Run: 2026-02-24-01KJ8VW6Z9V2NPV6796G6JJ7R2

Run Details

Duration:
1m 6s
Cost:
$0.084065
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her sternum. Not the gentle pulse she'd grown accustomed to over the past week, the low thrum like a second heartbeat nestled between her collarbones. This was different. Sharper. Rory pressed her palm flat against it through her jacket and felt the heat push back, insistent, a warning dressed as warmth. She'd parked the delivery scooter at the Sheen Gate car park twenty minutes ago. Yu-Fei's last order of the night, a fiction she'd constructed to justify borrowing the bike past closing. The real reason sat in her back pocket: a photograph she'd found taped inside a library book on Celtic standing stones, depicting a clearing she recognised from dreams she couldn't quite remember upon waking. Richmond Park. Coordinates scrawled on the back in handwriting that wasn't hers but felt familiar, the way a word sits on the tip of your tongue. The path through the trees had been easy enough to follow with her phone torch. Too easy, perhaps. No wrong turns. No doubling back. As though the route had been cleared for her specifically, branches pulled aside like curtains before a stage. She killed the torch when she saw the stones. They rose from the earth in a rough circle, seven of them, each the height and width of a man standing with arms outstretched. Not stone at all, she realised as she stepped closer. Oak. Ancient oak, petrified or transformed into something that held the colour and grain of wood but the solidity of granite. Wildflowers carpeted the ground between them, a profusion of bluebells and foxglove and things she couldn't name, all in full bloom despite the fact that November had stripped every other living thing in the park down to its bones. The pendant pulsed again. She unzipped her jacket halfway, let it breathe. The crimson gemstone cast a faint red glow across her fingers, thumbnail-sized but bright enough to read by. "Right," she muttered. "I'm here. Now what?" Nothing answered. She hadn't expected anything to. But the silence that followed her voice possessed a quality she didn't like, a density, as though the air had thickened around her words and swallowed them before they could travel. She clapped her hands once. The sound died a foot from her palms. Rory stepped between two of the standing oaks and into the grove proper. The smell hit first. Green and wet and old, the vegetal sweetness of a forest floor after weeks of rain, but underneath it something mineral. Copper, maybe. Or the tang of a coin held too long in a sweating hand. She breathed through her mouth and moved to the centre of the circle, turning slowly, cataloguing. Seven stones. Seven gaps between them. Through each gap she should have seen the same thing: the dark sprawl of Richmond Park at night, distant streetlamps from the road, the amber haze of London's light pollution softening the sky. Through six of them, she did. Through the seventh, she saw nothing. Pure, depthless black, as though someone had hung a curtain of void between the oaks. She stared at it. She stared at it for too long. Because while she stared at the black gap, something in her peripheral vision moved at another. Fast. Low to the ground. Gone before she could turn her head. Her breath caught. She held still, straining to listen, but there was nothing to hear. The grove ate sound the way a sponge drank water. Even the distant hum of the motorway had vanished, replaced by a silence so complete it felt manufactured. The silence of a room where someone has just stopped talking. "Hello?" The word dropped from her lips and fell to the flowers at her feet. She might as well have spoken into a pillow. The pendant flared. She looked down and watched the glow intensify, the deep crimson lightening to something almost arterial, almost alive. It threw her shadow behind her in a long red smear. Which meant the shadow she saw ahead of her, the one that didn't match her shape, didn't belong to her at all. It stood between two of the oaks, northeast from where she faced. Taller than the stones. Thinner than anything with bones had a right to be. It didn't move. It occupied the space with the patience of something that had been standing there long before she arrived and would remain long after she left, something that existed in the gap between moments, visible only when the light caught it wrong. Rory forced herself to breathe. In through the nose. The copper taste coated her tongue. Out through the mouth. Fog bloomed and hung in the air, motionless. No breeze. Not even the memory of one. She looked directly at the shadow. It wasn't there. Of course it wasn't. Shadows required light sources and solid objects and the basic cooperation of physics. She'd been staring at darkness and letting her mind fill in the blanks. She turned back toward the black gap between the seventh pair of oaks. It had moved closer. Not the gap itself, that remained fixed between the same two stones, but the darkness within it had depth now, a sense of proximity, as though whatever occupied that void had taken a step forward. The edge of the blackness lapped at the wildflowers like still water. Where it touched them, the bluebells straightened and turned their heads toward her. All of them. Every bloom inside the circle now pointed her direction. The crescent scar on her left wrist itched. An old reflex, the body's alarm system dragging up its earliest memory of injury. She pressed her thumbnail into it and focused on the sharp, specific pain. "I'm not afraid of