Run: 2026-02-24-01KJ8VFD48JH13RGYG23ETG7R8

Run Details

Model:
Aion 2.0
Duration:
55.7s
Cost:
$0.006854
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third oak looked wrong. Rory stopped, one hand braced against the rough bark. Her breath clouded in the air, sharp and white. The map, a torn scrap from a library book on local folklore, showed three marker trees forming a triangle. This was the last one. The bark under her fingers felt smooth, too smooth, like polished stone instead of living wood. She pulled her hand back. A faint, silvery residue clung to her skin. It smelled of ozone and damp earth. *Right place, then.* She pushed through the final curtain of ivy and bramble, thorns catching on her jacket. They pulled like tiny, insistent fingers. The clearing opened before her, a perfect circle of moon-washed grass. Ancient standing stones, darker than the surrounding night, formed a ring at its heart. Wildflowers bloomed in impossible profusion between them, their colours vivid even in the monochrome light—deep purples, violent reds, a yellow that seemed to glow. The Heartstone pendant lay cold against her chest. That was the first wrong thing. It should have been warm. The note, left under her door in an envelope with no postmark, had been clear. *The Richmond Grove. Midnight. The stone will guide you.* She’d assumed it was about the pendant. Now, standing in the silent clearing, the silver chain felt like a dead weight. She took a step forward. The grass didn’t crunch. It sighed, a soft exhalation that made the hair on her arms prickle. Another step. The air grew thicker, richer with the scent of those flowers—cloying, like overripe fruit and honey. It coated the back of her throat. A rustle came from her left. She froze, eyes scanning the tree line. Nothing moved. Just the gentle, wrong sigh of the grass. "Wind," she whispered to herself. The word sounded small, swallowed by the stillness. There was no wind. She moved towards the stones. Each one was a massive, twisted oak trunk, petrified into something eternal and watchful. Their surfaces swirled with patterns that looked like faces if you stared too long. She didn’t stare. Her father, the barrister, had a saying: *Don’t give the jury something to look at unless you want them to see it.* The pendant stirred. Not warmth. A vibration, a low hum that travelled up the chain and into her breastbone. She clutched it, the deep crimson gem cool under her thumb. It pulsed once, a feeble heartbeat of light from within. *There.* In the centre of the stone circle, the flowers were different. Smaller, paler, like bone. They formed a shape. A rough outline of a body, pressed into the flora as if someone had lain there for a very long time. Rory’s mouth went dry. This was why she’d come. Eva’s cousin, Lissy. Missing for a week. Last seen talking about ‘faerie lights’ in Richmond Park. The police had found nothing. Rory had found the note. She knelt at the edge of the floral impression. The vibration in the pendant intensified. Up close, the bone-white flowers weren’t flowers at all. They were tiny, intricate fungi, glowing with a sickly phosphorescence. They pulsed in time with the stone. A sound behind her. Not a rustle this time. A click. Like a stone tapping against a tooth. She didn’t turn. Her body locked, every muscle wired tight. *Cool-headed, Rory. Think.* The map was in her pocket. Her phone was in her other pocket. The exit was twenty paces behind her, a gap in the ivy. Another click, to her right now. Closer. Slowly, so slowly her joints ached, she turned her head. Nothing. Just the standing stones, the glowing fungi, the watchful dark. Then movement—a flicker at the edge of her vision, where the stone shadows met the deeper black of the woods. Something low to the ground. It darted behind a stone. No shape, just a suggestion of motion, faster than an animal, smoother. The pendant throbbed, a sharp, urgent spike. A warning. She stood up, her legs trembling. The plan evaporated. The questions about Lissy, the mysterious benefactor, the logic of it all—it all shrank to a single, primal point: *Get out.* She took a step back towards the ivy curtain. The grass sighed in protest. The click came again, directly ahead of her, from the centre of the stone circle where the fungal outline lay. The sound skittered across the clearing, echoing off the stones. *Tick-tock.