Run: 2026-02-24-01KJ8VHGP2D42RANKG0Q1754Q7

Run Details

Duration:
2m 49s
Cost:
$0.130221
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone hit Rory's sternum like a coal the moment she crossed the rift. She staggered onto soft ground, throwing an arm sideways to catch balance that found nothing to hold. The heat arrived before anything else, not the dry bite of summer but something dense and sweet, as though the air itself had been slow-cooked. It pressed against her skin. It asked her to stay. Behind her, Nyx slipped through the rift without ceremony. Their form rippled where the tear's edge grazed them, shadow briefly bleeding into the membrane before the rift sealed shut with a sound like a sigh. They settled at Rory's shoulder, still and dark, a silhouette cut from smoke. "Close your mouth." Too late. The taste hit — ripe figs, charred bone, something floral and overripe rotting just beneath it all. Rory pressed the back of her wrist to her lips and looked up. The sky was amber. Not gradational, not dusk-tinged — amber, solid and warm and vast, layered with deeper rings of burnt orange at the edges where it bled toward something that sat just short of red. Two pale discs hung at different heights in it, equidistant from each other. Rory watched them for a full breath and neither moved. "Those aren't stars," she said. "No," Nyx agreed. "They are not." Isolde came through last, stepping from the collapsed rift with the mild patience of someone descending from a carriage. She set her feet on the soft earth and left no impression in it. Her silver hair caught the amber light and turned gold at the tips, and she stood for a moment with her eyes half-shut, head tilted, listening to something neither of them could hear. "What is she doing?" Rory kept her voice low. "Orienting. The Fae can feel ley lines the way you feel temperature." Rory filed that away and turned to face what lay ahead. Dymas stretched out before her. Nothing she might have imagined — because she hadn't imagined anything, because nothing she'd read during two miserable years of Pre-Law at Cardiff had prepared her for a hell-realm that looked like Tuscany having fever dreams. Vineyards wound across rolling hills in concentric spirals, the vines fat and ancient, their fruit swollen with colour. Deep, dark purples. Luminous golds. Strange translucent spheres she had no name for. The grapes hung heavy enough to split their skins, and several had, the juice dried in long pale rivulets down the bark. Beyond the vineyards, orchards began. Trees she couldn't identify, bearing fruit shaped like teardrops, like hearts, like curled fists. One tree's branches held things that pulsed faintly. She didn't stare long enough to decide whether she wanted to know what they were. The Heartstone burned steadily against her chest. Not painful. Insistent — a second pulse running alongside her own. "Is it always this warm?" she asked. "This is Dymas," Isolde said, and her voice held the lilt of someone answering a different question than the one asked. "Where desire wears the face of abundance. What is warm to you is merely... honest." "Right. Cryptic. Noted." They moved forward together, following no particular path because there were too many. Thin dirt tracks wound between the vines in every direction, and faint sounds carried on the heavy air — distant chimes, or perhaps cutlery. The low murmur of voices doing what voices did beneath high ceilings. Rory's hand found the hilt of the Fae blade at her hip. The moonsilver handle was cold against her palm, always cold, a steady counterpoint to the Heartstone's warmth. Two opposite anchors. She kept her fingers loose around it. They crested a low rise between an orchard and a vast stone terrace, and stopped. Below, in a depression built to carry sound upward, a feast was in full swing. Tables — long, dark, set with what looked like obsidian crockery — ran in parallel rows across a courtyard paved with something close to marble but veined with amber rather than grey. Candelabras the height of men threw warm light across dozens of diners in robes of deep red and black, who leaned across their plates with the fluid ease of people who had all the time in any world. Some wore crowns that threw off light in wrong directions. Between the tables, the chefs moved. Rory watched one pass beneath the terrace and felt the unease settle slowly from throat to stomach. The chef was human. She knew it at a glance — the set of the shoulders, the worn practical hands, the way he moved with the weight of someone used to tired feet. He carried a tray above his shoulder with the reflex of long training, head down, jaw set, eyes on the passage between tables. Not miserable, exactly. Not content either. Contracted. "Those are the souls," Nyx said. "They look..." She searched for the right word. "Functional." "Dymas prefers its servants willing. Compulsion makes the food bitter, apparently." "Does it?" "So I'm told." The feast below showed no sign of noticing them. One of the robed diners laughed — a sound that rose to them easily, melodic and wrong, like a song played in the right key but wrong tempo. The figure beside them refilled a goblet from a decanter that smoked faintly at the neck. "They'll know we're here soon," Nyx said. "Shades carry no scent. But you two bring your world with you." Rory looked down at herself as though expecting to see it — some visible marker of Earth clinging to her jacket, her jeans. Nothing obvious. But Nyx would know. "How long do we have?" "Long enough. Dymas distracts itself." Isolde had