Run: 2026-02-20-01KHYB8BDV0RYJDQEHZDPW1NYP

Run Details

Duration:
27.5s
Cost:
$0.002255
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's fingers grazed the gnarled bark of the ancient oak standing stone. Runes ignited under her touch, sharp blue fire licking her skin without heat. She plunged forward. The world twisted. Air thickened like honey, clinging to her throat with a sweetness that coated her tongue. Behind her, Nyx melted through the shadow of the stone, their form solidifying into a tall silhouette that drank the light. Isolde followed, silver hair trailing like mist, her bare feet silent on the moss. Petals brushed Aurora's calves, soft as silk yet insistent, curling towards her like fingers. Wildflowers carpeted the clearing, impossible blooms in crimson spirals and violet fans that pulsed with inner light. No stems bent under their weight; they thrust straight from the earth, defiant. Nyx's violet eyes flared. They extended a hand, shadow tendrils probing a flower the size of a fist. It unfurled, releasing spores that hung in the air, shimmering gold. Breathe shallow. Aurora pinched her nostrils shut. The spores hummed, a low chorus that burrowed into her ears, promising forgotten lullabies from childhood. Isolde drifted ahead, lavender eyes distant. "The grove welcomes wanderers with open petals, but closes thorns on the heedless." Aurora straightened, brushing pollen from her jeans. The stuff clung, staining denim with faint luminescence. She scanned the boundary. The oaks encircled them, trunks fused into one seamless ring, bark veined with silver that throbbed like arteries. Beyond, Richmond Park's distant traffic hum faded to nothing. Silence reigned, broken only by the flowers' murmur. Nyx crouched, fingers dissolving into wisps to sift the soil. Black grains sifted through, heavier than they should be. "Time frays here. Threads pull loose." Aurora nodded, pulse quickening. Her wrist scar itched, the old crescent from that playground fall, as if the grove remembered every mark on her. She stepped deeper, boots sinking into moss that yielded then sprang back, pristine. No footprint marred it. Isolde plucked a bloom, its petals wilting in her palm to reveal a crystal seed. She offered it. "Plant doubt, harvest truth." Aurora took it. Cold pierced her skin, visions flickering: her father's stern courtroom gaze, her mother's soft Welsh songs, Eva's frantic texts pulling her to London. She crushed the seed. Powder dusted her fingers, dissolving into sparks that raced up her arm, igniting memories she had buried. Enough games. The Heartstone pendant warmed against her chest, faint pulse quickening. She tugged her collar, exposing the crimson gem. It glowed brighter here, inner light syncing with the oaks' veins. Nyx noticed. They rose, form rippling. "Hel-touched. The Veil thins." Isolde's lips curved, not quite a smile. "Shadows seek the glutton's feast, where amber skies drown the sun in wine." Aurora pocketed the Fae-forged blade's hilt, its moonsilver chill grounding her. Isolde's gift, cold as forgotten promises. They pressed on, weaving through arches of thornless brambles that parted like curtains. The air grew headier, scents shifting: honeyed nectar laced with something sharper, like overripe fruit on the verge of rot. A stream appeared, babbling over pebbles that shifted shapes—smooth ovals one moment, jagged teeth the next. Aurora knelt, dipping a hand. Water clung to her skin, warm, tasting of summer storms and iron. Fish darted beneath, scales flashing iridescent, eyes too large, watching. One breached, mouth gaping in silent plea. Nyx snatched it mid-air, shadow hand crushing scales to powder. "Starved eyes in plenty's heart." Aurora wiped her palm on her thigh. Unease coiled in her gut. The grove's beauty masked teeth. Flowers now swayed in unison, petals forming patterns—symbols she half-recognised from old law texts on ancient Celtic wards. Isolde halted at a glade's heart. A colossal tree dominated, roots twisting into the air like questing serpents, bark etched with faces frozen in ecstasy and agony. Fruits dangled, plump orbs in shades of bruised plum and molten gold, dripping nectar that sizzled on the ground. "The heart whispers what the mouth devours." Nyx circled the trunk, incorporeal now, seeping into cracks. Whispers echoed from within, layered voices pleading, laughing, gorging. Aurora approached a fruit. It quivered, skin splitting to reveal glistening flesh studded with tiny, writhing larvae. Hunger stabbed her belly, sudden and fierce. Saliva flooded her mouth. She gripped the pendant. It burned hotter, crimson glow pulsing in rhythm with the tree's roots. Not hunger. Compulsion. Isolde's voice cut through. "Gluttony calls from amber halls, where vines choke the sky and feasts never end." Dymas. The name surfaced unbidden, lore from Silas' bar tales, realms beyond the Veil. Aurora's delivery routes skirted Richmond Park whispers—lost hikers, hours