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Run: 2026-02-24-01KJ8V4BKB7J6PXDHBFEN1BBNH
Run Details
Model:
Claude Opus 4.6 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 17s
Cost:
$0.098935
Provider:
Amazon Bedrock
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
21.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
42.86%
Narrator intent-glossing
(details)
17.74%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.87%
Sentence opener variety
(details)
97.09%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
71.65%
Subject-first sentence starts
(details)
48.54%
Subordinate conjunction sentence starts
(details)
38.69%
Technical jargon density
(details)
91.67%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.8264%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stones weren't stone
at all.
Rory pressed her palm against
the nearest trunk and felt bark, gnarled and ancient, but shaped into something too deliberate, too geometric for any oak she'd ever seen.
Grooves spiralled beneath her fingers
like carved runes worn smooth by centuries of rain. "Don't touch those."
Nyx's voice curled through the
air behind her, a
whisper
that somehow carried more
weight
than a shout. She pulled her hand back.
The bark left a faint
residue on her skin, silvery and warm. "Would've been nice to know that ten seconds ago." "You wouldn't have listened ten seconds ago." Fair point.
She wiped her hand on
her jeans and studied the ring of oaks. Seven of them, each twice the width of a phone box, arranged in a
perfect
circle in a clearing that had no business existing in Richmond Park.
She'd walked past the Isabella
Plantation a hundred times on deliveries for Yu-Fei. Never once spotted this.
Nyx shifted beside her, their
form flickering between solid and something less certain, like a projection losing signal.
The violet glow of their
eyes dimmed, brightened, dimmed again. "You all right?" "The boundary disagrees with me."
They extended one shadow-dark hand
toward the gap between two oaks.
The air there shimmered, a
heat-haze distortion that smelled of crushed thyme and something older, something that made Rory's teeth ache. "Fae thresholds and Shades don't mix well. Oil and holy water." "Since when is anything about you holy?" "The water, Carter. Focus." She focused. Between the two largest oaks, the shimmer pulled at itself like fabric
being stretched
from behind. Through it, she caught fragments. Colour that didn't belong to November in London. Green so vivid it hurt. Gold light with no visible source.
The Heartstone Pendant pulsed against
her collarbone. Not its usual
warmth
, the gentle
throb
it gave near Hel-adjacent places. This felt different. Cooler.
A single clean note, like
a tuning fork struck once and held. "It's reacting." "It's Dymasian craftsmanship in proximity to Fae magic. Of course it's reacting."
Nyx drew back from the
threshold. "I can follow you partway. Beyond that, the grove will decide." "The grove will decide. Lovely. That's not ominous at all." She stepped through. Sound vanished first.
The distant M3 traffic, the
dogs barking near the pond, the November wind rattling bare branches, all of it swallowed in a single step. Then it returned, different. Layered. A stream she couldn't see. Something like birdsong but with too many notes, harmonics folding over themselves in patterns that suggested intention. The clearing opened before her, and Rory stopped breathing. Wildflowers carpeted every surface, bluebells and foxglove and dozens of species she couldn't name, all blooming in defiance of season and sense. The grass beneath them shone with moisture that caught light from a sky she refused to look at yet, because the ground alone overwhelmed her. Roots broke the surface in elegant arcs, forming natural archways, benches, structures that hovered between grown and built. Mushrooms the size of dinner plates clustered at the base of trees she'd never seen in any botanical guide, their caps iridescent, shifting from copper to teal as she moved her head. She looked up. The sky was wrong. Not wrong like a storm, wrong like a word in a language she almost recognised. Pale. Luminous. No sun, no clouds, just a diffuse radiance that cast no shadows and came from everywhere at once. Nyx materialised beside her, their form
wavering
, edges fraying like smoke in a crosswind. "How long do I have?" "In here? Hard to say."
Their voice had thinned
. "Time's slippery. Could be minutes. Could be less." A sound behind them. Not
footsteps
exactly.
More like the memory of
footsteps
, the impression of
weight
without the evidence. Isolde emerged from between two silver birches that Rory would have sworn weren't there a moment ago. The Seer moved like water finding its level, unhurried and inevitable, her waist-length silver hair catching that sourceless light and throwing it back in
fractured
rainbows.
Her feet, bare on the
flower-strewn ground, left nothing. No bent stems. No impressions.
