Run: 2026-02-20-01KHYB4NDZY42P0RHX1VAMA1F4

Run Details

Duration:
24.1s
Cost:
$0.000329
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain smelled of rust and something vaguely metallic, like old blood. It slicked the cobblestones of the lane, reflecting the sickly yellow glow of a single gas lamp that sputtered intermittently, casting dancing, skeletal shadows. Rory shivered, pulling her threadbare tweed coat tighter around her, though the dampness seemed to penetrate through the fabric, settling deep into her bones. She hadn’t expected Richmond Park to feel like this – a bruise blooming in the heart of London, choked with an unnatural quiet that pressed against her eardrums. The standing stones, ancient oaks twisted into grotesque, watchful shapes, marked the boundary of the Grove with a silent, unsettling authority, their roots clawing at the earth like skeletal fingers. She’d been drawn here by a rumour, a whisper in the shadowed corners of Silas’ bar – a chance encounter with a collector obsessed with forgotten artifacts. He’d called it aresonance,’ a place where the veil between worlds thinned. He’d described a pendant, the Heartstone, said to pulse with a warmth that betrayed the proximity of a Hel portal. He’d offered a sum that could finally pull her out of the damp, grey reality of London, a sum that made the foolish part of her, the part still clinging to the remnants of a law degree, consider a reckless gamble. Now, standing beneath the rain-streaked stones, the gamble felt less like a bet and more like a surrender. The air tasted of ozone and something else, something floral and cloying, like lilies left to rot. It wasn’t the scent of wildflowers, not precisely. These were older, heavier, laced with a subtle bitterness that caught at the back of her throat. She clutched the Heartstone pendant in her pocket, the silver chain cold against her skin. It pulsed faintly, a barely perceptible thrumming that mirrored the frantic beat of her own heart. The warmth was there, undeniably, but it felt…wrong. Not comforting, not reassuring, but like a feverish heat radiating from a wound. A rustle in the undergrowth to her left made her jump, her hand instinctively reaching for the small, rusty penknife she carried – a habit ingrained from years of navigating the city’s back alleys. Nothing. Just the rain, drumming against the oak leaves, a slow, insistent percussion. She’d been walking for what felt like an hour, navigating a twisting path through the dense vegetation, the feeling of being watched intensifying with every step. It wasn’t overt, not a physical presence, but a deeper, more insidious awareness – the sensation of eyes on her back, of something breathing just beyond the periphery of her vision. The path opened into a small clearing, dominated by a single, ancient oak, its branches reaching towards the sky like supplicating arms. The rain seemed to lessen here, replaced by a thick, almost tangible mist that swirled around the base of the tree, obscuring the ground. At the foot of the tree, a child’s toy – a porcelain doll, its face cracked and smeared with dirt – lay face down in the mud. It was perfectly preserved, as if untouched by the elements, radiating an incongruous sense of pristine innocence in this desolate place. Rory knelt, cautiously reaching for it. As her fingers brushed against the cold porcelain, a sound reached her – a faint, high-pitched giggle, carried on the mist. It wasn’t a joyful giggle, but a brittle, unsettling sound, like the breaking of glass. She froze, her breath catching in her throat. She scanned the edges of the clearing, but there was nothing. Only the mist, swirling and thickening, and the unsettling feeling that she was not alone. “Lost, little one?” a voice whispered, seemingly from nowhere. It was a low, gravelly voice, laced with an archaic cadence, and undeniably male. She whirled around, searching for the source, but the clearing was empty. “Who’s there?” she demanded, her voice shaking despite her efforts to remain calm. The voice chuckled, a dry, rasping sound. “Just a friendly observer. You’ve stumbled into a place where time…bends.” Rory gripped the penknife tighter, her knuckles white. “What is this place?” “Isolde’s