Run: 2026-02-24-01KJ8W2XTCVFP7YMMDJ4HMVFJ9

Run Details

Duration:
2m 14s
Cost:
$0.120291
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones hummed when Rory touched the nearest one. She yanked her fingers back. The bark of the ancient oak felt feverish beneath her palm and left amber pollen thick on her fingertips that caught no light she could explain. She rubbed it away on her jeans. It left a faint gold smear. "Still with me?" Nyx stood just outside the ring of standing stones, their form half-dissolved into the shade of a nearby elm. Their violet eyes drifted across the circle with something Rory had learned, over the past weeks, to read as caution. "The Fae do not leave welcome mats," they said. "The Fae didn't invite us." "Then we are trespassers." "We're here for information. There's a difference." "Is there." Not a question. Rory stepped between two of the oaks anyway. The air changed mid-step. She noticed it in her lungs first, a cold so clean it stung, the kind that belonged to high altitudes and old stone chapels and nowhere near a London park. It tasted faintly of rain on granite and something else, something floral that sat at the back of her throat and wouldn't quite resolve into a name. The ground beneath her boots shifted from hard-packed earth to moss so thick it gave underfoot like a held breath. What lay ahead was not what had been visible through the stone ring a moment ago. The tree line had vanished. A clearing stood in its place with no right to exist. Wildflowers covered every surface, bluebells, white anemones, pale yellow flowers she had no name for, threading together in dense carpets that climbed exposed roots and laced the lower trunks of silver birches. The trees themselves glowed. Not reflection, not moonlight. The pale luminescence rose from within the bark, sourceless and slow, the way a coal breathes light long after the fire is gone. Above, the canopy sealed itself into an arch so tightly woven that no sky showed through, and yet the grove was not dark. It breathed. Nyx slipped through the stone threshold behind her and immediately went rigid. One second. Their silhouette flickered, shadows rippling and reshaping around them the way water reforms after a stone strikes it. Then they were still again. "Interesting," they said. "That looked uncomfortable." "The space here is thin. Between this place and what lies beyond." They tilted their head, and the grove's soft light pulled faintly purple at the edges of their form. "Like standing between the pages of a book. I exist in that space. It notices me." Rory pressed a hand to her chest. The Heartstone pendant pulsed once beneath her jacket, slow and warm, then went quiet. She had expected it to react more. She was not certain whether its calm was a good sign. They moved deeper. The grove narrowed as they went. The silver birches pressed close, trunks smooth as stripped bone, and the glow in the bark brightened as Rory came near them, blooming softly outward from her proximity like heat from a candle. She stopped and watched it fade, then held her palm close again without touching. The light returned, stronger, drawn towards her hand. "Don't encourage it," Nyx said. She lowered her arm. The silence here had weight. Richmond Park had been cut off the moment she had stepped through the stones, the distant traffic, the birds, the ordinary noise of a city that never truly goes quiet, all of it gone as though sheered away by a blade. In its place sat a silence so full it pressed back. Too loud in its loudness. She heard every footfall, every soft creak of the birches swaying without wind, the sound of her own breath moving through her nose. She reached the stone pool. Circular. Roughly two metres across. The water sat perfectly still, green in the deeper shadows, silver where the grove's light touched the surface. A ring of small pale stones encircled it, each one carved with symbols she did not recognise, angular and layered, overlapping in a way that made her eyes skate off them when she looked too long. The water was clear. Below the surface, no bottom revealed itself anywhere she looked. The pendant pulsed again. "Don't touch it," Nyx said. "I know." But she had leaned towards it. She stepped back and pressed her thumb along the crescent scar on her wrist as a focal point, something real and present, and made herself look away. The flowers near the pool were wrong. She understood it slowly. A bluebell in full bloom sat beside one still coiled in tight bud. A dandelion clock, gone entirely to seed, grew alongside a flower she was nearly certain was the same species but fresh, bright yellow at its centre. The mix ran right through the patch, spring beside autumn beside summer, every stage bleeding into every other, the way paint spreads when the paper is wet. No frost had killed the autumn blooms. No warmth had forced the spring ones. They simply existed, each in its own moment, all sharing the same square foot of earth without apology. "Different points," Rory said. "The flowers." Nyx crouched beside a cluster of anemones, studying without touching. "Yes. The grove does not sequence time the way we do. Everything that has ever happened here is still happening, compressed into the same moment." "That sounds horrifying." "It would be. For anything with a lifespan." She let that settle and kept moving. Down a narrower passage between the trees, the birch trunks grew so close she had to angle her shoulders to pass between them. The bark grazed her jacket at one point. Light flared at the contact, brighter than before, briefly lavender where it had been white, and she walked faster, not running, but aware of her pulse in a way that made each step deliberate. Something moved in the canopy. Not wind. The sound had weight to it, the slow, careful shift of something redistributing itself. Rory stopped. The Fae blade came into her hand in the next breath without thought, moonsilver so cold in her grip that the chill climbed her wrist and settled in her elbow. She watched the canopy above. Still now. "Branch settling," Nyx said. Her voice stayed low. "Branches don't settle like that." "No," they said. "They don't." They stood motionless. The grove pressed its silence at them. Then, from somewhere ahead, it exhaled. The only word that fit. A long, deep exhalation that didn't move the air but moved through her chest like a bass note, felt rather than heard. The scent changed with it. The rain and granite stripped back to something underneath, something old and wet and dark, the smell of a place undisturbed for centuries being disturbed now. The wildflowers rippled. All of them. Simultaneously. A slow wave pulsed outward from the deepest point of the grove, petal by petal, rolling through Rory's boots and continuing into the trees at her back. As if the whole place had drawn breath. Nyx's outline bled apart at the edges, shadow bleeding outward in instinct. Rory raised the blade. The cluster of silver birches at the grove's heart parted as though pushed aside by unseen hands, and a figure stepped out of the light itself. Silver hair, waist-length. Pale lavender eyes that held no surprise at all. She left no impressions in the moss beneath her bare feet. Her gaze moved from Rory to Nyx, to the blade, and back again. A small frown creased her ageless face. "You carry a wound that has not happened yet," she said, her voice carrying that cold-water quality, flat and deep at once. "And you bring a shadow that should not cross this threshold." Her eyes settled on Nyx with something that was not welcome. "One of you will not leave this grove."
