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Run: 2026-02-24-01KJ8W0M5S6JPBY2JW5NRWHYDX
Run Details
Model:
Claude Sonnet 4.6 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
2m 56s
Cost:
$0.210546
Provider:
Anthropic
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
86.40%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.87%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
62.28%
Narrator intent-glossing
(details)
18.68%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
70.13%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
92.39%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
75.87%
Sentence opener variety
(details)
95.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
81.43%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
69.60%
Technical jargon density
(details)
75.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.9628%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant scorched through Aurora's
shirt the moment her foot cleared the threshold. Not metaphorically.
The silver chain bit hot
into the back of her neck, the deep crimson stone pulsing like a second heartbeat pressed flat against her sternum.
She grabbed it through the
fabric, winced, let go. "We're through," Nyx said. "Noticed."
She pulled the chain away
from her skin with two fingers. The stone kept its glow, warm and insistent, and she tucked it back under her collar rather than give it any more attention.
They stood at the edge
of what should have been a hillside. It wasn't a hillside.
The ground under her boots
gave
slightly
with each step, like the earth
was breathing
, the soil dark as blackberry and soft in a way she had no name for. Ahead and below and in every direction that mattered, Dymas stretched out, endless as a fever dream.
Rows of vines broader than
London streets ran down into a basin so vast the far wall dissolved into a haze of amber light.
Orchards crowded the terraced slopes
to her left, heavy with fruit she had never seen, pale luminous things clustered in bunches like oversized grapes on trees shaped nothing like grapevines.
The whole place smelled of
fermentation and sweetness and something beneath both, something older, like soil turned in the dark for centuries. Nyx moved ahead without hesitation, their silhouette absorbing the amber light rather than catching it. A hole in the landscape, walking.
The amber haze didn't touch
them. It parted. "Stay close," Aurora said. "You say that every time." "You ignore it every time."
She followed them down the
slope.
The vines stood twice her
height on either side of the wide earthen path, their leaves dark as dried blood, their fruit a deep bruised purple she had no word for.
The warmth of the air
settled on her skin like a blanket still holding someone else's heat. And the sound, already faint when they'd crossed the threshold, grew with every step: a low resonant thrum rising from the ground itself,
not music, but something with the shape of music
.
She pressed her heel into
the soil and felt it travel up through her leg. "The ground is doing it," she said.
Nyx turned and looked at
her with those faintly glowing violet eyes and said nothing.
Whatever conclusion they reached, they
kept to themselves. The first terrace gave her the full view. Below, spread across three enormous stone platforms descending like wide stairs into the basin floor, something between a festival and a court banquet raged on. Hundreds of long obsidian tables groaned under the
weight
of food. Not plates. Not platters. Entire landscapes of it. Towers of roasted flesh carved into shapes she had trouble identifying from this distance, rivers of sauce channelled directly into the tabletops, fruit piled into arrangements so elaborate they were nearly architectural. Figures moved around and between the tables, some seated, some serving, some wandering with the unhurried quality of people who had no memory of anywhere else. "Helbound," Nyx said. She already knew.
They moved wrong, not in
the way of demons or the incorporeal, but in the way of people who had stopped
being surprised
by things. Steady-eyed. Purposeful. Contracted souls who had traded their afterlives for the kitchens of Gluttony. "We're not here for the food,"
Aurora said, mostly to herself
. "No." A pause. "Though some of them were excellent chefs." She shot them a look. As usual, she had no idea if they
were being
sincere. A sound, sharp and wrong, cut through the ground's low percussion. Not music. Glass, or
something like glass, shattering
. From a vine row to their right. Aurora's hand found the Fae blade before the thought had fully formed. The dagger came out cold against her palm, its moonsilver edge throwing back a thin sliver of amber. She angled toward the sound. Between the vine rows, something moved. Low. Quick. Wrong-shaped for the shadows it cast. Nyx dissolved into the nearest shadow like smoke into water.
