Run: 2026-02-24-01KJ8VWR8BC76MTWEDE9CEV3DE

Run Details

Model:
Aion 2.0
Duration:
1m 13s
Cost:
$0.008679
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of honey and forgotten promises. Rory’s first step across the boundary of oak standing stones felt less like walking and more like pushing through a membrane of cold, thick water. The pressure popped in her ears. Then it was gone, and the world shifted. London’s damp chill vanished. So did the distant traffic hum of Richmond Park. Silence, deep and textured, rushed in to fill the space. It wasn’t an absence of sound, but a presence of different ones. A low, resonant hum vibrated through the soles of her boots. The whisper of leaves held conversations just below comprehension. “The Veil is thin here.” Nyx’s voice was a rustle of dry leaves to her left, a whisper carried on a breeze that didn’t stir the air. Their form, a humanoid silhouette of concentrated shadow, seemed more solid amidst the dappled light. Their faintly glowing violet eyes scanned the clearing. “Older than the park. Older than the city.” Rory pulled her jacket tighter, though the temperature was perfect. A perpetual, gentle spring. Before her, a clearing unfolded, defying every law of season and space she knew. Wildflowers in impossible colours—indigo, silver, a red so deep it was almost black—carpeted the ground in riotous bloom. Butterflies the size of her hand, wings like stained glass, drifted between blossoms that released tiny puffs of glittering pollen. “No footprints,” she observed, her own voice too loud in the hushed space. She looked down. The soft moss showed the impression of her boot, but it was already slowly springing back, erasing her passage. She glanced at Nyx’s feet. Nothing. The shade left no mark at all. “Some things are not meant to be tracked.” Nyx glided forward, their movement soundless. “Stay close. The geometry here is… persuasive.” They moved deeper. The ancient oaks that ringed the clearing were gargantuan, their trunks wider than lorries, bark etched with spirals and symbols that made Rory’s eyes ache if she stared too long. Between them, the light fell in shafts of liquid gold, illuminating floating motes of something that sparkled like crushed diamonds. The hum grew slightly louder, a subliminal thrum that she felt in her teeth. She touched the Heartstone pendant at her throat. It lay cool and inert against her skin. No pulse of warmth. This wasn’t a Hellmouth. This was something else entirely. “Time feels wrong,” she said, checking her wristwatch. The second hand was motionless. She shook it, held it to her ear. Nothing. “Stopped.” “Not stopped.” Nyx didn’t turn. “Dancing to a different drummer. An hour here could be a minute outside. Or a day. The grove decides.” A thrill of unease, cold and sharp, cut through the wonder. She thought of Eva, waiting back at the flat, expecting her for dinner. Would she wait minutes, or would days pass? “Helpful.” “Truth rarely is.” They reached the centre of the clearing. A pool of water, perfectly circular and mirror-still, reflected the impossible sky—a soft, twilight lavender despite the golden light filtering through the trees. Around its rim grew flowers with crystalline petals that chimed softly against each other in a breeze Rory couldn’t feel. She knelt, drawn by the water’s clarity. Her reflection stared back—bright blue eyes wide, black hair slightly mussed from the passage through the stones. Then the image wavered. For a heartbeat, she saw not herself, but a version of herself older, wearier, a deep scar cutting across her cheek. The Heartstone at her throat glowed with a fierce crimson light. She jerked back, falling onto the soft moss. “The pool shows maybes,” a new voice said. It was melodic, each syllable perfectly formed, yet utterly empty of warmth. “Potentialities. Echoes of paths not yet taken.” Rory scrambled to her feet. A woman stood on the opposite side of the pool, as if she’d simply coalesced from the dappled shadows. She was ethereal, ageless, with silver hair that flowed like mercury to her waist and pale lavender eyes that held no pupil. She wore simple robes of grey moss and woven bark. Isolde. The Half-Fae seer left no footprints in the moss. “You sought the oracle.” Isolde’s gaze drifted from Rory to Nyx. Her expression didn’t change. “A child of cards and concrete. And a lost thing, tangled between worlds. An interesting pairing.” Nyx inclined their shadowy head. “We seek knowledge.” “Knowledge is a currency with fluctuating value.” Isolde glided around the pool, her movements so fluid she seemed to float. She stopped before Rory, studying her with those unsettling eyes. “You carry a stone from a place of hunger. You will need a blade from a place of dreams.” Rory’s hand went to the pendant again. “Who gave me this?” “A question with two answers. The hand that placed it, and the reason it chose you.” Isolde’s lips quirked, the barest hint of a smile. “I cannot lie. But I may not answer.” “Great. Cryptic.” Rory pushed down her frustration. “We were told you could help. Something is tearing holes in the Veil. Demons are getting through.” “The Veil weakens and strengthens with the breath of the year. This is more. A wound. A deliberate pull.” Isolde turned her palm upward. A tiny, luminescent moth alighted on her finger. “The Prince of Gluttony prepares a feast. He hungers for new flavours. Mortal souls, seasoned with fear, are a rare delicacy.” The words landed like stones in Rory’s gut. Dymas. The Hell-realm of excess. “How do we stop it?” “You do not stop a tide. You build a wall. Or you redirect the flow.” The moth flew away. Isolde’s lavender eyes fixed on Rory with sudden, piercing intensity. “You