Run: 2026-02-25-01KJ94YW7461H04SW6CB2HB2EK

Run Details

Duration:
27.2s
Cost:
$0.003401
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The descent into the disused spur of the Piccadilly Line tunnel was a brutal introduction. Grimy metal rungs, slick with a perpetual condensation, bit into Detective Harlow Quinn’s gloved palms as she lowered herself from the maintenance access point. The air grew heavy, thick with the scent of ancient damp, decay, and something else – something sharp, metallic, that pricked at her nostrils. Her polished brown eyes, accustomed to scanning faces for deception, now swept the oppressive darkness, punctuated only by the narrow beam of her tactical torch, revealing a theatre of neglect. Graffiti, faded and peeling, clung to the curved concrete walls like ghostly tattoos. Her worn leather watch ticked with a steady, military precision against the oppressive silence. DC Miller shifted his weight a few paces back, his sigh a gust of damp air. "Another one for the file, Quinn?" His voice echoed, hollow and flat in the tunnel’s acoustic shell. "Looks like a particularly nasty end for a rat." He gestured vaguely with a thumb towards the dimly lit interior. "They say this stretch is used by the local scumbags. Transient hotel, drug den, you name it. Probably a robbery, got ugly. They took what they could. Eyes are worth a bit on the circuit, aren't they?" Quinn didn't respond, her beam converging on the figure slumped against a collapsed section of track support. The body lay in a repose that spoke of profound stillness, a repose that transcended mere death. It was a man, perhaps mid-thirties, his skin stretched taut as old parchment over jutting bones. His lips were drawn back in a rictus that seemed more surprised than pained. But it wasn't the skeletal thinness that held Quinn’s gaze, nor the unnerving way his limbs seemed unnaturally rigid. It was the sockets where his eyes should have been. They were hollow, dark voids, yet impossibly smooth, as if the flesh had been meticulously polished away rather than ripped. There was no discernible tear, no ragged edges, and crucially, no blood spatter on the surrounding skin or the grimy concrete floor. She knelt, her movements economical, the spring in her step betraying neither her forty-one years nor the grim surroundings. Her gloved fingers hovered inches above the vacant orbits. "Erased, Miller?" Her voice was low, cutting through the tunnel’s damp chill. "No tearing. No hesitation that a crude tool implies. This wasn't a knife or a shard of glass. Whatever did this… it was precise. And clean. Too clean for organ harvesting. That’s messy work." She traced a finger over the skin bordering one socket. It felt unnaturally smooth, almost like polished obsidian. It was a texture that defied logical explanation in a subterranean murder scene. Miller scoffed, the sound abrasive. "Messy doesn't factor into it when desperation kicks in. Or when they're high as kites. You're seeing things again, Quinn. Morris-induced hallucinations. Forensics will find fibres, DNA. Standard procedural cleanup. They're en route. Give them an hour, they’ll have this wrapped up with a bow on it." He tapped his wrist-worn police-issue watch impatiently. Quinn ignored the jab, her gaze sweeping the immediate environs with a practiced, almost predatory focus. The tunnel walls wept condensation, streaking the faded tags and decades of accumulated grime. But near the victim's outstretched left hand, half-hidden beneath a rusted, broken conduit pipe, something glinted. Not the dull sheen of metal. This was subtler, more iridescent. She nudged the pipe aside with the tip of her excavation tool. What she found was a shard, roughly the size of her thumbnail. It was pearlescent, catching the weak torchlight, and bore a faint, almost imperceptible pattern etched into its surface. It felt unnaturally cool to the touch, a distinct chill that seemed unrelated to the ambient dampness of the tunnel. "This isn't routine, Miller," Quinn stated, her voice hardening. She held up the shard, letting the torch beam play over it. "This isn't a random act of violence in a junkie's den. This tunnel… this section… it’s been identified as a potential nexus for the Veil Market. Reports mentioned abandoned stations below Camden used as temporary locations." Miller’s jaw tightened, his customary weariness giving way to a sharper, more dismissive frustration. "The Veil Market. Christ, Quinn. That’s fringe nonsense. Old wives’ tales for superstitious punters. Look at the victim. No sign of any ‘magical’ paraphernalia. No bone tokens lying around, no pentagrams scrawled on the walls. Just a stiff with his eyes missing and pockets emptied. If anything, this is a warning *against* going into places like that Market, is it not? Someone probably tried to fence something dodgy and got caught by the wrong people." "Or," Quinn countered, her voice dropping, a dangerous edge creeping in, "someone *from* there wanted him silenced. Or taken. The absence isn't just the missing eyes, Miller. It's the complete void. No immediate energy residue I can detect, nothing for the standard sweep. But this…" She held the shard closer. A faint, almost imperceptible hum seemed to emanate from it, a vibration that resonated deep within her bones, a faint echo of a force she had once tried, and failed, to comprehend. "This feels more