Run: 2026-02-24-01KJ8X920SCJBT7JKYY1173NJB

Run Details

Model:
Aion 2.0
Duration:
1m 9s
Cost:
$0.007728
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Three things were wrong with the dead man's pockets. Detective Harlow Quinn catalogued them as she knelt on the cold tiles of the abandoned platform, the beam of her torch cutting through the damp gloom. First, the left pocket of his waxed jacket was turned inside out, the lining stained with something that wasn't blood. Second, the right pocket contained seventeen pence in mixed coinage and a single, polished chicken bone carved with minute symbols. And third, the inside breast pocket held a small brass compass whose needle quivered, not toward the tunnel mouth where the uniformed officers stood, but toward the black emptiness of the disused tracks. "Suicide," said Detective Sergeant Pritchard from behind her. His voice echoed in the vaulted space. "Jumped from the platform. Cracked his skull on the rails. Simple." Quinn didn't look up. She used a gloved finger to gently pry the compass from the stiff fingers. The casing had a greenish patina, and the face was etched with intricate, protective sigils she didn't recognise. The needle held its stubborn, south-westerly orientation. "Jumped," she repeated, her tone flat. "Found him this morning by a maintenance crew. No ID. Wallet's gone, probably nicked by rats or scavengers before we got here." Pritchard shifted his weight. He was a good detective, thorough, but he saw the world in straight lines. A body in an old Tube station meant a homeless man, a drunk, or a jumper. The case would be closed by lunch. Quinn placed the compass carefully into an evidence bag, but not before noting the precise angle of the needle. She stood, her knees protesting. The platform was a time capsule of grime and decay: faded posters for concerts from the nineties, a thick layer of dust and pigeon droppings, the distant drip-drip of water. But directly around the body, the dust was disturbed in a perfect, three-meter circle. As if it had been swept. "Where's the point of impact?" Pritchard pointed his own torch at the tracks below. "There. See the... mess." Quinn leaned over the platform edge. The beam illuminated the crumpled form, the dark halo on the gravel. But the gravel itself was wrong. Around the body, it was scuffed and kicked up. Beyond that, it lay smooth and untouched, as if the man had materialised mid-air and dropped straight down. "He didn't run and jump," Quinn said. "No scuff marks at the platform edge. No dragged footprints in the dust leading to the edge." "Could have climbed down, then laid on the tracks. Waited for a train that never comes." "In an abandoned station? Why here?" Quinn turned, sweeping her light across the wall behind her. The beam caught something. A section of the old tiled wall, near a boarded-up ticket office, wasn't covered in grime. It was clean. And in the centre of the clean patch, at about chest height, was a smudge of the same non-blood stain from the jacket lining. A rusty, ochre colour. It smelled, when she leaned close, of ozone and burnt hair. "Got your forensics kit?" she asked Pritchard. He handed her a swab. She took a sample of the stain, then bagged it. Her torch moved lower. At the base of the wall, almost hidden in the shadow of a rusted bench, was a small, dark hole in the tilework. Not a crack. A perfect, coin-sized hole that looked drilled. She probed it with a pen. It went deep. "Maintenance access?" Pritchard offered, peering over her shoulder. "In a decorative wall tile?" Quinn stood. Her mind worked, piecing the illogical fragments. A man with a ritual bone token and a strange compass. A clean circle of floor. A stain that wasn't blood. A hole that shouldn't be there. A body that fell from nowhere. "Pritchard, what's directly south-west of this spot?" He frowned, pulling out his phone. "Uh... streets above. Camden High Street. Shops, markets." "Underground." "More tunnels. The active Northern line runs parallel about fifty meters that way." He pointed vaguely in the direction her compass needle had indicated. Quinn's own watch felt heavy on her wrist. The worn leather strap, a gift from Morris a lifetime ago. *Three years ago. Unexplained circumstances. A warehouse by the docks. Symbols on the walls that glowed then faded. Morris's last words: 'It's not a drug deal, Harlow. It's a door.'