* Her breath hitched. That wasn’t a natural sound. It was deliberate. Mimicry. *Tick-tock. Tick-tock.* It was coming from multiple points now. Surrounding her. The stones seemed to lean in, the carved faces in their grain twisting into sharper focus. Were they smiling? "Show yourself." Her voice didn’t waver. It surprised her. It was her mother’s voice, the one she used on unruly students. Firm. Unimpressed. The clicking stopped. The silence that followed was worse. It was a held breath. A waiting. Then, a whisper. It didn’t come from a direction. It came from everywhere, from the air itself, from the pollen on her tongue. It was many voices layered into one, a chorus of dry leaves and running water. *…Rorrrry…* It knew her name. The name only her friends used. *…stay…* The pendant burned. Icy cold, so sharp it felt like fire. She gasped, fumbling for it. The crimson gem was blazing now, casting a bloody light on the pale fungi. They recoiled from the glow, curling in on themselves. The shadow moved again. Not at the edge of her vision. Directly in front of her, coalescing from the darkness between two stones. It had no clear form—a shifting, man-shaped void that drank the moonlight. But it had eyes. Two pinpricks of the same sickly glow as the fungi, fixed on her chest, on the blazing Heartstone. It took a step forward. The grass beneath it didn’t sigh. It died, turning black and brittle. Rory backpedalled, her heel catching on a root. She stumbled, arms wheeling. The world tilted. The standing stones seemed to rotate around her, the clearing spinning. The ivy curtain, her exit, was gone. In its place stood another oak monolith, its surface carved with a familiar, crescent-shaped pattern. Her scar. The one on her wrist. It throbbed in sympathy. The shadow-thing advanced, its click becoming a wet, grinding sound. The whisper filled her skull. *…give…us…the key…* The Heartstone. They wanted the pendant. Her hand closed around it. The cold was agony. She could rip it off, throw it into the dark. Buy herself a second to run. But the note. The benefactor. Lissy’s outline in the glowing fungi. This wasn’t a random haunting. This was a transaction. And she’d walked into the middle of it. The shadow was an arm’s length away. The smell of rot and honey overwhelmed her. Those glowing eyes bored into hers. She made her choice.
created_at"2026-02-24T22:14:21.587Z" 2/24/2026, 10:14:21 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2577
moderation_latency(null)
generation_time55623
tokens_prompt4560
tokens_completion2435
native_tokens_prompt4248
native_tokens_completion2160
native_tokens_completion_images(null)
native_tokens_reasoning672
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0068544
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"b21e7279-fac3-472d-aa22-ab4ebd67f35c"
is_byokfalse
latency111
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771971261-vijutPuqEDOCorLic2uv"
upstream_id"b21e7279-fac3-472d-aa22-ab4ebd67f35c"
total_cost0.0068544
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
86.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1141
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count2
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1141
totalAiIsms15
found
0
word"perfect"
count1
1
word"weight"
count1
2
word"scanning"
count1
3
word"warmth"
count1
4
word"pulsed"
count2
5
word"intricate"
count1
6
word"flicker"
count1
7
word"throbbed"
count2
8
word"echoing"
count1
9
word"silence"
count1
10
word"whisper"
count2
11
word"familiar"
count1
highlights
0"perfect"
1"weight"
2"scanning"
3"warmth"
4"pulsed"
5"intricate"
6"flicker"
7"throbbed"
8"echoing"
9"silence"
10"whisper"
11"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences161
matches
0"d in sympathy"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences161
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans11
markdownWords40
totalWords1136
ratio0.035
matches
0"Right place, then."
1"The Richmond Grove. Midnight. The stone will guide you."
2"Don’t give the jury something to look at unless you want them to see it."
3"There."
4"Cool-headed, Rory. Think."
5"Get out."
6"Tick-tock."
7"Tick-tock. Tick-tock."
