Run: 2026-02-25-01KJ94Z2A693XR3EN35JEBX958

Run Details

Duration:
25.6s
Cost:
$0.010832
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s thumb traced the jagged edge of the victim’s fractured hyoid bone. She didn't need a coroner to tell her this wasn't a slip-and-fall. The man lay sprawled across the rusted remains of a 1930s track bed, his limbs twisted into a grotesque, jagged zigzag. Above them, the vaulted ceiling of the abandoned Camden Tube station dripped with a thick, oily sludge that smelled of ozone and rot. "Standard jumper, surely." DS Miller stood a few feet back, his torch beam dancing nervously over the soot-stained tiles. "Tripped in the dark, caught his neck on the rail. He’s just another urban explorer who ran out of luck." Quinn rose to her full height, her salt-and-pepper hair catching the weak light. She adjusted the worn leather watch on her left wrist, checking the time. 03:14. The silence in the tunnel felt heavy, almost intentional. "Luck had nothing to do with it, Miller. Look at the shoes." Miller stepped closer, the soles of his boots crunching on grit. He peered at the victim’s feet. The man wore expensive, handmade Italian leather oxfords. They remained pristine, save for a single smear of iridescent blue powder on the left heel. "He didn't walk here." Quinn’s voice carried the flat, rhythmic precision of her military background. "There isn't a speck of dust on those soles. Someone placed him here. And they did it after he was already dead." "Placed him? Quinn, we're three levels below the street. The only way in is that ventilation shaft we squeezed through, or the service tunnel back at the junction. Both are bolted shut from the inside." Quinn ignored him, her brown eyes scanning the perimeter of the makeshift crime scene. She moved with a calculated grace, avoiding the puddles of stagnant water. She stopped near a bricked-up archway where the mortar looked suspiciously fresh. A faint, rhythmic hum vibrated through the soles of her shoes. "The wind," Miller suggested, though the air remained deathly still. "Tunnels do that. Echoes from the active lines." Quinn knelt again, not by the body this time, but by a small, circular indentation in the dust near the archway. She reached into her pocket and pulled out a pair of tweezers. She retrieved a tiny, ivory-coloured sliver from the grime. It wasn't stone or plastic. "Is that a tooth?" Miller asked, his voice climbing an octave. "A bone token." Quinn held the sliver up to the light. It bore a microscopic, etched sigil that seemed to swallow the torchlight. "Carved from a human femur. Not exactly the sort of thing you find on a typical jumper." "You think this is linked to those rumours? The ones about the underground auctions?" "The Veil Market doesn't deal in rumours, Miller. It deals in things the Met prefers to pretend don't exist." She stood up and approached the bricked-up archway. Her sharp jaw set as she pressed her ear against the cold masonry. The humming grew louder, a low-frequency thrum that made her teeth ache. She ran her hand over the surface, feeling for a seam, a catch, or a hollow. "We need to call this in." Miller reached for his radio. "Forensics won't even find this place without a map, and I'm not staying down here while some cultist plays hide-and-seek in the dark." "Put the radio away." Quinn’s command snapped like a whip. "The signal won't reach the surface through sixty feet of London clay and lead shielding. Besides, we aren't alone." Miller froze. He swung his torch toward the darkness of the tunnel mouth. The beam cut through the gloom, illuminating nothing but damp walls and scurrying shadows. "I don't see anything." "The smell, Miller. Use your nose." He sniffed the air tentatively. Beneath the stench of the tunnel and the copper tang of the victim’s blood, a new scent emerged. It was the rich, cloying aroma of ancient parchment and dried lavender. It was a smell that belonged in a library or a museum, not a derelict station. Quinn’s eyes narrowed. She knew that scent. It reminded her of the restricted archives at the British Museum. Specifically, it reminded her of a certain redhead she had been tracking for three months. She turned her attention back to the victim, reaching into his inner coat pocket. She pulled out a small brass compass. The casing had a thick, green patina of verdigris, and the face was etched with swirling, protective sigils. The needle didn't point north. It spun wildly, a frantic metallic blur, before snapping toward the bricked-up archway and sticking there, quivering. "What is that?" Miller whispered. "Some kind of prop?" "A shadow compass." Quinn’s grip tightened on the device. "It doesn't track magnetic poles. It tracks rifts." The humming from behind the wall shifted. It became a grinding sound, the scream of stone against stone. The fresh mortar Quinn had noticed earlier began to crack, spiderwebbing outward from the centre of the arch. A thin, searingly bright line of violet