Run: 2026-02-25-01KJ9504CPJRS3FSH6ZY0D9WE0

Run Details

Duration:
17.4s
Cost:
$0.002094
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The concrete floor sloped into black water, thick with years of accumulated grime. Detective Harlow Quinn’s boot crunched, not on grit, but on something brittle – a fragment of shattered glass that had seen better days. The acrid tang of stagnant water clawed at her nostrils, mingling with a metallic scent that was too sharp, too clean for natural decay. A single beam from her torch sliced through the oppressive darkness of the disused Victorian cistern, illuminating a tableau that felt less like a crime scene and more like a desecrated altar. Detective Sergeant Miller, his face pale under the harsh glare of his own light, stood hunched by the body. “Nasty business, Harlow. Thorne the younger. Julian Thorne.” He gestured vaguely with a gloved hand. "Looks like a bad trip. Found the paraphernalia beside him. This lot, whatever they’re calling themselves, have a habit of using this old place when they think no one’s watching.” Harlow stepped further into the cavernous space, her military precision in full effect. She circled the victim slowly, her worn leather watch strap creaking softly on her left wrist. Julian Thorne, son of the industrial magnate, lay supine on a roughly woven rug spread over the damp concrete. His expensive, tailored jacket was rucked up, his shirt buttoned neatly to the collar. Not the posture of a man succumbing to a violent overdose, nor the slumped mess of an accident. Thorne looked… arranged. Placed. Miller pointed to a small, tarnished silver pipe and a scattering of white powder beside the body. "Heroin, by the looks of it. Messy habit for a rich kid. This clique they run with, all occult nonsense and late-night bacchanals. Probably supplied him, he got too much, panicked, took a tumble in the dark. Someone cleaned up their tracks, dumping him here." Harlow didn't answer. Her torch beam traced the faint disturbance in the thick layer of dust that coated the cistern walls and floor, a pattern that led away from the body in a series of precise, almost geometric lines. It wasn't the scuff marks of panic, or the heavy footprints of someone fleeing in haste. It was more deliberate, as if something had slid, or been dragged, along these paths. She knelt, her gloved fingers hovering just above Thorne's slack features. His skin held a peculiar, waxy pallor, and his eyelids seemed too heavy, as if weighted down by more than mere death. "He doesn't look like he took anything, Miller," Harlow said, her voice low and even. "No signs of distress. No frothing. No slack jaw. And this 'paraphernalia'?" She nudged the pipe with her boot. "Too clean. And the powder… it’s almost crystalline.” She swept her torch across Thorne’s outstretched hands. His fingernails were clean, trimmed. Yet, on the tips of his index and middle fingers, a faint, almost imperceptible shimmering powder clung. It caught the light, reflecting a spectrum of colours too vibrant to be natural dust. “You’re seeing things, Quinn,” Miller grumbled, already mentally closing the case. “Happens all the time – overdoses, staged scenes to throw us off. Easy money, easy exit. The boys in white suits will be here soon enough to bag him and send him off.” Harlow ignored him, her gaze drawn to the cistern wall nearest Thorne’s head. A large section had been meticulously cleaned, revealing a stark, angular symbol etched into the stone. It wasn't spray paint, nor was it chalk. The lines were deep, precise, filled with a dark, viscous substance that still held a faint sheen. It looked ancient, yet disturbingly… alive. It pulsed faintly in the torchlight, a subtle thrum that resonated more in her bones than in her ears. "This isn't graffiti, Miller," she stated, her voice hardening. "And it's not the work of some bored rich kids playing at being devil-worshippers." She traced the symbol’s outline with her light. It was composed of interlocking angles and curves, alien and unsettling. "This is older. And more deliberate.” Miller sighed, his beam flickering impatiently. "Look, Harlow, I appreciate you spotting the nuances, but my gut says overdose. The clique uses this place, Thorne's family wants it quiet, we get a body and some scrawled symbols. We can file it under 'discretionary closure' and move on. No need to drag the brass into what looks like a private tragedy." Harlow stood, her gaze fixed on the symbol. "Private tragedies don't leave traces like this. And they don't have a residue that burns at the edge of vision." She carefully scraped a tiny sample of the shimmering powder from Thorne's fingertips into a sterile evidence bag. The powder felt unnaturally cool against the plastic. "My partner, DS Morris, died three years ago not far from here. Unexplained circumstances. They called it a 'drug lab explosion'. But there were symbols…" She trailed off, the memory a cold shard in her mind. The same unsettling geometry, the same impossible luminescence. She moved closer to the symbol, her torch beam dissecting its form. It radiated a subtle energy, a faint humming that made the fine hairs on her arms prickle. This wasn't just a symbol; it felt like a gateway. Or a lock. And Thorne, lying so serenely, was the key, or perhaps the sacrifice. The geometrical dust patterns on the floor – they weren't drag marks. They were circuits. And the *thing* that had been here hadn't come to kill Thorne. It had come to **take** him. Then, a low, guttural whisper seemed to coil out of the black water, not from Thorne’s lips, but from the very air around them. It was a sibilant hiss that twisted into Thorne's name. The symbol on the wall flared, a brief, internal glow that cast an unnatural, violet light across the cistern. Julian Thorne’s eyes snapped open, not with life, but with an unnerving, vacant luminescence, mirroring the powder on his fingertips.
