced with ozone and charred meat. Not your standard Camden squat. Eva Kowalski crouched near the corpse, round glasses perched low on her freckled nose. Curly red hair escaped her ponytail, one strand tucked repeatedly behind her left ear. Her worn leather satchel slumped open beside her, spilling dog-eared tomes onto the grimy floor. "Quinn." Eva's green eyes flicked up, voice steady but fingers betraying a twitch. "You made good time." Harlow knelt beside the body, careful not to disturb the chalk outline. Male, mid-forties, sallow skin stretched taut over high cheekbones. Throat slashed ear to ear, yet the wound gleamed glossy black, edges fused like sealed wax. No blood pooled. Not a drop marred the surrounding tiles. "Stabbed himself with what? A blowtorch?" Harlow's gloved fingers hovered over the gash, heat still radiating faint. Fresh. Too fresh for the reported time of discovery. Eva adjusted her glasses, pushed to her feet. Satchel strap creaked as she slung it over her shoulder. "Alchemical. Black market concoction, maybe. Coagulant mixed with thermite. Victim panics, grabs the wrong vial during a deal gone south. Self-inflicted in the struggle." Harlow rocked back on her heels, brown eyes narrowing. Sharp jaw clenched. Military precision demanded patterns. This reeked of none. "Panics how? No defensive wounds. No signs of fight. Look." She pointed to the man's right hand, curled loose around a small brass object. Patina of verdigris clung to its casing. Face etched with twisting sigils that shimmered under torchlight. Needle inside quivered, not spinning wild, but locked south. Toward the bricked-up tunnel wall twenty feet away. Eva leaned in, breath catching. Tucked hair again. "Compass. Old mariner's tool. Probably junk from one of the stalls up top. Explains the entry token in his pocket. Bone-carved, yes? This place hosts pop-up markets. Grey goods. Nothing supernatural." Harlow snorted, retrieved the compass with tweezers. Held it level. Needle held firm, insistent. South. Where solid brick met shadow. "Grey goods don't fuse flesh. Or leave ozone burn." She rose, strode to the wall. Tiles peeled here, exposing mortar cracked like old teeth. Her free hand traced a faint groove, waist height. Finger-sized, repeated in a spiral. Invitation? Or warning? Eva followed, satchel bumping her hip. "Coincidence. Gasses from the Tube lines below. Methane flares. Happens in abandoned stations. I've catalogued three similar sites for the Museum. This one's beneath Camden, prime for squatters peddling bootlegs." Harlow pressed palm flat against brick. Cool stone hummed, vibration buzzing up her arm. Like a phone on silent. Her partner's face flashed unbidden, DS Morris, vanished three years back in a warehouse haze she still couldn't parse. Supernatural, the reports whispered. Dismissed. Not by her. "Bootlegs don't vibrate." She tapped the compass face. Needle dipped, then locked harder. "Or point like this." Eva's freckles stood stark under the harsh beam. She licked lips, glanced at the uniform hovering distant. "You're chasing ghosts again. Evidence says accident. Overdose on bad chems during a sale. We bag it, write the report. Museum gets first dibs on artifacts." Harlow pocketed the compass, turned full to face her. Salt-and-pepper crop caught the light, shadow carving her sharp jaw deeper. "Artifacts? This isn't your turf, Kowalski. Restricted archives don't cover homicide." Eva's hand strayed to her satchel, clutched a book spine. "Not homicide. Coroner will rule misadventure. Save us both the paperwork." Harlow's watch ticked louder in the hush. She stepped closer, voice low steel. "Save who? The clique you run with? The ones peddling 'grey goods' in places like this?" Eva stiffened, green eyes flashing. Tucked hair fierce this time. "Clique? That's your word for friends sourcing rare texts. Legit provenance." Harlow's gaze drilled. Military bearing held her tower-still. "Provenance from where? Bone tokens? Sigil compasses?" She patted her pocket. "This points through brick. Care to explain?" Eva shrugged, casual too sharp. "Defective. Or magnetic ore in the wall. Test it topside." Harlow spun away, torch sweeping the platform. Makeshift stalls lined the edges: rickety tables draped in black cloth, remnants of vials shattered, powders strewn like ash. Incense lingered, cloying sweet over the char. One stall bore a placard, half-burnt: Veil. Faded rune beneath. Veil Market. Whispers from informants. Moves every full moon. Enchanted wares. Banned brews. Her gut twisted. Morris's case had similar threads. Unexplained fire. No body. She crouched at the nearest stall, sifted residue. Fine powder clung to gloves, sparkled iridescent. Touched tip to tongue. Bitter tang, then numbness spread. Nerve agent? No. Something alive, wriggling. "Rift dust." Eva's voice dropped, closer now. "Harmless tracer. Glows under UV for marking portals. Academic tool." Harlow spat, wiped mouth. Stood slow. "Portals. Right. And this dust leads..." Torch followed a trail, faint shimmer across tiles. Curved toward the vibrating wall. Eva blocked her path, satchel clutched like shield. "Quinn. Stand down. Forensics hasn't cleared it." Harlow shouldered past, boots grinding grit. Reached the wall. Compass out again. Needle thrashed now, south-southeast. Inches from her face. Brick groaned. Fine cracks spiderwebbed outward. Dust sifted down. Uniform yelped from afar. "Oi! Back up!" Eva grabbed Harlow's arm. Grip surprisingly iron. "It's unstable. Collapse risk." Harlow shook free, pressed compass direct to mortar. Sigils on its face pulsed in sync with the wall's hum. Needle buried south. A chunk of brick tumbled free, clattered to tiles. Behind it, not dirt. Shimmering haze. Air warped, scents shifting: sulphur, then jasmine, then blood-copper sharp. Eva cursed Polish under breath. Backpedalled. "That's not possible." Harlow peered through the hole. Darkness beyond, but not empty. Shapes moved. Low growls echoed. Torch beam caught eyes. Too many. Glowing amber. "Rift." Harlow's voice stayed even. "Your academic tool opened it." Eva's glasses slipped. She caught them, breath ragged. "Closed years ago. Bone token shouldn't..." Harlow whirled on her. "Token from your friends? The clique dancing with supernaturals?" Eva's mouth opened, shut. Tucked hair frantic. "I research. That's all." Brick crumbled further. Hole widened. Clawed hand thrust through, obsidian nails scraping stone. Growl deepened to roar. Uniforms shouted, radios crackled. Backup inbound. Harlow drew her baton, compass still in fist. Needle spun wild now. "Research this." The hand lunged. Talons raked air inches from her throat. Harlow swung hard, baton cracking carapace. Creature screeched, retreated sliver. Eva bolted for her satchel, yanked a tome free. Pages flipped frantic. "Quinn! The sigils, reverse them!" More claws breached. Wall buckled. Platform shook. Harlow smashed compass against brick. Sigils flared blinding. Needle snapped free, embedded deep. Rift pulsed. Shapes surged. Then the world inverted.
