Run: 2026-02-25-01KJ955EPTMA659W7R786KGZA3

Run Details

Duration:
17.2s
Cost:
$0.002181
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metallic groan of the rusted girder protesting under Detective Harlow Quinn’s weight was a mournful sound, swallowed by the vastness of the abandoned Tube station. It wasn’t just damp and mildew that assaulted her nostrils; a sharp, acrid tang like old copper mixed with ozone prickled her sinuses, a scent wholly alien to subterranean decay. Gravel crunched under the soles of her worn police boots, a sound too coarse for the expected smooth concrete floor of a disused platform. This place was wrong, fundamentally wrong, even before she saw the body. A young uniformed constable, his face a pale mask of nerves under the bobbing beam of his torch, stumbled back as Quinn ducked under the low-hanging metal. PC Davies, his name tag stark against his navy uniform, swallowed hard. "Detective Quinn. Thank God. We, uh, we got the call about an hour ago. Trespassers. Found... this." He gestured with a trembling gloved hand towards a darkened recess further down the track. Quinn approached cautiously. Rusted signs for fares long obsolete hung askew. The air grew colder, heavier, pressing in. The body was sprawled awkwardly, a heap of muddied, torn fabric against the grime-slicked concrete. It wasn't a clean kill. The clothing, thick tweed jacket and wool trousers, was violently rent in multiple places, yet the bloodstains were sparse, dark, and oddly brittle, as if they’d dried millennia ago. This was no simple mugging gone sour. "Weapon?" Her voice, habitually low and measured, cut through the oppressive silence. "Uh, we think maybe a shard of glass, ma'am," Davies offered, his gaze darting between Quinn and the deceased. "Looked like they – the vic – might have been holding it. Trying to defend themselves." He pointed his torch to the victim's rigid hand, still clutching something small and dark. Quinn knelt, her military precision evident in every deliberate movement, ignoring the chill seeping through her trousers. The object wasn't glass. It was a small, tarnished brass compass, its casing dull with verdigris. The face was etched with intricate, spiralling markings that looked more like wards than directions. Oddly, the needle on the compass wasn't pointing anywhere specific. It spun erratically, a frantic, disoriented blur, catching the torchlight like a trapped insect. This was no ordinary navigational tool. "Anything else?" Quinn asked, her eyes scanning the surrounding area. The tunnel walls, usually a drab, soot-stained brick, bore faint, shimmering streaks of a greenish-black slime. It pulsed with a faint, internal light, crawling in thin rivulets from unseen cracks. It smelled faintly metallic, like static electricity. "Forensics are on their way, ma'am. Just secured the perimeter. No sign of forced entry, or any entry for that matter. Place is sealed tighter than a drum. Whoever did this, they knew these tunnels." Davies puffed out his chest, trying to inject a semblance of authority into his report. "Probably looking for scrap metal, or maybe some sort of squatting situation that turned ugly." Quinn stood, her sharp jaw set. "Scrap metal doesn't get dissolved on the walls, Constable. And this isn't a squat." Her gaze tracked the shimmering residue as it snaked up the pitted concrete and disappeared into the oppressive darkness above. Something about the victim’s wounds, the bizarre nature of the compass, and this unsettling luminescence screamed not of human violence, but of something else entirely. Something that made the hairs on her arms prickle. She circled the body again, her sharp brown eyes missing nothing. The victim was middle-aged, nondescript clothing, well-worn shoes. No wallet found on him, and the compass felt heavy, ancient, not something a casual trespasser would carry. Then she saw it, half-buried in the gravel near the dead man’s head: a small, intricately carved bone token. Its surface was smooth, worn, bearing strange, interlocking sigils. A key. A bone token. The Veil Market. It clicked into place with a jarring finality. This wasn't just an abandoned Tube station; it was a place that had once been *active* in ways the public wouldn't dream of. A place that moved, disappearing every full moon. What happened when the market packed up and left? What did it leave behind? "This compass," Quinn said, her voice low, "describe its position again." "It was in his hand, ma'am. Gripped tight, like… like he wouldn't let go of it, even after..." Davies trailed off, his face paling further. Quinn carefully extracted the compass from the dead man's stiff fingers, noting the surprisingly cold temperature of the brass. The needle whirled faster, a frantic dance of desperation. Then, as her gloved fingers closed around the casing, the needle snapped to a halt, pointing directly at her. Not *at* her, precisely. Through her. Towards the depths