Run: 2026-02-24-01KJ8WWB7CSV6EGVNKGZ9W17M8

Run Details

Model:
Aion 2.0
Duration:
1m 9s
Cost:
$0.006488
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant seared a brand against her collarbone the moment she crossed the stone threshold. Rory froze, one foot in the mundane damp of Richmond Park, the other in the Grove. The air changed. It lost the chill of a London night and gained a thick, floral warmth that clung to her throat. She pulled the pendant out from under her shirt. The deep crimson gem pulsed with a slow, inner light, like a dying ember given breath. It had never done that before. She’d come because the dreams wouldn’t stop. Seven nights of the same clearing, the same whispering stones, the same pull. A stupid reason to break into a royal park after hours, but the pendant had felt warm all day, a persistent itch against her skin that logic couldn’t scratch. Now, standing here, logic felt like a childhood toy, discarded and distant. The oak standing stones formed a rough circle, their surfaces slick with moss that glimmered with a faint, fungal bioluminescence. Wildflowers she couldn’t name carpeted the ground, blooming in violent purples and yellows under a moon that seemed both too large and too close. No wind, but the petals trembled. Rory took a full step inside. The silence was wrong. Not an absence of sound, but a suppression. The distant hum of the A316, the rustle of foxes in the bracken, the sigh of the city—all of it vanished, swallowed whole. In its place, a low, sub-audible thrum vibrated up through the soles of her trainers. The ground itself was humming. "Right," she whispered. The word fell flat, absorbed by the heavy air. She moved towards the centre of the circle, each footstep muffled by the thick floral carpet. The pendant’s warmth intensified from a glow to a gentle heat. She glanced at her phone. 11:47 PM. The screen flickered, the numbers stuttering—11:48... 11:12... 11:55—before going black. She shook it. Nothing. The battery had been at eighty percent. Time moves differently here. The codex entry floated up from her memory. An hour inside could be minutes or days outside. A soft crunch sounded to her left. She spun. Nothing but flowers and the dark, gnarled bulk of an oak. The sound had been precise. A footstep on dry leaves, but there were no leaves here, only ever-blooming blooms. She held her breath, ears straining. The sub-audible hum continued. Another crunch. Behind her. She turned again, slower this time. Her heart hammered a frantic rhythm against her ribs, but her mind clicked into a cold, familiar gear. Assess. Observe. The crescent scar on her left wrist itched, a phantom pain from a fall she barely remembered. She rubbed it absently. A shadow detached itself from the base of a far stone. It wasn't a trick of the light. It moved with a liquid grace, flowing rather than stepping, and it was the wrong shape. Too tall, too thin, all elongated limbs and a head that tilted at an angle no human neck could manage. It didn't approach. It just stood there, a silhouette of deeper black against the dark. The pendant burned. Not warm anymore. Hot. Rory didn't run. Running in an unknown space, towards an unknown exit, was how you died. Evan had taught her that, in his way. She took a deliberate step backwards, towards the stone she’d entered through. Her eyes never left the shadow figure. It mirrored her. A single, flowing step forward. The flowers between them sighed. Not a wind-sigh. A conscious exhalation. The petals of a cluster of violet blooms turned towards her, as if following her movement. Another crunch, this time from her right. She flicked her gaze. A second shadow, same impossible proportions, now leaning against a tree that hadn't been there a moment before. The oak standing stones were still in their circle, but the interior space felt larger, the trees denser. They were herding her. The centre. They were pushing her towards the centre of the clearing. The pendant was a live coal now, the silver chain threatening to blister her skin. She clenched her fist around it, the pain a sharp anchor. "Okay," she said, her voice steadier than she felt. "You have my attention. What's the play?" No answer. Only the hum, and the feeling of being studied by something that didn't use eyes. A whisper brushed the shell of her ear. Not a word. A sensation—cold, dry, and full of a terrible, ancient curiosity. It smelled of turned earth and forgotten honey. Rory jerked away. Her heel caught on a root that snaked across the ground, a root she was certain hadn't been there. She stumbled, arms pinwheeling, and fell backwards into a patch of the yellow flowers. They reacted. Thin, vine-like stems coiled around her wrists with shocking speed, pinning them to the soft earth. They weren't rough; they were gentle, almost tender, but implacably strong. The shadow figures glided closer, their movements silent now. The hum in the ground rose to a discernible pitch, a melodic, atonal drone that vibrated in her teeth. The pendant, trapped between her fist and her chest, flared. A beam of crimson light shot from the gem, not outwards, but downwards, into the ground beneath her. The earth where she lay began to glow with the same hellish light, etching a complex, spiralling pattern in the soil. The flowers holding her tightened their grip. The shadow figures knelt at the edges of the glowing pattern, their long, thin fingers reaching for the lines of light. The humming coalesced into a voice, deep and resonant, speaking from the very air. "The gate is thin. The price is paid in blood and time." Rory looked up. The moon was gone. In its place, a rip of violent crimson light tore across the sky, and through it, she saw another forest, twisted and wrong, reaching towards her.
