Run: 2026-02-24-01KJ8W1XT9BRN8R0J04V6VP64Y

Run Details

Model:
Aion 2.0
Duration:
1m 11s
Cost:
$0.008266
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third standing stone felt like ice under her palm, even through her glove. Aurora pulled her hand back, flexing her fingers. The crescent-shaped scar on her left wrist ached, a dull throb she hadn't felt since childhood. Behind her, the shadows between the ancient oaks deepened, coalesced, and Nyx stepped forward. Not a step, really. More a sudden presence where emptiness had been. "Threshold," their voice whispered, a sound like dry leaves skittering over stone. "The Veil is tissue here. One push." "Feels more like a shove." Aurora eyed the circle of nine moss-clad monoliths. They weren't just old; they were *other*. The granite looked wrong, absorbing the late afternoon light instead of reflecting it. The air within the circle hummed, a sub-audible vibration that made her teeth ache. Nyx’s form, a humanoid silhouette of pure shadow with faintly glowing violet eyes, gestured with a hand that seemed to smoke at the edges. "The Seer's invitation was clear. The grove awaits." "Her note said 'follow the stones that drink the light.' Could've been a bit more specific about the part where they drink your willpower, too." Aurora took a breath, the London air tasting of diesel and damp earth. One more step and it would taste of something else entirely. She adjusted the silver chain around her neck, the deep crimson Heartstone pendant resting cold against her collarbone. No warmth. No pulse. This wasn't a Hel gate. This was something… older. She stepped between the stones. The hum became a chord. The world didn't so much change as *rearrange*. The dense, familiar woodland of Richmond Park vanished. Not faded—snapped out of existence. One moment, oaks and mud and the distant roar of the A316. The next… Silence. A profound, living quiet that pressed against her eardrums. Then the scent hit her. Not floral, not earthy. It was the smell of cold starlight, of forgotten promises, of time itself undisturbed. Aurora blinked, her bright blue eyes struggling to adjust. The light was wrong. It came from everywhere and nowhere, a soft, silver luminescence that cast no shadows. Where Nyx should have been, there was only a deeper patch of twilight, their violet eyes like distant stars. "Welcome to the between," Nyx murmured, their whisper somehow clearer here. The grove unfolded before them. A vast clearing carpeted in wildflowers of impossible colours—blooms that shimmered with internal light, petals the hue of twilight and dawn fighting for dominance. They bloomed in defiance of season, fat peonies next to delicate snowdrops, all under a sky that wasn't a sky. It was a ceiling of intertwined branches from trees that soared upwards into a misty silver haze, their leaves whispering secrets in a language that prickled the back of her neck. "No footprints," Aurora said, looking down. Her trainers left no impression in the thick, velvety moss. She glanced at Nyx, who left no trace at all. "Isolde's note said she leaves none." "A compulsion of her blood. The land here remembers everything. It chooses what to keep." They moved forward. The grass whispered underfoot, a sound like distant, sighing voices. Aurora’s hand drifted to the slender dagger at her hip, the Fae-Forged blade Isolde had given her weeks ago. The moonsilver hilt was colder than usual, a biting chill that seeped through her jeans. She drew it halfway. The leaf-shaped blade glowed with a faint, milky light, illuminating the air around it like a mist. "It recognises home," Nyx observed. "Feels more like a warning." She sheathed it, the cold lingering on her fingertips. The deeper they went, the more the grove revealed its alien nature. A stream cut across their path, its water clear as glass but flowing upwards over a small rise before cascading down in a silent, glittering waterfall. Aurora crouched, reached out a hand. "Don't." Nyx's warning was a sharp hiss. "That's not water. It's memory. Liquid time. Touch it and you might drown in a yesterday that isn't yours." She snatched her hand back. In the stream's reflection, she didn't see her own face. She saw a flicker of images—a woman with silver hair (Isolde), a crown of brambles, a tear that fell and became a crystal. Then it was gone. Unease coiled in her stomach, a cold snake alongside the wonder. This place was beautiful, but its beauty was predatory. It demanded awe, and in return, it might demand something else. They found the first structure—or perhaps it found them. A bower woven from living willow, the branches threaded with glowing lichen. Inside, on a simple stone plinth, rested a bowl of polished obsidian. It was filled with a liquid that swirled with colours too vibrant to name. "A scrying pool," Aurora guessed. "Or a greeting." Nyx stayed at the entrance, their shadowy form blending with the dim light. "Seers enjoy their tests." Aurora approached. The air around the bowl was thick, sweet with the scent of overripe peaches and ozone. She leaned over, expecting to see more visions. Instead, the surface stilled, reflecting only the silver light above. Then words formed, not in the water, but in her mind, spoken in a voice like wind through chimes. *You carry a stone that beats for a dead heart. You carry a blade that yearns for a home it cannot have. What do you carry for yourself, Aurora Carter?