you," she said. The flowers nodded. Not from wind. In agreement. Then, from behind her, from a direction she hadn't been watching because the human body only had two eyes and whatever lived here knew that, she heard breathing. Not the ragged panting of an animal or the theatrical wheeze of a horror film monster. Calm breathing. Measured. The kind of breathing a person does when they're standing close enough to touch you and waiting to see if you'll notice. She could feel it now. Warmth on the back of her neck, displaced air, the faintest pressure of proximity. Something stood within arm's reach. Something that breathed and radiated heat and chose, deliberately, not to announce itself until this precise moment. The pendant went cold. Not cool. Not merely absent of warmth. Cold in the way a dead thing is cold, the definitive temperature of something that will never be warm again. The crimson glow died. The grove plunged into a darkness relieved only by the distant amber haze leaking through six of the seven gaps. The seventh gap now gave off its own light. A dull, bruised purple, the colour of a sky before a catastrophic storm, and in that light she saw shapes. Structures. The suggestion of architecture that followed rules her mind couldn't parse, arches that curved in directions that weren't up or down or sideways but somewhere else entirely, somewhere the eye slid off like water on glass. The breathing behind her stopped. A voice replaced it. Not in her ears. Inside her skull, behind her eyes, in the place where thoughts formed before language dressed them. *You brought it back.* Three words. They didn't echo. They settled into her grey matter like stones sinking into silt, and she understood that whoever, whatever, had spoken them wasn't talking to her. It spoke about her, to something else, something she couldn't see or sense but that occupied the same space, the same terrible silence. She reached for the pendant. Her fingers closed around it and the cold burned, a paradox that sent pins and needles racing up her forearm and into her shoulder. The silver chain tightened against her neck. Just a fraction. Just enough to notice. *You brought it back to us.* Rory ran. Not toward the seventh gap, not toward the thing she couldn't see behind her, but sideways, between the two nearest oaks, crashing through foxglove that grabbed at her ankles with stems that felt nothing like stems. She burst through the boundary of the circle and the sound of the world slammed back into her, traffic and wind and a fox screaming somewhere in the dark park, a choir of ordinary noises so beautiful she almost sobbed. She made it six steps before she stopped. Because Richmond Park, the Richmond Park she knew, the one with its deer and its joggers and its neatly maintained paths, didn't have a sky like this. The stars hung too low, too bright, too many, packed into a firmament that rippled like the surface of a lake seen from below. And the trees, the oaks and chestnuts and beeches that she'd walked between twenty minutes ago, stood in different positions, trunks twisted at angles that suggested they'd been relocated while she wasn't paying attention, replanted by something with enormous hands and no interest in making the result look natural. Behind her, from the circle, a sound she'd carry with her for as long as she kept breathing. Not the voice again. Not breathing. A sound like seven oak pillars grinding against the earth, turning in their sockets, rearranging themselves into a new configuration. Closing the gaps. All of them. Rory looked down at the pendant. It glowed again, a faint crimson pulse at the rhythm of her hammering heart, and in its light she saw her own hand trembling and, beyond it, a path through the impossible trees that hadn't existed a moment before, narrow and straight and lined on both sides with bluebells that pointed the way forward like fingers. Something in the grove behind her exhaled. The flowers leaned.
created_at"2026-02-24T22:21:21.269Z" 2/24/2026, 10:21:21 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2197
moderation_latency144
generation_time65619
tokens_prompt4560
tokens_completion2690
native_tokens_prompt4658
native_tokens_completion2431
native_tokens_completion_images(null)
native_tokens_reasoning227
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.084065
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"2f4a94ca-9423-4906-ab69-fc00e52e73b1"
is_byokfalse
latency2116
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771971681-Vsr2Fbn9OtA47rPQULxt"
upstream_id"2f4a94ca-9423-4906-ab69-fc00e52e73b1"
total_cost0.084065
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
93.91% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1641
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
highlights
0"slowly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1641
totalAiIsms18
found
0
word"pulse"
count2
1
word"warmth"
count3
2
word"constructed"
count1
3
word"familiar"
count1
4
word"pulsed"
count1
5
word"silence"
count4
6
word"almost alive"
count1
7
word"sense of"
count1
8
word"measured"
count1
9
word"could feel"
count1
10
word"echo"
count1
11
word"racing"
count1
highlights
0"pulse"
1"warmth"
2"constructed"
3"familiar"
4"pulsed"
5"silence"
6"almost alive"
7"sense of"
8"measured"
9"could feel"
10"echo"
11"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences141
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences143
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen56
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords1641
ratio0.006
matches
0"You brought it back."