created_at"2026-02-24T22:38:54.198Z" 2/24/2026, 10:38:54 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2637
moderation_latency(null)
generation_time69328
tokens_prompt4560
tokens_completion2222
native_tokens_prompt4248
native_tokens_completion1931
native_tokens_completion_images(null)
native_tokens_reasoning745
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.006488
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"32708a3f-d122-4451-a0a7-9e5d48cc2696"
is_byokfalse
latency108
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771972734-bi97n56PQGAlkP6k2bZC"
upstream_id"32708a3f-d122-4451-a0a7-9e5d48cc2696"
total_cost0.006488
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
94.91% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount982
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount982
totalAiIsms14
found
0
word"chill"
count1
1
word"warmth"
count2
2
word"pulsed"
count1
3
word"trembled"
count1
4
word"silence"
count1
5
word"vibrated"
count2
6
word"flickered"
count1
7
word"familiar"
count1
8
word"flicked"
count1
9
word"whisper"
count1
10
word"etching"
count1
11
word"complex"
count1
highlights
0"chill"
1"warmth"
2"pulsed"
3"trembled"
4"silence"
5"vibrated"
6"flickered"
7"familiar"
8"flicked"
9"whisper"
10"etching"
11"complex"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences103
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences103
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords979
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount958
uniqueNames6
maxNameDensity0.52
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Heartstone1
Richmond1
Park1
Grove1
London1
Rory5
persons
0"Rory"
places
0"Richmond"
1"Park"
2"Grove"
3"London"
globalScore1
windowScore1
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"felt like a childhood toy, discarded an"
1"as if following her movement"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.043
wordCount979
matches
0"Not an absence of sound, but a suppression"
1"not outwards, but downwards, into the ground beneath her"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean31.58
std19.74
cv0.625
sampleLengths
016
169
261
350
461
512
655
721
87
942
104
1147
1211
1358
147
1543
168
1727
1847
194
2038
2116
2217
2329
2436
2557
2649
2728
2814
2912
3033
98.45% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences103
matches
0"being studied"
1"was gone"
61.11% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs144
matches
0"was humming"
1"were herding"
2"were pushing"
6.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences5
totalSentences105
ratio0.048
matches
0"The distant hum of the A316, the rustle of foxes in the bracken, the sigh of the city—all of it vanished, swallowed whole."
1"The screen flickered, the numbers stuttering—11:48..."
2"11:55—before going black."
3"A sensation—cold, dry, and full of a terrible, ancient curiosity."
4"They weren't rough; they were gentle, almost tender, but implacably strong."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount963
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02596053997923157
lyAdverbCount6
lyAdverbRatio0.006230529595015576
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean9.32
std6.51
cv0.698
sampleLengths
016
116
23
319
49
516
66
77
813
929
1012
1120
1224
136
146
154
168
1723
1815
195
203
219
2216
2311
245
252
266
271
283
293
301
317
324
338
349
357
362
3711
385
3914
406
414
422
432
446
4518
461
471
4817
494
42.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.2980769230769231
totalSentences104
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences90
matches
0"11:55—before going black."
1"Too tall, too thin, all"
2"Only the hum, and the"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences90
matches
0"It lost the chill of"
1"She pulled the pendant out"
2"It had never done that"
3"She’d come because the dreams"
4"She moved towards the centre"
5"She glanced at her phone."
6"She shook it."
7"She held her breath, ears"
8"She turned again, slower this"
9"Her heart hammered a frantic"
10"She rubbed it absently."
11"It wasn't a trick of"
12"It moved with a liquid"
13"It didn't approach."
14"It just stood there, a"
15"She took a deliberate step"
16"Her eyes never left the"
17"It mirrored her."
18"She flicked her gaze."
19"They were herding her."
ratio0.3
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences90
matches
0"The Heartstone pendant seared a"
1"Rory froze, one foot in"
2"The air changed."
3"It lost the chill of"
4"She pulled the pendant out"
5"The deep crimson gem pulsed"
6"It had never done that"
7"She’d come because the dreams"
8"A stupid reason to break"
9"The oak standing stones formed"
10"Wildflowers she couldn’t name carpeted"
11"Rory took a full step"
12"The silence was wrong."
13"The distant hum of the"
14"The ground itself was humming."
15"The word fell flat, absorbed"
16"She moved towards the centre"
17"The pendant’s warmth intensified from"
18"She glanced at her phone."
19"The screen flickered, the numbers"
ratio0.833
55.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences90
matches
0"Now, standing here, logic felt"
ratio0.011
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"The oak standing stones formed a rough circle, their surfaces slick with moss that glimmered with a faint, fungal bioluminescence."
1"Wildflowers she couldn’t name carpeted the ground, blooming in violent purples and yellows under a moon that seemed both too large and too close."
2"The petals of a cluster of violet blooms turned towards her, as if following her movement."
3"A second shadow, same impossible proportions, now leaning against a tree that hadn't been there a moment before."
4"The hum in the ground rose to a discernible pitch, a melodic, atonal drone that vibrated in her teeth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she said, her voice steadier than she felt"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio0.5
effectiveRatio0.5
75.4029%