Run: 2026-02-24-01KJ8WY5HV9WPMQ1NGX2DB63TF

Run Details

Model:
Aion 2.0
Duration:
1m 30s
Cost:
$0.009212
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air in Richmond Park didn't so much part as it *unfolded*. One moment, Rory was following the faint shimmer Nyx had pointed out, a distortion in the twilight like heat haze over tarmac. The next, the familiar scent of damp grass and distant traffic vanished, replaced by something sweet and ancient that caught in her throat. "Mind the threshold," Nyx's voice was a collection of whispers, coming from everywhere and nowhere at all. Her foot came down not on gravel path, but on soft, cool moss. The change was so complete, so absolute, it stole her breath. London was gone. Not hidden, not obscured. Erased. The grove was a cathedral of wrong geometry. Massive oaks, far larger than any in the park, formed a loose circle, their branches woven into a canopy that glowed with a soft, sourceless silver light. It was the colour of moonlight, but thicker, like liquid mercury suspended in the air. Between the great trunks stood the stones—slabs of dark, polished wood that had once been living trees, carved with spirals and knots that seemed to move if she looked at them from the corner of her eye. "Time feels... sticky here," Rory said, her own voice too loud in the profound silence. No birdsong. No rustle of leaves. Just a low, almost sub-audible hum that vibrated in her teeth. Nyx coalesced from a patch of deeper shadow between two roots, their humanoid form solidifying. The faint violet glow of their eyes was the only colour in the monochrome silver and green world. "It moves differently. Do not trust your watch." She hadn't even checked it. The compulsion to do so now was strong, but she fought it. Instead, she focused on the flowers. They carpeted the forest floor in a riotous bloom—velvet purple blossoms the size of her hand, delicate white bells that chimed softly when a non-existent breeze passed, and twisting vines bearing fruit that shone with their own inner light. Year-round bloom, just as the rumours said. "Where is she?" Rory kept her voice low. The grove felt like a held breath. "A seer's home is never just a place. It is a state of being." Nyx flowed forward, their shadowy feet leaving no impression on the moss. "We must be invited further." Rory followed, the moss sinking silently under her trainers. The air was cool but not cold, and it carried that sweet scent—honeysuckle and something sharper, like ozone after a storm. As they moved deeper, the silver light intensified, pooling in clearings like water. In one such pool, she saw a stone basin, filled with liquid that reflected not the grove, but shifting constellations she didn't recognise. "Don't touch the water." Nyx's warning came a second after her hand had already jerked back from its instinctive reach. "Why?" "It shows possibilities. Most minds break trying to count them." She peered at the shifting stars. For a fleeting second, she saw her own face, older, etched with lines of worry, standing in a city made of amber light. Then it was gone. Unease, cold and slick, coiled in her stomach. This was wonder, yes. But it was the wonder of a spider's web, beautiful and lethal. The Heartstone Pendant against her chest was inert, a cold piece of crimson crystal. No Hel portal here. But the Fae-forged blade at her belt, the slender moonsilver dagger Isolde had given her, felt different. It was always cold, but now it was a burning cold, like dry ice. She unsheathed it an inch. The blade glowed, its faint luminescence brightening to a steady blue-white gleam, casting sharp shadows on the carved tree trunks. "A key recognises its own lock," Nyx observed. "Or a weapon senses its homeland." "Both. Always both, with Fae things." They reached the centre of the grove. The trees formed a perfect ring here, and in the middle stood a single, slender silver birch, its bark peeling in papery strips that shimmered. Beneath it, on a low stool of twisted root, sat Isolde Varga. Rory had seen her once before, in a dream that hadn't felt like a dream. The reality was more. The seer's silver hair was not hair at all, but a cascade of liquid metal, flowing over her shoulders to the ground where it seemed to melt into the moss. Her lavender eyes were open, but they held the same shifting constellations as the basin. "You are punctual," Isolde said. Her voice was the sound of leaves rubbing together, of distant water over stone. "For a given value of time." "We came as you asked," Rory said. "I asked nothing. I merely showed a path. Your feet chose to walk it." Isolde's gaze shifted to Nyx. "Shadow-between-worlds. You are far from your usual cracks and crevices." "Even shadows grow curious," Nyx whispered. "A dangerous trait." Isolde rose. She did not stand up so much as she unfolded, like a flower in time-lapse. Rory realised with a start that the woman's feet did not touch the ground. A hair's breadth of air separated her from the earth. No footprints. The seer glided forward, circling them. The sweet scent intensified, now cloying. "You seek knowledge of the tear. The one that smells of sulphur and spoiled honey." "Dymas," Rory confirmed. "The Gluttony Gate." "A vulgar name for a vulgar place. Prince Belphegor entertains a new chef. A soul from your world, bound by contract. He prepares a feast meant to thin the Veil itself, course by course." Isolde stopped before Rory. Her lavender eyes seemed to look through her, at the pendant, at the blade, at the small crescent scar on her wrist. "You carry tools. One points the way. The other cuts the bonds. But a tool is only as wise as the hand that holds it." "Tell me what to do." "I cannot. The compulsion forbids direct instruction." A faint, sorrowful smile touched Isolde's lips. "But I can show you the price of the feast." The seer lifted a hand. The silver light in the grove dimmed, then coalesced into an image hanging in the air between them. Rory saw a grand hall of warm amber stone, tables groaning under impossible delicacies—roasted birds with plumage of flame, fruits that wept gem-like sap, wines