Run: 2026-02-25-01KJ94QRKEAYR6VFFE6Q005B8S

Run Details

Duration:
35.1s
Cost:
$0.003556
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory stumbled, catching herself on a trunk that felt like cold, slick obsidian. The air tasted of honey and rust, buzzing not with insects, but with a deep vibration that worked its way into her bones. Beside her, Nyx flowed from a deeper shadow cast by a tree whose bark shimmered with an unhealthy, viridian luminescence. Isolde, however, stood perfectly still, her silver hair a stark contrast against the otherworldly foliage, her pale lavender eyes wide with an emotion Rory couldn't quite decipher – awe, or perhaps dread. "This is not the Grove," Rory stated, her voice remarkably steady given the jarring transition. It had felt less like walking and more like being violently ejected from reality, landing here in this place that defied terrestrial logic. Nyx’s form solidified further, a humanoid silhouette against the alien glow. "The Veil is... porous here. Like tissue paper soaked in ichor." Their voice, a whisper amplified by the strange acoustics, brushed against Rory’s hearing. "Tissue paper?" Rory scoffed, flexing her fingers. The crescent scar on her wrist felt unusually warm. Her Heartstone Pendant, nestled beneath her shirt, pulsed with a faint, insistent throb against her skin, a silent alarm. "Feels more like a damn brick wall just broke us through." Isolde finally stirred. Her gaze swept over the impossible growths around them, not scanning, but absorbing. "Where the roots drink deep from forgotten wells," she murmured, her voice like wind chimes made of ice. They began to press forward. The ground beneath their feet yielded slightly, not like soft earth, but like densely packed moss that pulsed with a faint, bio-luminescent light. Towering trees, if they could be called that, twisted into impossible geometries, their branches weaving intricate, skeletal arches overhead. Emerald sap, thick and viscous, dripped from gashes in the obsidian-like bark, coalescing into puddles that glowed with an ethereal, sickly green light. The air grew heavier, the cloying sweetness intensifying, carrying with it an undertone of something metallic, like old blood. "The rot is spreading," Nyx whispered, their voice seeming to come from all directions at once, or perhaps from the very shadows pooling at the base of the unnerving flora. "The boundaries weaken when the indulgence spills." Rory’s gaze flickered from her pendant, which felt like a tiny furnace beneath her fingers, to Isolde. The Seer’s ancient eyes traced the intricate patterns woven into the canopy. "Indulgence?" Rory prompted, her tone sharp. "When the gluttons feast too long," Isolde replied, her gaze distant, focused on something unseen. "The hunger seeps. It finds purchase." She gestured vaguely with a slender, unblemished hand. "This place remembers older hungers than Dymas alone." Rory didn't understand. Dymas was sin, Hel. How could that leak into a Fae-touched place like this? Unless Hel’s influence wasn't direct, but a corruption of the Fae realm itself. The Fae Grove was supposed to be protected, timeless. But here, Rory felt time stretching, pulling at her like taffy. A moment of intense light from a pulsing fungus made her vision swim, and when it cleared, she swore Nyx had moved three paces closer without making a sound. "We're looking for a way through, Isolde. Not a philosophical treatise on gluttony," Rory said, impatience threading her words. She knew Isolde spoke in riddles, but the situation demanded clarity. Isolde met her gaze, her pale lavender eyes holding an ancient, knowing melancholy. "The path you seek is not measured by steps, but by appetites," she stated. Rory felt a cold knot tighten in her stomach. Appetites. Her pendant pulsed again, its warmth now a distinct heat against her skin. This was connected to Hel, then. Not just a corrupted Fae place, but a nexus where Hel's craving had found an ingress. Nyx shifted, their shadowy form coalescing closer to Rory. "The whispers grow louder. They taste us." "Taste us?" Rory echoed, running a hand over the smooth, cold hilt of the Fae-Forged Blade tucked into her belt. "Hunger," Nyx confirmed. "Not for flesh, but for essence. For shadow. For... light." They seemed