Run: 2026-02-24-01KJ8WDACEWTMJEVB1Q5J50F46

Run Details

Duration:
1m 11s
Cost:
$0.089810
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay face-down on the platform, arms stretched wide, fingers curled against tiles that hadn't seen a commuter in forty years. Quinn ducked under the crime scene tape and stepped onto the abandoned platform. Forensics had set up portable floodlights that turned the curved walls bone-white, and the shadows they cast made the old adverts, peeling Bovril posters and faded theatre listings, look like they were breathing. The station still had its original signage. Camden Town, Southern Branch. Closed in 1972, sealed in 1985. Someone had unsealed it. "Who found him?" "TfL maintenance crew. Came down to check a water main." DS Hargreaves pointed his torch toward the far tunnel mouth. "Access shaft about two hundred metres that way. They weren't expecting company." Quinn crouched beside the body. Male, mid-thirties, dressed in an expensive wool coat over what looked like a tailored shirt. No visible wounds. No blood. His shoes, Italian leather, were caked in a grey dust that didn't match the platform's grime. "ID?" "Nothing. No wallet, no phone, no keys. Just this." Hargreaves held up an evidence bag. Inside it sat a small object, off-white, roughly the size and shape of a domino. Quinn took the bag and tilted it under the light. Bone. Polished smooth, with a symbol etched into one side, something that looked like two crescents meeting at their points. "What is that, some kind of poker chip?" "Your guess, mine, the lad from forensics, we've all got different answers. That's why I called her in." Quinn followed his nod toward a figure crouched twenty metres down the platform, near a section of wall where the tiles had been removed. Curly red hair. Round glasses. A leather satchel spilling papers onto the filthy floor. "You called in a museum researcher. To my crime scene." "She's consulted before. Superintendent signed off. The symbols, Quinn. Look at the wall." Quinn straightened and walked toward the exposed section. Behind the tiles, someone had carved directly into the brickwork. Not scratched. Carved, with precision, deep enough to last. The symbols ran in rows, dozens of them, in a script she didn't recognise. They covered an area roughly two metres square. The woman from the museum pushed her glasses up with her wrist and kept photographing without looking up. "Detective Quinn, is it? Eva Kowalski. British Museum, restricted archives." "Restricted." "Means I handle the items they don't put behind glass." Eva tucked a curl behind her left ear and pointed to the upper row of carvings. "These are protective sigils. Old ones. Pre-medieval, possibly pre-Roman in origin, though the execution is modern. Someone carved these within the last year." "Protective against what?" "That's the more interesting question, isn't it?" Quinn studied the woman's face. Young, mid-twenties, freckled, with the particular brand of calm that came from spending too much time with dead languages and not enough with dead people. "The body's my concern, Ms Kowalski. Not the décor." "Then you'll want to know about this." Eva reached into her satchel and pulled out a reference book, already flagged with coloured tabs. She flipped to a page showing similar symbols. "These sigils appear in exactly three documented locations. A collapsed catacomb in Prague. A sealed well in Edinburgh. And a case file from the Metropolitan Police, 2021." Quinn's hand found the worn leather of her watch strap. She pressed her thumb against the band. 2021. Three years ago. Morris. "What case file?" "Classified, apparently. I only found the reference in a cross-indexed archive. But the symbols match." Eva's green eyes met Quinn's. "Whoever carved this wall knew something about that case. Or about whatever that case touched." Quinn turned away from the wall and walked back to the body. She knelt again. Breathed through her mouth, though the air carried nothing worse than old damp and the chemical tang of forensic spray. That was the first problem. A body in an abandoned underground station, no ventilation, portable heaters from the forensics team pushing warm air around, and not a trace of decomposition smell. "Hargreaves. Time of death estimate?" "Pathologist is stumped. Core temperature's normal. As in, thirty-seven degrees, normal. Body's warm." "He's been dead how long?" "That's the thing. Maintenance crew came through this section six days ago. He wasn't here. But lividity's fixed, rigor's resolved. Pathologist