Run: 2026-02-24-01KJ8X546S1QRR0TEBEMDY8921

Run Details

Duration:
1m 12s
Cost:
$0.089685
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body had no shadow. Quinn noticed it before anything else, before the dried blood pooling beneath the man's fingernails, before the symbols scored into the tile walls, before the smell. Forty-one years on this earth, eighteen on the force, and she'd never seen a corpse that didn't cast a shadow under direct light. The portable halogen floods her team had dragged down cast everything else in sharp relief, the old ticket booth, the rusted turnstiles, the faded roundel sign that read SOUTH KENTISH TOWN in chipped ceramic letters. Everything threw long black shapes across the platform floor. Everything except him. She crouched beside the victim. Male, late twenties, dressed in clothes that cost more than her monthly rent. Italian leather shoes, no scuff marks. A tailored charcoal coat with a silk lining. He'd come here on purpose, not stumbled in by accident. Nobody wandered into an abandoned Tube station sixty feet below Camden in bespoke tailoring unless they meant to. "Pathologist puts time of death at roughly two a.m." Davies, her sergeant, flipped through his notes a few metres away. Good lad. Eager. Too eager, sometimes. "No ID on the body. No wallet, no phone, no keys." "Pockets?" "Empty. All of them." Quinn pulled a latex glove tighter over her left hand and tilted the dead man's chin. No bruising around the throat. No ligature marks. His expression held something she could only describe as surprise, mouth slightly open, eyes wide, pupils blown so large the irises had vanished entirely. She checked the other eye. Same. Both irises had turned the colour of old milk. "Toxicology's going to be interesting," Davies offered. "Look at his eyes." Davies leaned in. Straightened up fast. "Christ. Is that cataracts?" "On a man this age? Overnight?" Quinn shook her head. She pulled out her phone and photographed the eyes from two angles. "Get me a rush on vitreous fluid analysis. Tell them I want a full unknown-substance panel, not the standard twelve." She stood and surveyed the wider scene. The abandoned station had the bones of its former life, platform edges still marked with a faded yellow line, a poster for Bovril still clinging to the curved wall through sheer stubbornness. But someone had been using this space. Recently. Trestle tables lined the far wall, knocked over now, their contents scattered across the platform. Glass jars, some shattered. Dried herbs she couldn't name, bundles of something dark and fibrous, small cloth bags tied with red string. And among the debris, dozens of small white objects. Quinn picked one up. A token, carved from what felt like actual bone, smooth and warm even in the underground chill. One side bore a symbol she didn't recognise. The other was blank. She bagged it and kept moving. The symbols on the walls drew her next. Someone had carved them into the old tile with precision, each one roughly ten centimetres tall, running in a continuous band at shoulder height around the entire platform. Hundreds of them. The work of weeks, at least. "Satanic, you reckon?" "Since when do Satanists set up market stalls, Davies?" He gestured at the overturned tables. "Could be a drug lab. New designer stuff. Would explain the eyes." It was a reasonable theory. Quinn almost wanted to believe it. A drug den in a disused station, a deal gone wrong, a body. Clean. Containable. The kind of case that wrapped up in a fortnight and earned a nod from the DCI. But the shadow. The missing shadow. She walked a slow circuit of the body, watching the halogen light carve her own shadow into the concrete at her feet, a tall dark shape that followed her faithfully. She stopped and held her hand over the dead man's chest. Her hand's shadow fell across his coat. His body still threw nothing back. As if the light passed through him. As if he wasn't quite there. "Detective Quinn?" The voice came from behind the cordon tape at the platform entrance. Female, young, with a slight Eastern European lilt worn smooth by years of London living. Quinn turned to find a short woman with a riot of red curls tucked three different ways under a knitted beret, round glasses reflecting the halogen glare. She clutched a worn leather satchel against her hip like a shield. "Scene's closed." "I know. DS Okafor sent me down. I'm Eva Kowalski, research consultant. British Museum." She held up a lanyard with an ID that looked genuine enough. "He said you'd found markings you couldn't identify." Quinn looked past her to the stairs. "Okafor's got a generous definition of protocol." "He's got my number because I helped with the Highgate case in March. The burial symbols?" Quinn remembered. Strange markings on a defaced tomb. The museum had sent someone. She hadn't paid attention to the name at the time. "Five minutes. Don't touch anything. Don't step past the tape near the body." Eva ducked under the cordon and approached the wall carvings with the hungry focus of someone who'd spent too long reading books and