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Run: 2026-02-25-01KJ94PCV4DB9JY75GJKRSFQVK
Run Details
Model:
Gemini 2.5 Flash (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
13.9s
Cost:
$0.007240
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
87.24%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
16.67%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
92.18%
Paragraph length variance
(details)
96.81%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.88%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
39.27%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
71.4459%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora’s breath hitched. The air, thick and sweet, pulled at her lungs immediately, a heavy perfume of overripe fruit and
simmering
spice.
The Heartstone Pendant, a deep
crimson against her skin, thrummed, a steady beat against her ribs. One moment, the cold, damp
chill
of a London alley clung to her coat, the next, a wave of humid
warmth
enveloped them.
The shimmering tear in the
air, a momentary ripple of violet light, sealed itself behind them without a trace.
She stood on a path
of polished, dark stone.
It reflected the sky, a
vast, unbroken expanse of warm amber, its light casting everything in shades of rich gold and burnished copper. No sun or moon marked its face, just an unending, soft glow.
The ground under her boots
felt smooth, unnervingly
pristine
. “This is Dymas,”
Nyx’s voice, a dry rustle
of leaves, drifted from beside her.
The Shadow’s form, a towering
silhouette of night, seemed almost more solid in the dim, luminous air, violet eyes like embers.
Isolde stood a few paces
ahead, silver hair a cascade down her back, catching the amber light.
Her pale lavender eyes swept
across the landscape, an
unreadable
calm on her ageless face.
Her delicate slippers left no
impression on the polished surface beneath.
The path snaked between colossal
plants that dwarfed any tree Rory had ever seen. Their leaves, broad and glossy,
shimmered
with iridescence, shifting from emerald to sapphire with every subtle
flicker
in the air.
Clusters of fruit, the size
of human heads, hung heavy from branches, their skins smooth and mottled in shades of deep indigo and fiery orange. Some
pulsed
with a soft, internal luminescence.
The air hummed with a
low, resonant frequency, a deep bass note underlying the
whisper
of unseen breezes.
Rory reached out, her fingers
brushing against a drooping cluster of crimson berries.
Their skin felt velvety, cool
despite the humid air, yielding
slightly
under her touch.
They smelled like mulled wine
mixed with something sharp and metallic, yet intoxicating. A single drop of sweet, viscous liquid beaded on her fingertip. “Leave the bounty of the Prince untouched, unless you wish to be accounted among his harvest,” Isolde’s voice, a soft chime, rang out, her gaze fixed on a distant grove. Rory pulled her hand back, a shiver running
down her spine
. The berry,
perfectly
round,
pulsed
faintly, seeming to watch her.
She wiped her fingers on
her trousers.
They continued, the path widening
into a broad avenue. The foliage grew denser, more extravagant. Vines, thick as Rory’s arm, coiled up the massive trunks of the trees, their blossoms unfurling into grotesque, lily-like flowers that dripped a clear, sugary nectar onto the polished stone. Tiny, iridescent insects, no bigger than her thumbnail, flitted between the blooms, their wings leaving trails of faint, shimmering dust. The scent intensified. Beyond the fruit and spice, a roasted aroma
began to
mingle, faint at first, then growing stronger. It smelled of slow-cooked meat, rich gravies, and something subtly sweet, like caramel burning. Ahead, the avenue opened into an enormous plaza. At its centre, a
structure
rose,
not built of stone or wood, but of solidified light
.
It stood in the shape
of a massive, multi-tiered fountain, water
not gushing from its spouts but a constant flow of what looked like molten gold
. The golden liquid cascaded down sculpted bowls, each one overflowing into the next, disappearing into an unseen reservoir at its base. The air around the fountain
shimmered
with heat, radiating the aroma of butter, roasting nuts, and a thousand baking spices. “The Golden Spout,” Nyx murmured, their form rippling, “a spring of liquid manna for the favored.” Rory squinted. The liquid wasn’t exactly gold.
It was thick, viscous, swirling
with tiny motes of light. And the smell… it was overwhelming now. Every rich, indulgent scent she had ever known, magnified, distilled, and poured into the air.
It made her stomach churn
with both
desire
and a strange nausea. Beyond the fountain, terraced gardens stretched away into the hazy amber light. Each terrace held rows of plants unlike any she’d witnessed. One row bore stalks of what
looked like crystalized sugar cane, each
stalk glowing from within. Another contained bushes heavy with crimson pods, their surfaces ridged like brains but pulsating with a soft, inviting
warmth
. A sound reached them then, a low, melodic murmur interspersed with sharp,
rhythmic
clangs.