says at least seventy-two hours." "A body dead seventy-two hours doesn't hold thirty-seven degrees in a station that's ten degrees ambient." "I'm aware." Quinn lifted the dead man's right hand. Clean fingernails. No defensive wounds. No calluses. She turned the hand over. On the inside of the wrist, a mark. Not a tattoo. The skin itself had changed colour, a perfect circle about the size of a ten-pence piece, darker than the surrounding flesh, almost black. She'd missed it on first glance because the floodlights washed everything pale. "Hargreaves, get a shot of this." She moved to the left wrist. Same mark. Then she checked the neck, pulling the collar aside with gloved fingers. Two more, one behind each ear. Four marks total, symmetrical, deliberate. "Ms Kowalski." Eva appeared at her shoulder, satchel clutched to her chest. "Do those match anything in your restricted collection?" Eva leaned in. Her breath caught. She pulled out her phone and scrolled through photographs with the rapid thumb-swipes of someone who had catalogued a thousand artefacts. "Binding points," Eva said. "Wrists and temporal bones. It's a containment pattern." She lowered her voice. "For what, I don't know. I've seen it in manuscripts. Illustrated, theoretical. Never on a person." "Theoretical meaning what?" "Meaning the monks who wrote about it considered it hypothetical. A ritual for trapping something inside a human body. The texts called it a vessel preparation." Quinn looked at the dead man's face. Peaceful. Almost serene. No sign of struggle, no sign of pain. "So someone prepared him. Then what, the preparation killed him?" "That's what doesn't fit." Eva pointed to the sigils on the wall. "Those are protective. Containment. Whoever carved them wanted to keep something in, or something out. But the marks on his body suggest the opposite, an invitation. These two practices contradict each other." Quinn stood and surveyed the platform. The floodlights cast hard pools of white across the space, but beyond their reach the tunnels gaped black in both directions. She walked past the forensics team, past the evidence markers, to a spot near the tunnel mouth where the dust lay thickest. Footprints. Dozens of them. Different sizes, different treads. They overlapped in patterns that suggested not a crowd but a queue. People had lined up here. Waited in an orderly fashion. Then dispersed into the tunnel. But the platform had only one known access point, the shaft Hargreaves had mentioned. She counted at least fifteen distinct shoe prints. Fifteen people hadn't squeezed through a maintenance shaft without leaving a mess. She checked the shaft entrance. One set of boot prints, heavy tread, work boots. The maintenance crew. Everyone else had come from somewhere else. "Hargreaves, did anyone check the tunnel?" "Sealed off both ends. Collapse on the north side, bricked up on the south. Confirmed by TfL schematics." Quinn walked to the southern tunnel mouth and shone her torch inside. The beam cut through the dark and hit brickwork twenty metres in. Solid. Sealed. She tracked the footprints. They led toward the southern tunnel and stopped at the wall. Not turned around. Not milled about. Stopped. As if fifteen people had walked into solid brick. Quinn crouched at the threshold where the platform met the tunnel. Her torch caught something wedged between the rail and the platform edge. She pulled on a fresh glove and reached down. A small brass compass. Green with verdigris, its casing etched with symbols that matched the ones on the wall. The needle didn't point north. It spun, slow and deliberate, then settled, aimed directly at the sealed tunnel wall. Her radio crackled. "Quinn, you'll want to come back here." Hargreaves sounded wrong. Tight. Controlled in the way people get controlled when they need to not scream. "The body just moved." She pocketed the compass and ran. The forensics team had backed away from the platform edge. Hargreaves stood three metres from the body, hand on his holster, torchlight shaking. Eva Kowalski pressed herself against the tiled wall, book clutched to her chest like a shield. The dead man's fingers were curled into the grime in a different position. His head had turned. And his eyes, open now, milky and white and fixed, stared directly at the spot on the wall where the protective sigils had been carved. Quinn's thumb found her watch strap again. The body's mouth opened. It spoke a single word, in a voice like wind through an empty tunnel, and every floodlight on the platform burst.
