Run: 2026-02-24-01KJ8TKYX7D3X7YJF6Q1483GVA

Run Details

Duration:
1m 13s
Cost:
$0.084591
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal folded shut like a wound closing. Aurora stumbled forward, her boots sinking into earth that felt too soft, too yielding, like soil waterlogged from a rain that hadn't come in years. She caught herself, straightened, and looked up. The sky was wrong. Not dark, not bright, but amber, like the inside of a whisky bottle held to candlelight. It had no sun, no clouds, no horizon she could make sense of. It simply was, a vast warm ceiling that pressed without weight. Below it, the land rolled out in impossible abundance. Vineyards climbing hills that coiled like sleeping bodies. Orchards heavy with fruit she had no names for, deep violet spheres and pendulous gold things hanging like lanterns. The air sat thick with the smell of fermentation and something sweeter beneath it, fruit bruised at the peak of its ripeness. Beauty with rot underneath. She hated that she noticed the rot first. "Dymas." Nyx materialised beside her, or rather gathered, the way shadows filled a room when the light shifted. Their silhouette flickered at the edges, restless in the amber glow. "I have not been here in some decades. It has grown." Aurora turned slowly. Behind them, where the portal had been, stood nothing but a stretch of vine-strangled stone arch, ancient and unmoving, as if it had never held anything but air. She touched the Heartstone pendant at her throat. The warmth had spiked the moment they stepped through. Now it pulsed steadily against her skin, a second heartbeat. "How do we find Maren?" "We follow what draws us." "That is the least helpful thing anyone has ever said to me." Nyx tilted their head. In the amber light, the faint violet glow of their eyes deepened, unhurried. "This realm rewards desire. If you want something, the land directs you toward it. The difficulty is in wanting the right thing." Aurora looked toward the nearest vineyard. The vines grew at angles that made no architectural sense, crossing and recrossing each other, heavy with clusters that shifted colour as the light moved. A woman in a stained white apron worked between the rows with professional efficiency, harvesting each cluster and placing it into a basket already overflowing. She did not look up. She did not stop. "Are those," Aurora kept her voice low, "souls?" "The contracted." Nyx watched the woman without expression. "Helbound. Most came willingly. Culinary obsessions, bargains made for the taste of one more extraordinary thing. They work the estates and serve the feasts." "They don't look happy." "No." A pause. "They look occupied." The distinction sat in her stomach like a stone. They moved deeper. The path wound between the orchards and opened into a wide avenue of pale flat stone, flanked by low hedges carved into shapes that almost resolved into something recognisable. A fox with too many tails. A bird with a mouth full of smaller birds. She kept her eyes ahead. The sounds were the worst of it. Not sinister sounds, nothing grinding or desperate or outright wrong. Just the constant, unbroken sounds of consumption. Somewhere behind a long stone wall to the left, the clink of cutlery on fine china, the low murmur of satisfaction, the particular silence of a crowded table where every person sat entirely absorbed in their plate. On and on without pause, without conversation, without laughter. "There are no voices," Aurora said. "Gluttony is a solitary pleasure, even in company." The path opened into a courtyard and she stopped. It was enormous, tiled in dark terracotta marked with patterns that moved when she looked from the corner of her eye and froze the moment she looked directly. At the centre stood a column of liquid suspended without vessel or pipe, twenty feet high, rotating slowly. Dark red. Wine, she told herself. Around it, perhaps thirty souls sat at individual tables, heads bowed over dishes. Steam curled upward. The smell reached her then, rich and layered, roasted meat and charred herbs with something floral beneath, and her mouth watered entirely against her will. She swallowed. Pressed her lips together. "Don't," Nyx said. "I wasn't going to." "Your hand moved toward the pendant." She looked down. It had. She curled her fingers back. "The smell isn't natural." "Nothing here is. The realm amplifies appetite. It is," Nyx considered, "architecture." She forced herself to breathe through her mouth, which helped marginally. The Heartstone pulsed against her fingers, warmer now, insistent as sunlight through glass. It pulled, directionally, in a way she hadn't registered before. Toward the far edge of the courtyard, where the terracotta