Run: 2026-02-24-01KJ8WMF8ZTC0HSY8BE7BCQDJM

Run Details

Duration:
1m 5s
Cost:
$0.075486
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn crouched over the body and counted the inconsistencies. One: no bruising around the neck, wrists, or ankles. Two: the shoes were clean. Not scuffed, not damp, not touched by the grit that coated the platform floor in a grey film. Three: the expression on the dead man's face wasn't pain or fear. It was surprise, the kind that preceded understanding rather than followed it. DS Hartley stood a few feet back, arms crossed, already composing his report in his head. Quinn could tell by the way his jaw worked. "Overdose," he said. "Clear as day." She didn't look up. "What's clear about it?" "The pupils. The posture. And this." He crouched and pointed with his pen to a small plastic bag tucked beneath the man's hip. Quinn pulled her glove tighter and lifted the bag. White powder, a few grams at most. She turned it over. "Planted," she said. "That's a leap." "His knuckles. Look at them." Hartley leaned in. The dead man's right hand lay open, fingers curled upward, and across the knuckles sat a faint set of marks. Not bruising. Something pressed into the skin, circular, roughly the size of a ten-pence piece. "Could be anything," Hartley said. "A ring." "No jewellery on him." The abandoned Tube station breathed around them. Somewhere above, water dripped from the arched Victorian ceiling, its sound amplified by the emptiness below. The platform itself was long stripped of signage, the walls scabbed with old adhesive and rust-stained mineral deposits that bloomed in patterns not unlike faces. Three forensics officers moved through the space with the careful patience of people who had learned not to touch things until they understood them. Their torchlight swept the far end of the platform in slow arcs. "Who called it in?" Quinn asked. Hartley flipped his notebook. "Anonymous tip. Pay phone on Camden High Street, eleven forty-three." "Pay phone." "Still one or two around, apparently." She straightened and surveyed the platform properly for the first time since arriving. The descent had taken them through a maintenance hatch behind a letting agency on Chalk Farm Road, down two flights of rusted service stairs, through a corridor that smelled of damp concrete and something older she couldn't name. No tourists came here. No rough sleepers either, which was notable. Rough sleepers went everywhere. Three evidence markers sat in a row along the far wall. One flagged a torn piece of dark fabric. One flagged a scorch mark on the platform tiles, circular, thirty centimetres across, the grout blackened outward from the centre as if something had burned from the inside out. The third marker flagged something small and gold. Quinn walked to it. A compass. Small, brass, the casing greened with verdigris. She studied it without picking it up. The face carried engraved symbols: tight, interlocking lines that curved into each other in a way that made the eye want to follow them and then refused permission. The needle was still. No. Not still. Slow. It moved in a long, sleepy arc, pointing not north or south or any fixed direction but toward the far end of the tunnel, where the tracks disappeared into darkness. "Hartley." He came. She pointed at the compass. "That goes in the report?" He glanced at it. "Personal effects. Probably the victim's." "It's not pointing north." "Magnets in the wall. Old infrastructure." She looked at him. He looked back with the particular expression of a man who had decided on a theory and closed the windows. Two years they'd worked together. She knew that expression. The paperwork was already written in his head. She let it go. The forensics team had set up a portable light stand near the body, and in its harsh white glow the platform looked like the inside of something dead. Quinn moved back toward the scorch mark and crouched again. The tiles around it weren't just blackened. They were fused, the grout and ceramic run together in a thin ripple, like scorched sugar, like the surface of water that remembers a stone. She pressed two fingers against the edge of the scorch. Cold. Completely cold, as though the heat had never happened or had happened a very long time ago. Not hours. Years. And yet the body was fresh. The pathologist had given her three to five hours post-mortem over the phone. "There's something else." The voice came from behind her, and Quinn turned. The woman standing at the bottom of the service stairs was young, mid-twenties, with curly red hair that had fought free of a loose knot and freckles across every visible inch of her face. She wore a worn leather satchel across one shoulder, round glasses pushed to her forehead, and the look of someone who had decided to say something and immediately regretted it. Hartley turned too. "This is an active crime scene." "She works at the British Museum," Quinn said. The woman's eyes found Quinn's with something like alarm. "You know me?" "I know your face. And that bag." Quinn stood. "You gave a statement to Constable Yip about the restricted collection theft in February." She watched the woman tuck a strand of hair behind her left ear. "Eva Kowalski. Ancient History. You weren't called to this scene." "No." "So why are you here?" Eva Kowalski shifted her weight. The satchel's strap cut across her coat. She looked at Hartley, then back at Quinn, making the calculation. "Because I know what that mark is," she said, nodding toward the scorch. "And the symbols on that compass. And the reason your victim's shoes are clean." A beat. "And if I'm right, this isn't the first body." The tunnel at the far end of the platform exhaled a breath of stale air, cold enough that the forensics officer nearest to it reached for her jacket. The compass needle, still on its evidence marker, swung a full quarter-turn toward Eva Kowalski and stopped. Quinn's worn leather watch pressed against the bone of her wrist. She thought of Morris, three years gone, in a basement not so different from this one. The report had said cardiac event. She had signed it because there was nothing else to write. "Start talking," Quinn said. Eva reached into her satchel and produced a photograph. Plain paper, printed in greyscale. Another underground space, another station, another scorch mark on another tiled floor. And in the corner of the frame, barely visible, a figure in a coat. Quinn's coat. The one she'd worn three years ago. Standing over the body the report had called DS Morris. She snatched the photograph before Hartley could see it and turned it face-down against her thigh. "How do you have this?" "Because," Eva said, her voice dropping to something barely above the sound of dripping water, "whoever runs the Veil Market has been collecting evidence on you for months. And I think they just left you a message."