not enough time around the dead. She pushed her glasses up her nose and leaned close, tracing the air just above the symbols without making contact. "These aren't Satanic." "Didn't think so." "They're protective. Warding sigils. Old ones." Eva's finger hovered over a cluster near the ticket booth. "This sequence is Aramaic-adjacent, but the grammar's wrong for any known dialect. It's closer to something I've seen in the restricted archive. Texts we date to pre-Roman Britain but can't source to any identified culture." "In English, Ms Kowalski." "Someone built a fence around this place. A supernatural fence. These symbols are meant to keep something out." She paused. Tucked a curl behind her left ear. "Or keep something in." Quinn filed that. Moved on. "What about the merchandise? The tables." Eva crossed to the scattered goods and crouched, satchel pooling on the dusty floor. She didn't touch anything, but her eyes swept the debris with a practised efficiency that belied her nervous posture. "This is a market. Or it was. These bundles are dried rowan and blackthorn, bound in a specific pattern I've only read about. The bags contain salt mixed with iron filings. And these," she lifted the evidence bag Quinn had set on the nearest intact table, the bone token, "are entry passes. You need one to get in." "Entry passes to a drug market." "Entry passes to a supernatural black market." Eva met her gaze. No flinch. "They call it the Veil Market. It moves locations every full moon. Enchanted goods, alchemical substances, information. I've been tracking it for two years and never found an active site." Davies snorted from across the platform. "Right. Magic market. Underground Harry Potter." Eva ignored him. She pulled a notebook from her satchel, its pages dense with handwriting and sketches, and flipped to a section near the middle. She held it up beside the wall carvings. The match was close, not perfect. Close enough. "If this was an active Veil Market site, then whoever died here wasn't a customer." Eva looked at the body from a respectful distance. "Customers don't get past the wards. They're invited in. This man was either a vendor or security." "Security for a magic market." "You're standing in a sealed underground chamber full of artefacts you can't identify, next to a body with no visible cause of death. How's your explanation coming?" Quinn's jaw tightened. She glanced at Davies, who'd at least had the grace to stop smirking. The halogen lights hummed. Somewhere deep in the tunnel beyond the platform, water dripped in a slow irregular rhythm. She returned to the body. Crouched again. This time she studied his hands. The fingernails she'd noted earlier, the dried blood beneath them, she looked closer. Not blood. The substance was too dark, almost black, and it shimmered faintly under the light with an iridescent quality, like petrol in a puddle. "Kowalski. Come here." Eva approached, staying just outside the tape perimeter. Quinn held up the dead man's hand so she could see. "Under the nails. What is that?" Eva's face lost what little colour it had. She tucked the curl behind her ear again, twice in quick succession. "That's residue from a forced crossing. When someone, or something, pushes through a barrier between..." She stopped herself. Chose her words. "Between spaces that aren't meant to connect. The membrane leaves a trace. Like soot from a fire you can't see." Quinn set the hand down gently. She stood, adjusted the worn leather watch on her left wrist, and looked at the body one more time. No shadow. Eyes gone white. That black iridescent substance under his nails. This man hadn't been killed. He'd been somewhere else, somewhere that burned the shadow right off him, and he'd clawed his way back. "Davies, widen the cordon to the street. Nobody in or out without my say. And get Forensics to luminol this entire platform, every centimetre." "What are we looking for?" "I'll tell you when I know." She turned back to Eva, who was kneeling beside one of the overturned tables, her attention locked on something half-buried under a pile of shattered glass. She reached into her satchel and pulled out a pen, using it to push the glass aside. A small brass compass lay in the debris. Its casing carried a thick patina of green corrosion, and its face bore etchings that matched the warding sigils on the walls. The needle spun, not seeking north. It swung in a lazy arc, settled, then pointed toward the dark mouth of the tunnel at the far end of the platform. Eva looked up at Quinn. Behind those round glasses, her green eyes held something between terror and exhilaration. "It's still open." "What is." "Whatever he came through." Eva's voice dropped. "The compass points toward rifts. Doorways. And right now it's pointing into that tunnel." The halogen lights flickered. Once. The temperature on the platform dropped by several degrees in the space of a single breath, and from deep inside the tunnel came a sound that wasn't water dripping. It was footsteps. Slow. Deliberate. Growing closer. Quinn drew her weapon and aimed it at the dark.
