NC Bench
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Run: 2026-02-25-01KJ94MJQWRNE15P9T5HC8PDZP
Run Details
Model:
Gemini 2.5 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
23.8s
Cost:
$0.014046
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
0.00%
Adverbs in dialogue tags
(details)
76.85%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
70.22%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
89.76%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
60.49%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
87.59%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
45.76%
Sentence opener variety
(details)
64.72%
Adverb-first sentence starts
(details)
95.73%
Pronoun-first sentence starts
(details)
42.52%
Subject-first sentence starts
(details)
48.54%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
75.6702%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The air grew thick, like
breathing through a wet wool blanket.
Rory pushed deeper into the
trees, the crunch of dead leaves underfoot
suddenly
sounding too loud, too singular.
A shiver, colder than the
night air,
traced
a path
down her spine
.
The Heartstone, usually a faint
thrum against her sternum, now
pulsed
with insistent
warmth
, a crimson
beacon
under her blouse. She followed its pull.
The ancient oak standing stones
formed a crude, uneven circle ahead, their silhouettes like hunched giants against the bruised purple of the night sky.
Wildflowers, impossibly vibrant, peeked from
gaps in the moss-covered rocks, their colours unnaturally bright in the deepening twilight. No insects hummed. No birds chirped.
The usual nocturnal orchestra of
Richmond Park had fallen
utterly
silent at the Grove's edge. "Hello?"
The word felt like a
physical thing, swallowed by the
oppressive
quiet.
Even her breath seemed to
vanish without an
echo
. It
was
too quiet.
The kind of quiet that
pressed in on the eardrums, making them ache. She
scanned
the dark woods, her bright blue eyes cutting through the
gloom
.
Shadows clung to the gnarled
branches, twisting into misshapen figures as she moved.
She saw movement in her
peripheral vision — a
flicker
, a blur — but when she turned, nothing. Just the stoic, ancient trees.
Her childhood scar, a small
crescent on her left wrist, prickled, a phantom itch.
The pendant radiated heat, growing
warmer with each step towards the centre of the stone circle.
It led her past a
particularly massive oak, its bark a roadmap of centuries, roots like clutching fingers spread across the forest floor.
A strange, sweet smell, like
overripe fruit mixed with damp earth, wafted from behind the tree. It
was
sickly, cloying.
Rory pressed a hand against
the thrumming Heartstone, its beat mirroring her own. *It’s just woodland noise,* she told herself, but the thought felt hollow, brittle. The rustling came again, closer this time, from the dense undergrowth to her right. Not the soft skitter of a mouse or the heavier tread of a fox. This sound
was
deliberate, a slow drag, as if something heavy, ponderous, shifted its
weight
.
She stopped short, holding her
breath, listening. The air itself
seemed to
vibrate with an unseen presence.
Her academic mind, trained for
logic and reason, screamed a litany of mundane explanations: a badger, a deer, an overactive imagination fueled by the dark and the
chilling
silence
.
Yet, the primitive part of
her, the ancient fear buried deep, knew better. A twig snapped. Loud. Closer still. Rory turned on her heel, her gaze darting towards the sound. Nothing. The shadows remained still, undisturbed. But the sweet, cloying smell intensified, now carrying a faint, metallic tang. Copper. Blood. Recent.
Her heart hammered against her
ribs, a frantic drumbeat against the steady
pulse
of the crimson stone.
She took a slow, deliberate
step back, her gaze locked on the spot where the twig had broken. Another step. Then another. She needed to reassess. This
was
not simply a portal or an energy surge. This
was
something else. "Anyone there?"
Her voice was steady, a
testament
to her cool-headed nature, but the tremor in her hands betrayed her.
She pulled her phone from
her pocket, the screen a brief, jarring rectangle of light in the
profound
darkness. No signal. Of course. The Fae Grove
was
always like this, a dead zone for the modern world. The trees
seemed to
lean in, their branches like skeletal arms. The world outside the grove, the roar of London, the distant rumble of a passing train, had ceased to exist. Here, there
was
only the suffocating quiet and the insistent, growing
warmth
of the Heartstone. An hour in here, and days could pass outside. Or minutes. The thought sent a fresh jolt of fear through her. How long had she been here already? A low, guttural growl
vibrated
through the ground, rising from somewhere deep within the soil itself.
It was more felt than
heard, shaking the
very
bones in her feet. The cloying sweetness of the air became almost unbearable, thick enough to taste, a hint of something spoiled underlying the floral notes. Rory moved,
not quickly, not panicking, but with a hunter's deliberate caution, circling the edge of the
stone ring. She kept her eyes sweeping, hoping to catch a definitive glimpse. Logic dictated shadows played tricks in the dark, but her instincts, honed by recent, unnerving encounters, screamed a different warning. The largest of the standing stones, directly opposite the gnarled oak,
pulsed
with a faint, internal light, mirroring the glow of her pendant. This
was
it. The source. The reason the Heartstone had dragged her here. But something crouched behind it, a formless mass darker than the night, barely discernible against the ancient rock. It didn't move, just *
was
*.