like a signature. And maybe, just maybe, this isn't where the crime happened. Maybe this is where he was *disposed* of. Or where he was brought *from*.” She rose, her sharp jaw set. Her gaze fixed on a barely perceptible discoloration on the tunnel floor, metres further down the passage, towards a section where the tracks were completely buried under decades of collapsed earth and debris. It looked like a faint, dried smear at first glance, but it was too regular, an unnaturally precise geometric pattern, almost like dust that had been meticulously arranged rather than scattered. It was fluid, intricate, something beyond random chance. It wasn't a cult symbol she recognised, not precisely. It was something more like a… *marker*. A passage indicator. And near its edge, almost invisible against the grime, was a single, curved fragment. Smooth, white, clearly worked. A bone token. She walked past Miller, her boots crunching on more than just ballast. She picked it up, turning the fragment in her gloved hand. The familiar weight, the impossible chill that always preceded something truly disturbing. "The Veil Market," she stated, the words flat with grim certainty. "They don't just sell things, Miller. Sometimes, they collect. And sometimes, what they collect… is people. Or pieces of them. And this," she held up the token, "means our victim was *inside*. And whatever took his eyes… took him there and brought him back. Or let him get this far towards showing someone." As the implications settled, from the deeper darkness ahead, where the tunnel ended in a solid wall of collapsed earth and debris, came a faint, rhythmic *thump… thump… thump*. It was not the drip of water. It was too regular. Too deliberate. The sound grew, picking up speed, and a faint, sickly green light began to bleed from the edges of the rubble, like a wound opening in the very fabric of the tunnel. The air, already thick with copper, now began to hum with a low, resonant frequency that vibrated against Quinn's teeth. Miller let out a strangled curse, fumbling for his sidearm. "What the bloody hell is that?" Quinn didn't answer. Her eyes were fixed on the growing green light, her hand tightening around the bone token until her knuckles were white. The unnatural stillness was gone. The true absence was about to reveal itself.
created_at"2026-02-25T01:00:05.745Z" 2/25/2026, 1:00:05 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1238
moderation_latency(null)
generation_time27012
tokens_prompt4671
tokens_completion6771
native_tokens_prompt4537
native_tokens_completion7368
native_tokens_completion_images0
native_tokens_reasoning5732
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0034009
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1238
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981205-zTmfMV3LT8kdVGv5wmHK"
upstream_id(null)
total_cost0.0034009
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0.125
effectiveRatio0.125
83.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1249
totalAiIsmAdverbs4
found
0
adverb"completely"
count1
1
adverb"precisely"
count1
2
adverb"truly"
count1
3
adverb"very"
count1
highlights
0"completely"
1"precisely"
2"truly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1249
totalAiIsms22
found
0
word"scanning"
count1
1
word"oppressive"
count2
2
word"silence"
count1
3
word"weight"
count2
4
word"echoed"
count1
5
word"profound"
count1
6
word"chill"
count3
7
word"traced"
count1
8
word"standard"
count2
9
word"etched"
count1
10
word"potential"
count1
11
word"resonated"
count1
12
word"echo"
count1
13
word"intricate"
count1
14
word"familiar"
count1
15
word"rhythmic"
count1
16
word"vibrated"
count1
highlights
0"scanning"
1"oppressive"
2"silence"
3"weight"
4"echoed"
5"profound"
6"chill"
7"traced"
8"standard"
9"etched"
10"potential"
11"resonated"
12"echo"
13"intricate"
14"familiar"
15"rhythmic"
16"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences68
matches(empty)
58.82% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences68
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences73
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen75
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords9
totalWords1250
ratio0.007
matches
0"against"
1"from"
2"disposed"
3"from"
4"marker"
5"inside"
6"thump… thump… thump"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount878
uniqueNames6
maxNameDensity0.91
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Piccadilly1
Line1
Detective1
Harlow1
Quinn8
Miller5
persons
0"Harlow"
1"Quinn"
2"Miller"
places
0"Detective"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount4
matches
0"seemed more surprised than pained"
1"seemed unnaturally rigid"
2"seemed unrelated to the ambient dampness of the tunnel"
3"looked like a faint, dried smear at first"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1250
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences73
matches(empty)
70.10% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean89.29
std35.3
cv0.395
sampleLengths
0120
190
2135
3105
459
5119
657
789
8112
9118
1099
11104
126
1337
89.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences68
matches
0"were drawn"
1"were fixed"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences73
ratio0.014
matches
0"The air grew heavy, thick with the scent of ancient damp, decay, and something else – something sharp, metallic, that pricked at her nostrils."
