Run: 2026-02-24-01KJ8VMB653PPES9MXJ83STZN7

Run Details

Model:
Aion 2.0
Duration:
1m 11s
Cost:
$0.007645
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone was warm against her skin. Rory’s fingers closed around the Heartstone Pendant, its deep crimson gem pulsing a slow, steady rhythm beneath her thumb. Like a second heartbeat. She stood in the centre of the clearing, the ancient oak standing stones looming around her like silent, disapproving guardians. The air smelled of damp earth and the cloying sweetness of year-round wildflowers, a scent that felt wrong for a London night in November. She hadn’t meant to come here. The delivery for Yu-Fei had been to a house on the edge of Richmond Park, a cash-in-hand job with a folded note instead of an address. *The Grove. Midnight.* The money was good enough to ignore the prickle of unease. Now, with the note crumpled in her jacket pocket, the prickle had become a cold drip down her spine. A twig snapped to her left. Rory froze, her breath clouding in the air. She hadn’t seen any animals on the walk in. The park was closed, gates locked. She’d climbed the fence near Pembroke Lodge, the iron cold and gritty under her palms. “Hello?” Her voice sounded small, swallowed by the dense stillness. No answer. Just the rustle of leaves. Except… there was no wind. The air was perfectly still. The rustling came again, a dry, skittering sound from the opposite direction. Behind the largest stone. *Okay. Think.* She was a delivery person, not a detective. But she was also the daughter of a barrister, trained to notice discrepancies. The flowers at her feet—vivid bluebells and foxgloves—should have been dormant months ago. They swayed gently, as if in a breeze she couldn’t feel. The pendant throbbed, a sudden spike of warmth that made her gasp. She pulled it out, letting it dangle from its silver chain. The inner glow had intensified, casting a faint, bloody light on the grass. Another sound. Not a rustle this time. A whisper. It wasn’t words. It was the texture of words, the sigh of syllables rubbed together like dry insect wings. It came from everywhere and nowhere. Rory’s hand went to the small crescent-shaped scar on her left wrist, a childhood habit when fear tightened its grip. “Show yourself.” She meant it to sound demanding. It came out a plea. Something moved at the edge of her vision. A shift of shadow between two stones. She spun, heart hammering against her ribs. Nothing. Just the deep black gaps between the oaks. She took a step back, her heel sinking into soft moss. The path she’d taken in, a narrow trail between bracken, was gone. In its place stood a thick wall of thorny brambles that definitely hadn’t been there sixty seconds ago. *Time moves differently here.* The thought arrived fully formed, plucked from some half-remembered warning Eva had once giggled over after one too many gins. *Fae-touched places, Rory. They play tricks with the clock.* She fumbled her phone from her pocket. The screen blazed to life, harsh and artificial. 12:07 AM. She’d entered the clearing at midnight exactly. She tapped the clock app. 12:07. She waited, counting her own shaky breaths. One. Two. Three. She looked back at the screen. 12:07. The phone wasn’t broken. Time itself was stuck. Or it was flowing elsewhere, leaving her behind in this silent, sweet-smelling pocket. The whisper came again, closer. This time, she caught a fragment. *“…lost…”* “I’m not lost,” she said, the lie brittle. “I was paid to come. Who’s there?” A laugh answered her. High, crystalline, and utterly without warmth. It seemed to drip from the leaves above. Rory looked up. The canopy was a solid mat of darkness, no sky, no stars. As if the grove had its own private ceiling. The pendant flared, so hot it nearly seared her skin. She yelped, dropping it. It swung on its chain, a tiny red pendulum. Its light now painted a distinct path on the ground, leading away from the standing stones, towards the densest part of the trees. An invitation. Or a trap. *Out-of-box thinking, Rory. That’s your thing.* The rational part of her brain, her father’s daughter, screamed to find a wall, put her back to it, and assess. But there were no walls. Only trees and stones and shifting shadows. The irrational part, the part that had fled Cardiff with a split lip and a single suitcase, said the offered path was the only variable in a fixed equation. She took it. The glow from the pendant illuminated just enough to see the next step. Fallen leaves, unnaturally vibrant and spring-green, crunched under her trainers. The whispering kept pace, now from the left, now from the right, a murmured chorus just below comprehension. *“…pretty chain…”, “…cold blood…”, “…stay a while…”* She ignored them, focusing on the feel of the silver chain, the weight of the stone. Her scar itched. A shape resolved itself ahead. Not a tree. A figure, leaning against an oak, impossibly tall and thin. It was made of shadows and leaf-shape, but it had the suggestion of long limbs, a tilted head. It didn’t move as she approached, but she felt its attention like a physical pressure. Rory stopped ten feet away. The pendant’s light stretched towards the figure, but seemed to fray and die before touching it. “I’m looking for the person who left the note.” Her voice was steadier now. Fear had burned down to a cold, sharp focus. The figure’s head tilted further. A glint, like moonlight on still water, where eyes might be. *“Note?”