Run: 2026-02-25-01KJ94MJQWRNE15P9T5HC8PDZP

Run Details

Duration:
23.8s
Cost:
$0.014046
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air grew thick, like breathing through a wet wool blanket. Rory pushed deeper into the trees, the crunch of dead leaves underfoot suddenly sounding too loud, too singular. A shiver, colder than the night air, traced a path down her spine. The Heartstone, usually a faint thrum against her sternum, now pulsed with insistent warmth, a crimson beacon under her blouse. She followed its pull. The ancient oak standing stones formed a crude, uneven circle ahead, their silhouettes like hunched giants against the bruised purple of the night sky. Wildflowers, impossibly vibrant, peeked from gaps in the moss-covered rocks, their colours unnaturally bright in the deepening twilight. No insects hummed. No birds chirped. The usual nocturnal orchestra of Richmond Park had fallen utterly silent at the Grove's edge. "Hello?" The word felt like a physical thing, swallowed by the oppressive quiet. Even her breath seemed to vanish without an echo. It was too quiet. The kind of quiet that pressed in on the eardrums, making them ache. She scanned the dark woods, her bright blue eyes cutting through the gloom. Shadows clung to the gnarled branches, twisting into misshapen figures as she moved. She saw movement in her peripheral vision — a flicker, a blur — but when she turned, nothing. Just the stoic, ancient trees. Her childhood scar, a small crescent on her left wrist, prickled, a phantom itch. The pendant radiated heat, growing warmer with each step towards the centre of the stone circle. It led her past a particularly massive oak, its bark a roadmap of centuries, roots like clutching fingers spread across the forest floor. A strange, sweet smell, like overripe fruit mixed with damp earth, wafted from behind the tree. It was sickly, cloying. Rory pressed a hand against the thrumming Heartstone, its beat mirroring her own. *It’s just woodland noise,* she told herself, but the thought felt hollow, brittle. The rustling came again, closer this time, from the dense undergrowth to her right. Not the soft skitter of a mouse or the heavier tread of a fox. This sound was deliberate, a slow drag, as if something heavy, ponderous, shifted its weight. She stopped short, holding her breath, listening. The air itself seemed to vibrate with an unseen presence. Her academic mind, trained for logic and reason, screamed a litany of mundane explanations: a badger, a deer, an overactive imagination fueled by the dark and the chilling silence. Yet, the primitive part of her, the ancient fear buried deep, knew better. A twig snapped. Loud. Closer still. Rory turned on her heel, her gaze darting towards the sound. Nothing. The shadows remained still, undisturbed. But the sweet, cloying smell intensified, now carrying a faint, metallic tang. Copper. Blood. Recent. Her heart hammered against her ribs, a frantic drumbeat against the steady pulse of the crimson stone. She took a slow, deliberate step back, her gaze locked on the spot where the twig had broken. Another step. Then another. She needed to reassess. This was not simply a portal or an energy surge. This was something else. "Anyone there?" Her voice was steady, a testament to her cool-headed nature, but the tremor in her hands betrayed her. She pulled her phone from her pocket, the screen a brief, jarring rectangle of light in the profound darkness. No signal. Of course. The Fae Grove was always like this, a dead zone for the modern world. The trees seemed to lean in, their branches like skeletal arms. The world outside the grove, the roar of London, the distant rumble of a passing train, had ceased to exist. Here, there was only the suffocating quiet and the insistent, growing warmth of the Heartstone. An hour in here, and days could pass outside. Or minutes. The thought sent a fresh jolt of fear through her. How long had she been here already? A low, guttural growl vibrated through the ground, rising from somewhere deep within the soil itself. It was more felt than heard, shaking the very bones in her feet. The cloying sweetness of the air became almost unbearable, thick enough to taste, a hint of something spoiled underlying the floral notes. Rory moved, not quickly, not panicking, but with a hunter's deliberate caution, circling the edge of the stone ring. She kept her eyes sweeping, hoping to catch a definitive glimpse. Logic dictated shadows played tricks in the dark, but her instincts, honed by recent, unnerving encounters, screamed a different warning. The largest of the standing stones, directly opposite the gnarled oak, pulsed with a faint, internal light, mirroring the glow of her pendant. This was it. The source. The reason the Heartstone had dragged her