that swirled with captured sunsets. And at the head of the table, a figure of immense, bloated grandeur, laughing. Prince Belphegor. Beside him, a man in chef's whites, his eyes hollow, his hands moving with frantic precision as he plated a dish that pulsed with a sickly green light. The vision zoomed in on the chef's face. Rory's blood went cold. She knew that face. The set of the jaw, the slight crookedness of the nose from a long-ago rugby match. Brendan Carter. Her father. The image shattered like glass. "The contract was signed in desperation," Isolde whispered, the words brushing against Rory's mind. "A barrister's pride, a failed case, a debt to powers he did not understand. His soul for a legacy. Now he cooks it away, one masterpiece at a time." The wonder of the grove curdled into horror. The sweet air tasted of ash. The beautiful, silent trees felt like prison bars. "Can we get him out?" The question was out before she could temper it. "The bonds of Hell are woven with cunning. To cut one..." Isolde's gaze fell to the Fae-forged blade at Rory's hip. Its glow had turned a hungry crimson. "You would need to offer a soul in trade. Equivalent exchange. The oldest law." Nyx’s form rippled, a shadow in a sudden gale. "A trap. The offer itself is the snare." "All truths are traps to the unwilling," Isolde said. She was fading, her form becoming translucent, blending with the silver light. "The path is shown. The tools are in your hand. The feast reaches its crescendo with the solstice tide." "Wait!" Rory stepped forward, but her foot sank into the moss deeper than it should have. The ground was softening, turning liquid. The grove was rejecting them. "The gate to Dymas lies where indulgences are refined into obsessions," Isolde's voice echoed, growing distant. "Find the temple of the palate. But remember, child... in the realm of Gluttony, the greatest danger is not the monster at the table." The silver light flared, blinding. "It is the part of you that wants to sit down and eat." The world snapped back with the sound of tearing canvas. Rory stumbled, her trainer hitting solid pavement. The cold, damp air of a London night hit her face, smelling of petrol and rain. They were back on the path in Richmond Park, the ordinary trees dark and still. Nyx was a tense silhouette beside her. The Heartstone Pendant on her chest was no longer inert. It pulsed once, a deep, warm throb that resonated in her bones, pointing like a compass needle south-east, towards the city's glittering heart. Towards where the finest, most exclusive, and most ruinously expensive restaurants in the world called home.
created_at"2026-02-24T22:39:53.927Z" 2/24/2026, 10:39:53 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2554
moderation_latency(null)
generation_time89465
tokens_prompt5338
tokens_completion3553
native_tokens_prompt5053
native_tokens_completion3231
native_tokens_completion_images(null)
native_tokens_reasoning1305
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.009212
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"7550a9e8-a5a6-4371-8304-aad7441548bf"
is_byokfalse
latency165
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771972793-59hBTdcMHjYJr6fY56j7"
upstream_id"7550a9e8-a5a6-4371-8304-aad7441548bf"
total_cost0.009212
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.487
leniency0.974
rawRatio0
effectiveRatio0
96.68% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1506
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1506
totalAiIsms17
found
0
word"familiar"
count1
1
word"profound"
count1
2
word"silence"
count1
3
word"vibrated"
count1
4
word"velvet"
count1
5
word"fleeting"
count1
6
word"etched"
count1
7
word"stomach"
count1
8
word"crystal"
count1
9
word"perfect"
count1
10
word"shimmered"
count1
11
word"pulsed"
count2
12
word"shattered"
count1
13
word"echoed"
count1
14
word"throb"
count1
15
word"resonated"
count1
highlights
0"familiar"
1"profound"
2"silence"
3"vibrated"
4"velvet"
5"fleeting"
6"etched"
7"stomach"
8"crystal"
9"perfect"
10"shimmered"
11"pulsed"
12"shattered"
13"echoed"
14"throb"
15"resonated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood went cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences104
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1502
ratio0.001
matches
0"unfolded"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1139
uniqueNames13
maxNameDensity1.32
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Richmond2
Park2
Rory15
Nyx10
Heartstone2
Pendant2
Hel1
Fae-forged2
Isolde11
Varga1
Belphegor1
Carter1
London2
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Belphegor"
4"Carter"
places
0"Richmond"
1"Park"
2"Pendant"
3"Fae-forged"
4"London"
globalScore0.842
windowScore0.667
11.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount4
matches
0"knots that seemed to move if she looked at them from the corner of her eye"
1"felt like a held breath"
2"felt like a dream"
3"felt like prison bars"
0.27% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords1.997
wordCount1502
matches
0"not on gravel path, but on soft, cool moss"
1"not the grove, but shifting constellations she didn't recognise"
2"not hair at all, but a cascade of liquid metal, flowing over her shoulders to the"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences123
matches
0"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean30.65
std24.54
cv0.801
sampleLengths
057
117
232
387
432
541
669
715
831
966
1020
111
1210
1333
1424
1574
168
176
186
1944
2064
2125
227
2329
246
2546
2627
276
2885
295
3024
31105
324
3320
344
355
3643
3722
3814
3942
4017
4140
4227
4340
445
4513
4648
4740
4816
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences104
matches
0"was gone"
1"was gone"
88.89% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs180
matches
0"was following"
1"was softening"
2"was rejecting"
49.94% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences123
ratio0.033
matches
0"Between the great trunks stood the stones—slabs of dark, polished wood that had once been living trees, carved with spirals and knots that seemed to move if she looked at them from the corner of her eye."