* The voice was the whisper given form, dry and multi-layered. A sound of pages turning in a deep library. *“We find notes are so… mortal. So fleeting. We prefer invitations written in action. In presence.”* “My presence was bought. Fifty quid.” *“A transaction.”* The word was sighed with something like amusement. *“How quaint. And what do you carry, little transaction? What burns so brightly?”* It meant the pendant. Rory’s fist closed around it, hiding the light. “Nothing that concerns you.” *“Everything in this grove concerns me.”* The figure pushed itself away from the tree. It didn’t walk. It unfolded, gaining height, its limbs elongating until its head brushed the lower branches. *“You wear a key. And you bring it to our door. Was that your transaction? To open the way?”* Rory took a step back. The path behind her was still there, but the whispering had grown louder, more insistent. She was surrounded. “I don’t know what you’re talking about. A key to what?” *“To the Hel.”* The figure took a silent step forward. The air grew colder. *“The stone you clutch seeks the cracks between worlds. It sings to them. And you have brought its song into my home.”* The Heartstone was vibrating now, a frantic hum that travelled up the chain and into her bones. She thought of the description: *pulses faintly with warmth when near a Hel portal*. This wasn’t faint warmth. This was a screaming alarm. “I didn’t know,” she said, and it was the truth. *“Ignorance,”* the figure whispered, now only a few feet away. Rory could see its face was not a face, but a smooth, dark hollow where bark-like texture swirled into something almost features. *“Is such a fragile currency. It spends so very quickly.”* It reached for her. Not a hand, but a gathering of darkness, a tendril of concentrated night. Rory did the only thing she could think of. She didn’t throw the pendant. She didn’t run. She met its gaze, or the place its gaze should be, and she spoke with every ounce of Cardiff-born defiance she had left. “If I’m holding a key, then I’m the one who decides if it turns. You want the door open? Make me a better offer.” The darkness halted. The whispering chorus fell silent. The entire grove seemed to hold its breath. The figure’s head tilted again, the glint in its hollow eyes sharpening. *“An… interesting negotiation.”* Behind her, Rory heard a new sound. Not a whisper. A low, grinding groan, like stone moving against stone. She dared a glance over her shoulder. One of the great oak standing stones was turning.
created_at"2026-02-24T22:17:03.438Z" 2/24/2026, 10:17:03 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2630
moderation_latency(null)
generation_time70816
tokens_prompt4560
tokens_completion3028
native_tokens_prompt4248
native_tokens_completion2654
native_tokens_completion_images(null)
native_tokens_reasoning912
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0076448
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"485a213f-c4ee-49c2-b5f3-1b6494b1f057"
is_byokfalse
latency202
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771971423-DFCJEhwuKCOihqFjr3on"
upstream_id"485a213f-c4ee-49c2-b5f3-1b6494b1f057"
total_cost0.0076448
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0
effectiveRatio0
81.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1360
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count1
1
adverb"gently"
count1
2
adverb"utterly"
count1
3
adverb"very"
count1
4
adverb"quickly"
count1
highlights
0"perfectly"
1"gently"
2"utterly"
3"very"
4"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1360
totalAiIsms18
found
0
word"looming"
count1
1
word"down her spine"
count1
2
word"throbbed"
count1
3
word"warmth"
count4
4
word"whisper"
count4
5
word"crystalline"
count1
6
word"variable"
count1
7
word"weight"
count1
8
word"resolved"
count1
9
word"glint"
count2
10
word"fleeting"
count1
highlights
0"looming"
1"down her spine"
2"throbbed"
3"warmth"
4"whisper"
5"crystalline"
6"variable"
7"weight"
8"resolved"
9"glint"
10"fleeting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences139
matches
0"y with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences139
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans19
markdownWords137
totalWords1358
ratio0.101
matches
0"The Grove. Midnight."
1"Okay. Think."
2"Time moves differently here."
3"Fae-touched places, Rory. They play tricks with the clock."
4"“…lost…”"
5"Out-of-box thinking, Rory. That’s your thing."
6"“…pretty chain…”, “…cold blood…”, “…stay a while…”"
7"“Note?”"
8"“We find notes are so… mortal. So fleeting. We prefer invitations written in action. In presence.”"
9"“A transaction.”"
10"“How quaint. And what do you carry, little transaction? What burns so brightly?”"
11"“Everything in this grove concerns me.”"
