Run: 2026-02-25-01KJ94VQNB2M1ZXY06KYDDR3BM

Run Details

Duration:
23.5s
Cost:
$0.012077
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boot skidded on a patch of moss that glowed a violent, sickly violet. She caught herself against the rough bark of an oak, but the wood felt warm, pulsing beneath her palm like a slow, heavy heart. "Step exactly where the shadows bleed into the silver." Isolde didn't turn around. Her waist-length silver hair drifted behind her, unaffected by the lack of wind in the clearing. "To tread upon the emerald is to invite the earth to swallow the feast." "The feast usually swallows back in this corner of the woods." Nyx drifted beside Aurora. Their form flickered, a humanoid silhouette of living shadow that seemed to drink the light rather than reflect it. "The Veil is thin here, Little Bird. Can you feel the itch in your marrow?" Aurora pulled her hand away from the pulsing tree. Her Heartstone Pendant throbbed against her chest, a deep crimson heat that seeped through her thin cotton shirt. The sensation reminded her of a low-grade fever, persistent and demanding. She adjusted the strap of her bag and looked toward the center of the Richmond grove. The ancient oak standing stones no longer looked like simple rock. They shimmered, translucent and tall, like pillars of frozen smoke. "I feel like I’m standing in a microwave," Aurora said. She followed Isolde's trail, carefully placing her feet on the dark, bruised patches of grass where the light failed to reach. The transition happened without a sound. One step, the air smelled of damp London earth and dog walkers, the next, the atmosphere turned thick and cloying. It tasted of overripe peaches and ozone. The sky above them wasn't the dull grey of a British afternoon. It stretched into a vast, warm amber canopy, infinite and suffocating. They stood at the edge of a sprawling, ancient orchard. The trees were magnificent, gnarled things with bark that looked like polished obsidian. Fruits the size of human heads hung from the branches, glowing with an internal, golden light. Beneath the trees, long wooden tables stretched into the distance, laden with silver platters that groaned under the weight of steaming meats, crystalline sweets, and carafes of wine that bubbled with violet foam. "Welcome to the fringes of Dymas," Isolde whispered. Her pale lavender eyes scanned the horizon, never settling on one point for too long. "Gluttony has many doors, and we have just stepped through the kitchen entrance." "It’s beautiful," Aurora admitted. She reached out toward a low-hanging branch, her fingers brushing against a fruit that felt like velvet. "Is this all... real?" "Real enough to kill you if you take a bite." Nyx glided past her, their violet eyes glowing brighter against the amber sky. "Everything here exists to be consumed. If you aren't the eater, you are the meal. Do not touch the silver, and for the love of your mortal soul, do not drink the wine." They moved deeper into the orchard. The click-clack of Aurora’s boots on the glass-like pebbles of the path was the only sound in the oppressive silence. There were no birds here. No insects buzzed around the rotting piles of fruit that lay discarded in the tall, iridescent grass. The scent of fermentation grew stronger, a heavy, sweet rot that made Aurora’s stomach flip-flop. They passed a corner shop that looked entirely out of place, its brickwork Victorian and soot-stained, though it lacked a roof. Instead of newspapers or sweets, the shelves were packed with jars of shimmering spices and what looked like pickled organs preserved in glowing brine. A sign above the door read *The Final Course* in elegant, golden script. "Keep moving," Isolde urged. She didn't leave footprints in the fine white sand that had replaced the glass pebbles. "The Wardens of the Gate do not appreciate window shoppers." "What’s that sound?" Aurora stopped. A low, rhythmic thumping echoed from somewhere ahead. It sounded like a drum, or perhaps a giant tenderising meat. Along with the sound came a new smell, the sharp, pungent aroma of roasting garlic and charred fat. It was mouth-watering, a scent so rich it felt like a physical weight in the back of Aurora’s throat. "The Grand Feast," Nyx said. The Shade’s voice sounded more like a rasp of sandpaper than a whisper now. "Prince Belphegor is hosting. The souls contracted from your world are busy in the pits. They cook until they burn, then they are served as the next course." As they rounded a bend in the path, the orchard opened into a massive, open-air ballroom. The floor was a mosaic of polished bone and emerald. Thousands of figures sat at the tables, dressed in fine, tattered silks of every imaginable colour. They weren't eating. They were shovelling food into their mouths with a frantic, desperate energy, their faces smeared with grease and wine. At the center of the ballroom stood a fountain. It wasn't water that sprayed from the mouth of the marble titan at its peak, but a thick, dark liquid that smelled of iron. "The Heartstone." Aurora gripped her pendant. It was burning now, the deep crimson gem glowing so brightly it shone through her fingers. "It’s pointing toward the fountain." "The anchor is there," Isolde agreed. She held out a