Run: 2026-02-24-01KJ8W60HMCBD3M8TK4CAA3J6E

Run Details

Duration:
2m 15s
Cost:
$0.147981
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The warmth hit first. Not the warmth of a room, not a summer afternoon, but something that moved through skin and settled in the chest like an ember. Rory pressed two fingers to the Heartstone pendant at her collarbone. It pulsed back. Steady. Eager. "Still breathing?" Nyx materialised from the shadow pooled at the base of the stone archway behind her, their silhouette collapsing and reforming with an ease that, after three weeks, still made her look twice every time. "Still breathing." Isolde stepped through the archway last, her silver hair lifting in the warm, unmoving air as though it had its own weather. Her pale lavender eyes moved across the landscape ahead, and her feet left no marks in the ochre soil. Not even a pressed blade of grass. Rory had stopped expecting an answer to that particular question. "The dreamer leaves no mark upon the dream," Isolde said anyway. "But the dream marks the dreamer." "Noted." Rory turned to face what lay ahead. The sky was amber. Not London-sunset amber, not the grey-orange smear she could see from her flat window on a merciful evening. This was deeper, richer, the amber of honey held to a candle, thick with its own internal light. Three moons hung in it, crescents tilted at unnatural angles, too close together to look natural, like teeth crowded in an overfull mouth. The light they threw was silver-cold against the warmth of everything else. It smelled like fermentation. Like something sweet had been left to get complicated. Ahead, the land unrolled in terraced rows. Vineyards, enormous ones, their vines thick as her wrist and draped with clusters of fruit in shades that had no equivalent on Earth. Deep indigo, rust red, a pale gold that seemed to generate its own glow. The terraces stacked downward into a valley below, and from somewhere in that valley rose smoke, woodsmoke layered with something sweeter and rich and roasted. Beneath all of it, so faint she almost missed it, the dry rust-smell of old blood. She touched the Fae blade at her hip. Still cold. Good. "The contracted souls are below," Nyx said. Their shadow stretched ahead of them, long and wrong, pointing in a direction the three moons couldn't account for. "Then we go below." She started down the path. The soil underfoot was dark ochre, soft and dense, nothing like English soil. It gave slightly with each step, like walking across the back of something sleeping. She stopped. Crouched. Pressed two fingers flat to the ground. Warm. Not geothermally warm. Warm the way skin is warm. She straightened and kept walking. The first vineyard row came level with her shoulders as the path curved downward, and she could see the fruit close up. Each cluster hung heavy and motionless in air with no detectable breeze. The grapes were too large, too perfect, their surfaces unmarked by insect or blight or any of the minor imperfections that made food look real. She reached out. "Don't." She pulled her hand back. Nyx had drifted to her right without a sound, their violet eyes fixed on the cluster. "Why?" "Everything here is bait." A pause. "Or a trap. Or both." "Two things that overlap in Dymas," Isolde said, from just behind Rory's left shoulder, "as the sea overlaps with the shore." "Could you be useful, just once," Rory said. Isolde's lips curved at the corners. It wasn't quite a smile. The path sloped between two rows and opened onto a wider track, and Rory saw the first of the workers. A man, broad-shouldered, in a linen apron stained ochre and red, moved between the vines with a basket and selected fruit with the practised focus of someone who had stopped noticing anything beyond the task. His eyes, when he glanced up briefly, were filmed over. Not empty, not blank, but elsewhere, the way people look mid-calculation, running a sum they've run ten thousand times before. A helbound soul. Contracted from Earth. He was humming. The sound did something strange to the air, moved through it differently than sound should, the way a struck tuning fork makes a room feel like a held breath. Rory felt the hair rise on her forearms and along the back of her neck. "Don't make eye contact," Nyx said. "Not with the contracted ones." "Why?" "Looking is an agreement here. Everything in Dymas runs on exchange." She looked away from the man and kept her eyes on the path. The valley floor came up gradually via broad earthen steps worn smooth by centuries of foot traffic. The vineyards gave way at the bottom to market rows, except market was too small a word for what stretched before her. Stalls the size of warehouses lined stone-paved corridors, each one blazing with torchlight. From the nearest came a wall of scent that stopped her mid-step: caramelised sugar and rendered fat and something floral she couldn't name, all of it underpinned by a deep note of spiced wine. Hundreds of figures moved through the corridors. Some bore that same filmed-over quality as the vintner. Others moved differently. More deliberate. More aware. They stood a fraction too tall and their stillness, when they paused, had a quality that made her peripheral vision want to file them under wrong. "The archivist's quarter is north," Nyx said. "Past the feast halls." Rory looked at the corridor ahead, at the torchlight spilling golden across a hundred faces, at the smoke rising from open braziers into that amber sky. The Heartstone pulled. Not metaphorically. Physically. A draw, a lean, a gravity toward the feast halls like a compass needle snapping north. She pressed her palm flat to the pendant. "Something ahead is pulling it," she said. "The stone." Nyx went still. Not the natural stillness of a person stopping, but the absolute stillness of a shadow when the light doesn't move. "That shouldn't happen," they said. "The stone should only respond to a rift point." "Something in there recognises it." She stared into the corridor. "Or recognises me." "The stone remembers its maker," Isolde said. Both of them turned. Her lavender eyes had gone wide and strange, pupils blown dark like she was staring into something bright that only she could see. "The maker is here?" Rory said. "The stone remembers," Isolde repeated. Her voice had dropped to just above a murmur. "Whether the maker wishes to be remembered is another matter entirely." From somewhere deep in the feast halls, a bell tolled. Once, low and resonant, and at the sound every contracted soul in the corridors stopped moving at the same instant. All of them. And turned toward the sound. Nyx took Rory's arm, their fingers solid and cold despite everything. "Walk," they said. "Now. Don't look at them, and whatever you hear behind you, do not turn around." Rory walked. The Heartstone burned. Behind them, the bell tolled a second time.
