Run: 2026-02-25-01KJ94GQ27YFQPD5FDDQGTVDSE

Run Details

Duration:
18.6s
Cost:
$0.010317
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A searing heat lanced through Rory, followed by the cloying sweetness of rot. She stumbled, her boots scrabbling for purchase on something impossibly soft. Her stomach churned. The Heartstone Pendant at her throat pulsed, a frantic drum against her collarbone, warm enough to sting, radiating a deep crimson glow that fought the alien light. "Hold fast, child." Isolde's voice, like wind chimes, cut through the sudden disorientation. The Half-Fae seer stood unwavering beside her, silver hair luminous, her bare feet silent on the springy, moss-like ground. She left no prints. Rory steadied herself, drawing a shuddering breath. The air itself tasted thick, saccharine, like overripe figs left too long in the sun. Above, the sky hung in a perpetual, warm amber, a colossal piece of polished gemstone. It offered no sun, no clouds, simply an omnipresent, heavy light. "Dymas." Nyx’s voice, a dry whisper, drifted from the shifting shadow coalescing at Rory’s side. They seemed unaffected by the sudden shift, their form already solidifying into the tall, indistinct silhouette she knew. "It welcomes." The welcome felt less like a greeting and more like a consumption. Before them, a landscape unlike anything on Earth sprawled into the syrupy distance. Not trees, but colossal, knotting vines, thick as ancient oaks, formed a canopy. They dripped with bulbous, glistening fruits, some the size of melons, others small as berries, all in riotous shades of purple, dark green, and vibrant orange. The air hummed with unseen insects, a low, constant thrumming that vibrated in her teeth. Rory plucked a strange, fleshy leaf from her shoulder. It felt velvety, then dissolved into sticky residue between her fingers. "Welcomes, or devours?" "The difference here is merely a matter of time," Isolde murmured, her pale lavender eyes fixed on a distant, swirling mist. They began to move, the ground beneath their feet a living carpet of mosses, fragrant fungi, and soft, clinging tendrils. Each step felt like walking through a spring-loaded mattress of velvet. The warmth of the Heartstone throbbed against Rory, guiding them deeper, a small, resolute heartbeat in the alien landscape. "Look at this." Rory knelt beside a patch of what looked like oversized strawberries, but their seeds pulsed with a faint, bioluminescent light. The scent, previously sweet, now held a faint, unsettling metallic tang. "Do not touch." Nyx’s whisper was sharp, a sudden cut through the hum. "Unless you favour the slow rot." Rory drew her hand back, a prickle of unease rippling across her skin. "Is this… life?" "Life, as consumption," Isolde clarified. "Everything feeds. Everything grows fat." The sheer abundance of Dymas was overwhelming. They passed groves of fruit bearing trees whose branches bent under the weight of their impossible bounty. Some fruits oozed thick, golden nectar onto the ground, attracting swarms of bizarre, iridescent beetles that skittered between the roots. Others hung ripe, splitting open to reveal glistening, ruby-red flesh, begging to be tasted. Rory felt a constant, almost hypnotic pull towards them, a strange hunger that was not her own. The air itself felt heavy with indulgence, pressing down, whispering of satisfaction. A narrow path, surprisingly barren of the more grotesque flora, appeared before them. It wound between two towering, arching vines, their bases fused into a crude tunnel. The moss-carpeted ground here gave way to packed earth, strangely resilient and cool beneath Rory’s heavy boots. The change was stark, almost artificial. "A trail," Rory observed. "Someone uses this." "Paths in Hel always lead somewhere intentional," Nyx stated, their voice barely audible as they scanned the gloom within the archway. "Always to a purpose." They passed through the arch. The light within shifted from amber to a softer, diffused glow, filtering through natural vents in the dense, woven canopy overhead. The air grew cooler, circulating gently. The saccharine smell lessened, replaced by a subtle, earthy musk, mingled with something else… something faintly metallic, like freshly sharpened iron, beneath rich, sweet spices. The path opened into a clearing. Here, the landscape was tamed. Rows of neat, low-growing plants snaked across the ground, bearing small, uniformly sized fruits. Beyond them, a series of terraced gardens stepped up a gentle slope, each level cultivated with meticulous precision. Immense, pale, fungal structures rose like grotesque statues among them, releasing plumes of fragrant, sweet-smelling smoke into the still air. "A farm," Rory breathed, awe and revulsion warring in her. "In Hel." "A kitchen garden," Isolde corrected, her eyes darting over the carefully tended plots. "For a grander palate." A low, guttural murmur echoed from further up the slope, followed by the clatter of what sounded like heavy stone. Rory gripped the Fae-Forged Blade at her hip, the moonsilver hilt a cold comfort against her palm. It thrummed