Run: 2026-02-24-01KJ8WQ0GNHE5D2NBS9QXZRXG3

Run Details

Duration:
1m 3s
Cost:
$0.070389
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Not the gentle warmth Rory had come to expect from it over the past few weeks, that quiet pulse like a borrowed heartbeat, but a proper heat that climbed her sternum and lodged itself beneath her throat. She pressed two fingers to the spot through her jacket and looked around. She'd been given directions to this place the way you might receive directions in a dream, each step obvious until you realised you didn't know how you'd known. The ancient oaks rose around the boundary stones in dense, shouldered columns, their roots breaking the earth in long crooked ridges. The clearing inside was roughly twenty feet across, carpeted in wildflowers she couldn't name. Small white stars and wide violet cups, too vivid for the season and too fragrant for the dark. No moonlight reached through the canopy, and yet she could see everything with a clarity that made her uneasy. She checked her phone. 11:57. Signal: none. The note had been folded under her flat door when she'd come home from an evening delivery run, the ink neat and unhurried: *The Grove. Midnight. Come alone.* No signature, no explanation. Just three words that had lodged in her head like splinters. She'd stared at them for twenty minutes over a cold cup of tea before pulling on her jacket. Rory wasn't sure what she expected. She was less sure what she feared. She crouched beside one of the boundary stones and pulled her jacket tighter, not for warmth but for the comfort of the friction. The stone was old in a way that felt personal. Grooves worn across its surface, almost like letters, almost like something she could read if she concentrated. She pulled her hand back before it made contact. The clearing breathed in and out. That was the only way to describe it. The air moved without wind, slow and heavy, like a chest rising and falling, and the wildflowers bent in directions that made no sense. 11:59. Midnight came and nothing happened and the pendant grew hotter. She stood and turned in a slow circle. The tree line was dark and close, and the boundary stones held their patient vigil, and the clearing held only her. She exhaled through her nose and listened. Silence. Not the natural silence of a park at night, with its distant car murmur and city-glow hum. This was a cupped silence, sealed at the edges. It pressed gently against her ears like something testing for a way in. London had made her forget what real quiet sounded like. This felt like something the world had swallowed and not digested. She gave it five minutes and was turning to leave when she heard it. A tap from inside one of the standing stones. She stopped. It came again. Deliberate. Two taps, a pause. Two taps. She moved closer, which was probably the wrong instinct, but her feet did it anyway. Up close, the stone was enormous, taller than her by a foot, its surface warmer than it should have been. The grooves cut deeper here. She traced one with a fingertip. Behind her, a wildflower stem snapped. She turned fast. Nothing there. The carpet of flowers stretched undisturbed to the treeline, not even a bent stem, not a single sign that anything had passed. She scanned the clearing edge, left to right, slow and deliberate. There. A dark shape shifting behind one of the oaks, near the boundary, and it went still the second she looked directly at it. She kept her eyes on the spot. The shape didn't move. It didn't breathe. It stood there and was wrong in a way she couldn't articulate. Too still. The way things are still when stillness is a decision. "Hello?" Her voice came out level. She'd intended it to be loud. Nothing. She looked away for half a second to check the stone beside her, just a reflex, and when she looked back, the shape was gone. The clearing felt smaller. She crossed to where it had stood and found the soft earth undisturbed, the leaf litter flat and unremarkable. No prints. She crouched and spread her fingers across the ground. Cold soil, no warmth from a recent footfall, no sign anything had ever stood there. She straightened and that was when she noticed the pendant again. Not just hot now. It glowed, a deep crimson pulse beneath her collar, slow and rhythmic. She pulled it free and held it in her open palm. It beat. Once. Twice. On the third pulse, she heard the breathing. Low and slow, not panicked, not animal. Measured. Like something that had been restraining itself and had decided, just now, to stop. It came from behind her right shoulder and she turned, and the clearing looked exactly as it had. The breathing continued anyway, as though it had no source. She moved toward the centre of the clearing. Away from the treeline, away from the stones. She turned in a slow circle, eyes wide, the pendant clenched in her fist. The breathing kept pace with her turning. It came from nowhere. It came from everywhere. The wildflowers closest to her feet had closed, tight fists all facing the ground, as if something in the air had told them to be quiet. The pendant's glow brightened. She kept turning, and on her third rotation the breathing stopped, and in its place rose a single note. A voice, too low to carry words, too close to be distant, pressed right against the edge of her left ear. She jerked away from it. The note shifted in pitch, or the air shifted around it, and when she took her next step her foot found nothing where the ground should have been. She dropped six inches. She stumbled. Her hands hit cold earth. On her knees in the centre of the clearing, she looked up. All seven boundary stones had moved. They stood in a tighter ring now, close enough that she could touch two at once if she stretched her arms. The clearing was half the size it had been. The wildflowers pressed against the stone bases in crushed, silent rows. The pendant screamed with heat in her fist. From the face of the closest stone, the two taps came again. Except this time, they came from inside. And something began to push.