1"You brought it back to us."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1630
uniqueNames10
maxNameDensity0.31
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Through"
discoveredNames
Sheen1
Gate1
Celtic1
Park4
November1
Richmond4
London1
Three1
Rory5
Through3
persons
0"Celtic"
1"November"
2"Rory"
places
0"Sheen"
1"Park"
2"Richmond"
3"London"
4"Through"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount1
matches
0"quite remember upon waking"
17.18% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.828
wordCount1641
matches
0"Not the gap itself, that remained fixed between the same two stones, but the darkness within it had depth now, a sense of proximity"
1"Not toward the seventh gap, not toward the thing she couldn't see behind her, but sideways, between the two nearest oaks, crashing through fox"
2"not toward the thing she couldn't see behind her, but sideways, between the two nearest oaks, crashing through fox"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences143
matches
0"knew that, she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean31.56
std26.98
cv0.855
sampleLengths
06
149
291
342
49
594
630
77
851
913
1056
1145
1221
1311
1428
1554
161
1723
1832
1922
2070
2135
226
233
2430
2513
264
2760
2812
2935
307
318
3269
3341
3455
3566
365
3724
384
3952
4043
416
422
4376
448
45100
4644
473
483
4962
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences141
matches
0"been cleared"
1"been relocated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs244
matches
0"wasn't talking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences143
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1632
adjectiveStacks0
stackExamples(empty)
adverbCount56
adverbRatio0.03431372549019608
lyAdverbCount10
lyAdverbRatio0.006127450980392157
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences143
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences143
mean11.48
std10.69
cv0.932
sampleLengths
06
123
23
31
422
514
617
734
82
924
1015
113
123
133
1418
159
1624
1710
181
1920
2039
214
228
2318
243
254
262
275
2831
295
308
3113
324
3321
342
3513
3616
372
384
3933
406
416
4215
434
447
4516
461
474
487
493
59.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.42657342657342656
totalSentences143
uniqueOpeners61
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences123
matches
0"Too easy, perhaps."
1"Even the distant hum of"
2"Of course it wasn't."
3"Then, from behind her, from"
4"Just a fraction."
5"Just enough to notice."
ratio0.049
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences123
matches
0"She'd parked the delivery scooter"
1"She killed the torch when"
2"They rose from the earth"
3"She unzipped her jacket halfway,"
4"She hadn't expected anything to."
5"She clapped her hands once."
6"She breathed through her mouth"
7"She stared at it."
8"She stared at it for"
9"Her breath caught."
10"She held still, straining to"
11"She might as well have"
12"She looked down and watched"
13"It threw her shadow behind"
14"It stood between two of"
15"It didn't move."
16"It occupied the space with"
17"She looked directly at the"
18"It wasn't there."
19"She'd been staring at darkness"
ratio0.276
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences123
matches
0"The pendant burned against her"
1"This was different."
2"Rory pressed her palm flat"
3"She'd parked the delivery scooter"
4"Yu-Fei's last order of the"
5"The real reason sat in"
6"Coordinates scrawled on the back"
7"The path through the trees"
8"She killed the torch when"
9"They rose from the earth"
10"Wildflowers carpeted the ground between"
11"The pendant pulsed again."
12"She unzipped her jacket halfway,"
13"The crimson gemstone cast a"
14"She hadn't expected anything to."
15"She clapped her hands once."
16"The sound died a foot"
17"Rory stepped between two of"
18"The smell hit first."
19"She breathed through her mouth"
ratio0.634
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences123
matches
0"As though the route had"
1"Because while she stared at"
2"Because Richmond Park, the Richmond"
ratio0.024
49.18% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount8
matches
0"Ancient oak, petrified or transformed into something that held the colour and grain of wood but the solidity of granite."
1"Pure, depthless black, as though someone had hung a curtain of void between the oaks."
2"It occupied the space with the patience of something that had been standing there long before she arrived and would remain long after she left, something that e…"
3"Cold in the way a dead thing is cold, the definitive temperature of something that will never be warm again."
4"The suggestion of architecture that followed rules her mind couldn't parse, arches that curved in directions that weren't up or down or sideways but somewhere e…"
5"The stars hung too low, too bright, too many, packed into a firmament that rippled like the surface of a lake seen from below."
6"A sound like seven oak pillars grinding against the earth, turning in their sockets, rearranging themselves into a new configuration."
7"It glowed again, a faint crimson pulse at the rhythm of her hammering heart, and in its light she saw her own hand trembling and, beyond it, a path through the …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
88.8444%