tiles ended and something older began, a corridor of black stone framed by copper-coloured moss. "That way." Nyx looked where she pointed. Their form thinned slightly, the edges of their silhouette bleeding into the amber air. "The older quarter. Not often frequented." "You sound uncertain." "Cautious. There is a difference." Aurora drew the Fae blade from the sheath at her hip. The moonsilver ran cold against her palm, cold in a way that felt deliberate, a contradiction pressing back against the warmth of the realm. Around its edges, the faintest luminescence clung, barely visible in the amber light, but there. Nyx regarded it with something unreadable in their expression. "Isolde's gift may irritate the older residents." "Good." The corridor swallowed them. The amber light could not quite reach inside, and the copper moss gave off its own glow, greenish-gold, enough to walk by. The floor sloped gently downward. She counted her steps without meaning to, an old habit, the sort of thing her body did when it stopped trusting its surroundings. By forty steps the sounds of the courtyard had gone. By eighty, the corridor widened into something that was not a room and not a cavern but contained pieces of both. She stopped breathing for a moment. The ceiling arched impossibly high, vanishing into a darkness that moved, that breathed, slow and deep, like a sleeping thing's chest. Below it, in the moss-light, the walls were lined with shelves. Floor to ceiling, carved directly into the black stone. On each shelf, sealed in blown-glass vessels and stoppered with wax and wire, were lights. Hundreds of them. Each one a different colour, each one a steady flame that produced no heat she could feel. Not fire. She would have noticed fire. "What are these?" Her voice came back to her strangely, as though the room was deciding how far to let it travel. Nyx stepped forward, their form going solid, deliberate. They stood before the nearest shelf and leaned close without touching. "Memories," they said. "The realm collects them. The most indulgent experiences, preserved." Aurora studied the nearest vessel. Inside, something moved, a fragment too small and quick to resolve. A table. A face mid-laugh. The curve of a glass. "Someone's dinner party." "Someone's perfect meal. The best they ever had. In Dymas, that means the best moment of their life." She looked along the rows. Hundreds of best moments, sealed and stored, in a room no one frequented. Something in her chest went tight. "Is this where Maren is?" Nyx straightened. The violet glow of their eyes swept the room methodically and paused on something in the far corner, a section of shelving where the vessels sat unsealed, their stoppers missing, their lights extinguished. Dead glass. Dark in a darkness that wasn't empty. Their voice came quiet as wind across a vacant doorframe. "Something has been here before us." The Heartstone burned.
created_at"2026-02-24T21:59:22.293Z" 2/24/2026, 9:59:22 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency793
moderation_latency137
generation_time73213
tokens_prompt5338
tokens_completion2782
native_tokens_prompt5577
native_tokens_completion4524
native_tokens_completion_images(null)
native_tokens_reasoning803
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.084591
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"5e79a0dc-0456-40a5-a1eb-76485eeaf8da"
is_byokfalse
latency786
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771970362-maIONYr8NiZUCVbFUYHd"
upstream_id"5e79a0dc-0456-40a5-a1eb-76485eeaf8da"
total_cost0.084591
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.219
leniency0.438
rawRatio0
effectiveRatio0
83.96% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1247
totalAiIsmAdverbs4
found
0
adverb"slowly"
count2
1
adverb"slightly"
count1
2
adverb"gently"
count1
highlights
0"slowly"
1"slightly"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1247
totalAiIsms17
found
0
word"sense of"
count1
1
word"weight"
count1
2
word"flickered"
count1
3
word"warmth"
count2
4
word"pulsed"
count2
5
word"desire"
count1
6
word"stomach"
count1
7
word"resolved"
count1
8
word"sinister"
count1
9
word"silence"
count1
10
word"solitary"
count1
11
word"unreadable"
count1
12
word"could feel"
count1
13
word"resolve"
count1
14
word"perfect"
count1
highlights
0"sense of"
1"weight"
2"flickered"
3"warmth"
4"pulsed"
5"desire"
6"stomach"
7"resolved"
8"sinister"
9"silence"
10"solitary"
11"unreadable"
12"could feel"
13"resolve"
14"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences100
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1247
ratio0
matches(empty)
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"Wine, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount1048