As if the earth refused
to acknowledge her passage, or she refused to acknowledge the earth. "The pendant led you. Good." "Isolde."
Nyx's form solidified briefly, a gesture of respect or wariness, Rory couldn't tell
. "You might have given directions that didn't require touching the boundary stones." "Doors open for those who knock." Pale lavender eyes settled on Rory with an attention that felt physical, a thumb pressing against a bruise. "You brought the Shade. Bold." "They brought themselves." "Did they?" Nyx said nothing. That alone
unsettled
Rory more than the alien sky. Isolde turned and walked, and the grove rearranged itself around her.
Not obviously, not with any visible motion, but the path ahead seemed to unfold while the path behind sealed
shut, wildflowers knitting together where open ground had been. Rory followed because standing still felt worse.
They passed a stream that
ran uphill.
She watched the water for
ten paces, confirming it, clear water flowing against gravity over smooth pale stones, before she forced herself to look away. A tree to her left bore fruit she'd never seen, dark and heavy, that smelled of burnt caramel and autumn. Her hand drifted toward it. "Eat nothing." Nyx's
whisper
sliced through the impulse. "Drink nothing. Accept nothing unless she names it a gift freely given." "I know the stories." "Stories are warnings that survived. Respect them." Isolde stopped in a clearing within the clearing, a space where the flowers thinned and the ground showed bare earth in a
perfect
circle. At its centre stood a flat stone, waist-high, covered in the same spiralling grooves Rory had felt on the standing oaks outside. Objects rested on its surface.
She couldn't make them out
from this distance, which bothered her, because the distance wasn't great. "The Veil thins." Isolde spoke without turning. "You've felt it. The pendant tells you what your eyes cannot." "It tells me something's close. Something from Hel." "Close is a mortal word. Insufficient."
She traced a finger above
the stone's surface without touching it. "A wound doesn't close. A fever builds. The solstice approaches, and with it, the thinning. What leaks through the tears will not announce itself with horns and fire." "What will it announce itself with?" Isolde's lips curved. Not a smile. Something older. "Hunger." The word landed in Rory's chest and stayed there, heavy. Dymas. Gluttony. The pendant
pulsed
again, and she pressed her palm against it through her shirt. "You said you had something for me. That's why I'm here, not for prophecy." "One feeds the other." Isolde reached beneath the stone's surface, into shadow that
seemed deeper than the stone itself could account for, and withdrew a shape wrapped in cloth the colour of moonlight
.
She set it on the
stone and folded back the fabric. The blade caught light that wasn't there. Slender, leaf-shaped, forged from metal that gleamed like liquid mercury frozen mid-ripple. Moonsilver. Rory had read the word in a half-destroyed grimoire Nyx had sourced from a Southwark antiquarian, and dismissed it as myth. Here it lay, real and impossible, radiating cold she
could feel
from two feet away. "A gift," Isolde said. "Freely given. From the Courts to the hand that will need it." Rory reached for it and paused. "What's the catch?" "Fae cannot lie, Carter." "Fae can't lie. They can omit. They can misdirect. They can frame a noose as a necklace."
She kept her hand hovering
. "What does freely given cost?" Something shifted behind Isolde's lavender eyes. Recognition, perhaps. Approval, if a three-hundred-year-old half-Fae oracle
could feel
such a thing. "The blade cuts wards. It wounds what mortal steel cannot. It will serve you against what comes through the tears." "And?" "And it remembers. Every cut. Every kill. The moonsilver holds the
echo
. In time, those
echoes
accumulate." Nyx
flickered
. "She's saying the blade has a memory. And memories have
weight
." "I'm saying that every weapon has a cost." Isolde's gaze didn't waver. "This one simply has the courtesy to be honest about it." Rory wrapped her fingers around the hilt. Cold shot up her arm, not painful but absolute, the cold of deep water, of January stone, of something that had never known
warmth
and never would. The blade hummed once, a frequency she felt in her molars, and then settled. It weighed almost nothing.