12"“You wear a key. And you bring it to our door. Was that your transaction? To open the way?”"
13"“To the Hel.”"
14"“The stone you clutch seeks the cracks between worlds. It sings to them. And you have brought its song into my home.”"
15"pulses faintly with warmth when near a Hel portal"
16"“Ignorance,”"
17"“Is such a fragile currency. It spends so very quickly.”"
18"“An… interesting negotiation.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
99.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1184
uniqueNames16
maxNameDensity1.01
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone2
Pendant1
London1
November1
Yu-Fei1
Richmond1
Park1
Grove1
Pembroke1
Lodge1
Eva1
Rory12
Cardiff2
Fear1
Hel1
Cardiff-born1
persons
0"Pendant"
1"Yu-Fei"
2"Grove"
3"Eva"
4"Rory"
5"Fear"
places
0"London"
1"November"
2"Richmond"
3"Park"
4"Pembroke"
5"Cardiff"
6"Hel"
7"Cardiff-born"
globalScore0.993
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount1
matches
0"something like amusement"
52.72% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.473
wordCount1358
matches
0"not a face, but a smooth, dark hollow"
1"Not a hand, but a gathering of darkness, a tendril of concentrated night"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.89
std19.17
cv0.663
sampleLengths
07
167
265
36
438
51
642
747
836
99
1045
1113
1272
134
1429
1547
1621
1712
1815
1942
2051
2168
223
2348
2419
2551
2621
2723
2816
2936
306
3123
3216
3350
3434
3536
3640
3710
3842
3917
4040
4124
4216
4312
443
4526
469
92.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences139
matches
0"was gone"
1"was stuck"
2"was made"
3"was sighed"
4"was surrounded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs189
matches
0"was vibrating"
1"was turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences153
ratio0.007
matches
0"The flowers at her feet—vivid bluebells and foxgloves—should have been dormant months ago."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1196
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount43
adverbRatio0.03595317725752508
lyAdverbCount15
lyAdverbRatio0.01254180602006689
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean8.88
std6.15
cv0.693
sampleLengths
07
119
24
320
424
56
626
72
812
919
106
118
129
136
1415
151
169
172
185
191
204
215
2212
234
241
259
2613
2713
2811
2912
3011
3113
322
335
342
353
3616
376
3820
398
405
418
427
437
441
458
4611
4712
4818
494
49.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.36423841059602646
totalSentences151
uniqueOpeners55
80.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences125
matches
0"Just the rustle of leaves."
1"Just the deep black gaps"
2"Only trees and stones and"
ratio0.024
85.60% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences125
matches
0"She stood in the centre"
1"She hadn’t meant to come"
2"She hadn’t seen any animals"
3"She’d climbed the fence near"
4"Her voice sounded small, swallowed"
5"They swayed gently, as if"
6"She pulled it out, letting"
7"It wasn’t words."
8"It was the texture of"
9"It came from everywhere and"
10"She meant it to sound"
11"It came out a plea."
12"She spun, heart hammering against"
13"She took a step back,"
14"They play tricks with the"
15"She fumbled her phone from"
16"She’d entered the clearing at"
17"She tapped the clock app."
18"She waited, counting her own"
19"She looked back at the"
ratio0.336
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount100
totalSentences125
matches
0"The stone was warm against"
1"Rory’s fingers closed around the"
2"She stood in the centre"
3"The air smelled of damp"
4"She hadn’t meant to come"
5"The delivery for Yu-Fei had"
6"Midnight.* The money was good"
7"A twig snapped to her"
8"Rory froze, her breath clouding"
9"She hadn’t seen any animals"
10"The park was closed, gates"
11"She’d climbed the fence near"
12"Her voice sounded small, swallowed"
13"The air was perfectly still."
14"The rustling came again, a"
15"The flowers at her feet—vivid"
16"They swayed gently, as if"
17"The pendant throbbed, a sudden"
18"She pulled it out, letting"
19"The inner glow had intensified,"
ratio0.8
80.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences125
matches
0"Now, with the note crumpled"
1"As if the grove had"
ratio0.016
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"The air smelled of damp earth and the cloying sweetness of year-round wildflowers, a scent that felt wrong for a London night in November."
1"The irrational part, the part that had fled Cardiff with a split lip and a single suitcase, said the offered path was the only variable in a fixed equation."
2"It unfolded, gaining height, its limbs elongating until its head brushed the lower branches."
3"The Heartstone was vibrating now, a frantic hum that travelled up the chain and into her bones."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"the figure whispered (whisper)"
dialogueSentences23
tagDensity0.13
leniency0.261
rawRatio0.333
effectiveRatio0.087
86.1864%