here. But something crouched behind it, a formless mass darker than the night, barely discernible against the ancient rock. It didn't move, just *was*. Her hand instinctively went to her pocket, where a small, heavy silver locket lay. Not useful here. She needed a plan. The growl erupted again, closer, stronger, pulling at her gut. It was a hungry sound, filled with primal menace. The air grew colder, even as the pendant seared against her skin. The scent of copper was now overpowering, making her nostrils flare. "Show yourself," she called out, her voice barely a whisper against the rising pulse of the Grove. It was a fool's errand, she knew, but the silence had become a torment. A flicker. Right at the edge of the large standing stone. Not a shadow, not a trick of the light, but a distinct *shift*. A long, slender limb, pale as bone, briefly caught the faint glimmer from the stone. It retracted almost instantly, disappearing back into the deeper darkness. Rory's breath hitched. Not a badger. Not a deer. The pendant on her chest began to throb violently, its crimson heart beating a rapid rhythm against her breastbone. It was pulsing not just with warmth, but with a sudden, urgent dread. The Hel portal was here, right here, and something had already come through. Or was about to. The cloying sweetness hit her again, stronger, accompanied by a new, sharp tang, like ozone before a storm. The wildflowers on the ground, so vivid moments ago, seemed to retract, their colours dimming, withering. The ground itself felt… spongy. She looked down. The leaves she stepped on were no longer dry and crisp. They were soft, decaying rapidly, dissolving into dark, viscous sludge that clung to her boots. The grass beneath it, a moment before green, was now black, withered, as if a blight had swept through. Panic, cold and sharp, finally threatened to overwhelm her. This wasn't merely a place of power. This was a place of decay, of corruption. A ragged, hoarse exhalation sounded almost directly behind her, a whisper of foul breath against her neck. The metallic, sweet stench was now suffocating. She whipped around, her heart vaulting into her throat. Too close. The darkness solidified, coalesced into a towering, gaunt shape, limbs unnaturally long, skin stretched tight over a skeletal frame. Its head tilted, and where eyes should have been, two pinpricks of malevolent red light burned in the gloom. It stood between her and the way out, blocking the ancient stone path back to the familiar world. No sound came from it, but a hum, a low, buzzing vibration, filled the space around it, making her teeth ache. The air grew colder still, freezing the very marrow in her bones. The pendant pulsed violently, a single, furious beat. "You're not welcome here," the creature hissed, its voice like dry leaves skittering over stone, raw and ancient and utterly devoid of warmth. Its voice was not from this world. It raised a long, bony arm, its hand ending in talons that seemed to drink the light, reaching for her.
created_at"2026-02-25T00:54:28.356Z" 2/25/2026, 12:54:28 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1428
moderation_latency(null)
generation_time23744
tokens_prompt4560
tokens_completion3550
native_tokens_prompt4427
native_tokens_completion5087
native_tokens_completion_images0
native_tokens_reasoning3394
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0140456
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1428
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980868-cHV9ko8K64XMw4iackWU"
upstream_id(null)
total_cost0.0140456
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount1
adverbTags
0"The word felt like [like]"
dialogueSentences4
tagDensity1
leniency1
rawRatio0.25
effectiveRatio0.25
76.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1296
totalAiIsmAdverbs6
found
0
adverb"suddenly"
count1
1
adverb"utterly"
count2
2
adverb"very"
count2
3
adverb"quickly"
count1
highlights
0"suddenly"
1"utterly"
2"very"
3"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1296
totalAiIsms30
found
0
word"traced"
count1
1
word"down her spine"
count1
2
word"pulsed"
count3
3
word"warmth"
count4
4
word"beacon"
count1
5
word"oppressive"
count1
6
word"echo"
count1
7
word"scanned"
count1
8
word"gloom"
count2
9
word"flicker"
count2
10
word"weight"
count1
11
word"chilling"
count1
12
word"silence"
count2
13
word"pulse"
count2
14
word"testament"
count1
15
word"profound"
count1
16
word"vibrated"
count1
17
word"whisper"
count2
18
word"throb"
count1
19
word"familiar"
count1
highlights
0"traced"
1"down her spine"
2"pulsed"
3"warmth"
4"beacon"
5"oppressive"
6"echo"
7"scanned"
8"gloom"
9"flicker"
10"weight"
11"chilling"
12"silence"
13"pulse"
14"testament"
15"profound"
16"vibrated"
17"whisper"
18"throb"
19"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences118