She held still and said
nothing. The shape
resolved
slowly
, the way shapes do when you've been staring long enough for your brain to give up pretending. A figure. Small. Crouched over a basket filled with the pale luminous fruit from the upper orchards.
Too many fingers, and it
used all of them, sorting with practised speed.
Its apron was grey where
it had once been white, stained with juices in a dozen different colours. It looked up. Eyes the colour of curdled milk blinked at her, then at the blade in her hand, then back at her. "You're not inspection," it said. Not a question. Aurora lowered the blade by a fraction. "No." "You smell of the other side. Topside. Grey-sky place." "London. We're not here for trouble." "Everyone here caused something. Some caused dinners. Some caused wars. Trouble's just seasoning." Nyx reappeared at her shoulder, close enough that the temperature dropped immediately. "We're looking for a door," Aurora said. "Something that doesn't move with the Veil during the solstice." The creature's hands stopped. Just for a moment. Then resumed. "Lots of doors in Dymas. Doors no one opens. Doors no one remembers. Doors that open you instead of the other way round." A fruit gone dark at the stem flew into the discard pile. "You'll want the second kind. What you're after is the kind you don't open at all." It didn't look up again. The conversation, apparently, was over. She stood there a moment, the pendant ticking
warmth
against her sternum, orienting her like a compass needle toward the stone platforms below. Toward the door that opened you instead. "Down," she said. "Down it is."
They left the terrace path
through a gap in the vines and stepped out onto the first wide platform. The smell hit her before her eyes adjusted: meat and wine and beneath both, something sweet and thick and faintly rotten in the way of things
very
nearly overripe.
She breathed through her mouth
and kept walking.
She was halfway to the
second terrace when she noticed none of the helbound
were eating
. Not one. Hundreds of figures, seated alongside mountains of food, every pair of hands folded quiet in their laps. Every face turned toward her. Patient. Still. Watching in the way things
watch
when they already know what comes next. From the far end of the lowest platform, something tall moved out of the shadows beneath the tables. Not helbound. Not demon. Not anything she had a name for yet. The pendant seared like a brand.
created_at
"2026-02-24T22:23:45.86Z"
2/24/2026, 10:23:45 PM
model
"anthropic/claude-4.6-sonnet-20260217"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
840
moderation_latency
(null)
generation_time
175638
tokens_prompt
5338
tokens_completion
8078
native_tokens_prompt
5577
native_tokens_completion
12921
native_tokens_completion_images
(null)
native_tokens_reasoning
6386
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.210546
router
(null)
provider_responses
0
endpoint_id
"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id
"msg_01BasFXa9dYm9z9NKeVwghd9"
is_byok
false
latency
793
model_permaslug
"anthropic/claude-4.6-sonnet-20260217"
provider_name
"Anthropic"
status
200
api_type
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id
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upstream_id
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total_cost
0.210546
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Anthropic"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
21
tagDensity
0.476
leniency
0.952
rawRatio
0
effectiveRatio
0
86.40%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1103
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
2
adverb
"very"
count
1
highlights
0
"slightly"
1
"slowly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.87%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1103
totalAiIsms
4
found
0
word
"warmth"
count
2
1
word
"weight"
count
1
2
word
"resolved"
count
1
highlights
0
"warmth"
1
"weight"
2
"resolved"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
95
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
95
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
105
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1103
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
16
wordCount
978
uniqueNames
6
maxNameDensity
0.61
worstName
"Aurora"
maxWindowNameDensity
1.5
worstWindowName
"Aurora"
discoveredNames
