Run: 2026-02-24-01KJ8VMBJ7BYC036SK1ZWVFQ83

Run Details

Model:
Aion 2.0
Duration:
1m 41s
Cost:
$0.008548
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in the grove tasted of stolen time. Rory swallowed, the sensation like cold honey on her tongue. One moment they had been in Richmond Park, the autumn chill biting through her jacket. The next, they stood between two ancient oaks that hadn't been there a heartbeat before. Their bark shone silver in the perpetual twilight. “Do not look at the path behind us,” Nyx whispered, their voice the sound of leaves rustling in a distant storm. Too late. Rory had already glanced over her shoulder. The way they had come was a blur of colour and shadow, like a watercolour painting left in the rain. The familiar outline of the park’s trees wavered, indistinct. A cold knot tightened in her stomach. “What happens if I did?” “The path forgets you.” Nyx’s form, a solid silhouette of living shadow, gestured ahead with a hand that seemed to drink the faint light. “Forward is the only direction that matters here.” The grove unfolded around them, a pocket of impossible spring. Wildflowers bloomed in riotous profusion at their feet—midnight-blue blossoms that glowed with their own inner light, crimson petals that shifted like flame, and silver leaves that chimed softly in a breeze Rory could not feel. The air itself was still, yet the flora danced. The scent was overwhelming: jasmine and damp earth and something metallic, like ozone after a lightning strike. She took a step forward. The grass under her trainers did not bend. It felt spongy, resilient. The small crescent-shaped scar on her left wrist itched, a phantom sensation she hadn’t felt since childhood. “The stones,” she murmured. A circle of them stood ahead, oaks so massive and twisted they seemed to hold up the strange, twilit sky. Their branches wove together into a tangled canopy. No sun, no moon, just a soft, sourceless illumination that cast no clear shadows. Except for Nyx, who was a shadow themself. As they moved towards the stone circle, Rory’s pendant gave a sudden, warm throb against her collarbone. She fished the Heartstone from under her shirt. The deep crimson gem pulsed with a slow, steady rhythm, like a heartbeat. It had only ever done that near a tear in the Veil, a portal to Hel. “This isn’t Hel,” she said, more to herself than to Nyx. “No,” Nyx agreed. “The boundary here is different. Thinner. Older. Your trinket senses the pressure, the strain between worlds.” They tilted their head, faintly glowing violet eyes regarding the stone. “It is a little thing, to feel such vastness.” Rory tucked it away, the warmth lingering on her skin. Her other hand went to the hilt of the Fae-forged blade at her belt. The moonsilver was cold, a shocking contrast to the pendant’s heat. In this light, it gleamed with a faint, blue-white luminescence. They entered the stone circle. Sound changed. The distant, dreamlike chime of the leaves vanished. Silence pooled in the centre, thick and heavy. Rory’s own breathing seemed too loud. In the middle of the circle stood a figure. She was ethereal, ageless. Silver hair cascaded down to her waist, moving as if in a separate breeze. Her eyes were pale lavender, and they held no pupils. She wore simple robes the colour of mist, and her feet, Rory noticed, left no impression in the resilient grass. “Isolde,” Nyx said, their whisper holding a note of familiarity. The Half-Fae seer did not acknowledge them. Her gaze was fixed on Rory. “A seeker steps where time sleeps,” Isolde said. Her voice was melodic, but each word felt carefully measured, placed like a stone in a mosaic. “She carries a heart of hellfire and a blade of winter’s tear. An interesting contradiction.” “We need your guidance,” Rory said, cutting to the chase. Cryptic beings, she’d learned, loved to talk. Best not to give them the stage. “Guidance is a path. Paths require feet. Do you have the right feet, Aurora Carter?” Isolde’s head tilted. “You left one pair behind in Cardiff. You walk in borrowed trainers now.” The mention of Cardiff, of her past, sent a jolt through her. Cool-headed, she reminded herself. Out-of-the-box. “I walk where I need to. Right now, I need to know about the tears in the Veil near the docks. The patterns have changed.” Isolde smiled, a thin, knowing curve of her lips. “The Veil breathes. In and out. The solstice approaches. It grows thin and dreams of bleeding.” She took a step closer, and Rory caught the scent of her—old parchment and wild thyme. “But you ask of symptoms, not the sickness. The tears are a sigh. The sigh of a prince who is always hungry.” Dymas. Prince Belphegor. Gluttony. The Heartstone pulsed again, warmer. “He’s expanding his reach,” Rory stated. “A table set for a feast requires more guests,” Isolde replied. “More ingredients.” Her lavender eyes drifted to the blade at Rory’s hip. “You bring a knife to a banquet. It is a good knife. It remembers the taste of demon blood. But will you be the hand that wields it, or the main course?” Unease, cold and sharp, slithered down Rory’s spine. The wonder of the grove curdled into something more sinister. The flowers around the stone circle seemed to lean in, listening. “I’m not on the menu.” “Everything is on the menu in Dymas,” Isolde said, and because she was Fae-touched and could not lie, the words hung in the