Run: 2026-02-24-01KJ8X2PG40T9P5ZZ44JDMECSN

Run Details

Duration:
1m 21s
Cost:
$0.078384
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Not the gentle warmth Rory had learned to live with, that soft rhythmic pulse she carried like a second heartbeat. This was something hotter. Something wrong. And it had been climbing since she'd left the bus at Richmond and crossed the first dark stretch of park. She had a torch. She didn't use it. The standing stones that ringed the Fae Grove were visible even without light, their pale bark catching the moon's thin glow, and she knew from Eva's warning that the grove didn't welcome artificial light. It preferred to be seen on its own terms. That had seemed fine, before she got here. She pressed a hand flat against her chest, feeling the pendant's heat through the thin fabric of her shirt. It had led her here, or near enough: three days of quiet insistence, that warmth shifting from background hum to something more directional, the way a compass needle trembles before it settles. She'd followed it the same way she'd followed most things in her life since London: without a fully formed plan, and with the creeping sense that she'd made a mistake. The gap between two oaks gaped open ahead of her. She stepped through. The air changed the moment she crossed the boundary. The distant motorway noise that had followed her across the park, that constant low tide of London traffic, stopped. Not faded. Stopped. Like a door had shut behind her. Rory turned. The gap was still there, the trees still standing where she'd left them. But through it, the park beyond looked wrong, too still, the kind of motionless that city parks never achieved. Nothing moved out there. Not wind in the grass, not a fox crossing the path. Nothing. She turned back to the grove. Wildflowers covered the ground, crowding between the stones in pale clusters she couldn't name. They had no business blooming this late in the year, but the grove had its own logic. She'd been told that much. What no one had told her was what it smelled like: green and cold, like water over clay, with something underneath that reminded her of churches. Old stone. Closed rooms. Things that had been kept. The pendant pulsed hard. She pressed her fingers against it, the deep crimson stone hot against her palm, and felt the heat spike and then settle into something rhythmic. Not its usual beat. Faster. Jagged. She moved deeper into the clearing. The standing stones rose around her as she walked, taller than she'd expected, the bark of them smooth and pale and faintly iridescent in the near-dark. No carvings. No marks. Just the trees, planted in a circle older than anything she wanted to think about, their canopies locking overhead until the sky became a fractured thing, glimpsed in pieces between the branches. She stopped at the centre of the clearing. Not a conscious choice, more a pull, that same directional insistence the pendant had carried her here with. She stood still, listening. Then she heard it. Breathing. Not her own. Slow, measured, too close and too loud for open air. She spun around, her torch already in her hand before she'd decided to reach for it. The clearing sat empty. Flowers. Stones. Dark. She held her own breath and listened. Silence. The pendant cooled, just slightly, like it was holding its breath too. She let out a slow exhale and almost convinced herself she'd imagined it, that the grove's particular hush had made her own breathing sound strange and foreign to her. Almost. Then something moved at the edge of her vision. She snapped her head left. Nothing. Just the dark space between two standing stones, and beyond it the ring of ordinary oaks, and beyond them the park. She stared until her eyes watered. A trick of the dark. Peripheral noise. Cities trained you to fill quiet spaces with phantom shapes, and she'd been a city girl all her life. She took a step toward the edge of the clearing, then stopped. The flowers near the far stone had been flattened. Not by wind. The rest of the wildflowers stood straight and still. Just that one patch, two feet wide and roughly oval, pressed down against the earth as if something had stood on them. Recently. She crossed to it and crouched, touching the stems, and found them still warm from pressure. Her own footprints led away in the opposite direction. She straightened slowly, and the feeling arrived with her: the absolute, bone-deep certainty that standing upright in the open in this grove was wrong. That she had put herself on display. That whatever had flattened those flowers was behind her, and the reason she hadn't heard anything else was not because it had gone, but because it had stopped wanting her to hear it. Don't turn suddenly. The thought surfaced without reason, like advice from some stubborn animal part of her brain. If you turn suddenly it'll know you've noticed. She started walking. Casual. Back toward the gap between the oaks. One hand loose at her side, the other wrapped around the pendant, which was burning again, burning hard enough to raise a welt, and she did not look back even as every hair on her arms lifted, even as she felt the weight of something watching settle between her shoulder blades like a cold hand pressed flat. The gap between the oaks was ten feet away. Eight. She heard it then, a sound she'd carry with her long after tonight, because it had no business being in any living throat. Not quite a voice. Not quite a breath. Somewhere underneath both, a resonance more felt than heard, vibrating up through the soles of her boots and into the marrow of her. It said her name. Not Rory. Not Aurora. The name she'd never told anyone. The name written on no document she'd ever signed, on no form she'd ever filled out. The name that had arrived in her dreams three months ago and dissolved by morning, leaving only the shape of itself behind, the ghost of a sound she couldn't repeat in daylight. Malphora. Her legs stopped. The pendant screamed.
