Run: 2026-02-20-01KHYAYYE6G0FN7H23S1QXCXXJ

Run Details

Duration:
14.0s
Cost:
$0.001354
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air smelled wrong—sweet and thick, like overripe fruit left too long in the sun. Rory Carter stepped through the standing stones first, her boots sinking into damp earth that gave way too easily. Behind her, Nyx’s shadow stretched unnaturally long, pooling at her feet like spilled ink. The others hesitated at the threshold, fingers brushing the rough bark of the ancient oaks that marked the boundary. Isolde didn’t move. She never did, not unless she wanted to. Her silver hair caught the dim light like moonlight on water, her pale lavender eyes fixed on the space beyond the trees. The grove had swallowed them whole the moment they crossed, but this—this was different. The air hummed, alive with something older than the Fae, something that made Rory’s skin prickle. “Bloody hell,” Silas muttered, his usual bravado slipping. He adjusted the strap of his rucksack, his knuckles white. “This isn’t just a grove. It’s a *door*.” Rory didn’t answer. She was already stepping forward, her fingers tracing the bark of a tree that shouldn’t have been there. The wood was warm under her touch, pulsing faintly, like a heartbeat. The Heartstone pendant at her throat grew heavier, its crimson glow flickering against her collarbone. Nyx drifted ahead, their shadow form rippling as they passed through a thicket of blackthorn. The branches didn’t resist. They *parted*, then snapped back behind them as if they’d never been there at all. Rory caught a glimpse of something silver moving in the undergrowth—too quick, too wrong. A flicker of movement, like a snake’s tongue tasting the air. “You’re not supposed to see that,” Isolde said, her voice barely above a whisper. Rory didn’t look away. “See what?” “The things that *live* here.” Isolde’s fingers twitched, as if she were fighting the urge to reach out and touch the air itself. “This place isn’t just a grove. It’s a *threshold*. And thresholds attract the hungry.” Ahead, the trees thinned into a clearing bathed in an eerie, golden light. The sky above wasn’t sky at all—it was a vast, swirling canvas of amber and deep violet, like the inside of a bruise. The air shimmered, distorting the edges of the world just enough to make Rory’s stomach clench. “Dymas,” she breathed. Nyx turned, their violet eyes glowing faintly in the dim light. “You recognise it?” Rory swallowed. “I’ve seen it in dreams.” The clearing stretched before them, a feast for the senses. Towering vines laden with fruit hung heavy in the air, their skins shimmering like polished gemstones. A fountain bubbled with wine-red liquid that smelled of spice and something darker, something that made Rory’s mouth water despite herself. In the distance, a long table groaned under the weight of platters piled high with meats and sweets, all of it steaming, all of it *alive* in a way that made her stomach twist. And then there were the guests. Figures moved through the haze, their forms shifting between human and something else—something with too many limbs, too many eyes. They laughed, their voices a chorus of whispers and growls, their hands reaching for the food, for each other, for the air itself. One turned, its face a smooth, featureless mask save for a mouth stretched too wide, too many teeth. Rory’s grip tightened on the Fae-forged blade at her belt. The metal was cold, a steady reminder that this wasn’t a dream. This was real. And she was standing in the middle of it. Silas let out a low whistle. “Right. So. We’re not supposed to be here.” Isolde’s lips curled, just slightly. “No. But you are.” Rory didn’t take her eyes off the revelers. “Why?” “Because,” Isolde said, stepping forward, “you’re the one who carries the Heartstone.” The pendant pulsed against her skin, warm now, almost *hot*. Rory’s breath hitched as she realised—this wasn’t just a glimpse of Dymas. This was an invitation. And invitations, in places like this, were never free. Nyx’s shadow stretched toward the table, their fingers brushing the edge of a goblet filled with something that sloshed like liquid shadow. The moment they touched it, the liquid *moved*, coiling around their hand like a living thing. “Careful,” Rory warned. Nyx didn’t look away. “It’s not poison. It’s *hungry*.” A figure detached itself from the crowd, drifting toward them with the grace of a spider on silk. Tall, impossibly so, with skin like polished obsidian and eyes that burned like embers. A crown of thorns sat atop their head, each spike glinting with something wet. Prince Belphegor. Rory’s pulse spiked. She’d seen his name in old texts, whispered in the back alleys of London’s occult circles. The ruler of Dymas. The glutton. The one who fed on more than just food. He smiled, and Rory’s blood turned to ice. “Ah,” he purred, his voice like honeyed venom. “Visitors.” Isolde stepped forward, her voice steady despite the danger. “We didn’t come to feast.” Belphegor tilted his head, amused. “No? Then what brings mortals to my door?” Rory’s fingers twitched toward the blade. “We’re looking for something.” “And