stand at a crossroads, Aurora Carter. One path leads to a feast where you are the main course. The other leads through shadows so deep you may forget the light.” Before Rory could respond, Isolde gestured. The air beside her shimmered, and a object appeared, hovering over her open palm. A dagger. Its blade was slender and leaf-shaped, forged from a metal that looked like captured moonlight—moonsilver. It glowed with a faint, cold radiance. The hilt was wrapped in pale leather. “A gift. Forged in the courts of my mother, before my exile.” Isolde offered it, hilt first. “It cuts through more than flesh. Wards. Bindings. The lies demons tell themselves to feel real.” Rory reached out, her fingers closing around the hilt. It was freezing, a cold that seeped into her bones yet didn’t numb her grip. The weight was perfect. Balanced. The blade seemed to hum in tune with the grove’s deep thrum. “Thank you,” she said, the word inadequate. “Do not thank me. Payment will be extracted. All dealings with the Fae carry a price.” Isolde’s gaze drifted past her, towards the tree line. Her placid expression finally shifted—a faint tightening around her eyes. “The grove has other visitors. Drawn by the blade’s awakening. Or by your scent.” The crystalline chiming of the flowers around the pool rose in pitch, becoming a warning jangle. The golden light in the clearing dimmed, shadows stretching long and hungry from the ancient oaks. From between the monstrous trunks, figures emerged. They were tall, slender, and moved with a jointless, insectile grace. Their skin was the colour of bruised bark, their eyes solid pools of black. Long, thorn-tipped fingers curled at their sides. They made no sound as they fanned out, encircling the clearing. “The Gentry’s watch-hounds,” Nyx whispered, their form flickering, becoming less distinct. “They do not appreciate uninvited guests bearing Court steel.” One of the creatures opened its mouth, revealing a row of needle-like teeth. It didn’t speak, but a sound like splintering wood and tearing silk filled Rory’s mind. Isolde sighed, a sound of profound weariness. “The price begins.” Rory tightened her grip on the cold Fae-forged blade, its faint glow the only light left in the suddenly dark grove. The circle of thorned creatures closed in.
created_at"2026-02-24T22:21:38.969Z" 2/24/2026, 10:21:38 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2587
moderation_latency(null)
generation_time73121
tokens_prompt5338
tokens_completion3230
native_tokens_prompt5053
native_tokens_completion2898
native_tokens_completion_images(null)
native_tokens_reasoning1112
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0086792
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"34628b00-db1d-44d2-8f1b-f68a359ad40e"
is_byokfalse
latency168
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771971698-pBV8kS8ie8DV7Fjj8YJD"
upstream_id"34628b00-db1d-44d2-8f1b-f68a359ad40e"
total_cost0.0086792
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Isolde glided around [around]"
1"The moth flew away [away]"
dialogueSentences36
tagDensity0.444
leniency0.889
rawRatio0.125
effectiveRatio0.111
69.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1327
totalAiIsmAdverbs8
found
0
adverb"slowly"
count1
1
adverb"slightly"
count2
2
adverb"perfectly"
count2
3
adverb"softly"
count1
4
adverb"utterly"
count1
5
adverb"suddenly"
count1
highlights
0"slowly"
1"slightly"
2"perfectly"
3"softly"
4"utterly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1327
totalAiIsms23
found
0
word"chill"
count1
1
word"silence"
count1
2
word"vibrated"
count1
3
word"whisper"
count2
4
word"amidst"
count1
5
word"scanned"
count1
6
word"perfect"
count2
7
word"etched"
count1
8
word"pulse"
count1
9
word"warmth"
count2
10
word"dancing"
count1
11
word"crystalline"
count2
12
word"wavered"
count1
13
word"echoes"
count1
14
word"intensity"
count1
15
word"shimmered"
count1
16
word"weight"
count1
17
word"silk"
count1
18
word"profound"
count1
highlights
0"chill"
1"silence"
2"vibrated"
3"whisper"
4"amidst"
5"scanned"
6"perfect"
7"etched"
8"pulse"
9"warmth"
10"dancing"
11"crystalline"
12"wavered"
13"echoes"
14"intensity"
15"shimmered"
16"weight"
17"silk"
18"profound"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences102
matches
0"A thrill of unease"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences102
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1321
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount989
uniqueNames12
maxNameDensity1.52
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Nyx7
Rory15
Heartstone2
Hellmouth1
Eva1
Half-Fae1
Isolde10
Hell-realm1
One1
Fae-forged1
persons
0"Nyx"
1"Rory"
2"Eva"
3"Isolde"
places
0"Richmond"
1"Park"
globalScore0.742
windowScore0.333
81.51% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount2
matches
0"seemed more solid amidst the dappled light"
1"looked like captured moonlight—moonsilver"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.757
wordCount1321
matches
0"not herself, but a version of herself older, wearier, a deep scar cutting acr"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean33.03
std19.58
cv0.593
sampleLengths
08
139
255
358
466
548
621
767
829
923
1024
1132
121
133
1450
1568
1627
1757
189
1931
208
2149
2211
2333
2424
2553
2613
275
2860
2951
3033
3141
327
3349
3432
3550
3620
3728
3810
3928
98.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences102
matches
0"was gone"
1"was wrapped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs164
matches
0"was freezing"
25.76% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences122
ratio0.041
matches
0"Wildflowers in impossible colours—indigo, silver, a red so deep it was almost black—carpeted the ground in riotous bloom."
