Run: 2026-02-24-01KJ8VRATS4622JZ4ZDM35XA93

Run Details

Duration:
1m 11s
Cost:
$0.097960
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Rory's collarbone the moment she stepped between the oaks. Not the faint pulse she'd grown accustomed to, the shy warmth that nudged her near rift points and Tube stations built over old ley lines. This was a brand pressed to skin. She hissed and clutched the crimson gem through her jacket, and Nyx's hand, cold and substanceless as fog, caught her elbow before she stumbled. "Steady." "It's the pendant. It's never done this before." "The Grove sits between," Nyx said. Their voice threaded through the air like smoke through a keyhole. "Not quite Earth. Not quite elsewhere. Your little stone is confused." The standing stones rose behind them, seven ancient oaks petrified into grey columns twice her height, arranged in a loose crescent along the ridge. She'd walked past this stretch of Richmond Park a dozen times on deliveries and never noticed them. Nyx had led her off the main path through bracken and deadfall, and then the forest had simply changed, as though someone had turned a page. Now the trees ahead grew wrong. Their trunks spiralled instead of rising straight, pale bark wound tight like wrung cloth. Branches laced overhead into a canopy so dense it should have blocked all light, but a sourceless glow filtered through, tinting everything the blue-white of a television left on in an empty room. Wildflowers carpeted the ground beneath her trainers, thick as shag, and they shouldn't have been blooming, not in November, not in London. Foxglove and bluebell and something she couldn't name, something with petals like translucent glass that chimed when her foot brushed them. The sound lingered. A single clear note, high and sweet, hanging in the stillness long after she'd moved past. "Don't touch those again," Nyx said. "Bit late." "The glass flowers mark boundaries. Ring enough of them and you send an invitation." "To whom?" Nyx didn't answer. They drifted ahead, their silhouette bleeding at the edges where shadow met the Grove's strange luminescence. In solid form they stood taller than her by half a head, but here they seemed to flicker, as though the place couldn't decide whether to acknowledge them. Rory followed. The air tasted green, loamy, thick with pollen and something underneath it, something mineral, like licking a battery. Her skin prickled. Every hair on her forearms stood at attention. The path, if it was a path, wound between the spiralling trees and descended into a shallow depression where mist pooled at ankle height. Rory's breath came out visible despite the warmth. She unzipped her jacket. The Heartstone's heat had dulled to a throb, rhythmic as a second heartbeat offset from her own. "How much further?" "We're already inside." She stopped. Looked back. The standing stones had vanished. Behind her, the spiralling trees continued in every direction, identical, as though the forest had swallowed the entrance and rearranged itself. Her stomach dropped. "Right. Lovely." "You asked to come." Nyx's violet eyes burned brighter here, twin embers floating in a column of darkness. "The Seer doesn't receive the reluctant." "I'm not reluctant. I'm reasonably alarmed. There's a difference." Something moved in her peripheral vision. She spun. Nothing but trees and mist and the faint chime of glass flowers deeper in the wood. But she'd seen it, a shape low to the ground, pale, quick as a startled cat. Gone before her eyes could fix on it. "Nyx." "I saw." "What was it?" "Something that lives here. Don't chase it." The mist thickened as they descended. It climbed from her ankles to her shins, cold and clinging, and where it touched her skin through her jeans she felt a tingling numbness, pleasant in a way that made her distrust it. The trees grew closer together. Their spiralling trunks groaned, a low wooden complaint like old ships in harbour, though no wind stirred even a single leaf. Then the canopy opened. The clearing hit her like stepping from a corridor into a cathedral. The spiralling trees ringed a space perhaps thirty metres across, their branches arching overhead to form a living dome. And above that dome, where London's grey sky should have been, stretched something else entirely. Stars. Thousands of them, more than she'd ever seen, even on childhood trips to Pembrokeshire where her mother would point out constellations from the garden. These stars were wrong, though. Too close. Too bright. They pulsed in colours she had no names for, shades between violet and gold that shouldn't have existed on any spectrum she knew. They wheeled slowly overhead as though the sky itself were breathing. "Christ," she said. The ground in the clearing was bare earth, dark and soft, and in its centre someone had laid a circle of flat white stones. Each stone bore a symbol carved