created_at"2026-02-24T22:30:41.815Z" 2/24/2026, 10:30:41 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1802
moderation_latency113
generation_time70694
tokens_prompt4671
tokens_completion2863
native_tokens_prompt4757
native_tokens_completion2641
native_tokens_completion_images(null)
native_tokens_reasoning492
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.08981
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"0756756c-0173-45a2-b81c-76d781eb7614"
is_byokfalse
latency1712
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972241-o6DHa247pYbF83e32kLq"
upstream_id"0756756c-0173-45a2-b81c-76d781eb7614"
total_cost0.08981
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.19
leniency0.381
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1465
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1465
totalAiIsms5
found
0
word"etched"
count2
1
word"indexed"
count1
2
word"resolved"
count1
3
word"perfect"
count1
highlights
0"etched"
1"indexed"
2"resolved"
3"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences118
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences118
filterMatches
0"look"
1"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1465
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
77.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1032
uniqueNames10
maxNameDensity1.45
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Bovril1
Town1
Southern1
Branch1
Hargreaves5
Quinn15
Italian1
Tight1
Kowalski1
Eva8
persons
0"Hargreaves"
1"Quinn"
2"Kowalski"
3"Eva"
places
0"Southern"
globalScore0.773
windowScore0.833
76.47% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount2
matches
0"looked like a tailored shirt"
1"looked like two crescents meeting at thei"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.683
wordCount1465
matches
0"not a crowd but a queue"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean21.87
std17.77
cv0.813
sampleLengths
022
167
23
332
441
51
69
751
88
918
1038
1110
1213
1349
1418
1510
161
1749
183
197
2030
219
2258
2322
243
2535
2666
275
2813
295
3026
3116
322
3365
346
358
3623
372
3810
398
4027
4132
423
4326
4418
4510
4644
4749
4835
4951
93.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences118
matches
0"were caked"
1"been removed"
2"were curled"
3"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"were breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1039
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.02598652550529355
lyAdverbCount8
lyAdverbRatio0.007699711260827719
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean9.64
std7.36
cv0.764
sampleLengths
022
113
233
37
44
56
64
73
820
912
105
1115
123
132
1416
151
169
176
1815
1910
201
2119
228
2318
2424
253
262
279
2810
2913
308
3110
322
337
3414
358
3618
3710
381
3926
4023
413
427
435
4425
459
4623
478
4827
4910
87.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5364238410596026
totalSentences151
uniqueOpeners81
66.01% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences101
matches
0"Then she checked the neck,"
1"Then dispersed into the tunnel."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences101
matches
0"His shoes, Italian leather, were"
1"They covered an area roughly"
2"She flipped to a page"
3"She pressed her thumb against"
4"She knelt again."
5"She turned the hand over."
6"She'd missed it on first"
7"She moved to the left"
8"Her breath caught."
9"She pulled out her phone"
10"She lowered her voice"
11"She walked past the forensics"
12"They overlapped in patterns that"
13"She counted at least fifteen"
14"She checked the shaft entrance."
15"She tracked the footprints."
16"They led toward the southern"
17"Her torch caught something wedged"
18"She pulled on a fresh"
19"It spun, slow and deliberate,"
ratio0.238
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences101
matches
0"The body lay face-down on"
1"Quinn ducked under the crime"
2"Forensics had set up portable"
3"The station still had its"
4"Camden Town, Southern Branch."
5"Someone had unsealed it."
6"DS Hargreaves pointed his torch"
7"Quinn crouched beside the body."
8"His shoes, Italian leather, were"
9"Hargreaves held up an evidence"
10"Quinn took the bag and"
11"Quinn followed his nod toward"
12"A leather satchel spilling papers"
13"Quinn straightened and walked toward"
14"The symbols ran in rows,"
15"They covered an area roughly"
16"The woman from the museum"
17"Eva tucked a curl behind"
18"Quinn studied the woman's face."
19"Eva reached into her satchel"
ratio0.703
49.50% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences101
matches
0"As if fifteen people had"
ratio0.01
73.17% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount4
matches
0"The body lay face-down on the platform, arms stretched wide, fingers curled against tiles that hadn't seen a commuter in forty years."
1"Forensics had set up portable floodlights that turned the curved walls bone-white, and the shadows they cast made the old adverts, peeling Bovril posters and fa…"
2"His shoes, Italian leather, were caked in a grey dust that didn't match the platform's grime."
3"She pulled out her phone and scrolled through photographs with the rapid thumb-swipes of someone who had catalogued a thousand artefacts."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences42
tagDensity0.024
leniency0.048
rawRatio0
effectiveRatio0
93.5400%