Run: 2026-02-25-01KJ94Q4NTABHQ0T7MD4K1X355

Run Details

Duration:
25.9s
Cost:
$0.010946
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn stepped over the blue police tape and immediately felt the familiar, heavy thrum in her molars. It wasn't the usual vibration of the Northern Line rumbling beneath Camden High Street. This was different, a low-frequency grit that made her want to peel her skin off. She adjusted the worn leather watch on her left wrist, the strap biting into her skin as she knelt beside the body. "Total mess, Quinn. Third one this month." DC Miller stood by the shattered remains of a glass display case, his hands tucked into his pockets. He looked too small for his suit, a fresh-faced officer who still believed the world operated on logic and ballistics. Around them, the clock repair shop smelled of machine oil and something sickeningly sweet, like rotting lilies. "The front door was locked from the inside." Miller gestured to the heavy iron bolt. "Suspect must have gone out the back, though God knows how. The alley is a dead end with twenty-foot walls. Maybe he's a parkour expert." Quinn didn't look up. She focused on the victim. He was sprawled across a workbench, his torso opened with surgical precision. There was no blood. Not a single drop on the floor, the wood, or his pristine white shirt. The edges of the wound looked cauterised, but the flesh didn't smell of singed hair or burnt meat. It smelled of ozone. "You find a weapon?" Quinn asked. "Forensics are still bagging the glass. We found a heavy blunt object near the sink, probably a pipe wrench." "A wrench didn't do this, Miller." Quinn reached into the open chest cavity. Miller made a gagging sound, turning his head away, but she didn't care for his sensibilities. Her fingers brushed against something cold and metallic lodged where the man's heart should have been. She pulled it out. It was a tarnished old small round brass navigation compass. The casing had a thick patina of verdigris, and the glass face was etched with tiny, jagged protective sigils that seemed to shimmer when they caught the light. "He's missing his heart." "What?" Miller turned back, his face paling. "The report said multiple stabs to the chest." "Reports are written by people who want to go home for tea." Quinn held up the compass. The needle didn't point North. It spun in a frantic, clicking circle, a rhythmic tick-tock that echoed the frantic beating of a trapped bird. "He didn't bleed because there’s nothing left to pump. The killer took the blood, the heart, and left this." "A trophy? Some kind of weird ritual stuff?" "An invitation." Quinn stood up, her joints popping. She ignored the way Miller’s eyes darted to the compass. She walked toward the back of the shop, past rows of silent grandfather clocks and trays of tiny, delicate silver watch gears. The further she moved from the body, the louder the compass clicked. The air here felt thicker, shimmering like a heat haze on asphalt. A narrow door stood behind a heavy velvet curtain. It was a stout little old rectangular black oak door, reinforced with iron bands that looked centuries old. "Where does that lead?" Quinn asked. "Basement storage," Miller said, follows her. "Checked it ten minutes ago. It's just crates of old spring-coils and rusted pendulum weights. Dead end." Quinn gripped the iron handle. The metal was freezing, cold enough to sting her palm. She shoved it open. The transition was immediate. The smell of machine oil vanished, replaced by the damp, metallic scent of a wet Tube tunnel. The "storage room" Miller described was gone. In its place was a cramped old circular Victorian brick stairwell, spiralling down into a darkness that seemed to swallow the light from Quinn’s torch. "What the hell?" Miller gasped behind her. "I swear, this was a broom closet. I opened it myself!" "You saw what your brain allowed you to see, Miller. Now stop talking and keep your hand on your holster." Quinn led the way down. The stairs were slick with a translucent, gelatinous film. She counted forty-two steps before they reached a landing that opened into a cavernous space. It wasn't a basement. It was a ghost station, a forgotten limb of the London Underground that had been severed from the maps decades ago. Tattered posters for long-forgotten West End plays hung from the white-tiled walls like peeling skin. The tracks were buried under layers of filth and discarded items that didn't belong in a city of millions: piles of bleached animal bones, jars filled with glowing blue vapours, and bundles of dried herbs tied with human hair. "We shouldn't be here," Miller whispered. "This isn't on the grid. We need to call for backup." "Radio won't work down here. We're beneath the Veil now." Quinn followed the compass. The needle had stopped spinning. It pointed fixedly toward a heap of wooden crates near the edge of the platform. Behind the crates, a flick-flack of shadows danced against the wall, though there was no flickering light source to create them. She moved silently, her boots making no sound on the grime-slicked tiles. She reached the crates and peered around the edge. A woman sat on a low stool, her