matches
0"t with warmth"
70.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences118
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords6
totalWords1298
ratio0.005
matches
0"It’s just woodland noise,"
1"was"
2"shift"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount1289
uniqueNames8
maxNameDensity0.39
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Heartstone"
discoveredNames
Heartstone4
Richmond1
Park1
Grove3
Fae1
London1
Hel1
Rory5
persons
0"Heartstone"
1"Rory"
places
0"Richmond"
1"Park"
2"Grove"
3"Fae"
4"London"
globalScore1
windowScore1
89.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount2
matches
0"felt like a physical thing, swallowed b"
1"talons that seemed to drink the light, reaching for her"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.852
wordCount1298
matches
0"not quickly, not panicking, but with a hunter's deliberate caution, circling the edge of the"
1"not panicking, but with a hunter's deliberate caution, circling the edge of the"
2"Not a shadow, not a trick of the light, but a distinct *shift*"
3"not a trick of the light, but a distinct *shift*"
4"not just with warmth, but with a sudden, urgent dread"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
60.49% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean46.36
std16.77
cv0.362
sampleLengths
066
163
239
363
472
556
659
76
849
940
1057
1174
1251
1350
1459
1521
1642
1731
1849
199
2049
2139
2248
2324
2433
2558
2641
2750
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences118
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs185
matches
0"was pulsing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences118
ratio0.008
matches
0"She saw movement in her peripheral vision — a flicker, a blur — but when she turned, nothing."
87.59% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1289
adjectiveStacks1
stackExamples
0"small, heavy silver locket"
adverbCount61
adverbRatio0.047323506594259115
lyAdverbCount24
lyAdverbRatio0.018619084561675717
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean11
std6.65
cv0.604
sampleLengths
011
118
213
320
44
524
618
73
83
915
1013
119
124
1313
1413
1513
1618
175
1814
1916
2023
2116
224
2313
2413
2514
2614
2715
287
2910
3029
3113
323
331
342
3511
361
375
3812
391
401
411
4217
4318
442
452
464
4710
484
4920
45.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3305084745762712
totalSentences118
uniqueOpeners39
64.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences103
matches
0"Even her breath seemed to"
1"Just the stoic, ancient trees."
ratio0.019
95.73% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences103
matches
0"She followed its pull."
1"It was too quiet."
2"She scanned the dark woods,"
3"She saw movement in her"
4"Her childhood scar, a small"
5"It led her past a"
6"It was sickly, cloying."
7"*It’s just woodland noise,* she"
8"She stopped short, holding her"
9"Her academic mind, trained for"
10"Her heart hammered against her"
11"She took a slow, deliberate"
12"She needed to reassess."
13"Her voice was steady, a"
14"She pulled her phone from"
15"It was more felt than"
16"She kept her eyes sweeping,"
17"It didn't move, just *was*."
18"Her hand instinctively went to"
19"She needed a plan."
ratio0.311
42.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences103
matches
0"The air grew thick, like"
1"Rory pushed deeper into the"
2"A shiver, colder than the"
3"The Heartstone, usually a faint"
4"She followed its pull."
5"The ancient oak standing stones"
6"Wildflowers, impossibly vibrant, peeked from"
7"The usual nocturnal orchestra of"
8"The word felt like a"
9"It was too quiet."
10"The kind of quiet that"
11"She scanned the dark woods,"
12"Shadows clung to the gnarled"
13"She saw movement in her"
14"Her childhood scar, a small"
15"The pendant radiated heat, growing"
16"It led her past a"
17"A strange, sweet smell, like"
18"It was sickly, cloying."
19"Rory pressed a hand against"
ratio0.835
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"Yet, the primitive part of"
ratio0.01
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences65
technicalSentenceCount5
matches
0"This sound was deliberate, a slow drag, as if something heavy, ponderous, shifted its weight."
1"She kept her eyes sweeping, hoping to catch a definitive glimpse."
2"The wildflowers on the ground, so vivid moments ago, seemed to retract, their colours dimming, withering."
3"They were soft, decaying rapidly, dissolving into dark, viscous sludge that clung to her boots."
4"It raised a long, bony arm, its hand ending in talons that seemed to drink the light, reaching for her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she called out (call out)"
1"the creature hissed (hiss)"
dialogueSentences4
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
75.6702%