* "This isn't a suicide," she said, her voice low and final. "And it's not a mugging." "Then what is it?" She looked at the evidence bag in her hand, the brass compass inside. The needle had shifted slightly, now pointing directly at the strange hole in the wall. "It's a message. Or a delivery. This man was killed somewhere else and... placed here. The staging is too obvious, but the details are for someone who knows what to look for." "Knows what to look for? What details? The chicken bone?" Pritchard's scepticism was a physical presence. "The bone is a key. The compass is a guide. The stain..." She held up the swab. "This is a residue. I've seen it before. Once." Pritchard fell silent. He knew about Morris. Everyone did, though the official report blamed faulty electrical wiring for the fire that consumed the evidence. Quinn walked back to the body on the tracks. She ignored the uniformed officers' curious stares and looked at the man's hands. They were clean, nails trimmed. No defensive wounds. But on the palm of his right hand, hidden by the way it had been curled in death, was a brand. A fresh, painful-looking burn in the shape of a spiralling eye. "Get full photos of this brand," she ordered to the forensic photographer who had just arrived. "And I want a sweep of every tunnel, every alcove within a hundred meters in that direction." She pointed south-west. "Look for anything that doesn't belong. Symbols. Marks. Other... residues." "You think there's a second scene?" Pritchard asked. "I think this is the *second* scene." Quinn pocketed the evidence bag with the compass. Protocol said it should be logged, but protocol hadn't saved Morris. "The first is wherever he picked up this stain and this brand. And wherever he was supposed to go with that compass." A sudden chill swept through the platform, not from any draft. The lights on the forensic team's generators flickered. For a fraction of a second, Quinn saw it: a shimmer in the air around the small hole in the wall, like heat haze off tarmac. The compass needle in her pocket vibrated against her thigh. Pritchard saw nothing. "Bloody old wiring," he muttered. But Quinn saw. She saw the pattern others missed because they weren't looking for doors in the world. They looked for murderers with knives and motives. She was looking for something that used chicken bones and compasses, that left ozone burns and could make a body fall from the empty air above train tracks. "Wrap it up here," she said, her bearing rigid with military precision. "I need to make a visit." "To who?" "An expert." She was already walking toward the exit stairs, the bone token and the compass heavy in her pocket. Eva Kowalski's number was on her phone. The researcher at the British Museum's restricted archives, with her master's degree in Ancient History and a satchel full of books on the occult. She’d moved to London two years ago. Quinn had her flagged. Just in case. As she climbed the stairs back to the world of rain and traffic and normal crimes, the weight of the compass pulled at her coat. The needle, she knew, was still pointing back into the dark. Waiting.
created_at"2026-02-24T22:45:50.757Z" 2/24/2026, 10:45:50 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2873
moderation_latency(null)
generation_time69328
tokens_prompt4671
tokens_completion3101
native_tokens_prompt4352
native_tokens_completion2654
native_tokens_completion_images(null)
native_tokens_reasoning1183
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.007728
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"41055332-2e1b-4aee-8583-894f4bf9a2b3"
is_byokfalse
latency149
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771973150-IMK3AwI8fhBLhTlJOtGQ"
upstream_id"41055332-2e1b-4aee-8583-894f4bf9a2b3"
total_cost0.007728
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"He pointed vaguely [vaguely]"
dialogueSentences35
tagDensity0.486
leniency0.971
rawRatio0.059
effectiveRatio0.057
88.23% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1274
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"carefully"
count1
2
adverb"slightly"
count1
highlights
0"gently"
1"carefully"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1274
totalAiIsms12
found
0
word"gloom"
count1
1
word"quivered"
count1
2
word"echoed"
count1
3
word"etched"
count1
4
word"intricate"
count1
5
word"weight"
count2
6
word"perfect"
count2
7
word"chill"
count1
8
word"flickered"
count1
9
word"vibrated"
count1
highlights
0"gloom"
1"quivered"
2"echoed"
3"etched"
4"intricate"
5"weight"
6"perfect"
7"chill"
8"flickered"
9"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences101
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords31
totalWords1274
ratio0.024
matches
0"Three years ago. Unexplained circumstances. A warehouse by the docks. Symbols on the walls that glowed then faded. Morris's last words: 'It's not a drug deal, Harlow. It's a door.'"
