Run: 2026-02-24-01KJ8WPC2353QQ2AR0CXRKG5FF

Run Details

Duration:
1m 11s
Cost:
$0.081669
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her sternum before she reached the stones. Rory stopped, pressed her palm flat over the warmth through her jacket, and checked the note again. The ink had run slightly from where she'd folded it too many times in the last three hours, but the words were still legible. *The Grove. Midnight. Come alone.* No name. No explanation. Just a small inked crescent drawn beneath the words, matching, in every curve, the scar on her left wrist. She folded the note back into her pocket and kept walking. The ancient oak standing stones rose from the grass like crooked teeth, each one taller than her, each one carrying the weight of something she couldn't put a number to. They marked the boundary of the grove the way a fence marks a garden, but no one had planted them, and no one had decided where they should stand. They had always been there. That was the feeling they gave. The Heartstone pulsed again against her chest. Warm, rhythmic, like a second heartbeat. Rory ducked between two of the stones. The air changed. Not in temperature, but in texture. Richmond Park on the other side smelled of cut grass and exhaust from the South Circular. The air inside the grove tasted of earth and something older. Sweet, almost. Like fruit left in a bowl a day too long. She had been here once before, in daylight, with someone who knew what they were doing. That had felt like stepping into a good fairy tale. This felt different. The wildflowers were still blooming. That was the first wrong thing. It was November, and she had walked through frost-stiff grass to reach this place, and yet the ground inside the standing stones was carpeted with small white flowers, each one open, each one bright, as if the sun shone here and always had. No wind stirred inside the grove. The flowers did not move. Neither did anything else. She waited. The pendant's warmth steadied and she let out a slow breath, studying the clearing. Roughly oval, forty feet across at its widest. Dense treeline on all sides. No path she could see. No sign of whoever had sent the note. "Hello?" Her voice fell flat, absorbed by the trees the moment it left her mouth. Nothing answered. Not even an echo. That was the second wrong thing. Parks at night weren't silent. London was never silent. Even deep in Richmond, there were foxes, owls, the distant throb of the city underneath everything like a bass note you felt in your teeth. She had grown up in Cardiff and still knew, bone-deep, that silence meant something had scared everything else away. She crouched and touched one of the white flowers. The petals were cool, dry, real. She pinched the stem and pulled, and it came loose from the soil with a faint, wet sound. When she straightened, something moved at the edge of the treeline. She turned fast. Nothing. Only the trees, close-pressed and dark, their trunks swallowed by shadow past the first few feet. She stared at the gap between two birches where the movement had been, and the gap stared back, and nothing stepped out of it. She stayed still long enough for the cold to bite at her knuckles. Nothing. She pressed her lips together and walked to the centre of the clearing. If someone had brought her here, they could come and find her. She wasn't going to pace the edges like a caged thing. The pendant pulsed. Harder this time. Not warmth now, heat. Rory pulled the chain from beneath her collar and held the stone up. The deep crimson gem held its faint inner glow, steady as a lit coal, and she turned slowly in a full circle, watching it. The heat in the stone shifted as she turned, sharper in one direction. Not toward the treeline. Not toward the stones. Down. She looked at the ground beneath her feet. The flowers here were flattened. A rough circle, six feet wide, crushed against the soil as if something large had pressed down on them. Not recently. The stems had dried in their bent positions, brittle at the crease. Whatever had made this had been here long enough for the flowers to die. A sound reached her then, low enough that she felt it before she heard it. Not a word. Not an animal. A pressure against the air, rhythmic and spaced like breathing, but too slow. Each breath drawn out over several seconds. She backed up a step. The breathing didn't change pace. Didn't react. She looked at the treeline again, left then right, taking her time. The shadows between the trunks had a depth to them, a kind of layering, as if the dark went further back than it should. She had stood in woods at night before. The trick was always the same, staring at one point long enough for her eyes to adjust. She stared now. Something stood in the shadows between two oaks at the far edge of the clearing. Not moving. Not coming forward. Just standing there, too tall and too still, half-hidden by the overlap of trunks. She could see the pale smear of what might be a face, tilted slightly toward her. Rory's fingers closed around the pendant. The heat in the stone spiked, sudden and sharp. She hissed through her teeth. The figure did not move. And yet something shifted in the quality of the clearing, subtle as a room going darker when a cloud crosses the moon, except the sky here was cloudless and there was no moon. The wildflowers at her feet began to close. One by one, each small white bloom pulling its petals inward, folding shut, the clearing growing darker as the faint ambient light they'd held went out. The sound of it was almost imperceptible, a whisper of petal against petal, multiplied a hundred times over until the whole clearing seemed to exhale. Then the breathing stopped. The silence that followed was complete, and somehow worse than anything that had come before it. The silence of a held breath, of something that had been patient and was done being patient. The figure stepped out of the trees.
