Run: 2026-02-24-01KJ8V34Z6Z4KWAJYFEY62CGY7

Run Details

Duration:
1m 13s
Cost:
$0.091885
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down on the platform, arms stretched forward as if reaching for the tracks. Quinn ducked under the crime scene tape and let her eyes adjust. The abandoned station beneath Camden still had its original tilework, white ceramic squares turned grey-brown with decades of grime. Emergency floodlights cast hard shadows against the curved walls, and the air tasted of copper and something else, something acrid she couldn't place. Old electricity, maybe. Ozone. "Victim's Oliver Marsh, forty-three." DC Priya Chandra stood near the body with her notebook open. "Night security for Camden Council. Patrolled the sealed stations on rotation." Quinn pulled on her nitrile gloves and crouched. Marsh wore a standard-issue high-vis jacket. His torch lay three metres ahead, still on, its beam cutting a pale stripe across the platform edge. She studied his hands. Clean fingernails. No defensive wounds. No blood under the nails. "Cardiac event, they're saying. Paramedics called it before we got here." "And yet here we are." "Anonymous tip." Chandra flipped a page. "Someone rang 999 at half two this morning. Said they heard screaming from under the pavement on Kentish Town Road. Caller didn't leave a name." Quinn leaned closer to Marsh's face. His expression was wrong. She'd seen cardiac arrests, dozens of them. People slumped. People crumpled. They didn't freeze mid-stride with their mouths wrenched open and their eyes locked on something ahead of them in the dark. "Who opened the station?" "Council emergency access. There's a maintenance shaft two streets over. Rusted padlock, fresh bolt cutters on the ground beside it." "His bolt cutters?" "Not in his kit." Chandra shrugged. "Could've brought his own." Quinn straightened and swept the platform with her torch. Standard derelict Tube station. Peeling adverts from the 1970s. A bench bolted to the wall with half its wooden slats missing. Rat droppings. Pigeons that had somehow found their way in, cooing nervously in the rafters. Nothing unusual, nothing that explained why a security guard had died mid-scream on an abandoned platform at two in the morning. Except the floor. She knelt again, adjusted her angle. The grime on the platform told a story. Marsh's footprints led from the stairwell in a straight line, steady pace. Security patrol. Routine. But alongside his prints, and in places over them, she counted at least a dozen other sets. All recent. The dust disturbance was too fresh, too sharp at the edges. "Priya. Come here." Chandra crouched beside her. "His footprints walk in a straight line from the stairs. Textbook patrol route. But look at these." She traced her torch beam across the platform. The other prints moved differently. Clustered. Milling. Some led toward the tunnel mouth and didn't come back. "Could be council workers. Surveyors." "In what, dress shoes?" Quinn pointed to a clear impression near the bench. Narrow heel. Pointed toe. Not a work boot, not a trainer. She counted three distinct shoe types in a two-metre radius. "This station's been sealed for forty years. Council sends one man with a torch. So who else was here?" Chandra wrote something down but didn't answer. Quinn stood and followed the footprints toward the platform edge. They thickened near the tunnel mouth, overlapping, chaotic. People had gathered here. Many of them. And then, she noticed something that made her stop breathing for a second. The tracks went over the edge. Down onto the rails. Not stumbling. Not falling. Deliberate. Dozens of footprints descended from the platform and vanished into the tunnel. "Get SOCOs down here. Full forensic sweep." "For a cardiac arrest?" "For whatever was happening on this platform before Oliver Marsh walked into it." She climbed down onto the track bed. The rails had been dead for decades, but she watched her footing anyway. Old habit. Three years since Morris, and she still checked every rail, every wire, every shadow. Her worn leather watch caught the torchlight as she swept the beam ahead. The tunnel gaped open, breathing stale air. Fifteen metres in, she found the first one. A small bone, pale as chalk, lay on the rail tie. Carved. Not butchered, not broken from a skeleton. Someone had shaped it with care, smoothed its edges, etched a symbol into its surface. It fit in her palm like a token. A coin for a toll. She bagged it and kept walking. Twenty metres. Thirty. The footprints in the tunnel dust remained clear. Dozens of people had walked this route. Some prints overlapped in ways that suggested regular traffic, the same paths worn into the grime like desire lines through a park. At forty metres, the tunnel opened into a junction. A wider space, some kind of maintenance bay from the original construction. And here, here was where everything stopped making sense. The walls were clean. Not just clean. Scrubbed. The decades