created_at"2026-02-24T22:25:01.273Z" 2/24/2026, 10:25:01 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency895
moderation_latency(null)
generation_time133821
tokens_prompt5338
tokens_completion4857
native_tokens_prompt5577
native_tokens_completion6904
native_tokens_completion_images(null)
native_tokens_reasoning2888
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.120291
router(null)
provider_responses
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endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_017HnxL1GGXX2EQ3fTrXzzHT"
is_byokfalse
latency801
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771971901-GoovmST9iFit21KB2fEc"
upstream_id"msg_017HnxL1GGXX2EQ3fTrXzzHT"
total_cost0.120291
cache_discount(null)
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provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
80.86% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1306
totalAiIsmAdverbs5
found
0
adverb"tightly"
count1
1
adverb"softly"
count1
2
adverb"truly"
count1
3
adverb"perfectly"
count1
4
adverb"slowly"
count1
highlights
0"tightly"
1"softly"
2"truly"
3"perfectly"
4"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1306
totalAiIsms14
found
0
word"resolve"
count1
1
word"flickered"
count1
2
word"pulsed"
count3
3
word"silence"
count3
4
word"weight"
count2
5
word"footfall"
count1
6
word"warmth"
count1
7
word"pulse"
count1
8
word"chill"
count1
highlights
0"resolve"
1"flickered"
2"pulsed"
3"silence"
4"weight"
5"footfall"
6"warmth"
7"pulse"
8"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences102
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1306
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1160
uniqueNames6
maxNameDensity0.86
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory10
London1
Heartstone1
Park1
Nyx9
Fae1
persons
0"Rory"
1"Nyx"
places
0"London"
1"Park"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount1
matches
0"quite resolve into a name"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.766
wordCount1306
matches
0"not running, but aware of her pulse in a way"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences117
matches
0"let that settle"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean25.12
std28.63
cv1.14
sampleLengths
09
144
23
339
49
55
64
77
82
911
1081
1116
12104
1312
1425
153
163
1746
1839
193
2061
215
224
2385
245
2573
264
275
282
2933
30109
314
3237
333
348
357
3665
375
3855
394
409
415
4274
433
4439
4512
464
4749
4820
4933
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences102
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
91.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1165
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.04978540772532189
lyAdverbCount15
lyAdverbRatio0.012875536480686695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean11.16
std9.46
cv0.848
sampleLengths
09
15
226
37
46
53
619
720
89
95
104
117
122
133
148
154
1630
1727
1820
1916
205
2111
2232
234
244
2523
2623
272
2812
292
3018
315
323
333
3430
3516
367
3714
387
3911
403
416
4233
4314
448
455
464
475
4841
4911
56.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.38461538461538464
totalSentences117
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences88
matches
0"Then they were still again."
1"Too loud in its loudness."
2"Roughly two metres across."
3"Then, from somewhere ahead, it"
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences88
matches
0"She yanked her fingers back."
1"She rubbed it away on"
2"It left a faint gold"
3"Their violet eyes drifted across"
4"She noticed it in her"
5"It tasted faintly of rain"
6"Their silhouette flickered, shadows rippling"
7"They tilted their head, and"
8"She had expected it to"
9"She was not certain whether"
10"They moved deeper."
11"She stopped and watched it"
12"She lowered her arm."
13"She heard every footfall, every"
14"She reached the stone pool."
15"She stepped back and pressed"
16"She understood it slowly."
17"They simply existed, each in"
18"She let that settle and"
19"She watched the canopy above."
ratio0.295
62.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences88
matches
0"The stones hummed when Rory"
1"She yanked her fingers back."
2"The bark of the ancient"
3"She rubbed it away on"
4"It left a faint gold"
5"Nyx stood just outside the"
6"Their violet eyes drifted across"
7"Rory stepped between two of"
8"The air changed mid-step."
9"She noticed it in her"
10"It tasted faintly of rain"
11"The ground beneath her boots"
12"The tree line had vanished."
13"A clearing stood in its"
14"Wildflowers covered every surface, bluebells,"
15"The trees themselves glowed."
16"The pale luminescence rose from"
17"Nyx slipped through the stone"
18"Their silhouette flickered, shadows rippling"
19"They tilted their head, and"
ratio0.795
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"As if the whole place"
ratio0.011
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"The bark of the ancient oak felt feverish beneath her palm and left amber pollen thick on her fingertips that caught no light she could explain."
1"She noticed it in her lungs first, a cold so clean it stung, the kind that belonged to high altitudes and old stone chapels and nowhere near a London park."
2"Wildflowers covered every surface, bluebells, white anemones, pale yellow flowers she had no name for, threading together in dense carpets that climbed exposed …"
3"Richmond Park had been cut off the moment she had stepped through the stones, the distant traffic, the birds, the ordinary noise of a city that never truly goes…"
4"A ring of small pale stones encircled it, each one carved with symbols she did not recognise, angular and layered, overlapping in a way that made her eyes skate…"
5"Light flared at the contact, brighter than before, briefly lavender where it had been white, and she walked faster, not running, but aware of her pulse in a way…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.32
leniency0.64
rawRatio0
effectiveRatio0
90.9971%