81.18% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount882
adjectiveStacks1
stackExamples
0"faint, sickly green light"
adverbCount45
adverbRatio0.05102040816326531
lyAdverbCount21
lyAdverbRatio0.023809523809523808
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences73
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences73
mean17.12
std13.8
cv0.806
sampleLengths
015
124
224
330
413
514
616
717
820
937
1017
1117
1216
1314
1419
1510
1620
1722
1819
199
2012
2144
228
2313
245
2554
2616
2714
2816
296
305
3112
3212
3318
3420
359
3612
3736
3814
3975
4050
4132
4230
436
4433
4531
468
479
486
491
51.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3972602739726027
totalSentences73
uniqueOpeners29
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
20.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences64
matches
0"Her polished brown eyes, accustomed"
1"Her worn leather watch ticked"
2"His voice echoed, hollow and"
3"He gestured vaguely with a"
4"It was a man, perhaps"
5"His lips were drawn back"
6"It was the sockets where"
7"They were hollow, dark voids,"
8"She knelt, her movements economical,"
9"Her gloved fingers hovered inches"
10"Her voice was low, cutting"
11"She traced a finger over"
12"It felt unnaturally smooth, almost"
13"It was a texture that"
14"He tapped his wrist-worn police-issue"
15"She nudged the pipe aside"
16"It was pearlescent, catching the"
17"It felt unnaturally cool to"
18"She held up the shard,"
19"She rose, her sharp jaw"
ratio0.5
30.31% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences64
matches
0"The descent into the disused"
1"The air grew heavy, thick"
2"Her polished brown eyes, accustomed"
3"Graffiti, faded and peeling, clung"
4"Her worn leather watch ticked"
5"DC Miller shifted his weight"
6"His voice echoed, hollow and"
7"He gestured vaguely with a"
8"Quinn didn't respond, her beam"
9"The body lay in a"
10"It was a man, perhaps"
11"His lips were drawn back"
12"It was the sockets where"
13"They were hollow, dark voids,"
14"She knelt, her movements economical,"
15"Her gloved fingers hovered inches"
16"Her voice was low, cutting"
17"She traced a finger over"
18"It felt unnaturally smooth, almost"
19"It was a texture that"
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount8
matches
0"The body lay in a repose that spoke of profound stillness, a repose that transcended mere death."
1"But it wasn't the skeletal thinness that held Quinn’s gaze, nor the unnerving way his limbs seemed unnaturally rigid."
2"They were hollow, dark voids, yet impossibly smooth, as if the flesh had been meticulously polished away rather than ripped."
3"It was a texture that defied logical explanation in a subterranean murder scene."
4"It felt unnaturally cool to the touch, a distinct chill that seemed unrelated to the ambient dampness of the tunnel."
5"A faint, almost imperceptible hum seemed to emanate from it, a vibration that resonated deep within her bones, a faint echo of a force she had once tried, and f…"
6"It looked like a faint, dried smear at first glance, but it was too regular, an unnaturally precise geometric pattern, almost like dust that had been meticulous…"
7"The air, already thick with copper, now began to hum with a low, resonant frequency that vibrated against Quinn's teeth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Quinn stated, her voice hardening"
1"Quinn countered, her voice dropping, a dangerous edge creeping in,"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"Quinn stated (state)"
1"she stated (state)"
dialogueSentences14
tagDensity0.143
leniency0.286
rawRatio1
effectiveRatio0.286
65.9802%