hand, stopping Aurora from taking another step. "But look at the guests, Aurora. Look at their eyes." Aurora peered closer at the nearest table. A woman in a beautiful, tattered yellow gown was gnawing on a bone. Her eyes were wide, vacant, and entirely silver. She didn't look like she was enjoying the meal. She looked terrified, her jaw moving in a mechanical, repetitive motion. "They can't stop," Aurora whispered. "Gluttony is not about the food," Nyx said, their shadow-form elongated and sharp. "It is about the void that can never be filled. They are the shadows of what they once were, trapped in a cycle of eternal consumption." Aurora felt a cold shiver run down her spine. She reached into her jacket and gripped the hilt of the moonsilver Fae-Forged Blade Isolde had given her. The metal felt like an icicle against her palm, a sharp contrast to the sweltering heat of the Dymasian air. "We need to get to that fountain," Aurora said, her voice steady despite the trembling in her knees. "If the anchor is there, we break it and get out. Right?" "Speculation is a dangerous game in the Prince’s garden," Isolde replied. The rhythmic thumping stopped abruptly. The silence that followed was worse than the noise. Every single guest at the nearest hundred tables stopped eating. They sat frozen, forks halfway to mouths, bones gripped in greasy fingers. Slowly, with a sickening, unified creak of necks, they turned their silver eyes toward the three intruders. A loud, wet slurping sound emerged from the top of the fountain. The marble titan began to crack. Pieces of stone fell away, splashing into the pool of dark liquid below. From within the statue, something huge and pale began to unfold. It had too many limbs, each one ending in a delicate, long-fingered hand, and its skin looked like wet parchment stretched over a cage of needles. "The Head Chef is displeased," Nyx hissed. Their form blurred, shadows coiling like angry snakes. "And he hasn't prepared enough appetizers." The pale creature let out a high-pitched, warbling whistle. At the sound, the guests screamed, a ragged, discordant noise, and scrambled over the tables toward them, their silver eyes fixed on Aurora’s throat. Aurora pulled the Fae blade from its sheath. The silver metal hummed, casting a pale, moonlight glow across the bone mosaic. "Run," Isolde commanded. Aurora didn't need telling twice. She bolted toward the fountain as the first of the guests, a man in a shredded tuxedo, lurched into her path with his teeth bared. She swung the blade, the moonsilver cutting through the air with a sharp, whistling hiss. The man didn't bleed. He burst into a cloud of flour and ash. "Don't let them touch you!" Nyx roared, diving into the crowd and tearing through the diners like a wolf through sheep. Aurora dodged a clawed hand, her heart hammering a frantic, uneven rhythm against her ribs. The Heartstone Pendant was a searing brand now, screaming at her that the portal was close. She reached the edge of the fountain just as the multi-limbed horror from the statue lunged. One of its many hands caught her ankle, its grip like a vice made of frozen meat. Aurora slammed onto the bone-white floor, the breath escaping her lungs in a sharp, pained gasp. The creature leaned over her, its face a featureless mask of white skin with a single, gaping mouth lined with rows of needle-thin teeth. It leaned in, its breath smelling of copper and mint. "Fresh meat," the creature warbled. As it opened its maw wider, a shadow-stitching silence fell over the ballroom, and the crimson glow of the Heartstone exploded into a blinding, suffocating light.
created_at"2026-02-25T00:58:22.775Z" 2/25/2026, 12:58:22 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1920
moderation_latency(null)
generation_time23419
tokens_prompt5338
tokens_completion2824
native_tokens_prompt5247
native_tokens_completion3151
native_tokens_completion_images0
native_tokens_reasoning1161
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0120765
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1920
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981102-aQlscOKLjH6q9DhBxiMh"
upstream_id(null)
total_cost0.0120765
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.613
leniency1
rawRatio0
effectiveRatio0
93.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1493
totalAiIsmAdverbs2
found
0
adverb"carefully"
count1
1
adverb"slowly"
count1
highlights
0"carefully"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1493
totalAiIsms26
found
0
word"flickered"
count1
1
word"throbbed"
count1
2
word"shimmered"
count1
3
word"weight"
count2
4
word"crystalline"
count1
5
word"scanned"
count1
6
word"velvet"
count1
7
word"oppressive"
count1
8
word"silence"
count3
9
word"stomach"
count1
10
word"rhythmic"
count2
11
word"echoed"
count1
12
word"whisper"
count1
13
word"mosaic"
count2
14
word"marble"
count2
15
word"mechanical"
count1
16
word"down her spine"
count1
17
word"lurched"
count1
18
word"searing"
count1
19
word"maw"
count1
highlights
0"flickered"
1"throbbed"
2"shimmered"
3"weight"
4"crystalline"
5"scanned"
6"velvet"
7"oppressive"
8"silence"
9"stomach"
10"rhythmic"
11"echoed"
12"whisper"
13"mosaic"
14"marble"
15"mechanical"
16"down her spine"
17"lurched"
18"searing"
19"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences100