Her hand instinctively went to
her pocket, where a small, heavy silver locket lay. Not useful here. She needed a plan. The growl erupted again, closer, stronger, pulling at her gut. It
was
a hungry sound, filled with primal menace. The air grew colder, even as the pendant seared against her skin. The scent of copper
was
now overpowering, making her nostrils flare. "Show yourself," she called out, her voice barely a
whisper
against the rising
pulse
of the Grove. It
was
a fool's errand, she knew, but the
silence
had become a torment. A
flicker
. Right at the edge of the large standing stone. Not a shadow, not a trick of the light, but a distinct *
shift
*. A long, slender limb, pale as bone, briefly caught the faint glimmer from the stone. It retracted almost instantly, disappearing back into the deeper darkness. Rory's breath hitched. Not a badger. Not a deer. The pendant on her chest
began to
throb
violently, its crimson heart beating a rapid rhythm against her breastbone. It
was
pulsing
not just with warmth, but with a sudden, urgent dread
. The Hel portal
was
here, right here, and something had already come through. Or
was
about to. The cloying sweetness hit her again, stronger, accompanied by a new, sharp tang, like ozone before a storm. The wildflowers on the ground, so vivid moments ago,
seemed to
retract, their colours dimming, withering. The ground itself felt… spongy. She looked down. The leaves she stepped on were no longer dry and crisp. They were soft, decaying rapidly, dissolving into dark, viscous sludge that clung to her boots. The grass beneath it, a moment before green,
was
now black, withered, as if a blight had swept through. Panic, cold and sharp, finally threatened to overwhelm her. This wasn't merely a place of power. This
was
a place of decay, of corruption. A ragged, hoarse exhalation sounded almost directly behind her, a
whisper
of foul breath against her neck. The metallic, sweet stench
was
now suffocating. She whipped around, her heart vaulting into her throat. Too close. The darkness solidified, coalesced into a towering, gaunt shape, limbs unnaturally long, skin stretched tight over a skeletal frame. Its head tilted, and where eyes should have been, two pinpricks of malevolent red light burned in the
gloom
. It stood between her and the way out, blocking the ancient stone path back to the
familiar
world. No sound came from it, but a hum, a low, buzzing vibration, filled the space around it, making her teeth ache. The air grew colder still, freezing the
very
marrow in her bones. The pendant
pulsed
violently, a single, furious beat. "You're not welcome here," the creature hissed, its voice like dry leaves skittering over stone, raw and ancient and
utterly
devoid of
warmth
. Its voice
was
not from this world. It raised a long, bony arm, its hand ending in
talons that seemed to drink the light, reaching for her
.
created_at
"2026-02-25T00:54:28.356Z"
2/25/2026, 12:54:28 AM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1428
moderation_latency
(null)
generation_time
23744
tokens_prompt
4560
tokens_completion
3550
native_tokens_prompt
4427
native_tokens_completion
5087
native_tokens_completion_images
0
native_tokens_reasoning
3394
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0140456
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
1428
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771980868-cHV9ko8K64XMw4iackWU"
upstream_id
(null)
total_cost
0.0140456
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
0.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
1
adverbTags
0
"The word felt like [like]"
dialogueSentences
4
tagDensity
1
leniency
1
rawRatio
0.25
effectiveRatio
0.25
76.85%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1296
totalAiIsmAdverbs
6
found
0
adverb
"suddenly"
count
1
1
adverb
"utterly"
count
2
2
adverb
"very"
count
2
3
adverb
"quickly"
count
1
highlights
0
"suddenly"
1
"utterly"
2
"very"
3
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1296
totalAiIsms
30
found
0
word
"traced"
count
1
1
word
"down her spine"
count
1
2
word
"pulsed"
count
3
3
word
"warmth"
count
4
4
word
"beacon"
count
1
5
word
"oppressive"
count
1
6
word
"echo"
count
1
7
word
"scanned"
count
1
8
word
"gloom"
count
2
9
word
"flicker"
count
2
10
word
"weight"
count
1
11
word
"chilling"
count
1
12
word
"silence"
count
2
13
word
"pulse"
count
2
14
word
"testament"
count
1
15
word
"profound"
count
1
16
word
"vibrated"
count
1
17
word
"whisper"
count
2
18
word
"throb"
count
1
19
word
"familiar"
count
1
highlights
0
"traced"
1
"down her spine"
2
"pulsed"
3
"warmth"
4
"beacon"
5
"oppressive"
6
"echo"
7
"scanned"
8
"gloom"
9
"flicker"
10
"weight"
11
"chilling"
12
"silence"
13
"pulse"
14
"testament"
15
"profound"
16
"vibrated"
17
"whisper"
18
"throb"
19
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
118
matches
0
"t with warmth"
70.22%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
118
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
118
