Run: 2026-02-24-01KJ8X5TBWZ8WQJ693PX47G59E

Run Details

Duration:
1m 17s
Cost:
$0.077199
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The wildflowers shouldn't be glowing. That was Rory's first thought as she ducked beneath the lowest branch of the boundary oak and stepped into the clearing. Richmond Park stretched dark and enormous at her back, the distant murmur of the M3 a ghost of sound that died the moment she crossed between the standing stones. She'd been here twice before, always in daylight, always with someone else. The grove felt different at night. Smaller, somehow. Closer. She checked the note again. Third stone from the north marker. Midnight. Come alone. It had been shoved under the door of her flat that morning while she was on her last delivery run. The handwriting was cramped and urgent. She hadn't recognised it. She'd come anyway. The Heartstone pendant rested warm against her sternum. Too warm. It had begun pulsing the moment she crossed the park's tree line half a mile back, a slow deep throb like something geological. Not the gentle warmth she knew from the Bishopsgate station, that mild heat she'd learnt to treat as background noise. This was insistent. Demanding. She crouched at the third stone, a squat ancient thing half-swallowed by moss, and waited. The grove was wrong. She knew the wildflowers. Had touched them once, laughed at the impossibility of buttercups in February. But the small white blooms covering the clearing floor sat perfectly still. No breeze moved through the trees. The dense ring of oaks beyond the boundary stones stood without a single trembling leaf. Everything held its breath. She straightened and turned a slow circle, scanning the treeline. Her trainers found wet soil, and she looked down. The ground had darkened, damp patches spreading out from the standing stone like a bruise, seeping between the roots. It hadn't rained in four days. Something moved. Past the third oak to her left, where the shadow pooled thickest. A shift, the way a shape adjusts when it realises you're looking. Then nothing. Rory went still. She'd learnt, early on, that flinching was an announcement. Flinching said: I noticed. Flinching said: I'm afraid. She breathed through her nose, slow and even, and counted to five. Looked away. The pendant pulsed again. Harder. The heat crawled up toward her collarbone. She heard it then. Low and rhythmic, like a voice submerged in water. Not language, or not quite language, though the shapes of it kept almost resolving into syllables the way a face keeps almost appearing in static. It rose from the ground beneath her feet. She pressed her boot harder into the mud and felt the vibration against her arch, faint and purposeful. The note was a fake. The thought arrived without panic, almost without emotion, just the flat certainty of someone taking stock. No informant. No meeting. Whatever had slid that paper under her door had known she'd come, and it had bet correctly. She took one measured step backward. The white flowers nearest her feet turned. She stopped. It was a subtle movement. Not wind. Not tired eyes. Each small white bloom had rotated on its stem, their faces tipping upward toward her. She stared at the nearest one, a thumb-sized white cup of petals, and it stared back. She felt the weight of it. There was no other word for it. Weight. The sound beneath the earth grew louder. The pendant scalded her now. She pressed a hand flat against her chest, over the fabric of her jacket, and felt it pulse in time with whatever came from below. That synchronicity turned her stomach. Whatever the stone warned against, it was here. Under the ground. Around her. The pulse beat out a single message: close. She took another step back. The grove answered. Every flower in the clearing turned. Hundreds of them, a silent white audience rotating on their stems with a papery whisper she felt more than heard. The voice beneath sharpened, the syllables looping now, one sound repeating. A name, a command, a question. She couldn't parse it. Her boot hit a soft patch near the north marker stone and sank two inches before she caught herself. The mud was warm. She yanked her foot free. The warmth clung to her sole, the soil releasing her with a reluctant suction that felt far too deliberate. A thin dark liquid seeped into the hollow her boot left behind. It didn't pool. It spread outward in a slow, considered line, threading through the gaps between the roots, moving toward the standing stones with a sense of direction. She watched it reach the nearest oak. The bark split. A fine vertical crack opened along the oldest trunk, from root-flare to a point above her head. From inside it came a soft exhalation. Warm air that smelt of copper and deep earth, and beneath those, something older and fouler, the rot-sweet breath of a thing sealed away for a long time, that had spent that time becoming. Rory ran. Not away. She ran for the boundary, the gap between the north marker and the next stone, the exit she knew. Behind her the subterranean voice rose, losing its rhythm, becoming abrupt and vast. The pendant became a sear against her chest, the line between pain and urgency blurring. Her boot hit the root line of the outermost oak and she threw herself through the gap. The sound cut off. Richmond Park's night air hit her cold and ordinary, smelling of cut grass and distant exhaust. She stumbled, caught herself against an oak trunk, pressed her back to the rough bark. The pendant still burned. She looked back through the gap between the standing stones. The white flowers had moved again. Every bloom in the clearing had angled outward toward the boundary, toward the gap through which she'd fled. Between two of the ancient oaks, where the split bark of the broken trunk should have been swallowed by darkness, a thin line of pale light pulsed once. Then a hand closed around the edge of the stone from inside the grove.