of the tunnel from which she’d entered. But it wasn't pointing at a point in space. It seemed to be pointing *at* a presence. The shimmering residue on the walls suddenly intensified, growing brighter, the greenish-black streaks coalescing, swirling as if disturbed by an unseen current. A low hum began to thrum through the very stone beneath their feet, growing steadily louder. It wasn't the rumble of an approaching train. It was a deep, guttural vibration, a sound that felt like the earth itself was groaning. "What's going on?" Davies stammered, backing away, his torch beam shaking wildly. Quinn ignored him, her gaze fixed on the compass. The etched sigils on its face seemed to glow faintly, mirror images of symbols now beginning to appear on the tunnel’s concrete surface, traced by the intensifying slime. The air crackled, smelling intensely of ozone and something else, something like burning sugar and fear. The needle trembled, vibrating with such violence it threatened to shatter. It wasn't just pointing. It was *pulling*. Then, from the far end of the tunnel, the point the compass indicated, a sound began to tear through the air. It wasn’t a roar, not a shriek. It was a sound that defied definition, like reality itself was ripping apart with a sickening *schlorrrrp*. A void, deeper than any shadow, began to bloom in the direction the Veil Compass indicated, exhaling a frigid wind that stole the breath from Quinn’s lungs. The compass in her hand pulsed, a hot throb against her glove, and the needle finally stopped its frantic dance. It pointed, resolutely, at the expanding tear in the fabric of the station.
created_at"2026-02-25T01:03:41.286Z" 2/25/2026, 1:03:41 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1137
moderation_latency(null)
generation_time17190
tokens_prompt4671
tokens_completion2973
native_tokens_prompt4537
native_tokens_completion4317
native_tokens_completion_images0
native_tokens_reasoning2895
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0021805
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1137
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981421-HgMiMfzKRKEGXdsOiWHj"
upstream_id(null)
total_cost0.0021805
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.818
leniency1
rawRatio0
effectiveRatio0
71.51% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1053
totalAiIsmAdverbs6
found
0
adverb"cautiously"
count1
1
adverb"carefully"
count1
2
adverb"precisely"
count1
3
adverb"suddenly"
count1
4
adverb"very"
count1
5
adverb"intensely"
count1
highlights
0"cautiously"
1"carefully"
2"precisely"
3"suddenly"
4"very"
5"intensely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
9.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1053
totalAiIsms19
found
0
word"weight"
count1
1
word"stark"
count1
2
word"measured"
count1
3
word"oppressive"
count2
4
word"silence"
count1
5
word"chill"
count1
6
word"etched"
count2
7
word"intricate"
count1
8
word"scanning"
count1
9
word"pulsed"
count2
10
word"dance"
count2
11
word"depths"
count1
12
word"traced"
count1
13
word"trembled"
count1
14
word"throb"
count1
highlights
0"weight"
1"stark"
2"measured"
3"oppressive"
4"silence"
5"chill"
6"etched"
7"intricate"
8"scanning"
9"pulsed"
10"dance"
11"depths"
12"traced"
13"trembled"
14"throb"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
45.01% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences74
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords5
totalWords1055
ratio0.005
matches
0"active"
1"at"
2"at"
3"pulling"
4"schlorrrrp"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
90.15% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount919
uniqueNames8
maxNameDensity1.2
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn11
Tube2
Davies5
Veil2
Market1
Compass1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Market"
4"Compass"
places(empty)
globalScore0.902
windowScore1
68.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount2
matches
0"felt like the earth itself was groaning"
1"something like burning sugar and fear"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.948
wordCount1055
matches
0"not of human violence, but of something else entirely"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences74
matches(empty)
87.92% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean58.61
std26.83
cv0.458
sampleLengths
092
171
274
312
450
578
647
765
874
967
1059
1111
1225
1380
1462
1512
1671
17105
95.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences73
matches
0"was sprawled"
1"was etched"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs151
matches
0"wasn't pointing"
1"wasn't pointing"
2"was groaning"
3"wasn't just pointing"
4"was *pulling"
5"was ripping"
65.64% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences74
ratio0.027
matches
0"It wasn’t just damp and mildew that assaulted her nostrils; a sharp, acrid tang like old copper mixed with ozone prickled her sinuses, a scent wholly alien to subterranean decay."