silent air with the weight of absolute truth. “The Prince of Gluttony does not discriminate. Mortal, Fae, Shade.” She glanced at Nyx. “Especially those who are already between courses.” Nyx’s shadowy form rippled, but they said nothing. “Why warn us?” Rory asked. “I do not warn. I see.” Isolde’s gaze turned inward, her pupils seeming to expand into swirling galaxies. “I see a door of amber and smoke. I see you standing before it, the heart-fire in your hand. I see a choice: to feed the hunger, or to cut it.” She blinked, and her eyes were clear again. “The path to that door is here. Now. In my grove.” Rory followed her gaze to the far side of the stone circle. Between two particularly gnarled oaks, the air shimmered. Not like the blurred path behind them, but with a faint, warm, amber glow. The air from that direction carried a new scent—rich, overwhelming, intoxicating. Roasting meats, exotic spices, fermenting fruit. The smell of a grand feast. The smell of Dymas. “A rift,” Nyx whispered, their voice tense. “Not a natural weakening. This is an invitation. Or a trap.” “Same thing, often,” Isolde said. She took a step back, merging with the mist of her robes. “The way is open. The choice is yours. But remember, little seeker, in the realm of Gluttony, the first taste is always free.” The amber shimmer solidified into a visible archway. Through it, Rory glimpsed impossible colours—a warm amber sky, rows of laden vines heavy with grapes the size of apples. The intoxicating smell grew stronger, making her mouth water against her will. Nyx moved closer to her side. “We are not prepared for this.” “We’re never prepared,” Rory muttered, her hand tightening on the cold hilt of the Fae blade. The Heartstone burned against her chest, a beacon. “That’s the point.” She took a step towards the arch. The spongy grass of the Fae grove gave way to a hard, packed earth path that most definitely was not there before. The sounds of the grove—the silence, the chimes—were swallowed by a distant, lively music of pipes and drums, coming from the other side. Isolde’s final words drifted to her, barely audible. “Mind your appetite.” Rory crossed the threshold.
created_at"2026-02-24T22:17:03.827Z" 2/24/2026, 10:17:03 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3706
moderation_latency(null)
generation_time100610
tokens_prompt5338
tokens_completion3167
native_tokens_prompt5053
native_tokens_completion2816
native_tokens_completion_images(null)
native_tokens_reasoning1161
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.008548
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"091e27c1-9e66-42d3-a841-61bf507acaec"
is_byokfalse
latency196
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771971423-yL8lJ7K8o4d8Y5oSyKsE"
upstream_id"091e27c1-9e66-42d3-a841-61bf507acaec"
total_cost0.008548
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.579
leniency1
rawRatio0
effectiveRatio0
92.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1286
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"carefully"
count1
highlights
0"softly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1286
totalAiIsms17
found
0
word"chill"
count1
1
word"familiar"
count1
2
word"wavered"
count1
3
word"stomach"
count1
4
word"throb"
count1
5
word"pulsed"
count2
6
word"warmth"
count1
7
word"silence"
count2
8
word"whisper"
count1
9
word"measured"
count1
10
word"mosaic"
count1
11
word"sinister"
count1
12
word"weight"
count1
13
word"shimmered"
count1
14
word"beacon"
count1
highlights
0"chill"
1"familiar"
2"wavered"
3"stomach"
4"throb"
5"pulsed"
6"warmth"
7"silence"
8"whisper"
9"measured"
10"mosaic"
11"sinister"
12"weight"
13"shimmered"
14"beacon"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"weight of words/silence"
count1
1
label"sent a shiver through"
count1
highlights
0"the weight of absolute truth"
1"sent a jolt through"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
83.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1279
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount925
uniqueNames17
maxNameDensity1.95
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Rory18
Nyx10
Heartstone3
Veil1
Hel1
Fae-forged1
Half-Fae1
Cryptic1
Cardiff1
Dymas2
Belphegor1
Isolde8
Unease1
Fae-touched1
Fae5
persons
0"Rory"
1"Nyx"
2"Heartstone"
3"Cryptic"
4"Belphegor"
5"Isolde"
places
0"Richmond"
1"Park"
2"Veil"
3"Hel"
4"Cardiff"
5"Fae"
globalScore0.527
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount1
matches
0"hand that seemed to drink the faint light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.782
wordCount1279
matches
0"Not like the blurred path behind them, but with a faint, warm, amber glow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean29.07
std20.48
cv0.705
sampleLengths
09
148
221
345
45
532
671
734
84
950
1054
1111
1239
1345
145
1533
1648
1710
1813
1940
2024
2131
2242
2363
244
255
266
2755
2829
295
3052
318
325
3368
3457
354
3618
3740
3840
3912
4027
4152
4211
434
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"was fixed"
1"were swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
16.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences113
ratio0.044
matches
0"Wildflowers bloomed in riotous profusion at their feet—midnight-blue blossoms that glowed with their own inner light, crimson petals that shifted like flame, and silver leaves that chimed softly in a breeze Rory could not feel."