created_at"2026-02-25T01:00:46.881Z" 2/25/2026, 1:00:46 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1226
moderation_latency(null)
generation_time17394
tokens_prompt4671
tokens_completion2888
native_tokens_prompt4537
native_tokens_completion4100
native_tokens_completion_images0
native_tokens_reasoning2802
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0020937
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1225
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981246-wP3mhbqAm8XdWvjtoEGd"
upstream_id(null)
total_cost0.0020937
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
75.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"He gestured vaguely [vaguely]"
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0.125
effectiveRatio0.125
79.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount978
totalAiIsmAdverbs4
found
0
adverb"slowly"
count1
1
adverb"softly"
count1
2
adverb"carefully"
count1
3
adverb"very"
count1
highlights
0"slowly"
1"softly"
2"carefully"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.88% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount978
totalAiIsms10
found
0
word"shattered"
count1
1
word"oppressive"
count1
2
word"traced"
count2
3
word"crystalline"
count1
4
word"stark"
count1
5
word"etched"
count1
6
word"pulsed"
count1
7
word"resonated"
count1
8
word"whisper"
count1
highlights
0"shattered"
1"oppressive"
2"traced"
3"crystalline"
4"stark"
5"etched"
6"pulsed"
7"resonated"
8"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences57
matches(empty)
67.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences57
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences62
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords981
ratio0.002
matches
0"thing"
1"take"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount710
uniqueNames6
maxNameDensity1.55
worstName"Thorne"
maxWindowNameDensity3
worstWindowName"Thorne"
discoveredNames
Harlow6
Quinn1
Victorian1
Sergeant1
Miller4
Thorne11
persons
0"Harlow"
1"Quinn"
2"Sergeant"
3"Miller"
4"Thorne"
places(empty)
globalScore0.725
windowScore0.667
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount1
matches
0"felt like a gateway"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords3.058
wordCount981
matches
0"not on grit, but on something brittle"
1"not from Thorne’s lips, but from the very air around them"
2"not with life, but with an unnerving, vacant luminescence, mirroring the powder"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
25.14% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs13
mean75.46
std17.96
cv0.238
sampleLengths
092
164
284
362
4103
587
644
779
848
960
1098
1187
1273
86.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences57
matches
0"was rucked"
1"been dragged"
2"was composed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs108
matches(empty)
4.61% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences62
ratio0.048
matches
0"Detective Harlow Quinn’s boot crunched, not on grit, but on something brittle – a fragment of shattered glass that had seen better days."
1"This wasn't just a symbol; it felt like a gateway."
2"The geometrical dust patterns on the floor – they weren't drag marks."
83.27% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount708
adjectiveStacks1
stackExamples
0"small, tarnished silver pipe"
adverbCount37
adverbRatio0.052259887005649715
lyAdverbCount13
lyAdverbRatio0.018361581920903956
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean15.82
std10.7
cv0.676
sampleLengths
013
123
224
332
419
515
630
713
816
919
1014
1118
122
131
141
1517
1645
173
1836
1916
2015
2111
2222
2315
2419
2516
265
2717
2815
2911
3033
3113
3216
338
3417
355
361
3719
389
3922
4011
416
426
4354
448
4538
468
4736
488
4912
84.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5161290322580645
totalSentences62
uniqueOpeners32
62.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences53
matches
0"Then, a low, guttural whisper"
ratio0.019
31.32% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences53
matches
0"He gestured vaguely with a"
1"She circled the victim slowly,"
2"His expensive, tailored jacket was"
3"Her torch beam traced the"
4"It wasn't the scuff marks"
5"It was more deliberate, as"
6"She knelt, her gloved fingers"
7"His skin held a peculiar,"
8"She nudged the pipe with"
9"She swept her torch across"
10"His fingernails were clean, trimmed."
11"It caught the light, reflecting"
12"It wasn't spray paint, nor"
13"It looked ancient, yet disturbingly…"
14"It pulsed faintly in the"
15"she stated, her voice hardening"
16"She traced the symbol’s outline"
17"It was composed of interlocking"
18"She carefully scraped a tiny"
19"She trailed off, the memory"
ratio0.472
16.60% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences53
matches
0"The concrete floor sloped into"
1"Detective Harlow Quinn’s boot crunched,"
2"The acrid tang of stagnant"
3"A single beam from her"
4"Detective Sergeant Miller, his face"
5"He gestured vaguely with a"
6"Harlow stepped further into the"
7"She circled the victim slowly,"
8"Julian Thorne, son of the"
9"His expensive, tailored jacket was"
10"Miller pointed to a small,"
11"Harlow didn't answer."
12"Her torch beam traced the"
13"It wasn't the scuff marks"
14"It was more deliberate, as"
15"She knelt, her gloved fingers"
16"His skin held a peculiar,"
17"Harlow said, her voice low"
18"She nudged the pipe with"
19"She swept her torch across"
ratio0.887
94.34% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences53
matches
0"Yet, on the tips of"
ratio0.019
12.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount6
matches
0"Detective Harlow Quinn’s boot crunched, not on grit, but on something brittle – a fragment of shattered glass that had seen better days."
1"The acrid tang of stagnant water clawed at her nostrils, mingling with a metallic scent that was too sharp, too clean for natural decay."
2"A single beam from her torch sliced through the oppressive darkness of the disused Victorian cistern, illuminating a tableau that felt less like a crime scene a…"
3"Her torch beam traced the faint disturbance in the thick layer of dust that coated the cistern walls and floor, a pattern that led away from the body in a serie…"
4"It was a sibilant hiss that twisted into Thorne's name."
5"The symbol on the wall flared, a brief, internal glow that cast an unnatural, violet light across the cistern."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Harlow said, her voice low and even"
1"she stated, her voice hardening"
7.14% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Miller grumbled (grumble)"
1"she stated (state)"
dialogueSentences14
tagDensity0.214
leniency0.429
rawRatio0.667
effectiveRatio0.286
68.1362%