what might that be?” His gaze flicked to the pendant, his smile widening. “Ah. The Heartstone. How… *predictable*.” Nyx’s shadow deepened, their voice a whisper on the wind. “She didn’t know.” Belphegor’s amusement faded, replaced by something sharper. “Didn’t know what?” Rory swallowed. “That this was yours.” The prince laughed, a sound like cracking glass. “Mine? Oh, little mortal, if only you knew.” He stepped closer, his presence pressing down on them like a physical weight. “The Heartstone is a key. And keys, my dear, are always meant to be *used*.” Silas shifted, his hand drifting toward the knife in his boot. “We’re not here to play games.” Belphegor’s eyes locked onto Rory’s. “Then you’re here to die.” The air around them *shifted*, the golden light dimming as shadows slithered from the corners of the clearing. The revelers turned, their attention snapping toward the intruders like hounds scenting blood. The table groaned, the food *moving*, twisting into shapes that made Rory’s stomach heave. Isolde’s voice cut through the growing chaos. “Run.” Rory didn’t need to be told twice. She turned and sprinted for the standing stones, her boots pounding against the earth. Behind her, Nyx’s shadow stretched long and dark, a living shield against the horrors closing in. Silas was right behind her, his breath ragged, his curses lost in the roar of the feast that had turned to a hunt. The trees loomed ahead, their branches twisting like grasping hands. Rory didn’t slow down. She *leapt*, her fingers closing around the rough bark just as something *screamed* behind her. The world blurred. One moment, she was running through the grove, the next—she was gasping on the cold pavement of Richmond Park, her hands pressed to her knees, her heart hammering against her ribs. Silas collapsed beside her, his face pale. “Bloody *hell*.” Nyx stood a few paces away, their shadow form flickering like a dying flame. “We’re not safe.” Isolde emerged from the trees, her silver hair wild, her eyes wide. “They’re coming.” Rory looked back at the standing stones. The bark was *moving*. And something was pushing its way through.
created_at"2026-02-20T20:13:20.737Z" 2/20/2026, 8:13:20 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency378
moderation_latency(null)
generation_time13757
tokens_prompt5338
tokens_completion1981
native_tokens_prompt5043
native_tokens_completion1727
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001354
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"7cc4b583243f4fbfa1c0405d763e110b"
is_byokfalse
latency373
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771618400-EpzOCW4uMq5dmCVVnOBL"
upstream_id"7cc4b583243f4fbfa1c0405d763e110b"
total_cost0.001354
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
91.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1205
totalAiIsmAdverbs2
found
0
adverb"barely above a whisper"
count1
1
adverb"slightly"
count1
highlights
0"barely above a whisper"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1205
totalAiIsms19
found
0
word"tracing"
count1
1
word"flicker"
count1
2
word"whisper"
count2
3
word"shimmered"
count1
4
word"stomach"
count3
5
word"weight"
count2
6
word"reminder"
count1
7
word"pulsed"
count1
8
word"silk"
count1
9
word"glinting"
count1
10
word"pulse"
count1
11
word"flicked"
count1
12
word"predictable"
count1
13
word"pounding"
count1
14
word"loomed"
count1
highlights
0"tracing"
1"flicker"
2"whisper"
3"shimmered"
4"stomach"
5"weight"
6"reminder"
7"pulsed"
8"silk"
9"glinting"
10"pulse"
11"flicked"
12"predictable"
13"pounding"
14"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung heavy in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences94
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans16
markdownWords16
totalWords1196
ratio0.013
matches
0"door"
1"parted"
2"live"
3"threshold"
4"alive"
5"hot"
6"moved"
7"hungry"
8"predictable"
9"used"
10"shifted"
11"moving"
12"leapt"
13"screamed"
14"hell"
15"moving"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
49.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1042
uniqueNames14
maxNameDensity2.02
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Carter1
Nyx8
Fae2
Rory21
Heartstone1
Ahead1
Fae-forged1
Dymas2
Belphegor4
London1
Isolde8
Silas5
Richmond1
Park1
persons
0"Carter"
1"Nyx"
2"Rory"
3"Belphegor"
4"Isolde"
5"Silas"
places
0"London"
1"Richmond"
2"Park"
globalScore0.492
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1196
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean22.57
std19.94
cv0.884
sampleLengths
067
163
226
348
459
514
66
737
852
93
1014
117
1281
136
1461
1534
1614
179
189
1912
2026
219
2238
233
249
2546
262
2734
288
299
3014
3113
3210
3319
3413
3510
366
3744
3817
3910
4045
418
427
4353
4429
453
4631
479
4817
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences94
matches(empty)
9.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs175
matches
0"were fighting"
1"was standing"
2"was running was gasping"
3"was pushing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences7
totalSentences118
ratio0.059
matches
0"The air smelled wrong—sweet and thick, like overripe fruit left too long in the sun."