vanished. Time's trick here explained it. Nyx rematerialised, clutching a root fragment. It writhed in their grasp, sprouting barbs that drew shadow ichor. "Bound. Fae flesh to Hel hunger." Aurora drew the blade. Moonsilver hummed, edge gleaming as it sliced a fruit free. Larvae spilled, burrowing into moss that blistered black. The tree shuddered, faces contorting. Wind rose, carrying moans that mimicked her mother's voice, begging for one bite. She sheathed the dagger. Discoveries piled: the grove bridged realms, Fae beauty corrupted by Hel's excess. Prince Belphegor's touch? The pendant's donor knew. Isolde traced a root, leaving no mark. "Seer's exile feeds the breach. Mortals mend or widen." Aurora spun. Breached? The oaks' runes flickered erratically now, blue fire stuttering red. The stream's pebbles locked into fangs, water boiling. Flowers closed petals, thorns emerging like needles. Nyx solidified fully, height towering. "Rift. Incoming." Aurora yanked the pendant free. It throbbed, heat searing her palm, crimson light stabbing shadows. The tree's fruits swelled, splitting wide, nectar flooding the glade in rivers of syrup that steamed with meaty aroma. Larvae swarmed, growing, mandibles clicking. Isolde's eyes widened, lavender irises swirling. "The shadow feasts, the blade cuts, the heart opens Dymas' maw." The ground quaked. Moss tore, revealing a jagged tear in the earth. Amber light bled upward, warm and sickly, carrying scents of roasting flesh and spiced wine. Vines erupted, coiling towards them, tips budding mouths that gnashed. Nyx slashed shadow claws, severing a vine. Black sap sprayed, sizzling. Aurora gripped the blade, moonsilver igniting. The pendant swung like a lodestone, pointing into the rift. A massive vine whipped from the chasm, barbs hooked. It lashed at Isolde. She dodged, hair whipping. No time for riddles. The vine struck true. Isolde flew back, slamming into the tree. Faces laughed. Aurora lunged. The rift widened, amber sky visible within—vineyards sprawling endless, chefs' knives flashing under glowing orbs. Hel's gluttony realm yawned. Something climbed from the depths. Clawed hands first.
created_at"2026-02-20T20:18:28.946Z" 2/20/2026, 8:18:28 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency340
moderation_latency(null)
generation_time27398
tokens_prompt5338
tokens_completion1990
native_tokens_prompt4889
native_tokens_completion2600
native_tokens_completion_images0
native_tokens_reasoning1057
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00225515
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"75658148-397c-375c-eaa1-a46e40eef44b"
is_byokfalse
latency126
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618708-nHJvrp6vzkp18cntKDpG"
upstream_id"75658148-397c-375c-eaa1-a46e40eef44b"
total_cost0.00225515
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1089
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1089
totalAiIsms23
found
0
word"silk"
count1
1
word"pulsed"
count1
2
word"weight"
count1
3
word"scanned"
count1
4
word"throbbed"
count2
5
word"silence"
count1
6
word"pulse"
count2
7
word"pristine"
count1
8
word"crystal"
count1
9
word"raced"
count1
10
word"chill"
count1
11
word"etched"
count1
12
word"echoed"
count1
13
word"quivered"
count1
14
word"glistening"
count1
15
word"gleaming"
count1
16
word"traced"
count1
17
word"flickered"
count1
18
word"searing"
count1
19
word"maw"
count1
20
word"depths"
count1
highlights
0"silk"
1"pulsed"
2"weight"
3"scanned"
4"throbbed"
5"silence"
6"pulse"
7"pristine"
8"crystal"
9"raced"
10"chill"
11"etched"
12"echoed"
13"quivered"
14"glistening"
15"gleaming"
16"traced"
17"flickered"
18"searing"
19"maw"
20"depths"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes widened"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences117
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1081
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount961
uniqueNames14
maxNameDensity1.66
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Nyx9
Aurora16
Richmond2
Park2
Welsh1
Eva1
London1
Heartstone1
Fae-forged1
Celtic1
Fae2
Hel2
Belphegor1
Isolde11
persons
0"Nyx"
1"Aurora"
2"Eva"
3"Hel"
4"Belphegor"
5"Isolde"
places
0"Richmond"
1"Park"
2"London"
globalScore0.668
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"not quite a smile"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1081
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean20.79
std15.51
cv0.746
sampleLengths
028
153
244
329
423
56
613
754
819
96
1041
1118
124
1347
1431
156
164
177
1813
1950
2043
2117
225
2335
2446
257
2618
2744
283
294
3014
3129
3217
336
3440
3523
367
379
3828
395
402
4139
426
4311
4437
4511
4616
4713
488
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences117
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs222
matches(empty)
32.12% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences5
totalSentences129
ratio0.039
matches
0"No stems bent under their weight; they thrust straight from the earth, defiant."