to select the last word with great care. Rory felt a primal urge to duck, to become smaller, to disappear. Nyx’s sensitivity to the ethereal was something she’d learned to trust, and their unease was infectious. Rory shifted her weight, the strange, viscous moss hissing softly under her boots. A faint, almost imperceptible ripple passed through the air, distorting her vision for a split second, making the pulsing fungal growths around them appear to swell and recede like slow breaths. It was like being underwater, but breathing was surprisingly easy, if unnervingly perfumed. The honey-and-rust scent was now laced with something acrid, like burnt sugar and decaying flowers. "They feed on what is drawn, what is lost," Nyx rasped, their form blurring at the edges. "The Veil's tears are a buffet." Isolde’s gaze drifted upwards, towards the skeletal canopy where impossibly twisted branches formed abstract sculptures against nothingness. "The Gilded Mouths find their own flavour. They crave what starves others." "Gilded Mouths?" Rory frowned, the Fae-Forged Blade feeling heavy in her grip. She noted the intricate patterns of what looked like dried venous blood staining the roots of a colossal, weeping tree. Was this a physical manifestation of Dymas's Gluttony, or something even older and more primal that Dymas merely tapped into? The Pendant’s warmth was now a burning brand, making her hand ache. "The gluttony of Dymas is a shallow pond compared to some chasms," Isolde explained, her voice barely audible above the low hum emanating from the crystalline structures. "This is where the oldest hungers gather, invited by the fraying edges of worlds. Where the scent of overwhelming plenty attracts those who know only absence. Those who consume to feel real." A wave of dizziness washed over Rory, sopotent she staggered. The pulsating ground seemed to tilt. The sweet, overpowering scent choked her. This was more than just a place; it was a manifestation of primordial need, a hunger so vast it warped reality itself. She felt a moment of sheer, unreasoning panic, a desire to flee back through whatever impossible route had brought them here, only to remember there was no clear route. The rhythmic clacking began again, closer this time, a percussive counterpoint to the ambient hum. Rory raised her blade, the faint luminescence of the moonsilver a defiant glint against the oppressive gloom. Nyx solidified into a more solid, humanoid shape directly beside her, their presence a sudden density of cold. "They come," Nyx stated, their voice a single, sharp whisper. Rory’s heart hammered against her ribs. The ground ahead of them quivered. The soft, bio-luminescent moss rippled as if a great weight moved beneath it. From the deeper shadows between the colossal, frosted fungi, shapes began to emerge. First, a pair of multifacetted, violet eyes. Then, elongated limbs ended in sickle-like claws, dripping with a viscous, dark fluid. They unfolded from the gloom like nightmares made manifest, their forms a disturbing blend of insectoid and predatory mammalian features, all rendered in chitinous plates that gleamed with an oily sheen. Their bodies were segmented, jointed in ways that made Rory’s stomach churn. They resembled nothing she had ever seen, yet carried an undeniable aura of ancient, predatory hunger. Their heads were disproportionately small, dominated by those unsettling eyes and sharp, clicking mandibles. They moved with an unnerving, jerky grace, each step accompanied by the scrape of chitin against the glowing moss. Two of them. Then three. And then, from the periphery, a fourth emerged, its form slightly different, more bent, and carrying a crudely fashioned, obsidian-like spear. It pointed the spear directly at Rory, at the burning pulse of the Heartstone Pendant beneath her tunic. The air grew thick, suffocating. The intoxicatingly sweet scent of rot and decay intensified, now overlaid with a sharp, metallic tang that spoke of fresh prey. A collective hiss, like a thousand dry leaves skittering across stone, emanated from the creatures. Rory tightened her grip on the Fae-Forged Blade, its ever-present cold a small comfort against the inferno of her pendant. This was no mere exploration; it was an invitation they were not meant to accept.