deep into its face, the characters unfamiliar, angular, older than any alphabet she'd studied in her single year of Pre-Law linguistics. Within the circle, the mist refused to enter. The air inside looked sharp and clean, like the space behind freshly washed glass. Nyx stopped at the circle's edge. Their form solidified, pulling shadow tight around their frame until they resembled something almost human, a tall figure in a long dark coat, if the coat were woven from the absence of light. "She knows we're here." "Who, Isolde?" A voice answered from behind her, close enough that Rory felt breath on her neck, though when she turned, nobody stood within arm's reach. "The one who crosses standing stones with iron in her pocket." Rory's hand went instinctively to her jacket, to the small folding knife she carried from habit. Nyx had told her to leave it. She hadn't listened. "The iron is mine. My business." "And yet you bring it into my home." The woman materialised from the treeline as though the forest had exhaled her. Silver hair fell past her waist, catching the starlight in ways that made it look liquid, mercury poured over narrow shoulders. Her eyes were the palest lavender Rory had ever seen, almost white, and they fixed on her with the unblinking patience of something that had watched centuries pass and found them all equally tedious. She wore a dress that might have been grey or green or both, the colour shifting each time Rory tried to pin it down. Isolde Varga left no footprints in the soft earth. Rory noticed this because she was looking for them. "You're the Seer." "A name others use. Names are cages." Isolde's gaze slid to Nyx and her expression shifted, something between recognition and distaste. "Aldric." Nyx's form rippled. "That name died in 1643." "Names don't die. They wait." Isolde turned back to Rory and tilted her head, a gesture too precise to be casual. "You wear something from the wrong side of things." The Heartstone pulsed once, hard, against Rory's chest. She pressed her palm flat against it. "Someone sent it to me. I don't know who." "You know. You haven't admitted it yet. Different affliction." Isolde circled her, and the air carried the scent of rain-on-stone, petrichor so intense Rory could taste it at the back of her throat. "Blue eyes. Black hair. The old blood sings in odd vessels." "I've no idea what that means." "Good. Understanding comes uninvited. Like guests who bring iron." Rory set her jaw. She pulled the folding knife from her pocket and held it out, handle first. Isolde regarded it the way one might regard a lit match held by a child, wariness dressed in patience. "Place it on the stones. The circle will hold it." Rory crouched and laid the knife on the nearest white stone. The carved symbol beneath it flared blue for an instant, then dimmed. The iron seemed to darken, its cheap steel finish turning the colour of old rust in the span of a breath. "Your Grove is doing something to my knife." "My Grove is honest about what things truly are." Isolde stepped into the stone circle and the mist retreated further, pulling back from the clearing's edge as though repelled. "You crossed the Veil to speak with me. The shadow vouched for you, which is either commendation or warning, I haven't decided. So ask." Rory reached inside her jacket and lifted the Heartstone pendant over her head. The crimson gem swung on its silver chain, and in the Grove's starlight it glowed from within, a deep arterial red, the colour of wine held up to flame. Isolde's eyes widened. The first unguarded reaction Rory had seen from her. "Where did you find that?" "Told you. It found me. Showed up in a delivery bag three weeks ago, wrapped in brown paper with my name on it. My real name. Not the one I use." Isolde extended one hand, palm up. Her fingers stopped an inch from the pendant and trembled. "Dymasian craft. Prince Belphegor's artisans shaped this stone." She withdrew her hand as though burned. "This is not a gift. This is a leash." Nyx shifted forward. "Explain." "The Heartstone binds its wearer to a contract they haven't signed yet. Carrying it is consent. Wearing it is agreement. The longer it touches skin, the deeper the terms set." Isolde's lavender eyes snapped to Rory. "How long have you worn it?" "Three weeks." The Seer's composure fractured. Beneath the ageless tranquillity, something raw surfaced, something Rory recognised from courtrooms and hospitals and the particular silence that follows very bad news. "Then the terms are already written." Isolde stepped back, and the white stones beneath her bare feet hummed a low vibration Rory felt in her molars. "Someone in Hel owns a piece of you, Aurora Carter. And from the depth of that glow, they intend to collect." Above them, the impossible stars shifted, their slow wheeling accelerating, and the ground beneath Rory's trainers began to warm.