It sounded like distant hammering
mixed with a slow, mournful choral chant. “The kitchens,” Isolde stated, her silver hair momentarily catching a glimmer from the golden fount. “Where purpose meets hunger.” Rory noticed movement in the distance, near the base of one of the immense, glowing-fruit trees. Several figures, indistinct in the amber light, moved with a slow, deliberate pace. They wore simple, dark robes, and their heads
were bowed
.
Their movements possessed a ritualistic
quality.
They tended to the glowing
botanical marvels,
carefully
collecting the enormous fruits in baskets woven from thick, fibrous vines. One of the robed figures paused, straightening for a moment. Rory saw a faint, almost imperceptible shimmer around their head, like a heat haze. They reached for a fruit, pulled a knife from their belt,
not made of metal but of a dark, obsidian-like material
, and made a single, precise cut. The fruit detached, leaving a clear sap dripping from the branch, already beginning to crystallise into glittering amber. “Who are they?”
Rory whispered, the rich air sticking in her throat
. Nyx turned its violet gaze towards the figures. “Servants. Or, perhaps, resources. The Gluttony Prince demands much sustenance.” Isolde gestured towards the nearest terrace, where the crimson pods grew. “The first taste often ensnares. Seek not the easy bounty, nor the sweet promise it whispers.” Rory
felt a prickle
of unease. The beauty here was
profound
, almost hypnotic, but it carried a subtle, unsettling
weight
. The air, delicious as it
was, felt
heavy, almost suffocating in its richness. The sheer abundance, the endless cycle of growth and harvest, implied an equally endless consumption.
They walked towards the base
of the nearest terraced garden. The obsidian path gave way to a softer ground, springy and yielding beneath Rory’s boots, feeling like rich loam. The soil itself glowed with faint, phosphorescent veins. Small, toadstool-like fungi, some as tall as her knee, grew in clusters, their caps emitting a soft, ethereal light. They smelled of damp earth and fermentation. Rory knelt, pressing her palm against the glowing soil. It felt warm,
almost alive
. Tiny motes of light, like miniature fireflies, zipped just beneath the surface before disappearing. She pulled her hand away, brushing off the clinging earth. The
rhythmic
clanging and chanting grew louder, now accompanied by a faint, bubbling sound, like a colossal stew
simmering
. It beckoned them deeper into the strange, abundant world. Rory looked towards the source of the noise, a distant, sprawling
complex
of low-slung buildings visible through a gap in the impossibly tall vegetation. Smoke, thick and fragrant, rose in lazy plumes from its many chimneys, adding another layer to the already intoxicating aroma of Dymas.
created_at
"2026-02-25T00:55:27.85Z"
2/25/2026, 12:55:27 AM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1701
moderation_latency
(null)
generation_time
13898
tokens_prompt
1816
tokens_completion
2469
native_tokens_prompt
1783
native_tokens_completion
2682
native_tokens_completion_images
0
native_tokens_reasoning
1118
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0072399
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
1701
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771980927-PeDNGOrchXs6r4Q5hz84"
upstream_id
(null)
total_cost
0.0072399
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.625
leniency
1
rawRatio
0
effectiveRatio
0
87.24%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1176
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"perfectly"
count
1
2
adverb
"carefully"
count
1
highlights
0
"slightly"
1
"perfectly"
2
"carefully"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Lily"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1176
totalAiIsms
24
found
0
word
"simmering"
count
2
1
word
"chill"
count
1
2
word
"warmth"
count
2
3
word
"pristine"
count
1
4
word
"unreadable"
count
1
5
word
"shimmered"
count
2
6
word
"flicker"
count
1
7
word
"pulsed"
count
2
8
word
"whisper"
count
1
9
word
"down her spine"
count
1
10
word
"structure"
count
1
11
word
"stomach"
count
1
12
word
"churn"
count
1
13
word
"desire"
count
1
14
word
"rhythmic"
count
2
15
word
"profound"
count
1
16
word
"weight"
count
1
17
word
"almost alive"
count
1
18
word
"complex"
count
1
highlights
0
"simmering"
1
"chill"
2
"warmth"
3
"pristine"
4
"unreadable"
5
"shimmered"
6
"flicker"
7
"pulsed"
8
"whisper"
9
"down her spine"
10
"structure"
11
"stomach"
12
"churn"
13
"desire"
14
"rhythmic"