1"A pool of water, perfectly circular and mirror-still, reflected the impossible sky—a soft, twilight lavender despite the golden light filtering through the trees."
2"Her reflection stared back—bright blue eyes wide, black hair slightly mussed from the passage through the stones."
3"Its blade was slender and leaf-shaped, forged from a metal that looked like captured moonlight—moonsilver."
4"Her placid expression finally shifted—a faint tightening around her eyes."
87.16% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1001
adjectiveStacks2
stackExamples
0"Long, thorn-tipped fingers"
1"cold Fae-forged blade,"
adverbCount41
adverbRatio0.04095904095904096
lyAdverbCount13
lyAdverbRatio0.012987012987012988
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean10.83
std6.77
cv0.625
sampleLengths
08
125
26
38
44
59
610
712
811
99
1027
1115
128
138
1410
154
1614
1718
1820
1913
203
2119
225
231
247
2514
267
273
2830
2920
3014
318
328
334
344
355
368
375
388
391
401
415
4219
4311
4413
458
461
473
487
4923
61.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4016393442622951
totalSentences122
uniqueOpeners49
69.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences96
matches
0"Then it was gone, and"
1"Then the image wavered."
ratio0.021
95.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences96
matches
0"It wasn’t an absence of"
1"Their form, a humanoid silhouette"
2"Their faintly glowing violet eyes"
3"she observed, her own voice"
4"She looked down."
5"She glanced at Nyx’s feet."
6"They moved deeper."
7"She touched the Heartstone pendant"
8"It lay cool and inert"
9"she said, checking her wristwatch"
10"She shook it, held it"
11"She thought of Eva, waiting"
12"They reached the centre of"
13"She knelt, drawn by the"
14"Her reflection stared back—bright blue"
15"She jerked back, falling onto"
16"It was melodic, each syllable"
17"She was ethereal, ageless, with"
18"She wore simple robes of"
19"Her expression didn’t change."
ratio0.313
32.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences96
matches
0"The air tasted of honey"
1"Rory’s first step across the"
2"The pressure popped in her"
3"London’s damp chill vanished."
4"It wasn’t an absence of"
5"A low, resonant hum vibrated"
6"The whisper of leaves held"
7"Nyx’s voice was a rustle"
8"Their form, a humanoid silhouette"
9"Their faintly glowing violet eyes"
10"Rory pulled her jacket tighter,"
11"A perpetual, gentle spring."
12"Wildflowers in impossible colours—indigo, silver,"
13"Butterflies the size of her"
14"she observed, her own voice"
15"She looked down."
16"The soft moss showed the"
17"She glanced at Nyx’s feet."
18"The shade left no mark"
19"Nyx glided forward, their movement"
ratio0.854
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences96
matches
0"Before her, a clearing unfolded,"
1"Before Rory could respond, Isolde"
ratio0.021
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount5
matches
0"The ancient oaks that ringed the clearing were gargantuan, their trunks wider than lorries, bark etched with spirals and symbols that made Rory’s eyes ache if s…"
1"Between them, the light fell in shafts of liquid gold, illuminating floating motes of something that sparkled like crushed diamonds."
2"Around its rim grew flowers with crystalline petals that chimed softly against each other in a breeze Rory couldn’t feel."
3"She was ethereal, ageless, with silver hair that flowed like mercury to her waist and pale lavender eyes that held no pupil."
4"Its blade was slender and leaf-shaped, forged from a metal that looked like captured moonlight—moonsilver."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount4
matches
0"she observed, her own voice too loud in the hushed space"
1"Nyx glided, their movement soundless"
2"Isolde glided around, her movements so fluid she seemed to float"
3"Nyx whispered, their form flickering, becoming less distinct"
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"she observed (observe)"
1"Nyx whispered (whisper)"
dialogueSentences36
tagDensity0.139
leniency0.278
rawRatio0.4
effectiveRatio0.111
80.1603%