created_at"2026-02-24T22:43:41.924Z" 2/24/2026, 10:43:41 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1859
moderation_latency190
generation_time71432
tokens_prompt4671
tokens_completion2815
native_tokens_prompt4757
native_tokens_completion2636
native_tokens_completion_images(null)
native_tokens_reasoning175
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.089685
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"d29bf27a-be48-4716-b297-ef3c86daeb26"
is_byokfalse
latency1776
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771973021-Z9olBTErF4rpMFzxHU1G"
upstream_id"d29bf27a-be48-4716-b297-ef3c86daeb26"
total_cost0.089685
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.234
leniency0.468
rawRatio0
effectiveRatio0
94.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1707
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"gently"
count1
highlights
0"slightly"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1707
totalAiIsms11
found
0
word"silk"
count1
1
word"standard"
count1
2
word"shattered"
count2
3
word"chill"
count1
4
word"lilt"
count1
5
word"tracing"
count1
6
word"perfect"
count1
7
word"shimmered"
count1
8
word"flickered"
count1
9
word"footsteps"
count1
highlights
0"silk"
1"standard"
2"shattered"
3"chill"
4"lilt"
5"tracing"
6"perfect"
7"shimmered"
8"flickered"
9"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences129
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences165
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen58
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1707
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1221
uniqueNames12
maxNameDensity1.23
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Tube1
Camden1
Good1
Davies5
Bovril1
Eastern1
European1
London1
Quinn15
Tucked1
Eva11
Chose1
persons
0"Davies"
1"Bovril"
2"Quinn"
3"Eva"
places
0"London"
globalScore0.886
windowScore0.667
53.85% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount3
matches
0"felt like actual bone, smooth and warm"
1"quite there"
2"something between terror and exhilaration"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1707
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences165
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean25.86
std22.48
cv0.869
sampleLengths
05
196
260
337
41
54
663
77
84
96
104
1142
1247
1379
146
1545
163
179
1818
1943
206
2167
222
2366
242
2534
2614
2716
2823
2913
3049
313
323
3351
344
3531
3611
3733
3858
396
4043
4112
4241
4341
445
4527
4635
4751
483
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences129
matches
0"been killed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs196
matches
0"was kneeling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences165
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1223
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.035977105478331974
lyAdverbCount9
lyAdverbRatio0.007358953393295176
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences165
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences165
mean10.35
std9.04
cv0.874
sampleLengths
05
126
223
335
49
53
65
713
86
98
1010
1118
1220
132
141
153
1611
171
184
1916
205
213
2224
235
241
259
267
274
283
293
304
3110
3212
3320
347
3532
367
371
3815
394
4018
419
424
4317
448
454
466
478
4828
493
80.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.509090909090909
totalSentences165
uniqueOpeners84
60.61% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences110
matches
0"Too eager, sometimes."
1"Somewhere deep in the tunnel"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences110
matches
0"She crouched beside the victim."
1"He'd come here on purpose,"
2"His expression held something she"
3"She checked the other eye."
4"She pulled out her phone"
5"She stood and surveyed the"
6"She bagged it and kept"
7"He gestured at the overturned"
8"It was a reasonable theory."
9"She walked a slow circuit"
10"She stopped and held her"
11"Her hand's shadow fell across"
12"His body still threw nothing"
13"She clutched a worn leather"
14"She held up a lanyard"
15"She hadn't paid attention to"
16"She pushed her glasses up"
17"She didn't touch anything, but"
18"she lifted the evidence bag"
19"She pulled a notebook from"
ratio0.291
46.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences110
matches
0"The body had no shadow."
1"Quinn noticed it before anything"
2"The portable halogen floods her"
3"Everything threw long black shapes"
4"Everything except him."
5"She crouched beside the victim."
6"Italian leather shoes, no scuff"
7"A tailored charcoal coat with"
8"He'd come here on purpose,"
9"Nobody wandered into an abandoned"
10"Davies, her sergeant, flipped through"
11"Quinn pulled a latex glove"
12"His expression held something she"
13"She checked the other eye."
14"Both irises had turned the"
15"Davies leaned in."
16"Quinn shook her head"
17"She pulled out her phone"
18"She stood and surveyed the"
19"The abandoned station had the"
ratio0.827
90.91% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences110
matches
0"As if the light passed"
1"As if he wasn't quite"
ratio0.018
9.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount8
matches
0"Forty-one years on this earth, eighteen on the force, and she'd never seen a corpse that didn't cast a shadow under direct light."
1"The portable halogen floods her team had dragged down cast everything else in sharp relief, the old ticket booth, the rusted turnstiles, the faded roundel sign …"
2"She walked a slow circuit of the body, watching the halogen light carve her own shadow into the concrete at her feet, a tall dark shape that followed her faithf…"
3"Eva ducked under the cordon and approached the wall carvings with the hungry focus of someone who'd spent too long reading books and not enough time around the …"
4"She didn't touch anything, but her eyes swept the debris with a practised efficiency that belied her nervous posture."
5"She turned back to Eva, who was kneeling beside one of the overturned tables, her attention locked on something half-buried under a pile of shattered glass."
6"Its casing carried a thick patina of green corrosion, and its face bore etchings that matched the warding sigils on the walls."
7"The temperature on the platform dropped by several degrees in the space of a single breath, and from deep inside the tunnel came a sound that wasn't water dripp…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.0093%