Run: 2026-02-25-01KJ94HBQFQA4E50HG5J4EJ0F4

Run Details

Duration:
16.5s
Cost:
$0.008788
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A breath, held. The ancient oak standing stones loomed, rough silhouettes against a perpetual twilight that swallowed the true night sky. Rory Carter stood at their heart, the air here heavy and sweet with the cloying scent of wildflowers blooming in impossible profusion. Her bright blue eyes scanned the clearing, sharp, assessing. A rumour had led her here, a whisper of a place where the veil thinned, where things shifted. Her left wrist ached, a phantom throb from the small crescent-shaped scar, as if her limb remembered past scrapes with the unknown. The silence pressing down was no normal quiet. It was too deep, too perfect, muffling the distant city hum Richmond Park should offer. This place felt like a bell jar. A sudden, sharp *crack* ripped through the stillness. Rory flinched, instincts screaming. It sounded like a twig. A snap of something dry and brittle. But no tree stood close enough to shed such a branch, and the ground was thick with lush green moss and petals. She spun, searching the dense perimeter of ancient, gnarled trees that ringed the clearing. Nothing moved. Nothing stirred. Then, a faint warmth bloomed against her sternum. The Heartstone Pendant. Its deep crimson gem, the size of her thumbnail, pulsed, a gentle, inner glow perceptible only in the unnatural gloom. It usually did that around Hel portals, but the sensation here was different — less cold dread, more… a thrumming awareness, like an ancient slumbering thing stirring. This place touched something deeper, older. Rory drew a slow, quiet breath. The cloying floral scent grew stronger, almost syrupy, catching at the back of her throat and bringing an unwelcome metallic tang. Copper. Beneath the sweetness, something raw and coppery wafted on the utterly still air. It prickled her nostrils, setting her nerves alight. She began to move, slow steps taking her across the springy moss. Her boots sank slightly, leaving no trace. The wildflowers, their colours impossibly vibrant, brushed against her trousers, a soft, silent caress. She reached one of the gnarled oaks, its bark a tapestry of twisted grey and green. Her fingers ghosted over its rough surface. It felt alive, but not in a way familiar to Earth. The wood vibrated with a low, deep hum, almost imperceptible. A flicker. Just beyond the oak’s shadow, something shifted. A shadow within the shadows, thicker, deeper than the rest. Rory’s head snapped up. She focused on the spot, eyes narrowing. Nothing. Just the uniform, oppressive darkness between the trees. Her pulse quickened. *Not nothing.* She had seen it. She took another step, then another, trying to move casually towards the perceived movement, feigning disinterest. As she passed the first standing stone, its rough surface cold against her hand, a whisper brushed her left ear. A sound like dry leaves skittering across stone, but wordless, breathy. It raised gooseflesh on her arms. "Who's there?" Her voice, typically steady, now sounded thin, swallowed by the unnatural quiet. No answer. Only the overwhelming sweetness of the flowers and the faint echo of her own nervous query. She felt a tickle, a light touch on the back of her neck, like spider silk. She slapped at it, her hand connecting with nothing but air. Her breath hitched. This was no ordinary dread. This was the chill of being prey. Rory turned slowly, making a full circle, letting her eyes sweep the entire clearing, searching every gnarled branch, every shifting patch of gloom. The boundary trees, ancient and twisted, seemed to close in, their branches like skeletal fingers. The standing stones themselves felt watchful, silent sentinels whose gaze pressed down upon her. The Heartstone throbbed harder now, a distinct, insistent pulse of heat against her skin. It felt an almost desperate urgency. Another sound. A rustle, directly behind her. Closer this time. So close she could feel the faint displacement of air. She spun, hands instinctively rising, preparing for a strike. A vast, empty space greeted her. She scanned the clearing again, methodically. Her gaze fixed on the dense cluster of wildflowers in the centre. The colours were too bright, almost phosphorescent in the failing light, an unnatural riot of crimson and gold and violet. As she watched, the tallest, most vibrant purple bloom seemed to *lean*. Just a fraction. Then returned to its original position. It was too subtle for the wind, too deliberate. Rory swallowed, her throat dry. Her mind, usually so quick, raced, trying to find a rational explanation. The