1"second"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
82.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount969
uniqueNames15
maxNameDensity1.34
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn13
Detective2
Sergeant1
Pritchard9
Tube1
Morris4
Protocol1
Eva1
Kowalski1
British1
Museum1
Ancient1
History1
London1
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Pritchard"
4"Morris"
5"Protocol"
6"Eva"
7"Kowalski"
8"Museum"
places
0"British"
1"Ancient"
2"London"
globalScore0.829
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.785
wordCount1274
matches
0"not toward the tunnel mouth where the uniformed officers stood, but toward the black emptiness of the disused tracks"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean32.67
std25.26
cv0.773
sampleLengths
09
199
226
343
46
563
674
75
813
951
1024
1116
1278
137
1461
158
1647
177
1814
191
2024
2149
2216
234
2460
2516
2626
2724
2862
2946
308
3148
3255
338
3454
3518
362
3765
3837
87.89% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences101
matches
0"was etched"
1"was disturbed"
2"been swept"
3"was scuffed"
4"been curled"
13.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs143
matches
0"weren't looking"
1"was looking"
2"was already walking"
3"was still pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount720
adjectiveStacks1
stackExamples
0"perfect, coin-sized hole"
adverbCount13
adverbRatio0.018055555555555554
lyAdverbCount5
lyAdverbRatio0.006944444444444444
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean10.89
std7.37
cv0.677
sampleLengths
09
126
220
320
433
58
67
711
84
914
1018
117
126
1326
1414
1516
167
1719
185
1930
2014
216
225
239
244
256
2612
276
289
2918
307
3117
3216
3316
344
3516
363
3724
384
3911
407
415
4210
434
4423
453
467
476
483
498
72.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.46153846153846156
totalSentences117
uniqueOpeners54
35.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences94
matches
0"Just in case."
ratio0.011
92.34% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences94
matches
0"His voice echoed in the"
1"She used a gloved finger"
2"she repeated, her tone flat"
3"He was a good detective,"
4"She stood, her knees protesting."
5"It was clean."
6"It smelled, when she leaned"
7"she asked Pritchard"
8"He handed her a swab."
9"She took a sample of"
10"Her torch moved lower."
11"She probed it with a"
12"It went deep."
13"Her mind worked, piecing the"
14"He frowned, pulling out his"
15"He pointed vaguely in the"
16"she said, her voice low"
17"She looked at the evidence"
18"She held up the swab"
19"He knew about Morris."
ratio0.319
66.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences94
matches
0"Detective Harlow Quinn catalogued them"
1"His voice echoed in the"
2"Quinn didn't look up."
3"She used a gloved finger"
4"The casing had a greenish"
5"The needle held its stubborn,"
6"she repeated, her tone flat"
7"Pritchard shifted his weight"
8"He was a good detective,"
9"A body in an old"
10"The case would be closed"
11"Quinn placed the compass carefully"
12"She stood, her knees protesting."
13"The platform was a time"
14"Pritchard pointed his own torch"
15"Quinn leaned over the platform"
16"The beam illuminated the crumpled"
17"Quinn turned, sweeping her light"
18"The beam caught something."
19"A section of the old"
ratio0.787
53.19% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences94
matches
0"As if it had been"
ratio0.011
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"First, the left pocket of his waxed jacket was turned inside out, the lining stained with something that wasn't blood."
1"Beyond that, it lay smooth and untouched, as if the man had materialised mid-air and dropped straight down."
2"Everyone did, though the official report blamed faulty electrical wiring for the fire that consumed the evidence."
36.76% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount3
matches
0"she repeated, her tone flat"
1"she said, her voice low and final"
2"she said, her bearing rigid with military precision"
64.29% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"she repeated (repeat)"
1"she ordered (order)"
2"he muttered (mutter)"
dialogueSentences35
tagDensity0.229
leniency0.457
rawRatio0.375
effectiveRatio0.171
84.0124%