created_at"2026-02-24T22:35:38.447Z" 2/24/2026, 10:35:38 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1125
moderation_latency206
generation_time70749
tokens_prompt4560
tokens_completion3014
native_tokens_prompt4658
native_tokens_completion4513
native_tokens_completion_images(null)
native_tokens_reasoning1481
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.081669
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"3a8d06fd-3caa-4ba8-a73f-8429f99e720f"
is_byokfalse
latency1116
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972538-e2yQBAjvj8KBu1LUTKyy"
upstream_id"3a8d06fd-3caa-4ba8-a73f-8429f99e720f"
total_cost0.081669
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
85.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1044
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1044
totalAiIsms14
found
0
word"warmth"
count3
1
word"weight"
count1
2
word"pulsed"
count2
3
word"rhythmic"
count2
4
word"echo"
count1
5
word"throb"
count1
6
word"silence"
count3
7
word"whisper"
count1
highlights
0"warmth"
1"weight"
2"pulsed"
3"rhythmic"
4"echo"
5"throb"
6"silence"
7"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences103
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences103
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen44
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords1044
ratio0.005
matches
0"The Grove. Midnight. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount1043
uniqueNames9
maxNameDensity0.38
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Grove1
Heartstone1
Park1
South1
Circular1
November1
Richmond2
Cardiff1
Rory4
persons
0"Rory"
places
0"Grove"
1"Park"
2"South"
3"Richmond"
4"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"felt like stepping into a good fairy ta"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.958
wordCount1044
matches
0"Not in temperature, but in texture"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences103
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean24.86
std21.24
cv0.854
sampleLengths
011
169
211
370
413
57
648
726
83
965
104
1134
128
1315
146
1559
1633
1711
1844
1913
201
2136
2210
2358
241
258
2638
2714
2841
295
307
3164
3215
3335
346
3514
3638
378
3851
394
4033
417
98.45% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences103
matches
0"was carpeted"
1"were flattened"
76.54% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs162
matches
0"were doing"
1"were still blooming"
2"wasn't going"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences103
ratio0
matches(empty)
98.23% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1047
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.04202483285577841
lyAdverbCount6
lyAdverbRatio0.0057306590257879654
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences103
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences103
mean10.14
std8.07
cv0.796
sampleLengths
011
117
224
32
41
54
62
719
811
930
1029
115
126
137
146
157
163
176
1816
1911
202
2110
2216
2310
243
255
266
2743
286
295
304
312
3214
338
345
355
368
3715
382
394
406
415
424
4325
4419
459
466
4718
4811
493
49.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3592233009708738
totalSentences103
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences91
matches
0"Just a small inked crescent"
1"Roughly oval, forty feet across"
2"Only the trees, close-pressed and"
3"Just standing there, too tall"
4"Then the breathing stopped."
ratio0.055
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences91
matches
0"She folded the note back"
1"They marked the boundary of"
2"They had always been there."
3"She had been here once"
4"It was November, and she"
5"Her voice fell flat, absorbed"
6"She had grown up in"
7"She crouched and touched one"
8"She pinched the stem and"
9"She turned fast."
10"She stared at the gap"
11"She stayed still long enough"
12"She pressed her lips together"
13"She wasn't going to pace"
14"She looked at the ground"
15"She backed up a step."
16"She looked at the treeline"
17"She had stood in woods"
18"She stared now."
19"She could see the pale"
ratio0.231
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences91
matches
0"The pendant burned against her"
1"Rory stopped, pressed her palm"
2"The ink had run slightly"
3"She folded the note back"
4"The ancient oak standing stones"
5"They marked the boundary of"
6"They had always been there."
7"That was the feeling they"
8"The Heartstone pulsed again against"
9"Rory ducked between two of"
10"The air changed."
11"Richmond Park on the other"
12"The air inside the grove"
13"She had been here once"
14"That had felt like stepping"
15"This felt different."
16"The wildflowers were still blooming."
17"That was the first wrong"
18"It was November, and she"
19"The flowers did not move."
ratio0.714
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences91
matches
0"Even deep in Richmond, there"
1"If someone had brought her"
ratio0.022
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"It was November, and she had walked through frost-stiff grass to reach this place, and yet the ground inside the standing stones was carpeted with small white f…"
1"A rough circle, six feet wide, crushed against the soil as if something large had pressed down on them."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
94.6998%