1"The grove had swallowed them whole the moment they crossed, but this—this was different."
2"Rory caught a glimpse of something silver moving in the undergrowth—too quick, too wrong."
3"The sky above wasn’t sky at all—it was a vast, swirling canvas of amber and deep violet, like the inside of a bruise."
4"Figures moved through the haze, their forms shifting between human and something else—something with too many limbs, too many eyes."
5"Rory’s breath hitched as she realised—this wasn’t just a glimpse of Dymas."
6"One moment, she was running through the grove, the next—she was gasping on the cold pavement of Richmond Park, her hands pressed to her knees, her heart hammering against her ribs."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1051
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03425309229305423
lyAdverbCount7
lyAdverbRatio0.006660323501427212
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.14
std6.68
cv0.659
sampleLengths
015
119
214
319
43
58
622
714
816
98
1010
118
123
1318
1412
1515
1615
174
1815
1914
2011
2114
224
232
2423
2514
2613
2723
2816
293
3011
313
322
335
3410
3516
3621
3734
386
3920
4023
4118
4210
4312
443
459
466
478
485
494
50.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3389830508474576
totalSentences118
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences88
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences88
matches
0"She never did, not unless"
1"Her silver hair caught the"
2"He adjusted the strap of"
3"She was already stepping forward,"
4"They *parted*, then snapped back"
5"They laughed, their voices a"
6"She’d seen his name in"
7"He smiled, and Rory’s blood"
8"he purred, his voice like"
9"His gaze flicked to the"
10"He stepped closer, his presence"
11"She turned and sprinted for"
12"She *leapt*, her fingers closing"
ratio0.148
28.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences88
matches
0"The air smelled wrong—sweet and"
1"Rory Carter stepped through the"
2"The others hesitated at the"
3"Isolde didn’t move."
4"She never did, not unless"
5"Her silver hair caught the"
6"The grove had swallowed them"
7"The air hummed, alive with"
8"Silas muttered, his usual bravado"
9"He adjusted the strap of"
10"Rory didn’t answer."
11"She was already stepping forward,"
12"The wood was warm under"
13"The Heartstone pendant at her"
14"Nyx drifted ahead, their shadow"
15"The branches didn’t resist."
16"They *parted*, then snapped back"
17"Rory caught a glimpse of"
18"A flicker of movement, like"
19"Isolde said, her voice barely"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
11.66% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount9
matches
0"The others hesitated at the threshold, fingers brushing the rough bark of the ancient oaks that marked the boundary."
1"The air hummed, alive with something older than the Fae, something that made Rory’s skin prickle."
2"She was already stepping forward, her fingers tracing the bark of a tree that shouldn’t have been there."
3"Towering vines laden with fruit hung heavy in the air, their skins shimmering like polished gemstones."
4"A fountain bubbled with wine-red liquid that smelled of spice and something darker, something that made Rory’s mouth water despite herself."
5"In the distance, a long table groaned under the weight of platters piled high with meats and sweets, all of it steaming, all of it *alive* in a way that made he…"
6"Nyx’s shadow stretched toward the table, their fingers brushing the edge of a goblet filled with something that sloshed like liquid shadow."
7"The revelers turned, their attention snapping toward the intruders like hounds scenting blood."
8"One moment, she was running through the grove, the next—she was gasping on the cold pavement of Richmond Park, her hands pressed to her knees, her heart hammeri…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"Silas muttered, his usual bravado slipping"
1"Isolde said, her voice barely above a whisper"
2"Isolde’s fingers twitched, as if she were fighting the urge to reach out and touch the air itself"
3"His gaze flicked, his smile widening"
4"He stepped, his presence pressing down on them like a physical weight"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Silas muttered (mutter)"
1"she breathed (breathe)"
2"Rory warned (warn)"
dialogueSentences33
tagDensity0.152
leniency0.303
rawRatio0.6
effectiveRatio0.182
70.7040%