Grove. Time shifted here. Perhaps perception did too. Optical illusions. Shadow play. But the cold dread clinging to her contradicted every explanation. A high-pitched, almost musical hum began, so faint it could have been in her own ears. It resonated with the thrumming of the Heartstone, growing in intensity. The air itself seemed to vibrate, thickening, becoming viscous. The copper tang became metallic, almost bloody, stinging her nostrils. She saw them then. Not a single entity, but many. Eyes. They gleamed from the depths of the twisted trees, pinpricks of light, golden and green and scarlet. Hundreds of them, it seemed, winking into existence, then fading, then reappearing in another spot. They were not human, not animal. They held a predatory intelligence. Some of them were too high, others too low to belong to any known creature. A low, guttural chittering began, a sound like dry bones rubbing together, from deep within the surrounding darkness. It echoed, bouncing off the standing stones, an unsettling symphony of hidden life. Rory felt trapped, caught in a silent, watchful net. Her quick thinking provided no escape route, only the chilling certainty that she was surrounded. She tightened her grip on nothing, her knuckles white. The cold air suddenly felt like tendrils, brushing against her exposed skin, exploring her hairline, tracing the curve of her ear. The scent of copper intensified, sickeningly sweet now, like old blood and decaying blossoms. Her heart hammered against her ribs, a frantic drumbeat against the rising hum. Then, one of the smaller standing stones, directly in her path, began to shiver. Not a tremor in the earth, but the stone itself. Fine cracks spiderwebbed across its ancient surface, glowing with a sickly, internal green light. The light intensified, reflecting in the multitude of eyes watching from the tree line. The chirping grew louder, frantic. The stone groaned, a sound that grated on her teeth, then fragmented, tiny obsidian shards spraying outwards. From the sudden gaping wound in the earth it left behind, a dark, viscous liquid began to well up, bubbling, steaming faintly. A hand, impossibly long and pale, slick with the black liquid, reached out, bony fingers closing around her ankle. Ice shot through Rory’s veins. The air cracked with unseen energy. The eyes in the darkness burned brighter, hundreds of them, all fixed on her, no longer hiding.
created_at"2026-02-25T00:52:42.871Z" 2/25/2026, 12:52:42 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1787
moderation_latency(null)
generation_time16454
tokens_prompt4560
tokens_completion2583
native_tokens_prompt4427
native_tokens_completion2984
native_tokens_completion_images0
native_tokens_reasoning1490
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0087881
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1787
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980762-30cwrw3YqTaqrRrI0CIt"
upstream_id(null)
total_cost0.0087881
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
82.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1135
totalAiIsmAdverbs4
found
0
adverb"utterly"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
3
adverb"suddenly"
count1
highlights
0"utterly"
1"slightly"
2"slowly"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1135
totalAiIsms35
found
0
word"loomed"
count1
1
word"scanned"
count2
2
word"whisper"
count2
3
word"throb"
count1
4
word"silence"
count1
5
word"perfect"
count1
6
word"warmth"
count1
7
word"pulsed"
count1
8
word"gloom"
count2
9
word"tapestry"
count1
10
word"familiar"
count1
11
word"vibrated"
count1
12
word"flicker"
count1
13
word"oppressive"
count1
14
word"pulse"
count2
15
word"quickened"
count1
16
word"echo"
count1
17
word"silk"
count1
18
word"chill"
count1
19
word"sentinels"
count1
20
word"throbbed"
count1
21
word"could feel"
count1
22
word"raced"
count1
23
word"resonated"
count1
24
word"intensity"
count1
25
word"depths"
count1
26
word"echoed"
count1
27
word"symphony"
count1
28
word"chilling"
count1
29
word"tracing"
count1
30
word"fragmented"
count1
highlights
0"loomed"
1"scanned"
2"whisper"
3"throb"
4"silence"
5"perfect"
6"warmth"
7"pulsed"
8"gloom"
9"tapestry"
10"familiar"
11"vibrated"
12"flicker"
13"oppressive"
14"pulse"
15"quickened"
16"echo"
17"silk"
18"chill"
19"sentinels"
20"throbbed"
21"could feel"
22"raced"
23"resonated"
24"intensity"
25"depths"
26"echoed"
27"symphony"
28"chilling"
29"tracing"
30"fragmented"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
67.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences113
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords4
totalWords1136
ratio0.004
matches
0"crack"
1"Not nothing."