matches
0"looked terrified"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences100
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1493
ratio0.002
matches
0"The Final Course"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1219
uniqueNames15
maxNameDensity1.64
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora20
Heartstone3
Pendant2
Richmond1
Isolde8
London1
British1
Victorian1
Final1
Shade1
Nyx6
Fae-Forged1
Blade1
Dymasian1
Fae2
persons
0"Aurora"
1"Heartstone"
2"Pendant"
3"Isolde"
4"Shade"
5"Nyx"
places
0"Richmond"
1"London"
globalScore0.68
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount9
matches
0"shadow that seemed to drink the light rather than reflect it"
1"looked like simple rock"
2"looked like polished obsidian"
3"felt like velvet"
4"looked like pickled organs preserved in g"
5"sounded like a drum, or perhaps a giant te"
6"felt like a physical weight in the back"
7"felt like an icicle against her palm, a"
8"looked like wet parchment stretched over"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1493
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean37.33
std20.63
cv0.553
sampleLengths
038
143
249
375
431
556
672
736
825
956
1063
1158
1229
135
1456
1547
1664
1733
1827
1927
2048
215
2239
2347
2430
2511
265
2748
2868
2921
3033
3121
323
3345
3413
3521
3680
3734
385
3926
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences100
matches
0"were packed"
27.29% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs193
matches
0"weren't eating"
1"were shovelling"
2"was burning"
3"was gnawing"
4"was enjoying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences112
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1234
adjectiveStacks1
stackExamples
0"delicate, long-fingered hand,"
adverbCount32
adverbRatio0.02593192868719611
lyAdverbCount8
lyAdverbRatio0.006482982171799027
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean13.33
std6.6
cv0.495
sampleLengths
014
124
213
316
414
515
619
715
89
918
1011
1116
1211
1310
1410
1521
166
1720
187
1912
2011
2110
2213
2316
2433
258
2615
2713
284
2917
304
3123
3233
336
3420
355
3617
3715
3821
3924
4013
414
4215
4310
445
458
4611
4718
4819
495
57.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.375
totalSentences112
uniqueOpeners42
74.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences89
matches
0"Instead of newspapers or sweets,"
1"Slowly, with a sickening, unified"
ratio0.022
67.19% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences89
matches
0"She caught herself against the"
1"Her waist-length silver hair drifted"
2"Their form flickered, a humanoid"
3"Her Heartstone Pendant throbbed against"
4"She adjusted the strap of"
5"They shimmered, translucent and tall,"
6"She followed Isolde's trail, carefully"
7"It tasted of overripe peaches"
8"It stretched into a vast,"
9"They stood at the edge"
10"Her pale lavender eyes scanned"
11"She reached out toward a"
12"They moved deeper into the"
13"They passed a corner shop"
14"She didn't leave footprints in"
15"It sounded like a drum,"
16"It was mouth-watering, a scent"
17"They weren't eating."
18"They were shovelling food into"
19"It wasn't water that sprayed"
ratio0.382
38.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences89
matches
0"Aurora’s boot skidded on a"
1"She caught herself against the"
2"Isolde didn't turn around"
3"Her waist-length silver hair drifted"
4"Nyx drifted beside Aurora"
5"Their form flickered, a humanoid"
6"Aurora pulled her hand away"
7"Her Heartstone Pendant throbbed against"
8"The sensation reminded her of"
9"She adjusted the strap of"
10"The ancient oak standing stones"
11"They shimmered, translucent and tall,"
12"She followed Isolde's trail, carefully"
13"The transition happened without a"
14"It tasted of overripe peaches"
15"The sky above them wasn't"
16"It stretched into a vast,"
17"They stood at the edge"
18"The trees were magnificent, gnarled"
19"Fruits the size of human"
ratio0.843
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
84.31% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount5
matches
0"Her Heartstone Pendant throbbed against her chest, a deep crimson heat that seeped through her thin cotton shirt."
1"Beneath the trees, long wooden tables stretched into the distance, laden with silver platters that groaned under the weight of steaming meats, crystalline sweet…"
2"She reached out toward a low-hanging branch, her fingers brushing against a fruit that felt like velvet."
3"The scent of fermentation grew stronger, a heavy, sweet rot that made Aurora’s stomach flip-flop."
4"They passed a corner shop that looked entirely out of place, its brickwork Victorian and soot-stained, though it lacked a roof."
72.37% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount2
matches
0"Nyx glided, their violet eyes glowing brighter against the amber sky"
1"Aurora said, her voice steady despite the trembling in her knees"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount8
fancyTags
0"Isolde whispered (whisper)"
1"Aurora admitted (admit)"
2"Isolde urged (urge)"
3"Isolde agreed (agree)"
4"Aurora whispered (whisper)"
5"Nyx hissed (hiss)"
6"Nyx roared (roar)"
7"the creature warbled (warble)"
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0.615
effectiveRatio0.516
76.2918%