created_at"2026-02-25T00:56:12.662Z" 2/25/2026, 12:56:12 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1426
moderation_latency(null)
generation_time35028
tokens_prompt5338
tokens_completion9731
native_tokens_prompt5247
native_tokens_completion7579
native_tokens_completion_images0
native_tokens_reasoning5744
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0035563
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1426
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980972-Q9rdgKGM9FFOuXHS290Z"
upstream_id(null)
total_cost0.0035563
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"She gestured vaguely [vaguely]"
dialogueSentences24
tagDensity0.708
leniency1
rawRatio0.059
effectiveRatio0.059
81.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1356
totalAiIsmAdverbs5
found
0
adverb"perfectly"
count1
1
adverb"slightly"
count2
2
adverb"very"
count1
3
adverb"softly"
count1
highlights
0"perfectly"
1"slightly"
2"very"
3"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1356
totalAiIsms33
found
0
word"shimmered"
count1
1
word"stark"
count1
2
word"otherworldly"
count1
3
word"whisper"
count2
4
word"pulsed"
count3
5
word"throb"
count1
6
word"scanning"
count1
7
word"intricate"
count3
8
word"flickered"
count1
9
word"traced"
count1
10
word"measured"
count1
11
word"stomach"
count2
12
word"warmth"
count2
13
word"echoed"
count1
14
word"weight"
count2
15
word"crystalline"
count1
16
word"desire"
count1
17
word"rhythmic"
count1
18
word"glint"
count1
19
word"oppressive"
count1
20
word"gloom"
count2
21
word"quivered"
count1
22
word"churn"
count1
23
word"pulse"
count1
highlights
0"shimmered"
1"stark"
2"otherworldly"
3"whisper"
4"pulsed"
5"throb"
6"scanning"
7"intricate"
8"flickered"
9"traced"
10"measured"
11"stomach"
12"warmth"
13"echoed"
14"weight"
15"crystalline"
16"desire"
17"rhythmic"
18"glint"
19"oppressive"
20"gloom"
21"quivered"
22"churn"
23"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
60.76% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences87
filterMatches(empty)
hedgeMatches
0"began to"
1"seemed to"
2"appear to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1357
ratio0
matches(empty)
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"A moment of intense light from a pulsing fungus made her vision swim, and when it cleared, she swore Nyx had moved three…"
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions69
wordCount1168
uniqueNames14
maxNameDensity1.88
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Nyx10
Rory22
Heartstone2
Pendant3
Isolde8
Seer1
Hel4
Fae-touched1
Fae7
Grove1
Fae-Forged3
Blade3
Dymas3
Gluttony1
persons
0"Nyx"
1"Rory"
2"Pendant"
3"Isolde"
4"Seer"
5"Hel"
6"Blade"
7"Dymas"
places
0"Fae-touched"
1"Fae"
2"Grove"
globalScore0.558
windowScore0.5
16.67% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount4
matches
0"felt like cold, slick obsidian"
1"quite decipher – awe, or perhaps dread"
2"felt like a tiny furnace beneath her fi"
3"looked like dried venous blood staining t"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords4.422
wordCount1357
matches
0"not with insects, but with a deep vibration"
1"not scanning, but absorbing"
2"not like soft earth, but like densely packed moss"
3"not measured by steps, but by appetites,\" she stated"
4"Not just a corrupted Fae place, but a nexus"
5"Not for flesh, but for essence"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
92.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean48.46
std23.03
cv0.475
sampleLengths
088
138
235
346
434
589
637
735
837
979
1030
1127
1245
1316
1420
1551
1672
1723
1829
1964
2059
2173
2250
2310
2438
2593
2663
2776
93.16% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences87
matches
0"was supposed"
1"was connected"
2"were segmented"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs192
matches
0"was like being"
51.67% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences94
ratio0.032
matches
0"Isolde, however, stood perfectly still, her silver hair a stark contrast against the otherworldly foliage, her pale lavender eyes wide with an emotion Rory couldn't quite decipher – awe, or perhaps dread."
1"This was more than just a place; it was a manifestation of primordial need, a hunger so vast it warped reality itself."