curly red hair glowing like embers in the gloom. She wore round glasses that reflected the sickly yellow light of a chemical lantern. Beside her sat a worn leather satchel, overflowing with ancient, vellum-bound books. She was meticulously cleaning a bone token with a small silk cloth. "Eva?" Quinn's voice was a low growl. The woman jumped, tucking a stray lock of hair behind her left ear with a nervous, jerky motion. She didn't look like a killer. She looked like a librarian who had lost her way. "Harlow? You... you shouldn't have found this place. Not yet." "I found a man with a compass in his ribs, Eva. Is this what you do at the British Museum now? Organ harvesting?" "It wasn't like that," Eva said, her voice trembling as she stood. Her green eyes were wide with a fear that didn't seem directed at Quinn. "Elias was a runner. He stole something from the Market. Something he couldn't carry. The Shade took him, not me." "The Shade?" Miller stepped forward, his gun drawn. "I don't care about your ghost stories. Hands behind your head. Now!" "Put the gun away, Miller," Quinn snapped, but it was too late. The compass in Quinn's hand suddenly grew hot. The needle snapped off its pivot, pointing straight up. From the darkness of the Tube tunnel, a sound like tearing wet cardboard echoed through the station. It wasn't a person. It was a silhouette that lacked a third dimension, a hole in reality that moved with a sickening, jerky grace. The Shade didn't run; it simply existed in one spot, then another, closing the distance between the platform and the tracks in a heartbeat. "Miller, get back!" Quinn lunged for the younger officer, but the shadows on the wall had already detached themselves. The chemical lantern on the table shattered as the temperature plummeted. In the sudden dark, the only thing Quinn could see was the glowing, faint sigils on the compass, and the way the Shade’s elongated, ink-black fingers reached for Miller’s throat. Miller fired a shot, the muzzle flash illuminating a face that wasn't a face at all, just a void where features should have been. The bullet passed through the dark mass and sparked against the tiles. The Shade let out a sound like a thousand whispers screaming at once, and the platform began to vibrate with a violent, bone-shaking intensity that brought the first of the ceiling tiles crashing down around them.
created_at"2026-02-25T00:55:52.267Z" 2/25/2026, 12:55:52 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2334
moderation_latency(null)
generation_time25808
tokens_prompt4671
tokens_completion2699
native_tokens_prompt4537
native_tokens_completion3502
native_tokens_completion_images0
native_tokens_reasoning1789
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01094615
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency2334
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980952-FkxcSeoWY9YteNMwKqBC"
upstream_id(null)
total_cost0.01094615
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Miller turned back [back]"
dialogueSentences32
tagDensity0.406
leniency0.813
rawRatio0.077
effectiveRatio0.063
96.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1282
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1282
totalAiIsms12
found
0
word"familiar"
count1
1
word"shattered"
count2
2
word"pristine"
count1
3
word"etched"
count1
4
word"rhythmic"
count1
5
word"echoed"
count2
6
word"velvet"
count1
7
word"gloom"
count1
8
word"silk"
count1
9
word"intensity"
count1
highlights
0"familiar"
1"shattered"
2"pristine"
3"etched"
4"rhythmic"
5"echoed"
6"velvet"
7"gloom"
8"silk"
9"intensity"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
72.31% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1282
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
64.57% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount995
uniqueNames15
maxNameDensity1.71
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Northern1
Line1
Camden1
High1
Street1
Miller12
Quinn17
North1
Tube2
Victorian1
London1
Underground1
West1
End1
Shade3
persons
0"Line"
1"Miller"
2"Quinn"
3"Shade"
places
0"Camden"
1"High"
2"Street"
3"London"
4"West"
5"End"
globalScore0.646
windowScore0.667
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount3
matches
0"sigils that seemed to shimmer when they caught the light"
1"darkness that seemed to swallow the light from Quinn’s torch"
2"looked like a librarian who had lost her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1282
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean31.27
std22.42
cv0.717
sampleLengths
068
17
255
340
461
56
619
76
881
94
1015
1160
128
132
1462
1527
166
1723
1819
1953
2018
2120
2254
2354
2417
2510
2645
2721
2855
297
3034
3110
3223
3346
3420
3512
3658
3724
3819
3977
4036
83.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences81
matches
0"was sprawled"
1"was etched"
2"was gone"
3"been severed"
4"were buried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs171
matches
0"was meticulously cleaning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences99
ratio0.01
matches
0"The Shade didn't run; it simply existed in one spot, then another, closing the distance between the platform and the tracks in a heartbeat."