It fit her grip as
if cast from a mould of her hand. "Interesting," Isolde murmured. "What?" "Most flinch." Rory slid the blade into the interior pocket of her jacket, where its
chill
pressed against her ribs like a second heartbeat, opposite the pendant's
warmth
. "The tears," she said. "How many?" "Three that I can see. A fourth forming." "Where?" "Two south of the river. One beneath the city, old tunnels, Roman bones. The fourth..." Isolde's expression changed. Something behind the composure cracked, just for a moment, just enough. "The fourth opens where it should not. Where the Veil was thickest. Where the Wardens placed their strongest wards." Nyx solidified fully, their violet eyes blazing. "The Anchor point. Blackfriars." "The root of the root," Isolde said. "If it opens fully, the others become irrelevant. A door that large won't leak. It will flood." Rory's phone buzzed in her pocket. She ignored it. Then it buzzed again. And again. Nyx glanced at her. "Time moves differently here. That could be hours of messages." She pulled it out. Seventeen missed calls from the same number. Eva. The texts loaded in a cascade, timestamps jumping from minutes to hours apart, all arriving at once in this place where clocks meant nothing. The last message, sent forty minutes ago or four hours ago or yesterday: *
Something's at the flat. Rory it's IN the flat. The walls are
* The message ended mid-sentence.
created_at
"2026-02-24T22:08:19.576Z"
2/24/2026, 10:08:19 PM
model
"anthropic/claude-4.6-opus-20260205"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2181
moderation_latency
125
generation_time
76718
tokens_prompt
5338
tokens_completion
2896
native_tokens_prompt
5577
native_tokens_completion
2842
native_tokens_completion_images
(null)
native_tokens_reasoning
258
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.098935
router
(null)
provider_responses
0
endpoint_id
"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id
"14acfc20-a220-4c7a-83eb-ca4069d47c80"
is_byok
false
latency
2095
model_permaslug
"anthropic/claude-4.6-opus-20260205"
provider_name
"Amazon Bedrock"
status
200
api_type
"completions"
id
"gen-1771970899-spUxvPY9wgP43eiGSI2X"
upstream_id
"14acfc20-a220-4c7a-83eb-ca4069d47c80"
total_cost
0.098935
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Amazon Bedrock"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
1
adverbTags
0
"Nyx's form solidified briefly [briefly]"
dialogueSentences
60
tagDensity
0.25
leniency
0.5
rawRatio
0.067
effectiveRatio
0.033
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1646
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
21.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1646
totalAiIsms
26
found
0
word
"whisper"
count
2
1
word
"weight"
count
3
2
word
"perfect"
count
2
3
word
"shimmered"
count
1
4
word
"pulsed"
count
2
5
word
"warmth"
count
3
6
word
"throb"
count
1
7
word
"wavering"
count
1
8
word
"footsteps"
count
2
9
word
"fractured"
count
1
10
word
"unsettled"
count
1
11
word
"traced"
count
1
12
word
"could feel"
count
2
13
word
"echo"
count
1
14
word
"echoes"
count
1
15
word
"flickered"
count
1
16
word
"chill"
count
1
highlights
0
"whisper"
1
"weight"
2
"perfect"
3
"shimmered"
4
"pulsed"
5
"warmth"
6
"throb"
7
"wavering"
8
"footsteps"
9
"fractured"
10
"unsettled"
11
"traced"
12
"could feel"
13
"echo"
14
"echoes"
15
"flickered"
16
"chill"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
122
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
122
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
166
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
33
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
12
totalWords
1646
ratio
0.007
matches
0
"Something's at the flat. Rory it's IN the flat. The walls are"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
20
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
55
wordCount
1206
uniqueNames
17
maxNameDensity
1.33
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Isolde"
discoveredNames
Richmond
1
Park
1
Isabella
1
Plantation
1
Yu-Fei
1
Rory
16
November
2
London
1
Heartstone
1
Pendant
1
Hel-adjacent
1
Seer
1
Pale
2
Nyx
11
Isolde
12
Southwark
1
January
1
persons
0
"Rory"
1
"Seer"
2
"Nyx"
3
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Isabella"
3
"Plantation"
4
"November"
5
"London"
6
"Hel-adjacent"
7
"Southwark"
globalScore
0.837
windowScore
0.667
42.86%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
70
glossingSentenceCount
3
matches
0
"Something like birdsong but with too many no"
1
"Not obviously, not with any visib"
2
"seemed deeper than the stone itself could account for, and withdrew a shape wrapped in cloth the colour of moonlight"
17.74%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.823
wordCount
1646
matches
0
"Not obviously, not with any visible motion, but the path ahead seemed to unfold while the path behind sealed"
1
"not with any visible motion, but the path ahead seemed to unfold while the path behind sealed"
2
"not painful but absolute, the cold of deep water, of January stone, of somet"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
166
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
80
mean
20.58
std
20.38
cv
0.991
sampleLengths
0
49
1
3
2
35
3
9
4
7
5
59
6
28
7
3
8
48
9
7
10
4
11
42
12
35
13
2
14
29
15
10
16
3
17
54
18
9
19
97
20
42
21
14
22
5
23
17
24
20
25
73
26
5
27
26
28
29
29
3
30
2
31
12
32
46
33
57
34
20
35
4
36
7
37
67
38
18
39
8
40
45
41
6
42
8
43
1
44
26
45
14
46
44
47
56
48
16
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
122
matches
0
"being stretched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
200
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
166
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1221
adjectiveStacks
3
stackExamples
0
"near Hel-adjacent places."