created_at"2026-02-24T22:42:22.352Z" 2/24/2026, 10:42:22 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency957
moderation_latency(null)
generation_time81290
tokens_prompt4560
tokens_completion2816
native_tokens_prompt4658
native_tokens_completion4294
native_tokens_completion_images(null)
native_tokens_reasoning1274
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.078384
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01G17ztd7aAsPBXbX46E9yD9"
is_byokfalse
latency871
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771972942-CszFXVMIoX2Abg2qhZJR"
upstream_id"msg_01G17ztd7aAsPBXbX46E9yD9"
total_cost0.078384
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
80.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1031
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
2
adverb"suddenly"
count2
highlights
0"slightly"
1"slowly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1031
totalAiIsms11
found
0
word"warmth"
count2
1
word"rhythmic"
count2
2
word"pulse"
count1
3
word"pulsed"
count1
4
word"fractured"
count1
5
word"measured"
count1
6
word"silence"
count1
7
word"weight"
count1
8
word"resonance"
count1
highlights
0"warmth"
1"rhythmic"
2"pulse"
3"pulsed"
4"fractured"
5"measured"
6"silence"
7"weight"
8"resonance"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences102
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1031
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions10
wordCount1031
uniqueNames7
maxNameDensity0.29
worstName"Rory"
maxWindowNameDensity1
worstWindowName"London"
discoveredNames
Rory3
Richmond1
Fae1
Grove1
Eva1
London2
Aurora1
persons
0"Rory"
1"Eva"
places
0"Richmond"
1"Fae"
2"Grove"
3"London"
globalScore1
windowScore1
55.66% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount2
matches
0"seemed fine before she got here"
1"smelled like: green and cold, like water o"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1031
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences102
matches
0"warning that the"
1"told that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean25.78
std24.45
cv0.949
sampleLengths
03
146
251
38
481
510
63
738
850
96
1071
114
1231
136
1462
1530
164
171
1836
197
201
2112
2230
239
2459
2512
269
2751
289
2964
3026
3168
3210
3354
344
354
3654
371
383
393
94.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences102
matches
0"been told"
1"been kept"
2"been flattened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs163
matches
0"was holding"
1"was burning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences102
ratio0
matches(empty)
87.49% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1033
adjectiveStacks1
stackExamples
0"absolute, bone-deep certainty"
adverbCount49
adverbRatio0.04743465634075508
lyAdverbCount9
lyAdverbRatio0.008712487899322363
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean10.11
std10.27
cv1.016
sampleLengths
03
120
24
32
420
54
64
734
89
98
1019
1132
1230
1310
143
159
1619
172
181
197
202
2113
2219
234
2411
251
266
2714
2817
295
3026
312
322
335
344
3525
364
371
381
396
4026
412
422
4332
448
4518
464
474
481
493
64.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.43137254901960786
totalSentences102
uniqueOpeners44
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences77
matches
0"Just the trees, planted in"
1"Then she heard it."
2"Then something moved at the"
3"Just the dark space between"
4"Just that one patch, two"
5"Somewhere underneath both, a resonance"
ratio0.078
79.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences77
matches
0"She had a torch."
1"She didn't use it."
2"It preferred to be seen"
3"She pressed a hand flat"
4"It had led her here,"
5"She'd followed it the same"
6"She stepped through."
7"She turned back to the"
8"They had no business blooming"
9"She'd been told that much."
10"She pressed her fingers against"
11"She moved deeper into the"
12"She stopped at the centre"
13"She stood still, listening."
14"She spun around, her torch"
15"She held her own breath"
16"She let out a slow"
17"She snapped her head left."
18"She stared until her eyes"
19"She took a step toward"
ratio0.351
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences77
matches
0"The pendant burned."
1"This was something hotter."
2"She had a torch."
3"She didn't use it."
4"The standing stones that ringed"
5"It preferred to be seen"
6"That had seemed fine, before"
7"She pressed a hand flat"
8"It had led her here,"
9"She'd followed it the same"
10"The gap between two oaks"
11"She stepped through."
12"The air changed the moment"
13"The distant motorway noise that"
14"The gap was still there,"
15"Nothing moved out there."
16"She turned back to the"
17"Wildflowers covered the ground, crowding"
18"They had no business blooming"
19"She'd been told that much."
ratio0.701
64.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences77
matches
0"If you turn suddenly it'll"
ratio0.013
81.63% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount3
matches
0"The standing stones that ringed the Fae Grove were visible even without light, their pale bark catching the moon's thin glow, and she knew from Eva's warning th…"
1"Just that one patch, two feet wide and roughly oval, pressed down against the earth as if something had stood on them."
2"One hand loose at her side, the other wrapped around the pendant, which was burning again, burning hard enough to raise a welt, and she did not look back even a…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.8571%