Aurora
6
Dymas
1
London
1
Nyx
6
Gluttony
1
Fae
1
persons
0
"Aurora"
1
"Dymas"
2
"Nyx"
places
0
"London"
globalScore
1
windowScore
1
62.28%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
2
matches
0
"something between a festival and a court banque"
1
"something like glass, shattering"
18.68%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.813
wordCount
1103
matches
0
"not music, but something with the shape of music"
1
"not in the way of demons or the incorporeal, but in the way of people who had stopped being surprised by thin"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
105
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
46
mean
23.98
std
27.05
cv
1.128
sampleLengths
0
13
1
36
2
4
3
35
4
16
5
123
6
29
7
4
8
5
9
5
10
101
11
7
12
23
13
8
14
102
15
3
16
42
17
11
18
10
19
16
20
26
21
35
22
14
23
16
24
69
25
3
26
20
27
8
28
8
29
9
30
6
31
13
32
12
33
17
34
10
35
51
36
10
37
23
38
7
39
3
40
3
41
56
42
16
43
39
44
30
45
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
95
matches
0
"being surprised"
70.13%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
154
matches
0
"was breathing"
1
"were being"
2
"were eating"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
105
ratio
0
matches
(empty)
92.39%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
980
adjectiveStacks
1
stackExamples
0
"deep bruised purple she"
adverbCount
41
adverbRatio
0.04183673469387755
lyAdverbCount
12
lyAdverbRatio
0.012244897959183673
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
105
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
105
mean
10.5
std
8.68
cv
0.826
sampleLengths
0
13
1
2
2
25
3
9
4
4
5
12
6
23
7
12
8
4
9
30
10
17
11
24
12
30
13
22
14
15
15
6
16
6
17
2
18
4
19
5
20
5
21
6
22
31
23
17
24
32
25
15
26
7
27
15
28
8
29
8
30
25
31
11
32
2
33
2
34
4
35
32
36
26
37
3
38
3
39
25
40
1
41
1
42
12
43
11
44
3
45
7
46
5
47
11
48
11
49
2
75.87%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.49523809523809526
totalSentences
105
uniqueOpeners
52
95.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
70
matches
0
"Too many fingers, and it"
1
"Just for a moment."
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
70
matches
0
"She grabbed it through the"
1
"She pulled the chain away"
2
"They stood at the edge"
3
"It wasn't a hillside."
4
"She followed them down the"
5
"She pressed her heel into"
6
"She already knew."
7
"They moved wrong, not in"
8
"She shot them a look."
9
"She angled toward the sound."
10
"She held still and said"
11
"Its apron was grey where"
12
"It looked up."
13
"It didn't look up again."
14
"She stood there a moment,"
15
"They left the terrace path"
16
"She breathed through her mouth"
17
"She was halfway to the"
ratio
0.257
81.43%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
53
totalSentences
70
matches
0
"The pendant scorched through Aurora's"
1
"The silver chain bit hot"
2
"She grabbed it through the"
3
"She pulled the chain away"
4
"The stone kept its glow,"
5
"They stood at the edge"
6
"It wasn't a hillside."
7
"The ground under her boots"
8
"Rows of vines broader than"
9
"Orchards crowded the terraced slopes"
10
"The whole place smelled of"
11
"Nyx moved ahead without hesitation,"
12
"A hole in the landscape,"
13
"The amber haze didn't touch"
14
"She followed them down the"
15
"The vines stood twice her"
16
"The warmth of the air"
17
"She pressed her heel into"
18
"Nyx turned and looked at"
19
"Whatever conclusion they reached, they"
ratio
0.757
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
70
matches
(empty)
ratio
0
69.60%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
4
matches
0
"Ahead and below and in every direction that mattered, Dymas stretched out, endless as a fever dream."
1
"Nyx moved ahead without hesitation, their silhouette absorbing the amber light rather than catching it."
2
"They moved wrong, not in the way of demons or the incorporeal, but in the way of people who had stopped being surprised by things."
3
"She stood there a moment, the pendant ticking warmth against her sternum, orienting her like a compass needle toward the stone platforms below."
75.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
1
matches
0
"Aurora said, mostly to herself"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
0
fancyTags
(empty)
dialogueSentences
21
tagDensity
0.381
leniency
0.762
rawRatio
0
effectiveRatio
0
86.9628%