2"lean"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount1134
uniqueNames9
maxNameDensity0.71
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Carter1
Richmond1
Park1
Heartstone3
Pendant1
Hel1
Earth1
Grove1
Rory8
persons
0"Carter"
1"Heartstone"
2"Rory"
places
0"Richmond"
1"Park"
2"Earth"
globalScore1
windowScore1
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"felt like a bell jar"
1"felt like tendrils, brushing against he"
23.94% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.761
wordCount1136
matches
0"Not a single entity, but many"
1"Not a tremor in the earth, but the stone itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
79.62% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean45.44
std19.48
cv0.429
sampleLengths
070
152
264
364
449
577
62
746
853
914
1048
1112
1252
1320
1435
1568
1640
1746
1811
1958
2055
2157
2257
2339
2447
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences113
matches
0"was surrounded"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs176
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences113
ratio0.009
matches
0"It usually did that around Hel portals, but the sensation here was different — less cold dread, more…"
72.12% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1135
adjectiveStacks2
stackExamples
0"small crescent-shaped scar,"
1"sickly, internal green light."
adverbCount66
adverbRatio0.05814977973568282
lyAdverbCount20
lyAdverbRatio0.01762114537444934
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean10.05
std5.91
cv0.588
sampleLengths
03
118
222
39
418
522
68
715
87
98
104
115
127
1322
1414
152
162
178
183
1920
2018
219
226
236
2421
251
2613
278
2812
297
3014
3116
327
3311
3410
352
367
3710
384
397
401
418
423
436
4416
4520
4611
476
4814
492
40.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.2920353982300885
totalSentences113
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount9
totalSentences102
matches
0"Then, a faint warmth bloomed"
1"Just beyond the oak’s shadow,"
2"Just the uniform, oppressive darkness"
3"Only the overwhelming sweetness of"
4"So close she could feel"
5"Just a fraction."
6"Then returned to its original"
7"Perhaps perception did too."
8"Then, one of the smaller"
ratio0.088
78.82% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences102
matches
0"Her bright blue eyes scanned"
1"Her left wrist ached, a"
2"It was too deep, too"
3"It sounded like a twig."
4"She spun, searching the dense"
5"Its deep crimson gem, the"
6"It usually did that around"
7"It prickled her nostrils, setting"
8"She began to move, slow"
9"Her boots sank slightly, leaving"
10"She reached one of the"
11"Her fingers ghosted over its"
12"It felt alive, but not"
13"She focused on the spot,"
14"Her pulse quickened."
15"She took another step, then"
16"It raised gooseflesh on her"
17"Her voice, typically steady, now"
18"She felt a tickle, a"
19"She slapped at it, her"
ratio0.353
58.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences102
matches
0"A breath, held."
1"The ancient oak standing stones"
2"Rory Carter stood at their"
3"Her bright blue eyes scanned"
4"A rumour had led her"
5"Her left wrist ached, a"
6"The silence pressing down was"
7"It was too deep, too"
8"This place felt like a"
9"A sudden, sharp *crack* ripped"
10"Rory flinched, instincts screaming."
11"It sounded like a twig."
12"A snap of something dry"
13"She spun, searching the dense"
14"The Heartstone Pendant."
15"Its deep crimson gem, the"
16"It usually did that around"
17"a thrumming awareness, like an"
18"This place touched something deeper,"
19"Rory drew a slow, quiet"
ratio0.804
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
88.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount4
matches
0"The ancient oak standing stones loomed, rough silhouettes against a perpetual twilight that swallowed the true night sky."
1"Her left wrist ached, a phantom throb from the small crescent-shaped scar, as if her limb remembered past scrapes with the unknown."
2"She spun, searching the dense perimeter of ancient, gnarled trees that ringed the clearing."
3"The cold air suddenly felt like tendrils, brushing against her exposed skin, exploring her hairline, tracing the curve of her ear."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.7207%