Run: 2026-02-25-01KJ94JET7P02P50CHQ9GBXD8N

Run Details

Duration:
21.5s
Cost:
$0.013532
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted like wine and overripe peaches. Rory stumbled, her trainers sinking into soil unnaturally rich, glistening with what felt like nectar. Overhead, a sky the colour of burnished copper pressed down, vast and strangely humid. Not a cloud scudded across its amber expanse, only the slow, languid beat of enormous, iridescent wings far above. The Heartstone pendant pulsed against her sternum, a deep crimson throb mirroring the slow throb in her own veins. Nyx solidified beside her, a living shadow against the vibrant, alien landscape. They surveyed their surroundings with eyes that glowed a faint violet, their form shifting like smoke in the heavy air. Around them, the world teemed with a grotesque, succulent beauty. "This is Dymas," Rory whispered, her voice feeling too small in the overwhelming quiet. The quiet wasn't empty; it was a hushed roar of growing things, fermenting, ripening. "Indeed," Nyx's voice drifted, a dry whisper carried on the warm, perfumed breeze. "The Realm of Gluttony. Everything here exists to be consumed." Trees with bark like polished obsidian bore fruit of impossible sizes and hues: globes of deep violet with skins stretched so thin they threatened to burst, emerald pods dripping sweet-smelling sap onto large, waxy leaves, and clusters of golden berries that hummed with a low, internal vibration. The ground itself seemed alive, interwoven with thick vines that curled and writhed, some bearing blossoms that unfurled like fleshy, sensuous lips. Rory reached out to touch a vine, thick and rope-like, but Nyx’s spectral hand brushed her wrist away. "Do not," they cautioned. "Much here draws life." A low gurgle echoed from a thicket of what looked like enormous, overgrown artichokes, their spiky leaves tinged with rose and gold. Something moved within them, a fleshy ripple, before settling back into stillness. "Charming," Rory muttered, pulling her pack higher on her shoulders. "Any specific culinary delights we should avoid?" "Survival remains the primary objective, Laila." Nyx’s gaze swept across a field of waist-high grasses that shimmered with every colour of the sunset. "The temptations here are... persuasive." They advanced cautiously, the ground soft and yielding underfoot. Each step released another wave of scent – chocolate, cinnamon, something sharp and citrusy, then a deep, musky aroma like aged meat. The overwhelming perfume threatened to make her light-headed. Rory focused on the subtle, clean scent of the Fae-Forged Blade's moonsilver against her thigh, a stark contrast to the cloying sweetness. As they pushed through a curtain of heavy, scarlet blossoms, the landscape opened into a vast garden. Here, the indulgence was more organised, almost cultivated. Rows of trellises supported fruits she didn’t recognise, each one perfect, unblemished. Narrow, winding paths of polished, dark stone led deeper, flanked by statues carved from what appeared to be solidified sugar. These depicted figures of languid repose, their features softened by time or perhaps by the very substance they were made from, holding chalices overflowing with crystallised fruit. A small stream of thick, dark liquid flowed beside the path, its surface viscous and gleaming. It smelt of burnt caramel and something metallic, almost ferrous. "Bloodwine," Nyx observed. "A staple of Dymasian feasts. Potent." Rory knelt, cautiously dipping a finger into the slow-moving flow. It felt warm, sticky, and when she brought it close, the metallic tang was stronger. Not quite blood, not quite wine. Something else. "Delicious?" she asked, a wry twist to her lips. Nyx gave no direct answer, their form shimmering slightly, an indication of amusement or perhaps a shift in their perception. "The palate adjusts. Mortals find it... enriching." They continued, the path widening into a grand boulevard. The air here vibrated with a low hum, a continuous, almost musical drone that seemed to emanate from the very ground. Overhead, the amber sky deepened to a fiery orange. More complex structures emerged in the distance: domes and spires crafted from shimmering, edible-looking materials, their surfaces glittering with embedded crystals of rock candy or perhaps something far more sinister. There were larger, open-air pavilions where the drone became more distinct, taking on the quality of a murmuring crowd. "Something's happening," Rory said, gripping the hilt of the Fae blade. "Or has happened recently." A colossal archway, wrought from intertwined golden vines that pulsed with an inner light, spanned the boulevard ahead. Beyond it, the drone swelled, spiced with the faint scent of roasting meat and exotic spices. They moved towards it, the ornate carvings on the arch depicting scenes of lavish banquets, robed figures feasting on impossible beasts, rivers of honey and wine flowing freely. As they reached the threshold, Rory felt a strange pull, a hunger that wasn't her own, a deep, pervasive yearning for sensation. The Heartstone flared brightly against her chest, growing hot, almost burning. "A ward," Nyx stated, their form hardening slightly. "Subtle. Designed to incite craving, to draw one in." "I feel it," Rory admitted, clenching her jaw. "Like every sweet shop in London decided to have a fight in my head." The Fae-Forged Blade hummed in her hand, growing colder with each beat of the Heartstone. It knew. It recognised the magical construct for what it was. Rory stepped forward, placing the tip of the slender, leaf-shaped dagger against the golden vine. A faint shower of golden sparks erupted, sizzling away into nothing. The vine writhed, a silent, slow shriek of corrupted magic. "Clever," Nyx murmured. "A compulsion rendered inert. You possess useful trinkets, Laila." The oppressive hunger lessened, replaced by a lingering echo, a phantom craving. They passed under the