60.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks7
stackExamples
0"tarnished old small round brass"
1"tiny, jagged protective sigils"
2"tiny, delicate silver watch"
3"old rectangular black oak"
4"cramped old circular Victorian"
5"ancient, vellum-bound books."
6"violent, bone-shaking intensity"
adverbCount25
adverbRatio0.02485089463220676
lyAdverbCount10
lyAdverbRatio0.009940357852882704
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean12.95
std7.3
cv0.564
sampleLengths
017
114
215
322
47
518
620
717
815
925
104
115
1212
134
1414
1518
164
176
1819
196
207
2116
2216
234
2410
2528
264
277
288
2917
305
3119
3219
338
342
356
3610
3722
3812
3912
409
4118
426
436
4417
455
4610
474
484
4917
48.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.35353535353535354
totalSentences99
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences78
matches(empty)
ratio0
81.54% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences78
matches
0"It wasn't the usual vibration"
1"She adjusted the worn leather"
2"He looked too small for"
3"She focused on the victim."
4"He was sprawled across a"
5"It smelled of ozone."
6"Her fingers brushed against something"
7"She pulled it out."
8"It was a tarnished old"
9"It spun in a frantic,"
10"She ignored the way Miller’s"
11"She walked toward the back"
12"It was a stout little"
13"She shoved it open."
14"She counted forty-two steps before"
15"It wasn't a basement."
16"It was a ghost station,"
17"It pointed fixedly toward a"
18"She moved silently, her boots"
19"She reached the crates and"
ratio0.346
17.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences78
matches
0"Quinn stepped over the blue"
1"It wasn't the usual vibration"
2"This was different, a low-frequency"
3"She adjusted the worn leather"
4"DC Miller stood by the"
5"He looked too small for"
6"Miller gestured to the heavy"
7"Quinn didn't look up."
8"She focused on the victim."
9"He was sprawled across a"
10"The edges of the wound"
11"It smelled of ozone."
12"Quinn reached into the open"
13"Miller made a gagging sound,"
14"Her fingers brushed against something"
15"She pulled it out."
16"It was a tarnished old"
17"The casing had a thick"
18"Miller turned back, his face"
19"Quinn held up the compass"
ratio0.885
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
15.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount8
matches
0"This was different, a low-frequency grit that made her want to peel her skin off."
1"The casing had a thick patina of verdigris, and the glass face was etched with tiny, jagged protective sigils that seemed to shimmer when they caught the light."
2"It spun in a frantic, clicking circle, a rhythmic tick-tock that echoed the frantic beating of a trapped bird."
3"In its place was a cramped old circular Victorian brick stairwell, spiralling down into a darkness that seemed to swallow the light from Quinn’s torch."
4"The tracks were buried under layers of filth and discarded items that didn't belong in a city of millions: piles of bleached animal bones, jars filled with glow…"
5"She wore round glasses that reflected the sickly yellow light of a chemical lantern."
6"It was a silhouette that lacked a third dimension, a hole in reality that moved with a sickening, jerky grace."
7"The Shade let out a sound like a thousand whispers screaming at once, and the platform began to vibrate with a violent, bone-shaking intensity that brought the …"
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Miller turned back, his face paling"
1"Eva said, her voice trembling as she stood"
2"Miller stepped, his gun drawn"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Miller described (describe)"
1"Miller gasped (gasp)"
2"Miller whispered (whisper)"
3"Quinn snapped (snap)"
dialogueSentences32
tagDensity0.25
leniency0.5
rawRatio0.5
effectiveRatio0.25
71.7775%