of London filth that coated every surface of the abandoned station ended in a sharp line at the threshold of this chamber. Beyond that line, the tilework gleamed. Someone had maintained this space. Recently. Regularly. Quinn stepped through and swept her torch in a slow arc. Tables. Folding tables, the kind you'd find at a car boot sale, arranged in neat rows. Empty now, but the surfaces bore marks, ring stains, scratch patterns. Things had been displayed here. Sold. Traded. She counted eighteen tables before the light ran out. Against the far wall, she found shelving units bolted to the tile. Empty, except for a single object on the middle shelf. A small brass compass. She picked it up with gloved fingers and turned it over. Green patina clung to the casing, the kind that took years to develop. The face was etched with symbols she didn't recognise, not graffiti, not vandalism. Precise. Deliberate. The needle moved. That stopped her. No compass should work this deep underground. No compass should work in a tunnel surrounded by steel rails and iron infrastructure. Magnetic interference alone would pin the needle to one spot or send it spinning wild. But this needle moved with purpose, a slow, steady swing that pointed deeper into the tunnel network. Quinn set it on the shelf and watched. The needle held. She picked it up again. Moved two steps left. The needle tracked, adjusted, pointed past her shoulder into the dark. "Found something?" Chandra's voice echoed from the platform behind her. Quinn slipped the compass into an evidence bag. Whatever this place was, it functioned as a market. The layout was unmistakable. Tables for vendors, shelving for permanent stock, a hidden location accessible only through a sealed station. And the bone token at the entrance. She pulled the bagged bone from her pocket and held it beside the compass. The same style of carving. The same precise, inhuman symbols. "Quinn? You all right down there?" She walked back toward the light, her mind cataloguing. Oliver Marsh, a routine security guard, had stumbled into something that shouldn't exist beneath Camden. Something that involved dozens of people, carved bone tokens, and a compass that worked where no compass should. And whatever he'd seen had killed him. Not his heart. His heart was just the thing that stopped last. She climbed back onto the platform. Chandra waited with her phone out, already texting someone. "I need the CCTV from every entrance within three hundred metres of this station. Last seventy-two hours." "For a cardiac event." "For a homicide." "The paramedics said—" "I don't care what the paramedics said." Quinn held up the evidence bag with the bone token. "There's a market down there. Sixty, seventy people at least, based on foot traffic. Hidden behind a sealed Tube station. And Oliver Marsh found it." Chandra's phone buzzed. "That's, um. That's DCI Barrett. He wants to know why we're still on scene." "Tell Barrett I need a forensic anthropologist." "A what?" "Someone who can tell me what animal this bone came from." Quinn turned the bag in the floodlight. The carved symbol seemed to shift at certain angles, a trick of the light, or something worse. "And Priya, I need you to pull everything we have on DS Morris's last case. The one from three years ago." Chandra's pen stopped moving. "Your old partner's case? That was closed." "It was shelved. Different thing." Quinn tucked the evidence bags into her coat and stared at the tunnel mouth. The darkness down there felt heavier now, textured, like something pressed back against her torchlight. "Morris died in a Tube tunnel. Did you know that?" "I heard it was a maintenance accident." "That's what they wrote." Her left hand found the worn leather of her watch strap and squeezed. "He called me twenty minutes before they found him. Said he'd found a market underground. Said people were selling things that shouldn't exist." The floodlights hummed. A pigeon burst from the rafters with a sound like a slap. "I thought he was drunk." Quinn pulled her torch from her belt and pointed it down the tunnel. The beam died before it reached the end. "Bag the compass on the middle shelf. Don't touch it with bare skin." "Why not?" "Because the needle's moving, and there's nothing down here it should be pointing at." Chandra opened her mouth to respond when the floodlights flickered. Once, twice. The third time, they cut out entirely and the station plunged into black. Quinn's torch caught the sudden dark. She swept it across the platform. Chandra's face, white and rigid. The body of Oliver Marsh, still frozen in his silent scream. The tunnel mouth, exhaling cold air that smelled of ozone and something underneath it, copper, earth, something alive. From deep in the tunnel, past the market chamber, past where her torch could reach, something scraped against the rails. Quinn's hand moved to her radio. Dead air. Not even static. The scraping stopped. Then footsteps. Dozens of them. Coming closer.