Grove,” the voice replied. “A meeting point. A crossroads. Though it prefers to be called the Grove.” There was a pause, and then, a new sound – the distinct snap of a twig behind her. She didn’t dare turn. “The Heartstone,” the voice continued, its tone suddenly sharper. “It pulls you here, doesn’t it? A desperate desire for something…more.” Rory instinctively reached into her pocket, clutching the pendant. The pulsing warmth intensified, radiating through her hand, now burning with a strange, uncomfortable heat. “I don’t know what you’re talking about,” she said, trying to project an air of confidence she didn’t feel. Suddenly, a shape materialized from the mist – a figure, tall and gaunt, draped in what appeared to be moss-covered robes. It didn’t walk, but seemed to glide across the ground, its movements fluid and unnatural. As it drew closer, Rory could make out its features – a face etched with ancient sorrow, with eyes that burned with an unsettling, almost luminous intensity. “Don’t feign ignorance,” the figure said, its voice a dry rustle of leaves. “You felt it, didn’t you? The pull. The yearning for something you cannot name.” Rory stammered, “I…I just wanted to find the pendant.” The figure tilted its head, a slow, deliberate movement. “The pendant is merely a key. And this Grove… this Grove offers more than escape. It offers…release.” It extended a skeletal hand, adorned with rings crafted from twisted silver and dark gemstones. “Join us, child. Here, your burdens will melt away.” A flash of movement caught her eye – a small, shadowy form darting between the trees. A child, no older than seven, with pale skin and dark, vacant eyes. It was clutching a handful of wildflowers, their petals bruised and blackened. It stared at her, unblinking, a silent invitation to join its desolate play. “What do you want?” she finally asked, her voice barely a whisper. "Only to share the memory of a warm summer evening," the figure replied, a cruel smile spreading across its face. "A little game, perhaps? A chance to forget." Then, the ground beneath her feet began to tremble. The acorns falling from the trees didn’t make the usual soft thud; they crashed against the cobblestones with the force of small stones. The mist thickened, swirling into a vortex that obscured everything beyond a few feet. And from the heart of the vortex, a chorus of children’s laughter – brittle, unsettling, and undeniably malicious – filled the Grove. The Heartstone burned hotter now, pulsing with an almost violent intensity. She felt a tugging sensation, a desperate yearning to surrender, to lose herself in the swirling darkness. It felt…familiar. Like a forgotten dream, a lost piece of herself. Suddenly, she understood: the collector hadn't been offering a chance at escape. He’d been offering her a return. A small, wet hand grasped her ankle. She looked down to see the child from the trees, its face pressed against her leg, its dark eyes brimming with an unsettling eagerness. “Let’s play,” it whispered, its voice a chilling echo of the laughter swirling around her. Rory pulled her foot away, the penknife rising to her hand. She raised it, a useless gesture against the encroaching darkness, against the palpable sense of wrongness that permeated the Grove. But as she looked into the child’s vacant eyes, she realized it wasn't just the child she was facing. It was something older, something darker, something that had been waiting for her here, in this forgotten corner of the world. The figure stepped closer, its hand still outstretched. "Don't resist," it whispered. "Let the Grove take you." And then, a single, perfect drop of crimson fell from the pendant in her pocket, landing on her wrist—right over the crescent-shaped scar from her childhood. The scar pulsed, mirroring the Heartstone's frantic rhythm, and a wave of memories—long-buried, horrifying memories—washed over her. A stone house. A flickering candle. A voice…a voice that called her name. She didn't recognize the voice, yet it felt intimately familiar, like a shard of her own soul. A twig snapped directly behind her. She didn't turn. She couldn't. She felt an icy hand brush her hair, and a voice, close to her ear, breathed, “Welcome home.”