1"“The Veil breathes. In and out. The solstice approaches. It grows thin and dreams of bleeding.” She took a step closer, and Rory caught the scent of her—old parchment and wild thyme."
2"The air from that direction carried a new scent—rich, overwhelming, intoxicating."
3"Through it, Rory glimpsed impossible colours—a warm amber sky, rows of laden vines heavy with grapes the size of apples."
4"The sounds of the grove—the silence, the chimes—were swallowed by a distant, lively music of pipes and drums, coming from the other side."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount941
adjectiveStacks2
stackExamples
0"small crescent-shaped scar"
1"faint, blue-white luminescence."
adverbCount22
adverbRatio0.023379383634431455
lyAdverbCount8
lyAdverbRatio0.008501594048884165
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean11.32
std7.5
cv0.663
sampleLengths
09
110
215
315
48
521
62
77
820
99
107
115
1224
138
1410
1535
169
1717
185
198
204
2117
224
2320
248
2514
268
2717
288
2913
3016
3111
323
3327
349
3510
3614
3711
3810
395
402
418
428
436
449
454
4614
4710
4820
4910
64.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4336283185840708
totalSentences113
uniqueOpeners49
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences84
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences84
matches
0"Their bark shone silver in"
1"She took a step forward."
2"It felt spongy, resilient."
3"Their branches wove together into"
4"She fished the Heartstone from"
5"It had only ever done"
6"she said, more to herself"
7"They tilted their head, faintly"
8"Her other hand went to"
9"They entered the stone circle."
10"She was ethereal, ageless."
11"Her eyes were pale lavender,"
12"She wore simple robes the"
13"Her gaze was fixed on"
14"Her voice was melodic, but"
15"She took a step closer,"
16"Her lavender eyes drifted to"
17"She glanced at Nyx"
18"She blinked, and her eyes"
19"She took a step back,"
ratio0.25
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences84
matches
0"The air in the grove"
1"Rory swallowed, the sensation like"
2"The next, they stood between"
3"Their bark shone silver in"
4"Nyx whispered, their voice the"
5"Rory had already glanced over"
6"The way they had come"
7"The familiar outline of the"
8"A cold knot tightened in"
9"Nyx’s form, a solid silhouette"
10"The grove unfolded around them,"
11"Wildflowers bloomed in riotous profusion"
12"The air itself was still,"
13"The scent was overwhelming: jasmine"
14"She took a step forward."
15"The grass under her trainers"
16"It felt spongy, resilient."
17"The small crescent-shaped scar on"
18"A circle of them stood"
19"Their branches wove together into"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount1
matches
0"Wildflowers bloomed in riotous profusion at their feet—midnight-blue blossoms that glowed with their own inner light, crimson petals that shifted like flame, an…"
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount4
matches
0"she said, more to herself than to Nyx"
1"Isolde’s gaze turned, her pupils seeming to expand into swirling galaxies"
2"She blinked, and her eyes were clear again"
3"Nyx whispered, their voice tense"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount6
fancyTags
0"Nyx whispered (whisper)"
1"she murmured (murmur)"
2"Nyx agreed (agree)"
3"Rory stated (state)"
4"Nyx whispered (whisper)"
5"Rory muttered (mutter)"
dialogueSentences38
tagDensity0.368
leniency0.737
rawRatio0.429
effectiveRatio0.316
75.1423%