1
"behind sealed shut, wildflowers"
2
"over smooth pale stones,"
adverbCount
43
adverbRatio
0.03521703521703522
lyAdverbCount
4
lyAdverbRatio
0.003276003276003276
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
166
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
166
mean
9.92
std
7.68
cv
0.775
sampleLengths
0
7
1
28
2
14
3
3
4
18
5
5
6
12
7
9
8
7
9
2
10
13
11
27
12
13
13
4
14
18
15
10
16
3
17
16
18
21
19
11
20
7
21
4
22
2
23
16
24
5
25
8
26
5
27
6
28
7
29
12
30
3
31
1
32
12
33
2
34
18
35
11
36
10
37
3
38
3
39
24
40
4
41
1
42
5
43
17
44
9
45
22
46
25
47
18
48
32
49
3
66.87%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.43373493975903615
totalSentences
166
uniqueOpeners
72
97.09%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
103
matches
0
"Then it returned, different."
1
"More like the memory of"
2
"Then it buzzed again."
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
103
matches
0
"She pulled her hand back."
1
"She wiped her hand on"
2
"She'd walked past the Isabella"
3
"They extended one shadow-dark hand"
4
"She stepped through."
5
"She looked up."
6
"Their voice had thinned"
7
"Her feet, bare on the"
8
"They passed a stream that"
9
"She watched the water for"
10
"Her hand drifted toward it."
11
"She couldn't make them out"
12
"She traced a finger above"
13
"She set it on the"
14
"She kept her hand hovering"
15
"It weighed almost nothing."
16
"It fit her grip as"
17
"She ignored it."
18
"She pulled it out."
ratio
0.184
71.65%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
80
totalSentences
103
matches
0
"The standing stones weren't stone"
1
"Rory pressed her palm against"
2
"Grooves spiralled beneath her fingers"
3
"Nyx's voice curled through the"
4
"She pulled her hand back."
5
"The bark left a faint"
6
"She wiped her hand on"
7
"She'd walked past the Isabella"
8
"Nyx shifted beside her, their"
9
"The violet glow of their"
10
"They extended one shadow-dark hand"
11
"The air there shimmered, a"
12
"The Heartstone Pendant pulsed against"
13
"This felt different."
14
"A single clean note, like"
15
"Nyx drew back from the"
16
"She stepped through."
17
"Sound vanished first."
18
"The distant M3 traffic, the"
19
"A stream she couldn't see."
ratio
0.777
48.54%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
103
matches
0
"As if the earth refused"
ratio
0.01
38.69%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
7
matches
0
"Nyx shifted beside her, their form flickering between solid and something less certain, like a projection losing signal."
1
"The air there shimmered, a heat-haze distortion that smelled of crushed thyme and something older, something that made Rory's teeth ache."
2
"Roots broke the surface in elegant arcs, forming natural archways, benches, structures that hovered between grown and built."
3
"Nyx materialised beside her, their form wavering, edges fraying like smoke in a crosswind."
4
"Slender, leaf-shaped, forged from metal that gleamed like liquid mercury frozen mid-ripple."
5
"Cold shot up her arm, not painful but absolute, the cold of deep water, of January stone, of something that had never known warmth and never would."
6
"It fit her grip as if cast from a mould of her hand."
91.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
1
matches
0
"Nyx's form solidified briefly, a gesture of respect or wariness, Rory couldn't tell"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
2
fancyTags
0
"Isolde spoke (speak)"
1
"Isolde murmured (murmur)"
dialogueSentences
60
tagDensity
0.083
leniency
0.167
rawRatio
0.4
effectiveRatio
0.067
84.8264%