1"A stream appeared, babbling over pebbles that shifted shapes—smooth ovals one moment, jagged teeth the next."
2"Flowers now swayed in unison, petals forming patterns—symbols she half-recognised from old law texts on ancient Celtic wards."
3"Aurora's delivery routes skirted Richmond Park whispers—lost hikers, hours vanished."
4"The rift widened, amber sky visible within—vineyards sprawling endless, chefs' knives flashing under glowing orbs."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount404
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.017326732673267328
lyAdverbCount2
lyAdverbRatio0.0049504950495049506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean8.38
std5.11
cv0.61
sampleLengths
012
113
23
33
415
521
614
714
817
913
104
1114
1211
132
145
1516
166
1713
187
198
204
2118
229
238
2410
259
266
274
2820
2913
304
3115
323
334
343
3523
364
3717
382
3910
408
4111
422
434
444
457
4613
4711
486
4913
69.51% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4263565891472868
totalSentences129
uniqueOpeners55
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences106
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences106
matches
0"She plunged forward."
1"They extended a hand, shadow"
2"It unfurled, releasing spores that"
3"She scanned the boundary."
4"Her wrist scar itched, the"
5"She stepped deeper, boots sinking"
6"She offered it."
7"She crushed the seed."
8"She tugged her collar, exposing"
9"It glowed brighter here, inner"
10"They rose, form rippling."
11"They pressed on, weaving through"
12"It quivered, skin splitting to"
13"She gripped the pendant."
14"It burned hotter, crimson glow"
15"It writhed in their grasp,"
16"She sheathed the dagger."
17"It throbbed, heat searing her"
18"It lashed at Isolde."
19"She dodged, hair whipping."
ratio0.189
16.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences106
matches
0"Aurora's fingers grazed the gnarled"
1"She plunged forward."
2"The world twisted."
3"Air thickened like honey, clinging"
4"Isolde followed, silver hair trailing"
5"Petals brushed Aurora's calves, soft"
6"Wildflowers carpeted the clearing, impossible"
7"Nyx's violet eyes flared."
8"They extended a hand, shadow"
9"It unfurled, releasing spores that"
10"Aurora pinched her nostrils shut."
11"The spores hummed, a low"
12"Isolde drifted ahead, lavender eyes"
13"Aurora straightened, brushing pollen from"
14"The stuff clung, staining denim"
15"She scanned the boundary."
16"The oaks encircled them, trunks"
17"Silence reigned, broken only by"
18"Nyx crouched, fingers dissolving into"
19"Aurora nodded, pulse quickening."
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences106
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount10
matches
0"Air thickened like honey, clinging to her throat with a sweetness that coated her tongue."
1"Behind her, Nyx melted through the shadow of the stone, their form solidifying into a tall silhouette that drank the light."
2"It unfurled, releasing spores that hung in the air, shimmering gold."
3"The spores hummed, a low chorus that burrowed into her ears, promising forgotten lullabies from childhood."
4"Her wrist scar itched, the old crescent from that playground fall, as if the grove remembered every mark on her."
5"Powder dusted her fingers, dissolving into sparks that raced up her arm, igniting memories she had buried."
6"A stream appeared, babbling over pebbles that shifted shapes—smooth ovals one moment, jagged teeth the next."
7"Fruits dangled, plump orbs in shades of bruised plum and molten gold, dripping nectar that sizzled on the ground."
8"Wind rose, carrying moans that mimicked her mother's voice, begging for one bite."
9"The tree's fruits swelled, splitting wide, nectar flooding the glade in rivers of syrup that steamed with meaty aroma."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
78.3883%