faintly, a sympathetic shiver reflecting her own unease. This place was not just wild overgrowth; it was a deliberate cultivation. And someone, or something, was tending it. "We approach a heart," Nyx whispered, momentarily more solid, their glowing violet eyes fixed on the smoke plume. "The heart of Gluttony." From the top of the terraced gardens, a shadow detached itself from one of the massive fungal towers. It was indistinct at first, then resolved into a squat, bipedal figure, heavily muscled and with a disproportionately large, bald head. It wore a crude leather apron, stained dark, and carried a long, curved implement that glinted in the amber light. Its skin was mottled grey-green, and as it turned its head, Rory saw a single, vestigial eye-stalk twitching from its forehead. It sniffed the air, a deep, resonant rumble, then started slowly descending the terraces, moving with an eerie, rhythmic stomp. Rory instinctively drew the Fae blade, moonlight glinting along its leaf-shaped edge. Isolde placed a hand lightly on her arm, her touch like frost. "Do not cross the gardener," Isolde said, her voice unusually clear, abandoning her usual riddles. "Not yet." The creature wasn't looking at them, its single eye-stalk fixed on a patch of ripening, purple bulbs. It raised its implement, a wide, serrated shovel, high above its head. Rory watched, transfixed, as the shovel plunged down, not into the earth, but directly into one of the fat, purple bulbs. A thick, dark sludge oozed out. But it wasn't the bulb that cried out. A moan, low and guttural, like a human held back from screaming, echoed across the garden. The creature grunted, levering another scoop, and another moan followed, this one sharper, full of desperate agony. Rory felt a cold dread clamp around her heart. The 'plants' weren't plants at all. The entire garden... was screaming.
created_at"2026-02-25T00:52:21.964Z" 2/25/2026, 12:52:21 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1722
moderation_latency(null)
generation_time18339
tokens_prompt5338
tokens_completion2721
native_tokens_prompt5247
native_tokens_completion3497
native_tokens_completion_images0
native_tokens_reasoning1964
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0103166
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1722
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980741-KeJvQKiTKJ53NgmB4JIT"
upstream_id(null)
total_cost0.0103166
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.478
leniency0.957
rawRatio0
effectiveRatio0
81.63% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1089
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"carefully"
count1
2
adverb"slowly"
count1
3
adverb"lightly"
count1
highlights
0"gently"
1"carefully"
2"slowly"
3"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1089
totalAiIsms24
found
0
word"searing"
count1
1
word"stomach"
count1
2
word"churned"
count1
3
word"pulsed"
count2
4
word"unwavering"
count1
5
word"whisper"
count2
6
word"glistening"
count2
7
word"vibrated"
count1
8
word"velvet"
count1
9
word"warmth"
count1
10
word"throbbed"
count1
11
word"weight"
count1
12
word"stark"
count1
13
word"scanned"
count1
14
word"gloom"
count1
15
word"echoed"
count2
16
word"resolved"
count1
17
word"rhythmic"
count1
18
word"glinting"
count1
19
word"transfixed"
count1
highlights
0"searing"
1"stomach"
2"churned"
3"pulsed"
4"unwavering"
5"whisper"
6"glistening"
7"vibrated"
8"velvet"
9"warmth"
10"throbbed"
11"weight"
12"stark"
13"scanned"
14"gloom"
15"echoed"
16"resolved"
17"rhythmic"
18"glinting"
19"transfixed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach churned"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences89
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1089
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
70.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1001
uniqueNames11
maxNameDensity1.6
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory16
Heartstone2
Pendant1
Half-Fae1
Earth1
Dymas1
Nyx4
Isolde6
Fae-Forged1
Blade1
Fae3
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Isolde"
places(empty)
globalScore0.701
windowScore0.833
5.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount4
matches
0"seemed unaffected by the sudden shift, their form already solidifying into the tall, indistinct silhouette she knew"
1"felt like walking through a spring-load"
2"looked like oversized strawberries, but t"
3"sounded like heavy stone"
16.35% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.837
wordCount1089
matches
0"Not trees, but colossal, knotting vines, thick as ancient oaks, formed a ca"
1"not into the earth, but directly into one of the fat, purple bulbs"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences89
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean40.33
std24.65
cv0.611
sampleLengths
054
136
248
335
479
523
621
750
834
919
1016
1110
1287
1350
147
1525
1657
1763
1812
1917
2066
2122
22100
2324
2417
2564
2653
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"was mottled"
70.13% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs154
matches
0"was tending"
1"wasn't looking"
2"was screaming."