moved without either of them noticing, drifting along the far edge of the terrace to where a stone arch descended toward the courtyard. She stood beneath it, one hand against the ancient stone, and turned to look back at them over her shoulder. Her pale lavender eyes had gone very calm. "The one who remembers last winter does not look at the fruit," she said. Rory looked at Nyx. "Don't eat anything." "I worked that out." "Work it out harder. In Dymas, even the smell is an offering." Rory pulled her hand from the blade and folded her arms instead, following Isolde beneath the arch. The stone was worn smooth at chest height where countless hands had touched it in the same place. The smell intensified below — not unpleasant, which was the point. Something roasting, spiced with things she had no frame for, carried upward on warm air, and her body responded without her permission. She pressed her lips together and looked at the sky instead. The twin pale discs hadn't moved. The stairs beyond the arch wound down into the courtyard's outer edge, sheltered by a low colonnade draped with vines. The feast sounds sharpened — the punctuation of goblet and plate, the rhythm of dozens of private conversations layering over each other like music. And beneath it all, something else. Low and constant. A vibration more than a sound, felt in the back of the molars. "What is that?" she asked. "Contentment," Nyx said, with the detached certainty of someone cataloguing the weather. "Dymas generates it. A glamour, but structural. Built into the ground." "So the whole realm is—" "Designed to keep you comfortable enough to stay." Rory stopped walking. Three steps ahead, Nyx paused and looked back. "We find the Warden's sealed archive and we leave," she said. "We're not sight-seeing. We're not admiring the ambience." "I know." "Then stop leading the tour and tell me which direction." Nyx tilted their head toward the far end of the courtyard — beyond the feast tables, where the colonnade terminated at a set of iron doors twice the height of any reasonable door. Set into a cliff face of solid amber-veined stone. Sealed with a crossbar massive enough to need two people or one demon to shift. A demon stood in front of it, as it turned out. Tall and still, wearing something that looked almost like livery — deep red, trimmed with something that caught the candlelight too uniformly to be thread. Its back was to them. Its head hadn't turned. Not yet. But Isolde had already stopped moving, and when Rory looked at her, the seer's expression — careful and ageless and so seldom readable — had shifted into something Rory had not seen on it before. Caution. "It felt us," Nyx said. The demon's head began a slow, deliberate rotation toward the colonnade, and below, the feast carried on without pause, oblivious, as the twin pale discs sat motionless in the amber sky, and the warmth pressed against Rory's skin, and the Heartstone at her chest beat faster than her heart.
created_at"2026-02-24T22:15:30.766Z" 2/24/2026, 10:15:30 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency544
moderation_latency(null)
generation_time168890
tokens_prompt5338
tokens_completion4659
native_tokens_prompt5577
native_tokens_completion7566
native_tokens_completion_images(null)
native_tokens_reasoning2430
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.130221
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01KDQawJK9QBriAKg5CQn2f5"
is_byokfalse
latency514
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771971330-VjxG9F59UmxIXNtpnnAU"
upstream_id"msg_01KDQawJK9QBriAKg5CQn2f5"
total_cost0.130221
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.382
leniency0.765
rawRatio0
effectiveRatio0
93.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1445
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1445
totalAiIsms11
found
0
word"tinged"
count1
1
word"pulsed"
count1
2
word"pulse"
count1
3
word"lilt"
count1
4
word"desire"
count1
5
word"warmth"
count2
6
word"marble"
count1
7
word"stomach"
count1
8
word"weight"
count1
9
word"comfortable"
count1
highlights
0"tinged"
1"pulsed"
2"pulse"
3"lilt"
4"desire"
5"warmth"
6"marble"
7"stomach"
8"weight"
9"comfortable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences100
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1461
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1268
uniqueNames9
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory15
Nyx10
Isolde5
Pre-Law1
Cardiff1
Tuscany1
Fae1
Earth1
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Isolde"
4"Earth"
places
0"Cardiff"
1"Tuscany"
globalScore0.909
windowScore0.833
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"looked like Tuscany having fever dreams"
1"something close to marble but veined with amber"
2"looked like obsidian crockery — ran in pa"
3"as though expecting to see it — some visible marker of Earth clinging to her jacket, her jeans"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.684
wordCount1461
matches
0"not the dry bite of summer but something dense"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.35
std24.87
cv1.021
sampleLengths
014
152
248
33
432
559
65
76
866
99
1012
1111
1294
1342
1418
157
1636
173
1849
1939
2015
2115
2280
236
2479
251
266
279
2811
292
303
3153
3219
3329
345
355
3653
3714
384
393
404
4112
4285
4366
445
4523
465
478
483
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences100
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences14
totalSentences121
ratio0.116
matches
0"The taste hit — ripe figs, charred bone, something floral and overripe rotting just beneath it all."