created_at"2026-02-20T20:16:28.12Z" 2/20/2026, 8:16:28 PM
model"google/gemma-3-4b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency307
moderation_latency(null)
generation_time23942
tokens_prompt4584
tokens_completion2219
native_tokens_prompt4435
native_tokens_completion1897
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00032916
router(null)
provider_responses
0
endpoint_id"d3de3bd4-81bc-48fb-924f-2a87b2a36e75"
id"chatcmpl-RUyHUMSaNorvTZge717sjcN2"
is_byokfalse
latency50
model_permaslug"google/gemma-3-4b-it"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771618588-cyph5gXBkQLfrgH70kV0"
upstream_id"chatcmpl-RUyHUMSaNorvTZge717sjcN2"
total_cost0.00032916
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"she finally asked [finally]"
dialogueSentences21
tagDensity0.714
leniency1
rawRatio0.067
effectiveRatio0.067
78.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1385
totalAiIsmAdverbs6
found
0
adverb"precisely"
count1
1
adverb"perfectly"
count1
2
adverb"cautiously"
count1
3
adverb"suddenly"
count3
highlights
0"precisely"
1"perfectly"
2"cautiously"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1385
totalAiIsms33
found
0
word"dancing"
count1
1
word"whisper"
count2
2
word"encounter"
count1
3
word"resonance"
count1
4
word"pulse"
count1
5
word"warmth"
count3
6
word"pulsed"
count2
7
word"comforting"
count1
8
word"navigating"
count2
9
word"tangible"
count1
10
word"porcelain"
count2
11
word"sense of"
count2
12
word"pristine"
count1
13
word"scanned"
count1
14
word"desire"
count1
15
word"etched"
count1
16
word"intensity"
count2
17
word"yearning"
count2
18
word"familiar"
count2
19
word"chilling"
count1
20
word"echo"
count1
21
word"palpable"
count1
22
word"perfect"
count1
highlights
0"dancing"
1"whisper"
2"encounter"
3"resonance"
4"pulse"
5"warmth"
6"pulsed"
7"comforting"
8"navigating"
9"tangible"
10"porcelain"
11"sense of"
12"pristine"
13"scanned"
14"desire"
15"etched"
16"intensity"
17"yearning"
18"familiar"
19"chilling"
20"echo"
21"palpable"
22"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
60.76% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences87
filterMatches(empty)
hedgeMatches
0"seemed to"
1"appeared to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1390
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1230
uniqueNames8
maxNameDensity0.57
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
London2
Grove3
Heartstone4
Hel1
Rory7
Suddenly2
persons
0"Heartstone"
1"Rory"
places
0"Richmond"
1"Park"
2"London"
globalScore1
windowScore1
84.21% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount2
matches
0"felt like an hour, navigating a twistin"
1"ice whispered, seemingly from nowhere"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.158
wordCount1390
matches
0"Not comforting, not reassuring, but like a feverish heat radiating from a wound"
1"not reassuring, but like a feverish heat radiating from a wound"
2"not a physical presence, but a deeper, more insidious awareness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean47.93
std32.83
cv0.685
sampleLengths
0118
1119
294
3104
4100
570
623
725
818
912
1040
1120
1243
1363
1427
159
1650
1754
1812
1928
2068
2157
2231
2315
2471
2517
2656
2717
2829
97.20% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences87
matches
0"been drawn"
1"being watched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs196
matches
0"was clutching"
1"was facing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount1
flaggedSentences13
totalSentences94
ratio0.138
matches
0"She hadn’t expected Richmond Park to feel like this – a bruise blooming in the heart of London, choked with an unnatural quiet that pressed against her eardrums."
1"A rustle in the undergrowth to her left made her jump, her hand instinctively reaching for the small, rusty penknife she carried – a habit ingrained from years of navigating the city’s back alleys."
2"It wasn’t overt, not a physical presence, but a deeper, more insidious awareness – the sensation of eyes on her back, of something breathing just beyond the periphery of her vision."
3"At the foot of the tree, a child’s toy – a porcelain doll, its face cracked and smeared with dirt – lay face down in the mud."
4"As her fingers brushed against the cold porcelain, a sound reached her – a faint, high-pitched giggle, carried on the mist."
5"“A meeting point. A crossroads. Though it prefers to be called the Grove.” There was a pause, and then, a new sound – the distinct snap of a twig behind her."
6"Suddenly, a shape materialized from the mist – a figure, tall and gaunt, draped in what appeared to be moss-covered robes."
7"As it drew closer, Rory could make out its features – a face etched with ancient sorrow, with eyes that burned with an unsettling, almost luminous intensity."
8"A flash of movement caught her eye – a small, shadowy form darting between the trees."
9"The acorns falling from the trees didn’t make the usual soft thud; they crashed against the cobblestones with the force of small stones."
10"And from the heart of the vortex, a chorus of children’s laughter – brittle, unsettling, and undeniably malicious – filled the Grove."
11"And then, a single, perfect drop of crimson fell from the pendant in her pocket, landing on her wrist—right over the crescent-shaped scar from her childhood."
12"The scar pulsed, mirroring the Heartstone's frantic rhythm, and a wave of memories—long-buried, horrifying memories—washed over her."
