Run: 2026-02-20-01KHYAYAX3KDH5NMPP5D3HN8RS

Run Details

Duration:
26.0s
Cost:
$0.001335
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory gripped the ancient oak tighter, its bark rough under her palms, and hauled herself over the crooked root that barred the way. Thorns snagged her jeans, drawing pinpricks of blood she ignored. The Heartstone pendant thrummed against her chest, warmer now, insistent, like a second heartbeat urging her deeper. She dropped into the clearing and straightened, torch beam sweeping the wildflowers that carpeted the ground. Petals glowed under the light, unnatural pinks and violets blooming thick despite the chill that seeped through her coat. Richmond Park lay silent beyond the standing stones, their twisted trunks forming a ragged circle around her, but here the air hung thicker, laced with a sweetness that coated her tongue. The pendant had pulled her to this spot. Last night, after a delivery run to Yu-Fei's that dragged into the small hours, it had started pulsing again, faint at first, then insistent as she unlocked her flat above Silas' bar. Maps on her phone pinpointed Richmond Park, this forgotten corner marked only by old folklore sites. Eva had texted coordinates weeks ago, vague warnings about "thin places" after Rory mentioned the pendant's glow. *Stay away unless it calls you.* But it called. And Rory answered questions, always. She clicked off the torch to listen. Crickets should chirp this deep in the park, or foxes rustle leaves, but silence pressed in. Only her breath, shallow and steady. She paced the circle's edge, fingers tracing the nearest stone. Its surface pulsed with veins of darker wood, etched with spirals that seemed to shift under her touch. No, not shift. Her eyes tricked her in the dark. A rustle came from the flowers ahead, soft, like silk dragged over petals. Rory froze, hand dropping to her pocket knife. Rabbits, maybe. Deer. Park wildlife. But the sound repeated, closer, circling left now. She spun the torch back on, beam stabbing the blooms. Nothing. Petals quivered in the breeze that hadn't stirred before. "Get a grip," she muttered, voice swallowed by the grove. Cool-headed. Think. The pendant warmed further, crimson glow seeping through her shirt. She yanked it free, held it aloft. It pointed north, towards the grove's heart, where a low mound rose, carpeted in clover that shimmered wetly. Footsteps crunched behind her. Light, deliberate, on grass that shouldn't crunch. Rory whipped around, torch catching empty air between stones. Her beam danced over bark faces that leered from the oaks, knots like eyes narrowing in the light. She backed up, heel sinking into soft earth that pulled like mud. The air sweetened more, cloying now, honey mixed with rot. She coughed, nostrils flaring at the shift. Something brushed her ankle, feather-light, gone before she looked. Flowers. Just flowers. She knelt, parted the stems. Roots twisted below, pale and fat, pulsing faintly in rhythm with the pendant. Another rustle, sharper this time, from the mound. Rory rose, knife out, blade catching moonlight that filtered wrong through the canopy. Branches overhead wove too tight for moon to pierce like that. She advanced, torch low, sweeping for tracks. Petals crushed under her boots released pollen that dusted her legs, glowing faintly before fading. Halfway to the mound, the ground sighed. Air whooshed up from cracks she hadn't seen, carrying whispers. Not words. Fragments. *Lai... la...* Her alias from the flatshare days, back when Evan hunted her. Coincidence. She shook it off, reached the mound's crest. A dip hollowed the top, ringed by toadstools fat as fists, caps bruised purple. The pendant burned hot now, chain scorching her collarbone. She dangled it over the hollow. Crimson light bloomed below, illuminating bones. Small ones, bird-sized, arranged in a spiral. Fresh marrow gleamed pink. Rustle again, multiplied. From every stone. Leaves shivered without wind. Rory pocketed the pendant, knife ready, eyes darting. Shadows stretched long between oaks, edges fraying like smoke. One shadow detached, humanoid, hunched at the treeline. She blinked. Gone. Her pulse thrummed in her ears. Count breaths. One. Two. The whispers grew, layered now. *Carter... Rory... flee...* Her name, hissed through petals. She spun full circle, torch beam whipping shadows that recoiled. The standing stones loomed closer, circle shrinking, bark groaning as wood flexed. No. Illusion. Oxygen low or pollen haze. She retreated to the stones, pressed back against solid oak. Solid. Fingers dug into bark for anchor. The shadow returned, clearer, slipping between flowers. Slender limbs, too many joints, skin like birch bark peeling in strips. It paused, head cocking, eyes mere hollows reflecting her torch. Rory slashed the air with the knife. It vanished. Laughter tinkled then, bell-like, from the mound. Children's? No. Higher, fractured. The ground vibrated underfoot, flowers undulating in waves towards her boots. She bolted for the root barrier, torch bouncing. Petals whipped her calves, thorns now barbed hooks tearing denim. Blood welled hot. Whispers chased her. *Stay. Play. Malphora...