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
6
totalWords
1298
ratio
0.005
matches
0
"It’s just woodland noise,"
1
"was"
2
"shift"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
17
wordCount
1289
uniqueNames
8
maxNameDensity
0.39
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Heartstone
4
Richmond
1
Park
1
Grove
3
Fae
1
London
1
Hel
1
Rory
5
persons
0
"Heartstone"
1
"Rory"
places
0
"Richmond"
1
"Park"
2
"Grove"
3
"Fae"
4
"London"
globalScore
1
windowScore
1
89.76%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
83
glossingSentenceCount
2
matches
0
"felt like a physical thing, swallowed b"
1
"talons that seemed to drink the light, reaching for her"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
5
per1kWords
3.852
wordCount
1298
matches
0
"not quickly, not panicking, but with a hunter's deliberate caution, circling the edge of the"
1
"not panicking, but with a hunter's deliberate caution, circling the edge of the"
2
"Not a shadow, not a trick of the light, but a distinct *shift*"
3
"not a trick of the light, but a distinct *shift*"
4
"not just with warmth, but with a sudden, urgent dread"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
118
matches
(empty)
60.49%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
46.36
std
16.77
cv
0.362
sampleLengths
0
66
1
63
2
39
3
63
4
72
5
56
6
59
7
6
8
49
9
40
10
57
11
74
12
51
13
50
14
59
15
21
16
42
17
31
18
49
19
9
20
49
21
39
22
48
23
24
24
33
25
58
26
41
27
50
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
118
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
185
matches
0
"was pulsing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
118
ratio
0.008
matches
0
"She saw movement in her peripheral vision — a flicker, a blur — but when she turned, nothing."
87.59%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1289
adjectiveStacks
1
stackExamples
0
"small, heavy silver locket"
adverbCount
61
adverbRatio
0.047323506594259115
lyAdverbCount
24
lyAdverbRatio
0.018619084561675717
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
118
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
118
mean
11
std
6.65
cv
0.604
sampleLengths
0
11
1
18
2
13
3
20
4
4
5
24
6
18
7
3
8
3
9
15
10
13
11
9
12
4
13
13
14
13
15
13
16
18
17
5
18
14
19
16
20
23
21
16
22
4
23
13
24
13
25
14
26
14
27
15
28
7
29
10
30
29
31
13
32
3
33
1
34
2
35
11
36
1
37
5
38
12
39
1
40
1
41
1
42
17
43
18
44
2
45
2
46
4
47
10
48
4
49
20
45.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.3305084745762712
totalSentences
118
uniqueOpeners
39
64.72%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
103
matches
0
"Even her breath seemed to"
1
"Just the stoic, ancient trees."
ratio
0.019
95.73%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
103
matches
0
"She followed its pull."
1
"It was too quiet."
2
"She scanned the dark woods,"
3
"She saw movement in her"
4
"Her childhood scar, a small"
5
"It led her past a"
6
"It was sickly, cloying."
7
"*It’s just woodland noise,* she"
8
"She stopped short, holding her"
9
"Her academic mind, trained for"
10
"Her heart hammered against her"
11
"She took a slow, deliberate"
12
"She needed to reassess."
13
"Her voice was steady, a"
14
"She pulled her phone from"
15
"It was more felt than"
16
"She kept her eyes sweeping,"
17
"It didn't move, just *was*."
18
"Her hand instinctively went to"
19
"She needed a plan."
ratio
0.311
42.52%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
86
totalSentences
103
matches
0
"The air grew thick, like"
1
"Rory pushed deeper into the"
2
"A shiver, colder than the"
3
"The Heartstone, usually a faint"
4
"She followed its pull."
5
"The ancient oak standing stones"
6
"Wildflowers, impossibly vibrant, peeked from"
7
"The usual nocturnal orchestra of"
8
"The word felt like a"
9
"It was too quiet."
10
"The kind of quiet that"
11
"She scanned the dark woods,"
12
"Shadows clung to the gnarled"
13
"She saw movement in her"
14
"Her childhood scar, a small"
15
"The pendant radiated heat, growing"
16
"It led her past a"
17
"A strange, sweet smell, like"
18
"It was sickly, cloying."
19
"Rory pressed a hand against"
ratio
0.835
48.54%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
103
matches
0
"Yet, the primitive part of"
ratio
0.01
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
65
technicalSentenceCount
5
matches
0
"This sound was deliberate, a slow drag, as if something heavy, ponderous, shifted its weight."
1
"She kept her eyes sweeping, hoping to catch a definitive glimpse."
2
"The wildflowers on the ground, so vivid moments ago, seemed to retract, their colours dimming, withering."
3
"They were soft, decaying rapidly, dissolving into dark, viscous sludge that clung to her boots."
4
"It raised a long, bony arm, its hand ending in talons that seemed to drink the light, reaching for her."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"she called out (call out)"
1
"the creature hissed (hiss)"
dialogueSentences
4
tagDensity
0.5
leniency
1
rawRatio
1
effectiveRatio
1
75.6702%