* She jerked back, heart hammering. The pendant felt suddenly heavy, a guilty weight. The blade's cold seemed to seep into her bones. "Something heard us," she said, her own voice too loud in the quiet. "Everything here hears," Nyx replied. "The grove has ears in every petal, eyes in every root. We are the guests. We are also the entertainment." A sound echoed then—not through the air, but through the ground. A deep, resonant *thrum* that vibrated up through the soles of her feet. The flowers around them shivered, closing their petals like fists. The silver light dimmed, plunging the clearing into deep twilight. From the far end of the grove, where the misty haze between the trees was thickest, a figure emerged. She walked without sound, without disturbing a single blade of grass. Silver hair, the colour of moonlight on snow, flowed down to her waist. Her eyes were pale lavender, ancient and knowing. She wore simple robes the colour of weathered bark, and she left no footprints in her wake. Isolde Varga stopped ten paces away. Her ageless face held no welcome, no hostility. Only a profound, weary curiosity. "The stone-bearer and the shadow-walker," she said, her voice the sound of pages turning in a forgotten library. "You took your time. The tea is almost cold." Aurora opened her mouth to reply, but Isolde's lavender eyes flicked past her, towards the standing stones at the grove's edge—the way they had come. A subtle tension straightened the Seer's spine. "The tea," Isolde repeated, her voice dropping to a thread, "will have to wait." Aurora turned. Between the stones, where the Veil was tissue, something was pushing through. Not a shadow. Something solid, hulking, and wrong. The warm amber glow of a Dymasian sky bled into the silver twilight of the grove, bringing with it the scent of burnt sugar and rot. A figure clad in ornate, constricting leathers forced its bulk through the gap, one cloven hoof crunching down on the timeless moss. Its head, crowned with twisted horns, swung towards them, eyes like hot coals fixing on the Heartstone pendant glowing suddenly, fiercely, crimson at Aurora's throat. Prince Belphegor's chef had found them.
created_at"2026-02-24T22:24:28.504Z" 2/24/2026, 10:24:28 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3534
moderation_latency(null)
generation_time70511
tokens_prompt5338
tokens_completion2960
native_tokens_prompt5053
native_tokens_completion2640
native_tokens_completion_images(null)
native_tokens_reasoning1017
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0082664
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"13a4f67c-f164-4e48-9ebf-facca7c8fd0d"
is_byokfalse
latency125
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771971868-icebGZMLxSAGJzwERK91"
upstream_id"13a4f67c-f164-4e48-9ebf-facca7c8fd0d"
total_cost0.0082664
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.591
leniency1
rawRatio0
effectiveRatio0
88.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1262
totalAiIsmAdverbs3
found
0
adverb"really"
count1
1
adverb"suddenly"
count2
highlights
0"really"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1262
totalAiIsms21
found
0
word"throb"
count1
1
word"warmth"
count1
2
word"pulse"
count1
3
word"familiar"
count1
4
word"silence"
count1
5
word"profound"
count2
6
word"whisper"
count1
7
word"shimmered"
count1
8
word"chill"
count1
9
word"cascading"
count1
10
word"flicker"
count1
11
word"crystal"
count1
12
word"stomach"
count1
13
word"structure"
count1
14
word"weight"
count1
15
word"echoed"
count1
16
word"vibrated"
count1
17
word"flicked"
count1
18
word"tension"
count1
19
word"hulking"
count1
highlights
0"throb"
1"warmth"
2"pulse"
3"familiar"
4"silence"
5"profound"
6"whisper"
7"shimmered"
8"chill"
9"cascading"
10"flicker"
11"crystal"
12"stomach"
13"structure"
14"weight"
15"echoed"
16"vibrated"
17"flicked"
18"tension"
19"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences106
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords33
totalWords1256
ratio0.026
matches
0"other"
1"rearrange"
2"You carry a stone that beats for a dead heart. You carry a blade that yearns for a home it cannot have. What do you carry for yourself, Aurora Carter?"