created_at"2026-02-24T22:35:59.393Z" 2/24/2026, 10:35:59 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency710
moderation_latency185
generation_time62223
tokens_prompt4560
tokens_completion2737
native_tokens_prompt4658
native_tokens_completion3761
native_tokens_completion_images(null)
native_tokens_reasoning1167
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.070389
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"1253959f-5e85-4263-bc82-9be1fdf2a4c0"
is_byokfalse
latency680
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972559-PLiTQtOUvoen4ljvdCHy"
upstream_id"1253959f-5e85-4263-bc82-9be1fdf2a4c0"
total_cost0.070389
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1063
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1063
totalAiIsms14
found
0
word"warmth"
count3
1
word"pulse"
count3
2
word"silence"
count3
3
word"traced"
count1
4
word"scanned"
count1
5
word"footfall"
count1
6
word"rhythmic"
count1
7
word"measured"
count1
highlights
0"warmth"
1"pulse"
2"silence"
3"traced"
4"scanned"
5"footfall"
6"rhythmic"
7"measured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences106
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords1063
ratio0.005
matches
0"The Grove. Midnight. Come alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions3
wordCount1062
uniqueNames2
maxNameDensity0.19
worstName"Rory"
maxWindowNameDensity0.5
worstWindowName"Rory"
discoveredNames
Rory2
Grove1
persons
0"Rory"
places(empty)
globalScore1
windowScore1
78.57% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount2
matches
0"sounded like"
1"felt like something the world had swall"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.941
wordCount1063
matches
0"not for warmth but for the comfort of the friction"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean22.62
std24.37
cv1.077
sampleLengths
03
150
2100
35
42
561
613
759
838
91
1010
1136
121
1360
1414
159
162
1710
1846
196
2038
2124
227
2331
2412
251
2625
274
2883
292
301
311
328
3350
3430
357
368
3726
384
3973
4011
4112
4247
438
4412
457
465
95.33% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences106
matches
0"been given"
1"been folded"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs187
matches
0"was turning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1063
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.03857008466603951
lyAdverbCount7
lyAdverbRatio0.00658513640639699
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean10.03
std7.64
cv0.762
sampleLengths
03
137
213
328
421
514
618
719
84
91
102
1125
121
136
1411
1518
166
177
1823
1910
2017
219
226
238
2424
251
2610
278
2821
297
301
3117
329
3313
3410
3511
3614
379
382
393
401
414
422
4315
4420
455
466
476
483
492
52.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.375
totalSentences104
uniqueOpeners39
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences88
matches
0"Just three words that had"
1"Away from the treeline, away"
ratio0.023
51.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences88
matches
0"She pressed two fingers to"
1"She'd been given directions to"
2"She checked her phone."
3"She'd stared at them for"
4"She was less sure what"
5"She crouched beside one of"
6"She pulled her hand back"
7"She stood and turned in"
8"She exhaled through her nose"
9"It pressed gently against her"
10"She gave it five minutes"
11"It came again."
12"She moved closer, which was"
13"She traced one with a"
14"She turned fast."
15"She scanned the clearing edge,"
16"She kept her eyes on"
17"It didn't breathe."
18"It stood there and was"
19"Her voice came out level"
ratio0.42
73.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences88
matches
0"The pendant burned."
1"She pressed two fingers to"
2"She'd been given directions to"
3"The ancient oaks rose around"
4"The clearing inside was roughly"
5"She checked her phone."
6"The note had been folded"
7"She'd stared at them for"
8"Rory wasn't sure what she"
9"She was less sure what"
10"She crouched beside one of"
11"The stone was old in"
12"Grooves worn across its surface,"
13"She pulled her hand back"
14"The clearing breathed in and"
15"That was the only way"
16"The air moved without wind,"
17"Midnight came and nothing happened"
18"She stood and turned in"
19"The tree line was dark"
ratio0.773
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"Not the gentle warmth Rory had come to expect from it over the past few weeks, that quiet pulse like a borrowed heartbeat, but a proper heat that climbed her st…"
1"The air moved without wind, slow and heavy, like a chest rising and falling, and the wildflowers bent in directions that made no sense."
2"The wildflowers closest to her feet had closed, tight fists all facing the ground, as if something in the air had told them to be quiet."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
88.4573%