2"This was no mere exploration; it was an invitation they were not meant to accept."
86.28% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1176
adjectiveStacks1
stackExamples
0"ethereal, sickly green light."
adverbCount56
adverbRatio0.047619047619047616
lyAdverbCount25
lyAdverbRatio0.021258503401360544
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean14.44
std7.34
cv0.509
sampleLengths
013
123
220
332
415
523
611
724
87
99
1019
1111
123
1313
1418
155
1623
1719
1823
1919
2030
217
2217
2312
246
2515
2614
278
283
294
3010
3113
329
3311
3429
3519
3611
3713
3814
399
401
4113
426
4316
449
457
4620
473
4820
4912
55.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3723404255319149
totalSentences94
uniqueOpeners35
40.16% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences83
matches
0"Then, elongated limbs ended in"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences83
matches
0"It had felt less like"
1"Their voice, a whisper amplified"
2"Her Heartstone Pendant, nestled beneath"
3"Her gaze swept over the"
4"she murmured, her voice like"
5"They began to press forward."
6"She gestured vaguely with a"
7"She knew Isolde spoke in"
8"Her pendant pulsed again, its"
9"They seemed to select the"
10"It was like being underwater,"
11"She noted the intricate patterns"
12"She felt a moment of"
13"They unfolded from the gloom"
14"Their bodies were segmented, jointed"
15"They resembled nothing she had"
16"Their heads were disproportionately small,"
17"They moved with an unnerving,"
18"It pointed the spear directly"
ratio0.229
32.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences83
matches
0"Rory stumbled, catching herself on"
1"The air tasted of honey"
2"Isolde, however, stood perfectly still,"
3"Rory stated, her voice remarkably"
4"It had felt less like"
5"Nyx’s form solidified further, a"
6"Their voice, a whisper amplified"
7"Rory scoffed, flexing her fingers"
8"The crescent scar on her"
9"Her Heartstone Pendant, nestled beneath"
10"Isolde finally stirred."
11"Her gaze swept over the"
12"she murmured, her voice like"
13"They began to press forward."
14"The ground beneath their feet"
15"Emerald sap, thick and viscous,"
16"The air grew heavier, the"
17"Nyx whispered, their voice seeming"
18"Rory’s gaze flickered from her"
19"The Seer’s ancient eyes traced"
ratio0.855
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
32.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount8
matches
0"It had felt less like walking and more like being violently ejected from reality, landing here in this place that defied terrestrial logic."
1"Towering trees, if they could be called that, twisted into impossible geometries, their branches weaving intricate, skeletal arches overhead."
2"Emerald sap, thick and viscous, dripped from gashes in the obsidian-like bark, coalescing into puddles that glowed with an ethereal, sickly green light."
3"Rory’s gaze flickered from her pendant, which felt like a tiny furnace beneath her fingers, to Isolde."
4"The soft, bio-luminescent moss rippled as if a great weight moved beneath it."
5"They unfolded from the gloom like nightmares made manifest, their forms a disturbing blend of insectoid and predatory mammalian features, all rendered in chitin…"
6"Their bodies were segmented, jointed in ways that made Rory’s stomach churn."
7"The intoxicatingly sweet scent of rot and decay intensified, now overlaid with a sharp, metallic tang that spoke of fresh prey."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount6
matches
0"Rory stated, her voice remarkably steady given the jarring transition"
1"Rory prompted, her tone sharp"
2"Isolde replied, her gaze distant, focused on something unseen"
3"Rory said, impatience threading her words"
4"Nyx rasped, their form blurring at the edges"
5"Nyx stated, their voice a single, sharp whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount7
fancyTags
0"Rory stated (state)"
1"she murmured (murmur)"
2"Nyx whispered (whisper)"
3"she stated (state)"
4"Nyx confirmed (confirm)"
5"Isolde explained (explain)"
6"Nyx stated (state)"
dialogueSentences24
tagDensity0.375
leniency0.75
rawRatio0.778
effectiveRatio0.583
65.9151%