3"thrum"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
90.86% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1099
uniqueNames16
maxNameDensity1.18
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Nyx9
Aurora13
London1
One2
Heartstone2
Hel1
Richmond1
Park1
Silence1
Fae-Forged1
Isolde5
Varga1
Seer1
Veil1
Dymasian1
Belphegor1
persons
0"Nyx"
1"Aurora"
2"One"
3"Isolde"
4"Varga"
5"Seer"
6"Belphegor"
places
0"London"
1"Richmond"
2"Park"
globalScore0.909
windowScore1
85.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount2
matches
0"felt like ice under her palm, even thro"
1"hand that seemed to smoke at the edges"
40.76% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.592
wordCount1256
matches
0"not in the water, but in her mind, spoken in a voice like wind through chimes"
1"not through the air, but through the ground"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean33.05
std23.41
cv0.708
sampleLengths
014
150
219
347
432
580
65
740
810
969
1011
1180
1232
1315
1468
155
1614
1744
1826
1942
2031
2147
225
2320
2455
2530
2622
2713
2825
2963
3049
3119
3227
3332
3414
352
3693
376
98.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences106
matches
0"was gone"
1"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"was pushing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount1
flaggedSentences7
totalSentences114
ratio0.061
matches
0"They weren't just old; they were *other*."
1"Not faded—snapped out of existence."
2"A vast clearing carpeted in wildflowers of impossible colours—blooms that shimmered with internal light, petals the hue of twilight and dawn fighting for dominance."
3"She saw a flicker of images—a woman with silver hair (Isolde), a crown of brambles, a tear that fell and became a crystal."
4"They found the first structure—or perhaps it found them."
5"A sound echoed then—not through the air, but through the ground."
6"Aurora opened her mouth to reply, but Isolde's lavender eyes flicked past her, towards the standing stones at the grove's edge—the way they had come."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1109
adjectiveStacks1
stackExamples
0"resting cold against her"
adverbCount33
adverbRatio0.029756537421100092
lyAdverbCount10
lyAdverbRatio0.009017132551848512
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean11.02
std6.82
cv0.619
sampleLengths
014
18
216
314
44
58
612
77
813
97
1013
1114
1224
138
1438
1511
1618
172
182
195
203
211
225
235
248
258
265
2712
282
291
309
315
324
3314
349
354
3614
3719
3811
395
4024
4120
4231
436
4410
4510
466
4715
483
4910
50.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3508771929824561
totalSentences114
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences96
matches
0"More a sudden presence where"
1"Then the scent hit her."
2"Then it was gone."
3"Instead, the surface stilled, reflecting"
4"Then words formed, not in"
5"Only a profound, weary curiosity."
ratio0.063
99.17% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences96
matches
0"their voice whispered, a sound"
1"They weren't just old; they"
2"She adjusted the silver chain"
3"She stepped between the stones."
4"It was the smell of"
5"It came from everywhere and"
6"They bloomed in defiance of"
7"It was a ceiling of"
8"Her trainers left no impression"
9"She glanced at Nyx, who"
10"They moved forward."
11"She drew it halfway."
12"She sheathed it, the cold"
13"She snatched her hand back."
14"She saw a flicker of"
15"It demanded awe, and in"
16"They found the first structure—or"
17"It was filled with a"
18"She leaned over, expecting to"
19"*You carry a stone that"
ratio0.302
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences96
matches
0"The third standing stone felt"
1"Aurora pulled her hand back,"
2"The crescent-shaped scar on her"
3"their voice whispered, a sound"
4"Aurora eyed the circle of"
5"They weren't just old; they"
6"The granite looked wrong, absorbing"
7"The air within the circle"
8"Nyx’s form, a humanoid silhouette"
9"Aurora took a breath, the"
10"She adjusted the silver chain"
11"This wasn't a Hel gate."
12"This was something…"
13"She stepped between the stones."
14"The hum became a chord."
15"The world didn't so much"
16"The dense, familiar woodland of"
17"A profound, living quiet that"
18"It was the smell of"
19"Aurora blinked, her bright blue"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
84.55% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount4
matches
0"A vast clearing carpeted in wildflowers of impossible colours—blooms that shimmered with internal light, petals the hue of twilight and dawn fighting for domina…"
1"They bloomed in defiance of season, fat peonies next to delicate snowdrops, all under a sky that wasn't a sky."
2"It was a ceiling of intertwined branches from trees that soared upwards into a misty silver haze, their leaves whispering secrets in a language that prickled th…"
3"She saw a flicker of images—a woman with silver hair (Isolde), a crown of brambles, a tear that fell and became a crystal."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount5
matches
0"their voice whispered, a sound like dry leaves skittering over stone"
1"Nyx murmured, their whisper somehow clearer here"
2"Nyx stayed, their shadowy form blending with the dim light"
3"she said, her own voice too loud in the quiet"
4"Isolde repeated, her voice dropping to a thread,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount5
fancyTags
0"their voice whispered (whisper)"
1"Nyx murmured (murmur)"
2"Nyx observed (observe)"
3"Aurora guessed (guess)"
4"Isolde repeated (repeat)"
dialogueSentences22
tagDensity0.409
leniency0.818
rawRatio0.556
effectiveRatio0.455
77.0902%