98.31% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount227
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.030837004405286344
lyAdverbCount5
lyAdverbRatio0.022026431718061675
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean14.79
std8.24
cv0.557
sampleLengths
012
124
224
328
430
527
613
720
841
918
1017
118
1217
1315
1416
158
1613
1734
181
1912
2026
2131
2222
2324
2427
2521
266
2721
2815
298
3011
3115
329
3314
3412
3513
367
3711
388
394
405
4131
424
439
4411
459
4615
4719
4821
4915
37.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.2978723404255319
totalSentences94
uniqueOpeners28
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences82
matches
0"Just the rain, drumming against"
1"Only the mist, swirling and"
2"Suddenly, a shape materialized from"
3"Then, the ground beneath her"
4"Suddenly, she understood: the collector"
ratio0.061
54.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences82
matches
0"It slicked the cobblestones of"
1"She hadn’t expected Richmond Park"
2"She’d been drawn here by"
3"He’d called it a"
4"He’d described a pendant, the"
5"He’d offered a sum that"
6"It wasn’t the scent of"
7"She clutched the Heartstone pendant"
8"It pulsed faintly, a barely"
9"She’d been walking for what"
10"It wasn’t overt, not a"
11"It was perfectly preserved, as"
12"It wasn’t a joyful giggle,"
13"She froze, her breath catching"
14"She scanned the edges of"
15"It was a low, gravelly"
16"She whirled around, searching for"
17"she demanded, her voice shaking"
18"She didn’t dare turn."
19"she said, trying to project"
ratio0.415
51.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences82
matches
0"The rain smelled of rust"
1"It slicked the cobblestones of"
2"Rory shivered, pulling her threadbare"
3"She hadn’t expected Richmond Park"
4"The standing stones, ancient oaks"
5"She’d been drawn here by"
6"He’d called it a"
7"He’d described a pendant, the"
8"He’d offered a sum that"
9"The air tasted of ozone"
10"It wasn’t the scent of"
11"These were older, heavier, laced"
12"She clutched the Heartstone pendant"
13"It pulsed faintly, a barely"
14"The warmth was there, undeniably,"
15"A rustle in the undergrowth"
16"She’d been walking for what"
17"It wasn’t overt, not a"
18"The path opened into a"
19"The rain seemed to lessen"
ratio0.817
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"Now, standing beneath the rain-streaked"
ratio0.012
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount11
matches
0"It slicked the cobblestones of the lane, reflecting the sickly yellow glow of a single gas lamp that sputtered intermittently, casting dancing, skeletal shadows…"
1"He’d offered a sum that could finally pull her out of the damp, grey reality of London, a sum that made the foolish part of her, the part still clinging to the …"
2"These were older, heavier, laced with a subtle bitterness that caught at the back of her throat."
3"It pulsed faintly, a barely perceptible thrumming that mirrored the frantic beat of her own heart."
4"The path opened into a small clearing, dominated by a single, ancient oak, its branches reaching towards the sky like supplicating arms."
5"The rain seemed to lessen here, replaced by a thick, almost tangible mist that swirled around the base of the tree, obscuring the ground."
6"It was perfectly preserved, as if untouched by the elements, radiating an incongruous sense of pristine innocence in this desolate place."
7"As it drew closer, Rory could make out its features – a face etched with ancient sorrow, with eyes that burned with an unsettling, almost luminous intensity."
8"The mist thickened, swirling into a vortex that obscured everything beyond a few feet."
9"She raised it, a useless gesture against the encroaching darkness, against the palpable sense of wrongness that permeated the Grove."
10"It was something older, something darker, something that had been waiting for her here, in this forgotten corner of the world."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount5
matches
0"she demanded, her voice shaking despite her efforts to remain calm"
1"the voice continued, its tone suddenly sharper"
2"the figure said, its voice a dry rustle of leaves"
3"she finally asked, her voice barely a whisper"
4"the figure replied, a cruel smile spreading across its face"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount6
fancyTags
0"a voice whispered (whisper)"
1"she demanded (demand)"
2"the voice continued (continue)"
3"Rory stammered (stammer)"
4"it whispered (whisper)"
5"it whispered (whisper)"
dialogueSentences21
tagDensity0.524
leniency1
rawRatio0.545
effectiveRatio0.545
70.7544%