15
"profound"
16
"weight"
17
"almost alive"
18
"complex"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
83
matches
0
"felt a prickle"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
83
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"tended to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
86
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1176
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
1111
uniqueNames
9
maxNameDensity
1.08
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Pendant
1
London
1
Shadow
1
Rory
12
Nyx
3
Dymas
1
One
3
Isolde
4
persons
0
"Shadow"
1
"Rory"
2
"Nyx"
3
"One"
4
"Isolde"
places
0
"London"
globalScore
0.96
windowScore
0.833
16.67%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
4
matches
0
"smelled like mulled wine mixed with someth"
1
"looked like molten gold"
2
"looked like crystalized sugar cane, each"
3
"sounded like distant hammering mixed with"
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
2.551
wordCount
1176
matches
0
"not built of stone or wood, but of solidified light"
1
"not gushing from its spouts but a constant flow of what looked like molten gold"
2
"not made of metal but of a dark, obsidian-like material"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
86
matches
(empty)
92.18%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
25
mean
47.04
std
22.23
cv
0.473
sampleLengths
0
80
1
53
2
35
3
43
4
84
5
51
6
30
7
28
8
65
9
34
10
91
11
16
12
51
13
57
14
26
15
19
16
64
17
69
18
12
19
18
20
27
21
48
22
63
23
38
24
74
96.81%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
83
matches
0
"were bowed"
1
"was, felt"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
166
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
86
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1114
adjectiveStacks
1
stackExamples
0
"slow, mournful choral chant."
adverbCount
36
adverbRatio
0.03231597845601436
lyAdverbCount
11
lyAdverbRatio
0.009874326750448833
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
86
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
86
mean
13.67
std
6.24
cv
0.456
sampleLengths
0
3
1
19
2
16
3
23
4
19
5
9
6
23
7
12
8
9
9
14
10
21
11
17
12
15
13
11
14
14
15
20
16
25
17
7
18
18
19
13
20
14
21
13
22
11
23
30
24
11
25
10
26
7
27
9
28
6
29
30
30
20
31
3
32
17
33
14
34
8
35
16
36
26
37
21
38
20
39
16
40
2
41
5
42
10
43
3
44
4
45
15
46
12
47
12
48
10
49
16
53.88%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.37209302325581395
totalSentences
86
uniqueOpeners
32
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
82
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
82
matches
0
"She stood on a path"
1
"It reflected the sky, a"
2
"Her pale lavender eyes swept"
3
"Her delicate slippers left no"
4
"Their leaves, broad and glossy,"
5
"Their skin felt velvety, cool"
6
"They smelled like mulled wine"
7
"She wiped her fingers on"
8
"They continued, the path widening"
9
"It smelled of slow-cooked meat,"
10
"It stood in the shape"
11
"It was thick, viscous, swirling"
12
"it was overwhelming now."
13
"It made her stomach churn"
14
"It sounded like distant hammering"
15
"They wore simple, dark robes,"
16
"Their movements possessed a ritualistic"
17
"They tended to the glowing"
18
"They reached for a fruit,"
19
"They walked towards the base"
ratio
0.293
39.27%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
69
totalSentences
82
matches
0
"Aurora’s breath hitched."
1
"The air, thick and sweet,"
2
"The Heartstone Pendant, a deep"
3
"The shimmering tear in the"
4
"She stood on a path"
5
"It reflected the sky, a"
6
"The ground under her boots"
7
"Nyx’s voice, a dry rustle"
8
"The Shadow’s form, a towering"
9
"Isolde stood a few paces"
10
"Her pale lavender eyes swept"
11
"Her delicate slippers left no"
12
"The path snaked between colossal"
13
"Their leaves, broad and glossy,"
14
"Clusters of fruit, the size"
15
"Some pulsed with a soft,"
16
"The air hummed with a"
17
"Rory reached out, her fingers"
18
"Their skin felt velvety, cool"
19
"They smelled like mulled wine"
ratio
0.841
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
82
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
57
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
2
matches
0
"Nyx murmured, their form rippling,"
1
"Rory whispered, the rich air sticking in her throat"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"Nyx murmured (murmur)"
1
"Isolde stated (state)"
2
"Rory whispered (whisper)"
dialogueSentences
8
tagDensity
0.375
leniency
0.75
rawRatio
1
effectiveRatio
0.75
71.4459%