1"Not gradational, not dusk-tinged — amber, solid and warm and vast, layered with deeper rings of burnt orange at the edges where it bled toward something that sat just short of red."
2"Nothing she might have imagined — because she hadn't imagined anything, because nothing she'd read during two miserable years of Pre-Law at Cardiff had prepared her for a hell-realm that looked like Tuscany having fever dreams."
3"Insistent — a second pulse running alongside her own."
4"Thin dirt tracks wound between the vines in every direction, and faint sounds carried on the heavy air — distant chimes, or perhaps cutlery."
5"Tables — long, dark, set with what looked like obsidian crockery — ran in parallel rows across a courtyard paved with something close to marble but veined with amber rather than grey."
6"She knew it at a glance — the set of the shoulders, the worn practical hands, the way he moved with the weight of someone used to tired feet."
7"One of the robed diners laughed — a sound that rose to them easily, melodic and wrong, like a song played in the right key but wrong tempo."
8"Rory looked down at herself as though expecting to see it — some visible marker of Earth clinging to her jacket, her jeans."
9"The smell intensified below — not unpleasant, which was the point."
10"The feast sounds sharpened — the punctuation of goblet and plate, the rhythm of dozens of private conversations layering over each other like music."
11"Nyx tilted their head toward the far end of the courtyard — beyond the feast tables, where the colonnade terminated at a set of iron doors twice the height of any reasonable door."
12"Tall and still, wearing something that looked almost like livery — deep red, trimmed with something that caught the candlelight too uniformly to be thread."
13"But Isolde had already stopped moving, and when Rory looked at her, the seer's expression — careful and ageless and so seldom readable — had shifted into something Rory had not seen on it before."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1258
adjectiveStacks1
stackExamples
0"solid amber-veined stone."
adverbCount36
adverbRatio0.028616852146263912
lyAdverbCount8
lyAdverbRatio0.006359300476947536
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean12.07
std9.41
cv0.78
sampleLengths
014
117
225
35
45
59
626
713
83
92
1017
1113
124
1332
1413
1510
165
173
183
1919
2014
2133
229
2312
2411
255
2636
2718
283
292
308
3122
325
3314
348
3515
367
372
389
397
4021
4115
423
4313
4424
4512
4612
4717
483
497
82.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5289256198347108
totalSentences121
uniqueOpeners64
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences84
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences84
matches
0"She staggered onto soft ground,"
1"It pressed against her skin."
2"It asked her to stay."
3"Their form rippled where the"
4"They settled at Rory's shoulder,"
5"She set her feet on"
6"Her silver hair caught the"
7"She didn't stare long enough"
8"They moved forward together, following"
9"She kept her fingers loose"
10"They crested a low rise"
11"She knew it at a"
12"He carried a tray above"
13"She searched for the right"
14"She stood beneath it, one"
15"Her pale lavender eyes had"
16"She pressed her lips together"
17"Its back was to them."
18"Its head hadn't turned."
ratio0.226
96.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences84
matches
0"The Heartstone hit Rory's sternum"
1"She staggered onto soft ground,"
2"The heat arrived before anything"
3"It pressed against her skin."
4"It asked her to stay."
5"Their form rippled where the"
6"They settled at Rory's shoulder,"
7"The taste hit — ripe"
8"Rory pressed the back of"
9"The sky was amber."
10"Rory watched them for a"
11"Isolde came through last, stepping"
12"She set her feet on"
13"Her silver hair caught the"
14"Rory kept her voice low"
15"Rory filed that away and"
16"Dymas stretched out before her."
17"Nothing she might have imagined"
18"Vineyards wound across rolling hills"
19"The grapes hung heavy enough"
ratio0.726
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
60.44% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount6
matches
0"The heat arrived before anything else, not the dry bite of summer but something dense and sweet, as though the air itself had been slow-cooked."
1"Not gradational, not dusk-tinged — amber, solid and warm and vast, layered with deeper rings of burnt orange at the edges where it bled toward something that sa…"
2"Nothing she might have imagined — because she hadn't imagined anything, because nothing she'd read during two miserable years of Pre-Law at Cardiff had prepared…"
3"Candelabras the height of men threw warm light across dozens of diners in robes of deep red and black, who leaned across their plates with the fluid ease of peo…"
4"Rory looked down at herself as though expecting to see it — some visible marker of Earth clinging to her jacket, her jeans."
5"Tall and still, wearing something that looked almost like livery — deep red, trimmed with something that caught the candlelight too uniformly to be thread."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount1
fancyTags
0"Nyx agreed (agree)"
dialogueSentences34
tagDensity0.324
leniency0.647
rawRatio0.091
effectiveRatio0.059
83.6708%