created_at"2026-02-24T22:26:42.366Z" 2/24/2026, 10:26:42 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1390
moderation_latency146
generation_time135207
tokens_prompt5338
tokens_completion5309
native_tokens_prompt5577
native_tokens_completion8750
native_tokens_completion_images(null)
native_tokens_reasoning3522
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.147981
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"8b305ee9-318e-4e65-8032-d4bd2d67065b"
is_byokfalse
latency1358
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972002-QyxjkL9ovXKOBZknSpEc"
upstream_id"8b305ee9-318e-4e65-8032-d4bd2d67065b"
total_cost0.147981
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Isolde said anyway [anyway]"
dialogueSentences31
tagDensity0.484
leniency0.968
rawRatio0.067
effectiveRatio0.065
95.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1152
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1152
totalAiIsms5
found
0
word"warmth"
count3
1
word"pulsed"
count1
2
word"perfect"
count1
highlights
0"warmth"
1"pulsed"
2"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
70.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount1
narrationSentences99
filterMatches
0"look"
1"feel"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences114
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1152
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
94.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount998
uniqueNames8
maxNameDensity1.1
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone3
Isolde6
Rory11
London-sunset1
Earth2
Fae1
English1
Nyx7
persons
0"Heartstone"
1"Isolde"
2"Rory"
3"Nyx"
places
0"London-sunset"
1"Earth"
globalScore0.949
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"gold that seemed to generate its own glow"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords4.34
wordCount1152
matches
0"Not the warmth of a room, not a summer afternoon, but something"
1"not a summer afternoon, but something"
2"Not empty, not blank, but elsewhere, the way people look mid-calculation, running a su"
3"not blank, but elsewhere, the way people look mid-calculation, running a su"
4"Not the natural stillness of a person stopping, but the absolute stillness of a shadow"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences114
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean20.21
std20.88
cv1.033
sampleLengths
04
140
236
32
448
510
617
78
875
913
1085
1111
1226
134
145
1537
161
179
185
1962
201
2121
221
2311
2421
258
2611
2720
2865
296
303
3144
3211
331
3411
3513
3686
3749
3811
3929
4019
418
429
4323
4414
4513
467
4727
486
4925
98.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences99
matches
0"been left"
1"were filmed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs160
matches
0"was humming"
1"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences114
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1007
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.03475670307845084
lyAdverbCount9
lyAdverbRatio0.00893743793445879
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences114
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences114
mean10.11
std8.34
cv0.826
sampleLengths
04
124
211
33
41
51
636
72
822
919
107
1110
1211
136
148
154
1618
1718
1823
1912
204
219
227
2323
2414
2525
2616
278
282
291
307
3119
324
335
3413
3514
362
371
387
391
403
416
425
4322
4412
4525
463
471
485
4916
79.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5
totalSentences114
uniqueOpeners57
43.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences76
matches
0"Once, low and resonant, and"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences76
matches
0"It pulsed back."
1"Her pale lavender eyes moved"
2"It smelled like fermentation."
3"She touched the Fae blade"
4"Their shadow stretched ahead of"
5"She started down the path."
6"It gave slightly with each"
7"She straightened and kept walking."
8"She reached out."
9"She pulled her hand back."
10"It wasn't quite a smile."
11"His eyes, when he glanced"
12"He was humming."
13"She looked away from the"
14"They stood a fraction too"
15"She pressed her palm flat"
16"She stared into the corridor"
17"Her lavender eyes had gone"
18"Her voice had dropped to"
ratio0.25
91.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences76
matches
0"The warmth hit first."
1"Rory pressed two fingers to"
2"It pulsed back."
3"Nyx materialised from the shadow"
4"Isolde stepped through the archway"
5"Her pale lavender eyes moved"
6"Rory had stopped expecting an"
7"Isolde said anyway"
8"Rory turned to face what"
9"The sky was amber."
10"This was deeper, richer, the"
11"The light they threw was"
12"It smelled like fermentation."
13"Vineyards, enormous ones, their vines"
14"The terraces stacked downward into"
15"She touched the Fae blade"
16"Their shadow stretched ahead of"
17"She started down the path."
18"The soil underfoot was dark"
19"It gave slightly with each"
ratio0.737
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences76
matches(empty)
ratio0
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount6
matches
0"Isolde stepped through the archway last, her silver hair lifting in the warm, unmoving air as though it had its own weather."
1"Deep indigo, rust red, a pale gold that seemed to generate its own glow."
2"The grapes were too large, too perfect, their surfaces unmarked by insect or blight or any of the minor imperfections that made food look real."
3"A man, broad-shouldered, in a linen apron stained ochre and red, moved between the vines with a basket and selected fruit with the practised focus of someone wh…"
4"From the nearest came a wall of scent that stopped her mid-step: caramelised sugar and rendered fat and something floral she couldn't name, all of it underpinne…"
5"They stood a fraction too tall and their stillness, when they paused, had a quality that made her peripheral vision want to file them under wrong."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount1
fancyTags
0"Isolde repeated (repeat)"
dialogueSentences31
tagDensity0.387
leniency0.774
rawRatio0.083
effectiveRatio0.065
86.2902%