1"This wasn't just an abandoned Tube station; it was a place that had once been *active* in ways the public wouldn't dream of."
75.62% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount927
adjectiveStacks2
stackExamples
0"expected smooth concrete floor"
1"middle-aged, nondescript clothing,"
adverbCount45
adverbRatio0.04854368932038835
lyAdverbCount24
lyAdverbRatio0.025889967637540454
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences74
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences74
mean14.26
std9.16
cv0.642
sampleLengths
026
130
224
312
427
512
632
73
88
97
1015
115
1229
137
1412
1519
1631
1717
184
1912
2015
2110
2214
236
2410
2516
2614
277
2850
2915
306
3134
3225
339
3411
358
3618
3719
389
392
403
413
428
4323
448
459
465
4711
4825
4919
47.30% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.36486486486486486
totalSentences74
uniqueOpeners27
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences71
matches
0"Oddly, the needle on the"
1"Then she saw it, half-buried"
2"Then, as her gloved fingers"
3"Then, from the far end"
ratio0.056
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences71
matches
0"It wasn’t just damp and"
1"He gestured with a trembling"
2"It wasn't a clean kill."
3"Her voice, habitually low and"
4"He pointed his torch to"
5"It was a small, tarnished"
6"It spun erratically, a frantic,"
7"It pulsed with a faint,"
8"It smelled faintly metallic, like"
9"Her gaze tracked the shimmering"
10"She circled the body again,"
11"Its surface was smooth, worn,"
12"It clicked into place with"
13"It seemed to be pointing"
14"It wasn't the rumble of"
15"It was a deep, guttural"
16"It wasn't just pointing."
17"It was *pulling*."
18"It wasn’t a roar, not"
19"It was a sound that"
ratio0.296
37.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences71
matches
0"The metallic groan of the"
1"It wasn’t just damp and"
2"Gravel crunched under the soles"
3"This place was wrong, fundamentally"
4"A young uniformed constable, his"
5"PC Davies, his name tag"
6"He gestured with a trembling"
7"Quinn approached cautiously."
8"The air grew colder, heavier,"
9"The body was sprawled awkwardly,"
10"It wasn't a clean kill."
11"The clothing, thick tweed jacket"
12"This was no simple mugging"
13"Her voice, habitually low and"
14"Davies offered, his gaze darting"
15"He pointed his torch to"
16"Quinn knelt, her military precision"
17"The object wasn't glass."
18"It was a small, tarnished"
19"The face was etched with"
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount8
matches
0"It wasn’t just damp and mildew that assaulted her nostrils; a sharp, acrid tang like old copper mixed with ozone prickled her sinuses, a scent wholly alien to s…"
1"The clothing, thick tweed jacket and wool trousers, was violently rent in multiple places, yet the bloodstains were sparse, dark, and oddly brittle, as if they’…"
2"The face was etched with intricate, spiralling markings that looked more like wards than directions."
3"This wasn't just an abandoned Tube station; it was a place that had once been *active* in ways the public wouldn't dream of."
4"The shimmering residue on the walls suddenly intensified, growing brighter, the greenish-black streaks coalescing, swirling as if disturbed by an unseen current…"
5"It was a deep, guttural vibration, a sound that felt like the earth itself was groaning."
6"It was a sound that defied definition, like reality itself was ripping apart with a sickening *schlorrrrp*."
7"A void, deeper than any shadow, began to bloom in the direction the Veil Compass indicated, exhaling a frigid wind that stole the breath from Quinn’s lungs."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"Davies offered, his gaze darting between Quinn and the deceased"
1"Quinn asked, her eyes scanning the surrounding area"
2"Davies puffed, trying to inject a semblance of authority into his report"
3"Quinn said, her voice low,"
4"Davies trailed, his face paling further"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Davies stammered (stammer)"
dialogueSentences11
tagDensity0.273
leniency0.545
rawRatio0.333
effectiveRatio0.182
71.7720%