created_at"2026-02-24T22:44:04.615Z" 2/24/2026, 10:44:04 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency752
moderation_latency834
generation_time76352
tokens_prompt4560
tokens_completion2156
native_tokens_prompt4658
native_tokens_completion4215
native_tokens_completion_images(null)
native_tokens_reasoning636
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.077199
router(null)
provider_responses
0
endpoint_id"83d802cb-44f2-45a0-a9d5-cb9bf79777c8"
id"ce42feec-dd8f-4be8-ac4d-9c62df14adb2"
is_byokfalse
latency733
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771973044-o2jTZLV97H5SW5hl9DC9"
upstream_id"ce42feec-dd8f-4be8-ac4d-9c62df14adb2"
total_cost0.077199
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1002
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1002
totalAiIsms16
found
0
word"throb"
count1
1
word"warmth"
count2
2
word"scanning"
count1
3
word"pulsed"
count2
4
word"rhythmic"
count1
5
word"resolving"
count1
6
word"measured"
count1
7
word"weight"
count2
8
word"pulse"
count2
9
word"stomach"
count1
10
word"whisper"
count1
11
word"sense of"
count1
highlights
0"throb"
1"warmth"
2"scanning"
3"pulsed"
4"rhythmic"
5"resolving"
6"measured"
7"weight"
8"pulse"
9"stomach"
10"whisper"
11"sense of"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences109
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences109
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1002
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions8
wordCount1002
uniqueNames5
maxNameDensity0.3
worstName"Rory"
maxWindowNameDensity0.5
worstWindowName"Rory"
discoveredNames
Rory3
Park2
Heartstone1
Bishopsgate1
February1
persons
0"Rory"
places
0"Park"
1"Bishopsgate"
2"February"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount1
matches
0"not quite language, though the shapes of it kept almost resolving into syllables the way a face keeps almost appearing in static"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1002
matches(empty)
74.92% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount3
totalSentences109
matches
0"flat that morning"
1"slid that paper"
2"spent that time"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean26.37
std24.53
cv0.93
sampleLengths
05
171
247
357
415
54
649
74
844
92
1026
1120
1214
1312
1464
1542
166
177
182
1955
207
2156
225
233
246
2560
264
2764
287
293
3058
312
3266
334
3431
354
3662
3714
98.83% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences109
matches
0"been shoved"
1"been swallowed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs153
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences109
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.032803180914512925
lyAdverbCount3
lyAdverbRatio0.002982107355864811
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences109
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences109
mean9.19
std7.32
cv0.796
sampleLengths
05
121
229
312
46
52
61
75
86
91
102
1120
126
134
143
158
162
1723
1820
193
201
2115
224
234
2412
2512
266
2715
284
2910
309
3119
326
332
3412
3512
362
373
389
394
404
4112
422
434
441
457
464
479
4825
498
53.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3669724770642202
totalSentences109
uniqueOpeners40
36.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences91
matches
0"Then a hand closed around"
ratio0.011
79.34% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences91
matches
0"She'd been here twice before,"
1"She checked the note again."
2"It had been shoved under"
3"She hadn't recognised it."
4"She'd come anyway."
5"It had begun pulsing the"
6"She crouched at the third"
7"She knew the wildflowers."
8"She straightened and turned a"
9"Her trainers found wet soil,"
10"It hadn't rained in four"
11"She'd learnt, early on, that"
12"She breathed through her nose,"
13"She heard it then."
14"It rose from the ground"
15"She pressed her boot harder"
16"She took one measured step"
17"It was a subtle movement."
18"She stared at the nearest"
19"She felt the weight of"
ratio0.352
58.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences91
matches
0"The wildflowers shouldn't be glowing."
1"That was Rory's first thought"
2"Richmond Park stretched dark and"
3"She'd been here twice before,"
4"The grove felt different at"
5"She checked the note again."
6"It had been shoved under"
7"The handwriting was cramped and"
8"She hadn't recognised it."
9"She'd come anyway."
10"The Heartstone pendant rested warm"
11"It had begun pulsing the"
12"This was insistent."
13"She crouched at the third"
14"The grove was wrong."
15"She knew the wildflowers."
16"The dense ring of oaks"
17"Everything held its breath."
18"She straightened and turned a"
19"Her trainers found wet soil,"
ratio0.802
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
89.29% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount3
matches
0"Richmond Park stretched dark and enormous at her back, the distant murmur of the M3 a ghost of sound that died the moment she crossed between the standing stone…"
1"The warmth clung to her sole, the soil releasing her with a reluctant suction that felt far too deliberate."
2"Warm air that smelt of copper and deep earth, and beneath those, something older and fouler, the rot-sweet breath of a thing sealed away for a long time, that h…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.8966%