uniqueNames4
maxNameDensity0.86
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Heartstone3
Nyx9
Fae1
Aurora7
persons
0"Heartstone"
1"Nyx"
2"Aurora"
places(empty)
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"not quite reach inside, and the copper moss gave off its own glow, greenish-gold, enough to walk by"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.208
wordCount1247
matches
0"Not dark, not bright, but amber, like the inside of a whisky bottle held to candleligh"
1"not bright, but amber, like the inside of a whisky bottle held to candleligh"
2"not a room and not a cavern but contained pieces of both"
3"not a cavern but contained pieces of both"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences124
matches
0"hated that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean22.67
std24.26
cv1.07
sampleLengths
08
132
24
398
412
51
639
763
85
912
1039
1165
128
1332
144
156
169
1752
187
1963
206
218
229
2352
2441
256
263
274
286
2914
3012
3159
322
3325
343
355
3659
377
381
3985
406
4176
427
4322
4419
4512
4626
473
4818
4924
98.25% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences100
matches
0"been, stood"
1"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"was deciding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences124
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1054
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.03700189753320683
lyAdverbCount16
lyAdverbRatio0.015180265654648957
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean10.06
std7.75
cv0.771
sampleLengths
08
125
27
34
416
513
611
79
88
919
1022
114
128
131
1417
1511
1611
173
1828
198
209
2110
225
235
2412
254
2613
2722
286
2925
3025
315
324
338
348
3524
364
373
383
399
403
4129
426
439
445
457
4610
477
4837
499
67.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4435483870967742
totalSentences124
uniqueOpeners55
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences88
matches
0"Just the constant, unbroken sounds"
1"Somewhere behind a long stone"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences88
matches
0"She caught herself, straightened, and"
1"It had no sun, no"
2"It simply was, a vast"
3"She hated that she noticed"
4"Their silhouette flickered at the"
5"She touched the Heartstone pendant"
6"She did not look up."
7"She did not stop."
8"They moved deeper."
9"She kept her eyes ahead."
10"It was enormous, tiled in"
11"She looked down."
12"She curled her fingers back."
13"She forced herself to breathe"
14"It pulled, directionally, in a"
15"Their form thinned slightly, the"
16"She counted her steps without"
17"She stopped breathing for a"
18"She would have noticed fire."
19"Her voice came back to"
ratio0.261
73.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences88
matches
0"The portal folded shut like"
1"Aurora stumbled forward, her boots"
2"She caught herself, straightened, and"
3"The sky was wrong."
4"It had no sun, no"
5"It simply was, a vast"
6"Vineyards climbing hills that coiled"
7"Orchards heavy with fruit she"
8"The air sat thick with"
9"Beauty with rot underneath."
10"She hated that she noticed"
11"Nyx materialised beside her, or"
12"Their silhouette flickered at the"
13"Aurora turned slowly."
14"She touched the Heartstone pendant"
15"The warmth had spiked the"
16"Nyx tilted their head."
17"Aurora looked toward the nearest"
18"The vines grew at angles"
19"A woman in a stained"
ratio0.773
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"Now it pulsed steadily against"
ratio0.011
38.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount6
matches
0"Aurora stumbled forward, her boots sinking into earth that felt too soft, too yielding, like soil waterlogged from a rain that hadn't come in years."
1"Behind them, where the portal had been, stood nothing but a stretch of vine-strangled stone arch, ancient and unmoving, as if it had never held anything but air…"
2"The vines grew at angles that made no architectural sense, crossing and recrossing each other, heavy with clusters that shifted colour as the light moved."
3"The moonsilver ran cold against her palm, cold in a way that felt deliberate, a contradiction pressing back against the warmth of the realm."
4"The ceiling arched impossibly high, vanishing into a darkness that moved, that breathed, slow and deep, like a sleeping thing's chest."
5"The violet glow of their eyes swept the room methodically and paused on something in the far corner, a section of shelving where the vessels sat unsealed, their…"
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Her voice came back, as though the room was deciding how far to let it travel"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences32
tagDensity0.094
leniency0.188
rawRatio0
effectiveRatio0
85.4320%