1"They carpeted the forest floor in a riotous bloom—velvet purple blossoms the size of her hand, delicate white bells that chimed softly when a non-existent breeze passed, and twisting vines bearing fruit that shone with their own inner light."
2"The air was cool but not cold, and it carried that sweet scent—honeysuckle and something sharper, like ozone after a storm."
3"Rory saw a grand hall of warm amber stone, tables groaning under impossible delicacies—roasted birds with plumage of flame, fruits that wept gem-like sap, wines that swirled with captured sunsets."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1151
adjectiveStacks2
stackExamples
0"steady blue-white gleam,"
1"single, slender silver birch,"
adverbCount38
adverbRatio0.03301476976542137
lyAdverbCount5
lyAdverbRatio0.004344048653344918
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean12.21
std8.18
cv0.67
sampleLengths
012
122
223
317
413
511
63
74
81
98
1027
1115
1237
1315
142
154
1611
1715
1818
198
205
2112
226
2339
247
258
267
2726
285
299
3021
3113
3223
3320
341
3510
366
3723
384
398
404
4112
4214
434
4417
4514
465
4720
488
496
60.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4065040650406504
totalSentences123
uniqueOpeners50
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences91
matches
0"Just a low, almost sub-audible"
1"Instead, she focused on the"
2"Then it was gone."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences91
matches
0"Her foot came down not"
1"It was the colour of"
2"She hadn't even checked it."
3"They carpeted the forest floor"
4"She peered at the shifting"
5"It was always cold, but"
6"She unsheathed it an inch."
7"They reached the centre of"
8"Her lavender eyes were open,"
9"Her voice was the sound"
10"She did not stand up"
11"Her lavender eyes seemed to"
12"She knew that face."
13"Its glow had turned a"
14"She was fading, her form"
15"They were back on the"
16"It pulsed once, a deep,"
ratio0.187
58.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences91
matches
0"The air in Richmond Park"
1"The next, the familiar scent"
2"Nyx's voice was a collection"
3"Her foot came down not"
4"The change was so complete,"
5"London was gone."
6"The grove was a cathedral"
7"It was the colour of"
8"Rory said, her own voice"
9"Nyx coalesced from a patch"
10"The faint violet glow of"
11"She hadn't even checked it."
12"The compulsion to do so"
13"They carpeted the forest floor"
14"Year-round bloom, just as the"
15"Rory kept her voice low"
16"The grove felt like a"
17"Nyx flowed forward, their shadowy"
18"Rory followed, the moss sinking"
19"The air was cool but"
ratio0.802
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
45.45% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount6
matches
0"Massive oaks, far larger than any in the park, formed a loose circle, their branches woven into a canopy that glowed with a soft, sourceless silver light."
1"Between the great trunks stood the stones—slabs of dark, polished wood that had once been living trees, carved with spirals and knots that seemed to move if she…"
2"They carpeted the forest floor in a riotous bloom—velvet purple blossoms the size of her hand, delicate white bells that chimed softly when a non-existent breez…"
3"In one such pool, she saw a stone basin, filled with liquid that reflected not the grove, but shifting constellations she didn't recognise."
4"Rory saw a grand hall of warm amber stone, tables groaning under impossible delicacies—roasted birds with plumage of flame, fruits that wept gem-like sap, wines…"
5"It pulsed once, a deep, warm throb that resonated in her bones, pointing like a compass needle south-east, towards the city's glittering heart."
19.74% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount4
matches
0"Rory said, her own voice too loud in the profound silence"
1"Nyx flowed, their shadowy feet leaving no impression on the moss"
2"Isolde whispered, the words brushing against Rory's mind"
3"Rory stepped, but her foot sank into the moss deeper than it should have"
47.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Nyx observed (observe)"
1"Nyx whispered (whisper)"
2"Rory confirmed (confirm)"
3"Isolde whispered (whisper)"
dialogueSentences39
tagDensity0.205
leniency0.41
rawRatio0.5
effectiveRatio0.205
75.8530%