archway. The scene beyond assaulted her senses. A sprawling plaza, paved with dark, reflective stone, was filled with long, low tables laden with food unlike anything she had ever imagined. Great haunches of meat, still steaming, rested on platters of wrought gold. Towers of spun sugar, drizzled with glowing liqueurs, stood alongside bowls overflowing with fruits that pulsed with their own light. Rivers of rich, dark gravy flowed into pools, attended by small, servile creatures with too many eyes and perpetually smiling mouths. But the plaza was empty. Utterly, unnervingly barren of feasting figures. Plates lay half-eaten, goblets tipped over, their contents staining the polished stone. Not a single sound emerged from the vast, silent banquet hall, only the constant, low hum that was now laced with an unbearable sweetness. The air, thick with the aroma of forgotten feast, hung heavy like a shroud. A single, enormous throne carved from obsidian and studded with grotesque rubies sat at the far end, facing the empty tables. Upon it, a golden goblet lay discarded, spilling a thick, purple sludge onto the steps. Rory felt a prickle of unease. This wasn't just indulgence; it was abandonment. Waste on a scale that felt obscene even in the realm of gluttony. "Where are they?" she asked, her voice barely a whisper. The silence pressed in, amplifying the question. Nyx drifted towards one of the abandoned tables, their shadowy fingers hovering over a platter of what looked like crystallised flower petals. "A feast left untouched. Or perhaps only paused." A faint tremor ran through the ground, a deep rumble that vibrated up through the soles of Rory's feet. It wasn't an earthquake, but something else, something rhythmic, like a colossal, distant heartbeat. The Heartstone flared again, hotly, then faded, sending only a weak pulse into the silence. The tremor intensified. From the far end of the plaza, beyond the obsidian throne, a pair of monolithic golden doors, taller than any building in London, began to creak open. Slowly, ponderously, they swung inward, revealing a maw of inky blackness. A gargantuan sound began to emanate from within, a deep, guttural growl, accompanied by the distinct, sickening clatter of enormous claws dragging across stone. Nyx's form solidified completely, their gaze fixed on the opening doors. "Belphegor," they stated, the whisper taut, strained. "The Prince of Dymas. And he comes hungry."
created_at"2026-02-25T00:53:18.8Z" 2/25/2026, 12:53:18 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1423
moderation_latency(null)
generation_time21464
tokens_prompt5338
tokens_completion3755
native_tokens_prompt5247
native_tokens_completion4783
native_tokens_completion_images0
native_tokens_reasoning2981
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0135316
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1423
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980798-UlCO49m9ky3WrsWOceBs"
upstream_id(null)
total_cost0.0135316
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0
effectiveRatio0
65.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1309
totalAiIsmAdverbs9
found
0
adverb"cautiously"
count2
1
adverb"very"
count2
2
adverb"slightly"
count2
3
adverb"utterly"
count1
4
adverb"slowly"
count1
5
adverb"completely"
count1
highlights
0"cautiously"
1"very"
2"slightly"
3"utterly"
4"slowly"
5"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1309
totalAiIsms29
found
0
word"glistening"
count1
1
word"pulsed"
count3
2
word"throb"
count2
3
word"whisper"
count3
4
word"spectral"
count1
5
word"echoed"
count1
6
word"tinged"
count1
7
word"shimmered"
count1
8
word"stark"
count1
9
word"perfect"
count1
10
word"gleaming"
count1
11
word"vibrated"
count2
12
word"complex"
count1
13
word"sinister"
count1
14
word"yearning"
count1
15
word"clenching"
count1
16
word"oppressive"
count1
17
word"echo"
count1
18
word"silence"
count2
19
word"rhythmic"
count1
20
word"pulse"
count1
21
word"maw"
count1
highlights
0"glistening"
1"pulsed"
2"throb"
3"whisper"
4"spectral"
5"echoed"
6"tinged"
7"shimmered"
8"stark"
9"perfect"
10"gleaming"
11"vibrated"
12"complex"
13"sinister"
14"yearning"
15"clenching"
16"oppressive"
17"echo"
18"silence"
19"rhythmic"
20"pulse"
21"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences86
matches
0"felt a prickle"
76.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences86
filterMatches(empty)
hedgeMatches
0"appeared to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1310
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
99.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1192
uniqueNames8
maxNameDensity1.01
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone4
Trees1
Nyx10
Fae-Forged2
Blade2
Rory12
Fae3
London1
persons
0"Heartstone"
1"Nyx"
2"Blade"
3"Rory"
places
0"London"
globalScore0.997
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount7
matches
0"tasted like wine and overripe peaches"
1"felt like nectar"
2"seemed alive interwoven with thick vines that curled and writhed, some bearing blossoms that unfurled like fleshy, sensuous lips"
3"looked like enormous, overgrown artichoke"
4"Not quite blood, not quite wine"
5"not quite wine"
6"drone that seemed to emanate from the very ground"
7"looked like crystallised flower petals"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1310
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences98
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean37.43
std24.93
cv0.666
sampleLengths
075
142
228
323
469
518
68
734
817
928
1061
1184
1226
139
1433
159
1627
1788
1815
1962
2033
2117
2222
2362
2412
2517
2682
2711
2886
2926
3017
3130
3248
3365
3426
97.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences86
matches
0"were made"
1"was filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs196
matches(empty)
55.39% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences98
ratio0.031
matches
0"The quiet wasn't empty; it was a hushed roar of growing things, fermenting, ripening."