* That name. Never spoken aloud. Eva's drunken ramble once, from old Celtic tales. Queen of thorns. Torchlight caught movement overhead. Branches writhed, forming faces that mouthed her names. She ducked, slammed shoulder into the root. It gave, but vines snaked from soil, coiling her wrist. Crescent scar on her left throbbed, old wound reopening as thorns pierced. Knife bit vine. Sap oozed black, smelling of iron. She yanked free, tumbled into undergrowth beyond the circle. Torch rolled, beam spinning wild. Shapes poured from the grove now, lithe forms on all fours, bark-skinned, fingers elongated to claws. They giggled, a chorus building. Rory snatched the torch, sprinted blind through brambles. Branches clawed back, shredding sleeves. The pendant swung wild, heat fading as distance grew. But the giggles followed, gaining. Footfalls pattered, light and relentless. She burst into proper parkland, oaks thinning to familiar scrub. Deer scattered ahead, eyes white-rimmed. Her phone buzzed in her pocket, screen lighting as she fumbled it out. 3:47 AM. She'd entered at midnight. Minutes? Hours lost. Giggle right behind. Breath on her neck, sweet and foul. Rory whirled, knife slashing empty air. Nothing. But petals clung to her clothes, glowing faintly, roots twitching like worms. She ran harder, lungs burning, towards distant streetlights. The giggles split, surrounding. Shapes flickered at vision's edge, herding her left, away from the exit path. One leaped across her beam, mid-stride, elongated limbs folding wrong. It landed silent, watched her pass. Phone died mid-dial to Eva. Battery full ten minutes ago. Grove's time-slip. Trapped longer than she thought. Thorns snagged her boot. She kicked free, stumbled into a ditch. Mud sucked at her legs, cold and grasping. Torch sank, beam dimming under slurry. Fingers brushed her calf underwater. Not weeds. Knuckled, probing. She clawed mud, hauled up. Shapes closed in, circle reforming. Whispers unified. *Ours now. Heartstone's bride.* Pendant flared again, hottest yet. Rory ripped it off, hurled it into the dark. Glow arced, landed amid shapes. They shrieked, recoiling, petals igniting in crimson bursts. Silence crashed back. Shapes melted to shadows. She staggered up, coat shredded, arms scored bloody. Torch flickered last light on retreating grove. Stones stood inert, flowers wilted black. But a single giggle lingered, from the ditch. Small hand broke surface, pale and thorn-pricked, grasping for her dropped knife. Rory snatched it first, blade sinking into mud beside the fingers. They withdrew, splash fading. She backed away, heart hammering, eyes locked on ripples that spread too far, too deliberate. Then the ground buckled beneath her, roots erupting in a spray of earth and bone.
created_at"2026-02-20T20:13:00.731Z" 2/20/2026, 8:13:00 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency337
moderation_latency(null)
generation_time25868
tokens_prompt4560
tokens_completion2064
native_tokens_prompt4137
native_tokens_completion2256
native_tokens_completion_images0
native_tokens_reasoning546
native_tokens_cached4136
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.001335
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"caa2854b-b4fc-aa49-38b3-9e738f51cb17"
is_byokfalse
latency109
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618380-lPBzXLlsX1WSAgFBgWHR"
upstream_id"caa2854b-b4fc-aa49-38b3-9e738f51cb17"
total_cost0.001335
cache_discount0.0006204
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1242
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1242
totalAiIsms18
found
0
word"chill"
count1
1
word"silence"
count2
2
word"tracing"
count1
3
word"pulsed"
count1
4
word"etched"
count1
5
word"silk"
count1
6
word"quivered"
count1
7
word"shimmered"
count1
8
word"footsteps"
count1
9
word"pulse"
count1
10
word"loomed"
count1
11
word"fractured"
count1
12
word"vibrated"
count1
13
word"throbbed"
count1
14
word"familiar"
count1
15
word"flickered"
count2
highlights
0"chill"
1"silence"
2"tracing"
3"pulsed"
4"etched"
5"silk"
6"quivered"
7"shimmered"
8"footsteps"
9"pulse"
10"loomed"
11"fractured"
12"vibrated"
13"throbbed"
14"familiar"
15"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences173
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences173
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences173
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords18
totalWords1231
ratio0.015
matches
0"Stay away unless it calls you."