light bled through the fissures. "Quinn, look." Miller pointed at the body. The iridescent blue powder on the victim’s heel began to glow. Small, translucent tendrils sprouted from the smear, reaching upward like hungry vines. They wrapped around the dead man’s ankle, pulling him toward the archway. The body slid across the gravel with a sickening, wet friction. "Get back!" Quinn grabbed Miller’s collar and hauled him toward the shadow of a rusted support pillar. "The body's moving! How is the body moving?" "It’s not moving. It’s being reclaimed." The brick wall groaned and buckled. A single brick popped out, shattered against the opposite track, and then the entire archway collapsed inward. There was no dust, no rubble. The bricks simply vanished into a swirling, pitch-black vortex that pulsed with rhythmic, thumping heartbeats. A figure stepped through the darkness. She was short, wearing a worn brown leather satchel over her shoulder. Her curly red hair looked like a halo of wire in the violet light, and her round glasses reflected the shimmering rift behind her. She didn't look like a criminal. She looked like a student who had lost her way to a lecture. Eva Kowalski looked down at the body, then at the bone token in Quinn’s hand. She tucked a stray strand of hair behind her left ear, her green eyes wide with a mixture of terror and recognition. "Detective Quinn," Eva said, her voice trembling but clear. "You really shouldn't be here. The Market doesn't appreciate uninvited guests." "Consider me the crash-the-party type, Eva. Where’s the rest of your clique?" Eva didn't answer. She looked over her shoulder into the vortex. Something shifted in the blackness behind her, something large and multi-limbed that made a sound like dry leaves skittering over pavement. "Run," Eva whispered. "I don't run." Quinn pulled her service weapon, her movements precise and practiced. "I make arrests. You're coming with me for questioning regarding the murder of the man on the tracks." "He wasn't murdered." Eva stepped back into the rift. "He was a tribute. And he wasn't enough." The vibrating hum reached a deafening crescendo. The violet light turned a blinding, scorching white. From the depths of the rift, a long, grey translucent hand reached out. Each finger was the length of a human forearm, ending in a needle-sharp point. It bypassed Eva and slammed into the tunnel floor, cracking the concrete. Miller screamed and bolted toward the service tunnel. Quinn stood her ground, her feet planted, her weapon aimed at the centre of the void. The hand retracted, then lashed out again, this time catching the edge of the support pillar she was using for cover. The heavy steel beam groaned, twisting like a tin can. "Quinn!" Miller’s voice echoed from the darkness. "The whole ceiling is coming down!" A secondary hand emerged, then a third. They began to pull a massive, distorted shape through the archway, something that defied the laws of geometry and light. The air in the station grew frigid, turning Quinn’s breath into a thick, white mist. She fired three rounds into the center of the mass. The bullets hissed as they entered the darkness, but there was no sound of impact, no cry of pain. The thing simply absorbed the lead and kept coming. Eva Kowalski’s face was the last thing Quinn saw before the violet light swallowed the tunnel. The girl looked truly sorry. Then, the ground beneath Quinn’s feet liquidated, and she felt the sickening, weightless sensation of falling into a hole that had no bottom.
created_at"2026-02-25T01:00:11.984Z" 2/25/2026, 1:00:11 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1742
moderation_latency(null)
generation_time25545
tokens_prompt4671
tokens_completion2915
native_tokens_prompt4537
native_tokens_completion3464
native_tokens_completion_images0
native_tokens_reasoning1505
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01083215
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1742
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981211-9IWKfJwWC57j4gJ4xxKU"
upstream_id(null)
total_cost0.01083215
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
91.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"Quinn’s command snapped like [like]"
1"Eva stepped back [back]"
dialogueSentences37
tagDensity0.432
leniency0.865
rawRatio0.125
effectiveRatio0.108
89.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1421
totalAiIsmAdverbs3
found
0
adverb"nervously"
count1
1
adverb"really"
count1
2
adverb"truly"
count1
highlights
0"nervously"
1"really"
2"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1421
totalAiIsms22
found
0
word"traced"
count1
1
word"fractured"
count1
2
word"standard"
count1
3
word"dancing"
count1
4
word"silence"
count1
5
word"pristine"
count1
6
word"rhythmic"
count3
7
word"scanning"
count1
8
word"calculated"
count1
9
word"vibrated"
count1
10
word"echoes"
count1
11
word"etched"
count2
12
word"gloom"
count1
13
word"magnetic"
count1
14
word"shattered"
count1
15
word"pulsed"
count1
16