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences89
ratio0.011
matches
0"This place was not just wild overgrowth; it was a deliberate cultivation."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1007
adjectiveStacks3
stackExamples
0"faint, unsettling metallic tang."
1"beneath rich, sweet spices."
2"neat, low-growing plants"
adverbCount35
adverbRatio0.03475670307845084
lyAdverbCount20
lyAdverbRatio0.019860973187686197
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences89
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences89
mean12.24
std6.31
cv0.516
sampleLengths
013
111
23
327
413
519
64
77
815
915
1011
1115
1218
132
1412
1513
1613
1726
1815
199
2011
213
2221
2320
2411
2519
2623
2711
2813
296
3013
313
325
335
347
3517
3620
3714
3817
3912
4013
4114
4217
436
444
453
4621
474
485
4921
69.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.449438202247191
totalSentences89
uniqueOpeners40
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences74
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences74
matches
0"She stumbled, her boots scrabbling"
1"Her stomach churned."
2"She left no prints."
3"It offered no sun, no"
4"They seemed unaffected by the"
5"They dripped with bulbous, glistening"
6"It felt velvety, then dissolved"
7"They began to move, the"
8"They passed groves of fruit"
9"It wound between two towering,"
10"They passed through the arch."
11"It thrummed faintly, a sympathetic"
12"It was indistinct at first,"
13"It wore a crude leather"
14"Its skin was mottled grey-green,"
15"It sniffed the air, a"
16"It raised its implement, a"
ratio0.23
14.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences74
matches
0"A searing heat lanced through"
1"She stumbled, her boots scrabbling"
2"Her stomach churned."
3"The Heartstone Pendant at her"
4"Isolde's voice, like wind chimes,"
5"The Half-Fae seer stood unwavering"
6"She left no prints."
7"Rory steadied herself, drawing a"
8"The air itself tasted thick,"
9"It offered no sun, no"
10"Nyx’s voice, a dry whisper,"
11"They seemed unaffected by the"
12"The welcome felt less like"
13"They dripped with bulbous, glistening"
14"The air hummed with unseen"
15"Rory plucked a strange, fleshy"
16"It felt velvety, then dissolved"
17"Isolde murmured, her pale lavender"
18"They began to move, the"
19"Each step felt like walking"
ratio0.892
67.57% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences74
matches
0"Before them, a landscape unlike"
ratio0.014
84.55% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount4
matches
0"The Heartstone Pendant at her throat pulsed, a frantic drum against her collarbone, warm enough to sting, radiating a deep crimson glow that fought the alien li…"
1"The air hummed with unseen insects, a low, constant thrumming that vibrated in her teeth."
2"Some fruits oozed thick, golden nectar onto the ground, attracting swarms of bizarre, iridescent beetles that skittered between the roots."
3"Rory felt a constant, almost hypnotic pull towards them, a strange hunger that was not her own."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount3
matches
0"Isolde murmured, her pale lavender eyes fixed on a distant, swirling mist"
1"Isolde corrected, her eyes darting over the carefully tended plots"
2"Isolde said, her voice unusually clear, abandoning her usual riddles"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"Isolde murmured (murmur)"
1"Isolde clarified (clarify)"
2"Rory observed (observe)"
3"Nyx stated (state)"
4"Rory breathed (breathe)"
5"Isolde corrected (correct)"
6"Nyx whispered (whisper)"
dialogueSentences23
tagDensity0.348
leniency0.696
rawRatio0.875
effectiveRatio0.609
72.0240%