1"Lai... la..."
2"Carter... Rory... flee..."
3"Stay. Play. Malphora..."
4"Ours now. Heartstone's bride."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
96.90% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1224
uniqueNames16
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone2
Park3
Yu-Fei1
Maps1
Richmond2
Rory13
Cool-headed1
Evan1
Celtic1
Eva3
Pendant1
Petals4
Branches3
One3
Torch3
Shapes4
persons
0"Heartstone"
1"Rory"
2"Evan"
3"Eva"
4"Pendant"
5"Petals"
6"Branches"
7"One"
8"Torch"
9"Shapes"
places
0"Park"
1"Yu-Fei"
2"Richmond"
3"Cool-headed"
globalScore0.969
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences97
glossingSentenceCount1
matches
0"spirals that seemed to shift under her touch"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1231
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences173
matches(empty)
66.43% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean41.03
std15.7
cv0.383
sampleLengths
050
166
287
367
454
547
650
747
854
942
1046
1138
1245
1353
1431
1543
1641
1744
1832
1937
2029
2141
2217
2334
2416
2527
2628
2720
2830
2915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences173
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs282
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences173
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount156
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.02564102564102564
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences173
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences173
mean7.12
std5.29
cv0.743
sampleLengths
023
110
217
316
419
531
68
732
816
917
109
115
127
1316
146
1510
1618
173
187
1913
208
212
221
232
248
2510
261
279
2810
291
301
3110
327
3318
344
357
369
3718
3812
3910
407
419
421
432
445
4513
468
4713
4811
497
90.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.5433526011560693
totalSentences173
uniqueOpeners94
49.38% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences135
matches
0"Only her breath, shallow and"
1"Then the ground buckled beneath"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences135
matches
0"She dropped into the clearing"
1"She clicked off the torch"
2"She paced the circle's edge,"
3"Its surface pulsed with veins"
4"Her eyes tricked her in"
5"She spun the torch back"
6"she muttered, voice swallowed by"
7"She yanked it free, held"
8"It pointed north, towards the"
9"Her beam danced over bark"
10"She backed up, heel sinking"
11"She coughed, nostrils flaring at"
12"She knelt, parted the stems."
13"She advanced, torch low, sweeping"
14"She shook it off, reached"
15"She dangled it over the"
16"Her pulse thrummed in her"
17"She spun full circle, torch"
18"She retreated to the stones,"
19"It paused, head cocking, eyes"
ratio0.267
48.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences135
matches
0"Rory gripped the ancient oak"
1"Thorns snagged her jeans, drawing"
2"The Heartstone pendant thrummed against"
3"She dropped into the clearing"
4"Petals glowed under the light,"
5"Richmond Park lay silent beyond"
6"The pendant had pulled her"
7"Maps on her phone pinpointed"
8"Eva had texted coordinates weeks"
9"She clicked off the torch"
10"Crickets should chirp this deep"
11"She paced the circle's edge,"
12"Its surface pulsed with veins"
13"Her eyes tricked her in"
14"A rustle came from the"
15"Rory froze, hand dropping to"
16"She spun the torch back"
17"Petals quivered in the breeze"
18"she muttered, voice swallowed by"
19"The pendant warmed further, crimson"
ratio0.822
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences135
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount9
matches
0"Rory gripped the ancient oak tighter, its bark rough under her palms, and hauled herself over the crooked root that barred the way."
1"Petals glowed under the light, unnatural pinks and violets blooming thick despite the chill that seeped through her coat."
2"Richmond Park lay silent beyond the standing stones, their twisted trunks forming a ragged circle around her, but here the air hung thicker, laced with a sweetn…"
3"Its surface pulsed with veins of darker wood, etched with spirals that seemed to shift under her touch."
4"Rory rose, knife out, blade catching moonlight that filtered wrong through the canopy."
5"Petals crushed under her boots released pollen that dusted her legs, glowing faintly before fading."
6"She spun full circle, torch beam whipping shadows that recoiled."
7"But petals clung to her clothes, glowing faintly, roots twitching like worms."
8"She backed away, heart hammering, eyes locked on ripples that spread too far, too deliberate."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"she muttered, voice swallowed by the grove"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences2
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
79.3232%