created_at"2026-02-24T22:19:14.146Z" 2/24/2026, 10:19:14 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1770
moderation_latency153
generation_time70325
tokens_prompt5338
tokens_completion2691
native_tokens_prompt5577
native_tokens_completion2803
native_tokens_completion_images(null)
native_tokens_reasoning143
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.09796
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"98f9932f-473d-4910-9859-13b54a3d65c4"
is_byokfalse
latency1680
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771971554-n3cxackZ0UREWnk646OG"
upstream_id"98f9932f-473d-4910-9859-13b54a3d65c4"
total_cost0.09796
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount2
adverbTags
0"Isolde turned back [back]"
1"Isolde stepped back [back]"
dialogueSentences49
tagDensity0.224
leniency0.449
rawRatio0.182
effectiveRatio0.082
90.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1638
totalAiIsmAdverbs3
found
0
adverb"slowly"
count1
1
adverb"truly"
count1
2
adverb"very"
count1
highlights
0"slowly"
1"truly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.37% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1638
totalAiIsms12
found
0
word"pulse"
count1
1
word"warmth"
count2
2
word"flicker"
count1
3
word"throb"
count1
4
word"rhythmic"
count1
5
word"stomach"
count1
6
word"pulsed"
count2
7
word"trembled"
count1
8
word"fractured"
count1
9
word"silence"
count1
highlights
0"pulse"
1"warmth"
2"flicker"
3"throb"
4"rhythmic"
5"stomach"
6"pulsed"
7"trembled"
8"fractured"
9"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
1
label"stomach dropped/sank"
count1
highlights
0"eyes widened"
1"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
69.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences97
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1638
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1276
uniqueNames14
maxNameDensity1.49
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory19
Tube1
Nyx11
Richmond1
Park1
November1
London2
Grove2
Pembrokeshire1
Pre-Law1
Varga1
Seer1
Isolde10
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Grove"
4"Varga"
5"Seer"
6"Isolde"
places
0"Richmond"
1"Park"
2"November"
3"London"
4"Pembrokeshire"
globalScore0.755
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"something between recognition and distaste"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1638
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean23.4
std23.09
cv0.987
sampleLengths
014
156
21
38
428
567
66
790
819
96
102
1114
122
1347
1431
1553
163
173
1833
192
2024
219
2248
231
242
253
267
2766
284
2946
3068
313
3273
3339
344
352
3624
3711
3826
396
408
4192
4218
433
4422
453
465
4730
4815
499
98.03% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences97
matches
0"been, stretched"
1"were woven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs209
matches
0"were breathing"
1"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1280
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.0265625
lyAdverbCount6
lyAdverbRatio0.0046875
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean12.13
std9.23
cv0.761
sampleLengths
014
125
27
324
41
58
66
711
811
924
1017
1126
126
1314
1433
1522
1621
173
1816
196
202
2114
222
233
2416
2528
262
2718
283
298
3024
318
324
3317
343
353
362
372
385
3921
403
412
4218
436
449
456
462
4716
4816
498
72.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.45185185185185184
totalSentences135
uniqueOpeners61
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Then the canopy opened."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences87
matches
0"She hissed and clutched the"
1"Their voice threaded through the"
2"She'd walked past this stretch"
3"Their trunks spiralled instead of"
4"They drifted ahead, their silhouette"
5"Her skin prickled."
6"She unzipped her jacket."
7"Her stomach dropped."
8"It climbed from her ankles"
9"Their spiralling trunks groaned, a"
10"They pulsed in colours she"
11"They wheeled slowly overhead as"
12"Their form solidified, pulling shadow"
13"She hadn't listened."
14"Her eyes were the palest"
15"She wore a dress that"
16"She pressed her palm flat"
17"She pulled the folding knife"
18"Her fingers stopped an inch"
19"She withdrew her hand as"
ratio0.23
34.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences87
matches
0"The Heartstone pendant burned against"
1"This was a brand pressed"
2"She hissed and clutched the"
3"Their voice threaded through the"
4"The standing stones rose behind"
5"She'd walked past this stretch"
6"Nyx had led her off"
7"Their trunks spiralled instead of"
8"Branches laced overhead into a"
9"Wildflowers carpeted the ground beneath"
10"Foxglove and bluebell and something"
11"The sound lingered."
12"A single clear note, high"
13"Nyx didn't answer."
14"They drifted ahead, their silhouette"
15"The air tasted green, loamy,"
16"Her skin prickled."
17"Every hair on her forearms"
18"The path, if it was"
19"Rory's breath came out visible"
ratio0.851
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"Now the trees ahead grew"
ratio0.011
38.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount7
matches
0"Not the faint pulse she'd grown accustomed to, the shy warmth that nudged her near rift points and Tube stations built over old ley lines."
1"Foxglove and bluebell and something she couldn't name, something with petals like translucent glass that chimed when her foot brushed them."
2"Behind her, the spiralling trees continued in every direction, identical, as though the forest had swallowed the entrance and rearranged itself."
3"It climbed from her ankles to her shins, cold and clinging, and where it touched her skin through her jeans she felt a tingling numbness, pleasant in a way that…"
4"Silver hair fell past her waist, catching the starlight in ways that made it look liquid, mercury poured over narrow shoulders."
5"Her eyes were the palest lavender Rory had ever seen, almost white, and they fixed on her with the unblinking patience of something that had watched centuries p…"
6"Beneath the ageless tranquillity, something raw surfaced, something Rory recognised from courtrooms and hospitals and the particular silence that follows very b…"
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"Isolde turned back, a gesture too precise to be casual"
1"Isolde circled, and the air carried the scent of rain-on-stone, petrichor so intense Rory could taste it at the back of her throat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Isolde's lavender eyes snapped (snap)"
dialogueSentences49
tagDensity0.082
leniency0.163
rawRatio0.25
effectiveRatio0.041
84.3473%