1"Each step released another wave of scent – chocolate, cinnamon, something sharp and citrusy, then a deep, musky aroma like aged meat."
2"This wasn't just indulgence; it was abandonment."
90.42% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1202
adjectiveStacks1
stackExamples
0"slender, leaf-shaped dagger"
adverbCount53
adverbRatio0.04409317803660566
lyAdverbCount19
lyAdverbRatio0.015806988352745424
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean13.37
std7.42
cv0.555
sampleLengths
08
115
214
319
419
512
620
710
814
914
1013
1110
1247
1322
1418
154
164
1722
1812
1910
207
2123
225
239
2422
258
2622
2717
288
2912
3020
3127
3216
3310
343
356
3610
3715
386
392
409
4120
427
439
4421
459
4630
4719
4811
494
75.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.46938775510204084
totalSentences98
uniqueOpeners46
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Utterly, unnervingly barren of feasting"
1"Slowly, ponderously, they swung inward,"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences81
matches
0"They surveyed their surroundings with"
1"They advanced cautiously, the ground"
2"It smelt of burnt caramel"
3"It felt warm, sticky, and"
4"she asked, a wry twist"
5"They continued, the path widening"
6"They moved towards it, the"
7"It recognised the magical construct"
8"They passed under the archway."
9"she asked, her voice barely"
10"It wasn't an earthquake, but"
11"they stated, the whisper taut,"
ratio0.148
77.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences81
matches
0"The air tasted like wine"
1"Rory stumbled, her trainers sinking"
2"The Heartstone pendant pulsed against"
3"Nyx solidified beside her, a"
4"They surveyed their surroundings with"
5"Rory whispered, her voice feeling"
6"The quiet wasn't empty; it"
7"Nyx's voice drifted, a dry"
8"Trees with bark like polished"
9"The ground itself seemed alive,"
10"Rory reached out to touch"
11"A low gurgle echoed from"
12"Something moved within them, a"
13"Rory muttered, pulling her pack"
14"Nyx’s gaze swept across a"
15"They advanced cautiously, the ground"
16"Each step released another wave"
17"The overwhelming perfume threatened to"
18"Rory focused on the subtle,"
19"Here, the indulgence was more"
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences81
matches(empty)
ratio0
38.96% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount8
matches
0"Rory stumbled, her trainers sinking into soil unnaturally rich, glistening with what felt like nectar."
1"They surveyed their surroundings with eyes that glowed a faint violet, their form shifting like smoke in the heavy air."
2"Trees with bark like polished obsidian bore fruit of impossible sizes and hues: globes of deep violet with skins stretched so thin they threatened to burst, eme…"
3"The ground itself seemed alive, interwoven with thick vines that curled and writhed, some bearing blossoms that unfurled like fleshy, sensuous lips."
4"The air here vibrated with a low hum, a continuous, almost musical drone that seemed to emanate from the very ground."
5"More complex structures emerged in the distance: domes and spires crafted from shimmering, edible-looking materials, their surfaces glittering with embedded cry…"
6"As they reached the threshold, Rory felt a strange pull, a hunger that wasn't her own, a deep, pervasive yearning for sensation."
7"Not a single sound emerged from the vast, silent banquet hall, only the constant, low hum that was now laced with an unbearable sweetness."
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Rory whispered, her voice feeling too small in the overwhelming quiet"
1"Nyx stated, their form hardening slightly"
2"she asked, her voice barely a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount7
fancyTags
0"Rory whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx observed (observe)"
3"Nyx stated (state)"
4"Rory admitted (admit)"
5"Nyx murmured (murmur)"
6"they stated (state)"
dialogueSentences25
tagDensity0.4
leniency0.8
rawRatio0.7
effectiveRatio0.56
75.5983%