created_at"2026-02-20T20:12:27.933Z" 2/20/2026, 8:12:27 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency313
moderation_latency(null)
generation_time45677
tokens_prompt4671
tokens_completion2273
native_tokens_prompt4228
native_tokens_completion2598
native_tokens_completion_images0
native_tokens_reasoning905
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00212195
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"49d3cc25-9026-c659-7793-a270376c74d2"
is_byokfalse
latency132
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618347-T1poGQyVe8AbwSktDKbl"
upstream_id"49d3cc25-9026-c659-7793-a270376c74d2"
total_cost0.00212195
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.242
leniency0.485
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1171
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1171
totalAiIsms18
found
0
word"gloom"
count1
1
word"scanned"
count1
2
word"chill"
count1
3
word"echoed"
count2
4
word"standard"
count1
5
word"flicked"
count1
6
word"jaw clenched"
count1
7
word"etched"
count1
8
word"shimmered"
count1
9
word"quivered"
count1
10
word"traced"
count1
11
word"stark"
count1
12
word"magnetic"
count1
13
word"shattered"
count1
14
word"pulsed"
count2
15
word"dancing"
count1
highlights
0"gloom"
1"scanned"
2"chill"
3"echoed"
4"standard"
5"flicked"
6"jaw clenched"
7"etched"
8"shimmered"
9"quivered"
10"traced"
11"stark"
12"magnetic"
13"shattered"
14"pulsed"
15"dancing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences151
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1157
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount860
uniqueNames15
maxNameDensity2.33
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Harlow20
Quinn1
Camden1
Kowalski1
Fresh1
Patina1
Tiles1
Morris2
Needle7
Eva16
Veil2
Market1
Curved1
Polish1
Tucked3
persons
0"Harlow"
1"Quinn"
2"Kowalski"
3"Morris"
4"Needle"
5"Eva"
places
0"Tiles"
globalScore0.337
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.864
wordCount1157
matches
0"not spinning wild, but locked south"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences175
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean16.3
std12.19
cv0.748
sampleLengths
037
116
29
327
443
517
647
726
818
924
1020
1157
128
1331
1420
1541
166
1730
1846
1917
2017
2126
2220
2311
2410
2511
2613
2716
2810
2911
308
3118
325
3310
3443
3525
3630
3717
386
3919
408
417
4220
439
444
453
467
474
4822
4925
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences151
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences175
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount871
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02870264064293915
lyAdverbCount4
lyAdverbRatio0.004592422502870264
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean6.61
std5.16
cv0.78
sampleLengths
015
19
213
38
48
59
65
78
89
95
1014
1114
1215
1313
144
1512
169
1716
183
197
2017
211
228
238
2410
2524
269
273
284
294
3024
317
329
339
348
355
363
3731
387
393
404
411
425
4315
449
459
465
471
482
496
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6228571428571429
totalSentences175
uniqueOpeners109
52.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences126
matches
0"Too fresh for the reported"
1"Then the world inverted."
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences126
matches
0"Her worn leather watch ticked"
1"She nodded once, military crisp."
2"Her worn leather satchel slumped"
3"She pointed to the man's"
4"She rose, strode to the"
5"Her free hand traced a"
6"Her partner's face flashed unbidden,"
7"She tapped the compass face"
8"She licked lips, glanced at"
9"She stepped closer, voice low"
10"She patted her pocket"
11"Her gut twisted."
12"She crouched at the nearest"
13"She caught them, breath ragged."
ratio0.111
94.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences126
matches
0"Detective Harlow Quinn shoved open"
1"Dust motes danced in the"
2"Her worn leather watch ticked"
3"A uniform straightened at her"
4"Sweat beaded his upper lip"
5"She nodded once, military crisp."
6"Boots echoed on cracked tiles"
7"The air thickened, laced with"
8"Eva Kowalski crouched near the"
9"Her worn leather satchel slumped"
10"Eva's green eyes flicked up,"
11"Harlow knelt beside the body,"
12"Throat slashed ear to ear,"
13"Harlow's gloved fingers hovered over"
14"Eva adjusted her glasses, pushed"
15"Satchel strap creaked as she"
16"Harlow rocked back on her"
17"Military precision demanded patterns."
18"This reeked of none."
19"She pointed to the man's"
ratio0.73
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences126
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount0
matches(empty)
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount1
matches
0"green eyes flicked up, voice steady but fingers betraying a twitch"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.8936%