created_at"2026-02-24T22:07:40.024Z" 2/24/2026, 10:07:40 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1874
moderation_latency191
generation_time72414
tokens_prompt4671
tokens_completion2924
native_tokens_prompt4757
native_tokens_completion2724
native_tokens_completion_images(null)
native_tokens_reasoning319
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.091885
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"a275e2e2-e8af-4a74-8897-03b8fa0a070d"
is_byokfalse
latency1794
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771970860-k9PRG175tsIyRfFZQmJd"
upstream_id"a275e2e2-e8af-4a74-8897-03b8fa0a070d"
total_cost0.091885
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.214
leniency0.429
rawRatio0
effectiveRatio0
96.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1639
totalAiIsmAdverbs1
found
0
adverb"nervously"
count1
highlights
0"nervously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1639
totalAiIsms11
found
0
word"standard"
count2
1
word"traced"
count1
2
word"chaotic"
count1
3
word"etched"
count2
4
word"desire"
count1
5
word"magnetic"
count1
6
word"echoed"
count1
7
word"flickered"
count1
8
word"footsteps"
count1
highlights
0"standard"
1"traced"
2"chaotic"
3"etched"
4"desire"
5"magnetic"
6"echoed"
7"flickered"
8"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences163
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences163
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences196
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1639
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1262
uniqueNames12
maxNameDensity1.19
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Chandra"
discoveredNames
Camden2
Priya1
Chandra11
Quinn15
Marsh5
Tube1
Narrow1
Morris1
London1
Oliver2
People3
Dozens3
persons
0"Camden"
1"Priya"
2"Chandra"
3"Quinn"
4"Morris"
5"People"
places
0"Marsh"
1"London"
2"Oliver"
globalScore0.906
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount1
matches
0"as if reaching for the tracks"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1639
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences196
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs75
mean21.85
std19.63
cv0.898
sampleLengths
016
158
226
346
411
55
631
742
84
920
103
1110
1266
133
1459
153
164
1717
1825
195
2053
217
2238
2310
2417
257
264
2713
2856
298
3047
316
3240
3330
344
3541
3611
3743
3822
394
4042
413
4253
4311
4420
452
4652
4724
486
4961
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences163
matches
0"been displayed"
1"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs207
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences196
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1269
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.028368794326241134
lyAdverbCount6
lyAdverbRatio0.004728132387706856
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences196
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences196
mean8.36
std5.99
cv0.717
sampleLengths
016
112
219
323
43
51
615
711
88
96
1018
114
122
133
145
1511
165
176
1825
196
204
217
222
232
2421
254
2620
273
286
294
309
314
325
3312
342
3513
3621
373
386
398
4012
412
421
4317
442
4511
463
474
4817
498
72.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.45918367346938777
totalSentences196
uniqueOpeners90
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences131
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences131
matches
0"His torch lay three metres"
1"She studied his hands."
2"His expression was wrong."
3"She'd seen cardiac arrests, dozens"
4"They didn't freeze mid-stride with"
5"She knelt again, adjusted her"
6"She traced her torch beam"
7"She counted three distinct shoe"
8"They thickened near the tunnel"
9"She climbed down onto the"
10"Her worn leather watch caught"
11"It fit in her palm"
12"She bagged it and kept"
13"She counted eighteen tables before"
14"She picked it up with"
15"She picked it up again."
16"She pulled the bagged bone"
17"She walked back toward the"
18"His heart was just the"
19"She climbed back onto the"
ratio0.168
85.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences131
matches
0"The body lay face-down on"
1"Quinn ducked under the crime"
2"The abandoned station beneath Camden"
3"Emergency floodlights cast hard shadows"
4"DC Priya Chandra stood near"
5"Quinn pulled on her nitrile"
6"Marsh wore a standard-issue high-vis"
7"His torch lay three metres"
8"She studied his hands."
9"Chandra flipped a page"
10"Quinn leaned closer to Marsh's"
11"His expression was wrong."
12"She'd seen cardiac arrests, dozens"
13"They didn't freeze mid-stride with"
14"Quinn straightened and swept the"
15"A bench bolted to the"
16"Pigeons that had somehow found"
17"Nothing unusual, nothing that explained"
18"She knelt again, adjusted her"
19"The grime on the platform"
ratio0.748
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences131
matches(empty)
ratio0
69.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount5
matches
0"The body lay face-down on the platform, arms stretched forward as if reaching for the tracks."
1"Nothing unusual, nothing that explained why a security guard had died mid-scream on an abandoned platform at two in the morning."
2"The decades of London filth that coated every surface of the abandoned station ended in a sharp line at the threshold of this chamber."
3"Oliver Marsh, a routine security guard, had stumbled into something that shouldn't exist beneath Camden."
4"The tunnel mouth, exhaling cold air that smelled of ozone and something underneath it, copper, earth, something alive."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.1700%