word"depths"
count1
17
word"echoed"
count1
18
word"the last thing"
count1
highlights
0"traced"
1"fractured"
2"standard"
3"dancing"
4"silence"
5"pristine"
6"rhythmic"
7"scanning"
8"calculated"
9"vibrated"
10"echoes"
11"etched"
12"gloom"
13"magnetic"
14"shattered"
15"pulsed"
16"depths"
17"echoed"
18"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
69.22% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences97
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1421
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1095
uniqueNames9
maxNameDensity1.55
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Camden1
Tube1
Miller11
Quinn17
Italian1
British1
Museum1
Kowalski2
Eva7
persons
0"Miller"
1"Quinn"
2"Kowalski"
3"Eva"
places
0"British"
globalScore0.724
windowScore0.667
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount3
matches
0"sigil that seemed to swallow the torchlight"
1"looked like a halo of wire in the violet"
2"looked like a student who had lost her wa"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.704
wordCount1421
matches
0"not by the body this time, but by a small, circular indentation in the dust near the archwa"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences118
matches
0"knew that scent"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean29.6
std17.15
cv0.579
sampleLengths
068
139
236
312
441
537
635
749
818
947
1011
1140
1214
1319
1449
1534
1629
1727
184
196
2051
2147
2247
239
2417
2548
267
2746
2817
298
306
3144
326
3355
3437
3520
3612
3732
383
3931
4017
4154
428
4347
4413
4542
4638
4744
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences97
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs177
matches
0"was using"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1107
adjectiveStacks2
stackExamples
0"tiny, ivory-coloured sliver"
1"long, grey translucent hand"
adverbCount28
adverbRatio0.025293586269196026
lyAdverbCount12
lyAdverbRatio0.01084010840108401
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean12.04
std5.71
cv0.474
sampleLengths
012
112
221
323
419
520
613
713
81
99
1012
1111
126
138
1416
1515
1622
1735
1814
1912
2012
2111
2210
238
2421
2512
269
275
2811
2911
3012
3117
3214
3319
348
3513
3612
3716
3811
3923
4010
4119
422
4311
4414
454
466
475
4818
4912
43.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3162393162393162
totalSentences117
uniqueOpeners37
71.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences93
matches
0"Specifically, it reminded her of"
1"Then, the ground beneath Quinn’s"
ratio0.022
78.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences93
matches
0"She didn't need a coroner"
1"She adjusted the worn leather"
2"He peered at the victim’s"
3"They remained pristine, save for"
4"She moved with a calculated"
5"She stopped near a bricked-up"
6"She reached into her pocket"
7"She retrieved a tiny, ivory-coloured"
8"It wasn't stone or plastic."
9"It bore a microscopic, etched"
10"She stood up and approached"
11"Her sharp jaw set as"
12"She ran her hand over"
13"He swung his torch toward"
14"He sniffed the air tentatively."
15"It was the rich, cloying"
16"It was a smell that"
17"She knew that scent."
18"It reminded her of the"
19"She turned her attention back"
ratio0.355
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences93
matches
0"Quinn’s thumb traced the jagged"
1"She didn't need a coroner"
2"The man lay sprawled across"
3"DS Miller stood a few"
4"Quinn rose to her full"
5"She adjusted the worn leather"
6"The silence in the tunnel"
7"Miller stepped closer, the soles"
8"He peered at the victim’s"
9"The man wore expensive, handmade"
10"They remained pristine, save for"
11"Quinn’s voice carried the flat,"
12"Quinn ignored him, her brown"
13"She moved with a calculated"
14"She stopped near a bricked-up"
15"A faint, rhythmic hum vibrated"
16"Miller suggested, though the air"
17"Quinn knelt again, not by"
18"She reached into her pocket"
19"She retrieved a tiny, ivory-coloured"
ratio0.925
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount4
matches
0"Above them, the vaulted ceiling of the abandoned Camden Tube station dripped with a thick, oily sludge that smelled of ozone and rot."
1"The humming grew louder, a low-frequency thrum that made her teeth ache."
2"They began to pull a massive, distorted shape through the archway, something that defied the laws of geometry and light."
3"Then, the ground beneath Quinn’s feet liquidated, and she felt the sickening, weightless sensation of falling into a hole that had no bottom."
31.25% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount3
matches
0"Miller suggested, though the air remained deathly still"
1"Eva said, her voice trembling but clear"
2"Quinn pulled, her movements precise and practiced"
41.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"Miller suggested (suggest)"
1"Quinn’s command snapped like (snap)"
2"Miller whispered (whisper)"
3"Eva whispered (whisper)"
dialogueSentences37
tagDensity0.162
leniency0.324
rawRatio0.667
effectiveRatio0.216
78.2186%