8"…Rorrrry…"
9"…stay…"
10"…give…us…the key…"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1128
uniqueNames5
maxNameDensity0.44
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Richmond1
Grove1
Lissy3
Rory5
persons
0"Lissy"
1"Rory"
places
0"Richmond"
1"Grove"
globalScore1
windowScore1
26.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount4
matches
0"yellow that seemed to glow"
1"felt like a dead weight"
2"looked like faces if you stared too long"
3"felt like fire"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1136
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences161
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean22.72
std19.62
cv0.864
sampleLengths
05
178
23
370
48
556
647
723
817
958
103
1137
121
1340
1435
1541
164
1714
1838
197
2010
2111
2242
239
2430
2514
2630
271
2812
292
3028
3123
323
3313
3438
351
3610
371
3839
3957
4017
4148
4211
4315
442
456
4625
4728
4821
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences161
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs182
matches
0"was coming"
1"was blazing"
54.13% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences5
totalSentences161
ratio0.031
matches
0"Wildflowers bloomed in impossible profusion between them, their colours vivid even in the monochrome light—deep purples, violent reds, a yellow that seemed to glow."
1"The air grew thicker, richer with the scent of those flowers—cloying, like overripe fruit and honey."
2"Then movement—a flicker at the edge of her vision, where the stone shadows met the deeper black of the woods."
3"The questions about Lissy, the mysterious benefactor, the logic of it all—it all shrank to a single, primal point: *Get out.*"
4"It had no clear form—a shifting, man-shaped void that drank the moonlight."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount468
adjectiveStacks1
stackExamples
0"lay cold against her"
adverbCount12
adverbRatio0.02564102564102564
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean7.06
std4.94
cv0.701
sampleLengths
05
19
29
319
45
516
65
78
87
93
1015
116
1211
1314
1424
158
166
175
1815
193
201
2112
2214
235
244
2513
262
2716
287
296
307
312
328
335
348
354
365
3714
3814
393
4022
413
422
4314
4411
4510
461
4711
484
494
46.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.33540372670807456
totalSentences161
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences137
matches
0"Just the gentle, wrong sigh"
1"Slowly, so slowly her joints"
2"Just the standing stones, the"
3"Then movement—a flicker at the"
4"Then, a whisper."
5"Directly in front of her,"
ratio0.044
76.93% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences137
matches
0"Her breath clouded in the"
1"She pulled her hand back."
2"It smelled of ozone and"
3"She pushed through the final"
4"They pulled like tiny, insistent"
5"It should have been warm."
6"She took a step forward."
7"It sighed, a soft exhalation"
8"It coated the back of"
9"She froze, eyes scanning the"
10"she whispered to herself"
11"She moved towards the stones."
12"Their surfaces swirled with patterns"
13"She didn’t stare."
14"Her father, the barrister, had"
15"She clutched it, the deep"
16"It pulsed once, a feeble"
17"They formed a shape."
18"She knelt at the edge"
19"They were tiny, intricate fungi,"
ratio0.358
62.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount109
totalSentences137
matches
0"The third oak looked wrong."
1"Rory stopped, one hand braced"
2"Her breath clouded in the"
3"The map, a torn scrap"
4"This was the last one."
5"The bark under her fingers"
6"She pulled her hand back."
7"A faint, silvery residue clung"
8"It smelled of ozone and"
9"She pushed through the final"
10"They pulled like tiny, insistent"
11"The clearing opened before her,"
12"Wildflowers bloomed in impossible profusion"
13"The Heartstone pendant lay cold"
14"That was the first wrong"
15"It should have been warm."
16"The note, left under her"
17"*The Richmond Grove."
18"The stone will guide you.*"
19"She took a step forward."
ratio0.796
36.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences137
matches
0"Now, standing in the silent"
ratio0.007
73.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount4
matches
0"Wildflowers bloomed in impossible profusion between them, their colours vivid even in the monochrome light—deep purples, violent reds, a yellow that seemed to g…"
1"It sighed, a soft exhalation that made the hair on her arms prickle."
2"A vibration, a low hum that travelled up the chain and into her breastbone."
3"It had no clear form—a shifting, man-shaped void that drank the moonlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences2
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
83.0389%