created_at"2026-02-24T22:34:36.203Z" 2/24/2026, 10:34:36 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1038
moderation_latency110
generation_time65211
tokens_prompt4671
tokens_completion3088
native_tokens_prompt4757
native_tokens_completion4081
native_tokens_completion_images(null)
native_tokens_reasoning1309
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.075486
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"13af6aa1-f9c1-4132-9d2e-c94cec103f26"
is_byokfalse
latency1012
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972476-MLz6dPX6asuMjEHSExMM"
upstream_id"13af6aa1-f9c1-4132-9d2e-c94cec103f26"
total_cost0.075486
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
91.32% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1152
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"very"
count1
highlights
0"completely"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
95.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1152
totalAiIsms1
found
0
word"weight"
count1
highlights
0"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences95
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1152
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount962
uniqueNames12
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Hartley7
Quinn14
Tube1
Victorian1
Chalk1
Farm1
Road1
Eva4
Kowalski2
Morris2
One3
Three3
persons
0"Hartley"
1"Quinn"
2"Eva"
3"Kowalski"
4"Morris"
5"One"
places
0"Chalk"
1"Farm"
2"Road"
globalScore0.772
windowScore0.5
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"looked like the inside of something dead"
1"something like alarm"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.868
wordCount1152
matches
0"not north or south or any fixed direction but toward the far end of the tunnel"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences116
matches
0"knew that expression"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean22.59
std21.32
cv0.944
sampleLengths
09
156
225
36
48
523
620
73
83
95
1038
117
124
1384
146
1514
162
176
1866
1956
204
2148
224
2330
2413
259
264
276
2845
2970
3031
3119
323
339
3464
359
368
3712
3846
391
405
4123
4238
4345
4444
454
4640
4719
4816
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences95
matches
0"were fused"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs156
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount968
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.027892561983471075
lyAdverbCount7
lyAdverbRatio0.007231404958677686
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean9.93
std8.43
cv0.849
sampleLengths
09
19
25
318
412
512
616
79
83
93
104
114
1223
139
147
154
163
173
185
193
2020
212
2213
235
242
254
267
2716
2825
2924
3012
316
324
3310
342
356
3613
3738
384
397
404
4111
428
4329
448
454
462
477
487
4928
66.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.43103448275862066
totalSentences116
uniqueOpeners50
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Somewhere above, water dripped from"
1"Completely cold, as though the"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"It was surprise, the kind"
1"She didn't look up."
2"He crouched and pointed with"
3"She turned it over."
4"Their torchlight swept the far"
5"She straightened and surveyed the"
6"She studied it without picking"
7"It moved in a long,"
8"She pointed at the compass."
9"He glanced at it."
10"She looked at him."
11"He looked back with the"
12"She knew that expression."
13"She let it go."
14"They were fused, the grout"
15"She pressed two fingers against"
16"She wore a worn leather"
17"She watched the woman tuck"
18"She looked at Hartley, then"
19"she said, nodding toward the"
ratio0.299
89.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences77
matches
0"Quinn crouched over the body"
1"It was surprise, the kind"
2"DS Hartley stood a few"
3"Quinn could tell by the"
4"She didn't look up."
5"He crouched and pointed with"
6"Quinn pulled her glove tighter"
7"She turned it over."
8"Hartley leaned in."
9"The dead man's right hand"
10"Something pressed into the skin,"
11"The abandoned Tube station breathed"
12"The platform itself was long"
13"Their torchlight swept the far"
14"Hartley flipped his notebook."
15"She straightened and surveyed the"
16"The descent had taken them"
17"The third marker flagged something"
18"Quinn walked to it."
19"She studied it without picking"
ratio0.74
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
20.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount6
matches
0"The descent had taken them through a maintenance hatch behind a letting agency on Chalk Farm Road, down two flights of rusted service stairs, through a corridor…"
1"One flagged a scorch mark on the platform tiles, circular, thirty centimetres across, the grout blackened outward from the centre as if something had burned fro…"
2"The face carried engraved symbols: tight, interlocking lines that curved into each other in a way that made the eye want to follow them and then refused permiss…"
3"They were fused, the grout and ceramic run together in a thin ripple, like scorched sugar, like the surface of water that remembers a stone."
4"The woman standing at the bottom of the service stairs was young, mid-twenties, with curly red hair that had fought free of a loose knot and freckles across eve…"
5"She wore a worn leather satchel across one shoulder, round glasses pushed to her forehead, and the look of someone who had decided to say something and immediat…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount0
fancyTags(empty)
dialogueSentences34
tagDensity0.235
leniency0.471
rawRatio0
effectiveRatio0
88.8586%