Run: 2026-02-25-01KJ957WGTZ7YHP9W766GD7XDZ

Run Details

Duration:
25.7s
Cost:
$0.011107
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory tumbled through the shimmer, her shoulder hitting the crystalline soil with a jarring thud. The air didn't taste like London’s damp soot and exhaust. It tasted like overripe peaches and roasting fat. "Get up," Nyx whispered. The Shade drifted over the dunes of white, granulated sand, their silhouette a jagged tear in the vibrant amber light. "The Veil has teeth today. Don't let it chew." Rory pushed off the ground, brushing off dust that felt more like powdered sugar than dirt. The Heartstone pendant beneath her shirt pulsed against her sternum, a rhythmic, hot throb that mirrored her accelerating pulse. She reached for the hilt of the moonsilver Fae-forged blade tucked into her belt, the metal bitingly cold against her palm. It provided a sharp contrast to the sweltering, humid heat of Dymas. "We are not in Richmond anymore," Rory said. "Distance is a mortal preoccupation," Isolde replied. The Half-Fae stood a few paces away, her silver hair shimmering like a waterfall of mercury against her velvet cloak. Her lavender eyes didn't blink as she surveyed the horizon. She moved forward, her bare feet leaving no impressions on the soft, white ground. "We stand in the orchard of the unquenchable. Look, but do not crave." The landscape stretched out in a terrifying display of abundance. To their left, a gargantuan sprawling emerald vineyard climbed upward, though no trellises supported the vines. Instead, they wound around the bleached, towering ribcages of long-dead titans. The grapes hanging from them weren't purple or green, they glowed with a deep, bioluminescent gold. To the right, trees with bark like polished cinnamon bore fruit that resembled pulsing, translucent hearts. A low, rhythmic hum vibrated through the air, the sound of a thousand bees or perhaps the very soil itself breathing. The sky above was a stagnant, warm amber, devoid of clouds or a sun, yet the light was oppressive. It felt like being trapped inside a jar of honey. "Why is it so quiet?" Rory asked. "The residents are busy," Nyx said. The Shade’s violet eyes flared. "Prince Belphegor does not tolerate an empty mouth. Contentment is a crime here. Only consumption matters." They began to walk, following a path paved with crushed, iridescent seashells. The smell of the place changed with every step. One moment it was the mouth-watering aroma of fresh bread, the next, the cloying, metallic scent of raw venison. Rory’s stomach gave a rebellious growl. She pressed her hand against it, feeling a sudden, irrational urge to pluck one of the gold grapes. "Rory." Isolde’s voice was a soft, sharp warning. "I'm not an idiot," Rory snapped, though her fingers itched. "I’ve seen enough horror films to know you don't eat the local produce in Hel." "This is not a film," Isolde said. "And the hunger here is not your own. It is the realm’s. It bleeds into the marrow. It hollows the spirit to make room for the feast." They rounded a bend where the orchard opened into a wide, shallow valley. In the centre sat a magnificent large ancient ivory pavilion. Its roof consisted of layers of translucent silk that rippled like the skin of a drum in a non-existent breeze. Around the pavilion, figures moved with a frantic, jerky grace. From this distance, they looked human, but as the group drew closer, the reality shifted. A man in a tattered, filth-stained chef’s jacket stood over a massive stone cauldron. He didn't use a spoon to stir the bubbling, crimson liquid. He used his forearm, his skin raw and peeling, his expression one of vacant, ecstatic concentration. "Contracted souls," Nyx murmured, their voice a dry rustle. "The master chefs of Earth, traded for the secret of a perfect sauce. They stir until there is nothing left of them but the flavour." "We need to move past the kitchen," Rory said, her gaze fixed on the cauldron. The smell coming from it was divine, a complex, spicy aroma that made her eyes water. "The rift point is behind the pavilion, isn't it?" Rory stepped off the path to bypass the pavilion, her boots crunching on something brittle. She looked down. Not shells. Small, delicate hollow bones. Thousands of them. "Isolde, you said the Prince doesn't like empty mouths," Rory said. "Correct." "Then where does he keep the leftovers?" A shadow loomed over the pavilion, far larger than the silk structures. The amber sky darkened as something moved between the light and the valley. From the far side of the orchard, a sound erupted. It wasn't a growl or a roar. It was the sharp, rhythmic clatter of silverware against porcelain, magnified a thousand times. *Clink-clank. Clink-clank.* "The Gourmand’s Hounds," Nyx said, their form flickering and stretching. "They have scented fresh meat on the wind." Two creatures crested the ridge of the valley. They were massive, hairless things with skin the colour of boiled ham. Their bodies were morbidly obese, rolls of fat swaying as they loped forward on six spindly legs that looked too fragile to support their bulk. Instead of heads, they possessed enormous, gaping vertical maws lined with rows of serrated, yellowing teeth. They wore ornate, heavy gold collars encrusted with rubies. "They don't look fast," Rory said, drawing the Fae blade. The moonsilver hummed, sensing the demonic presence. "They do not need to be fast," Isolde said. "They only need to be relentless." One of the hounds opened its maw and let out a wet, whistling sound. A long, prehensile tongue flicked out, dripping with a thick, acidic saliva that hissed as it hit the bone-strewn ground. The creature’s many legs accelerated, a blurred, chaotic motion that sent it hurtling down the slope toward them with terrifying speed. "Rory, to your left!" Nyx shouted. Rory spun, the moonsilver blade arching through the heavy air. The cold metal bit into the first Hound's tongue as it lashed out, severing the tip. The creature didn't scream. It gargled, the wound instantly cauterizing under the Fae magic, but the momentum of its massive body didn't slow. Behind the first, the second Hound began a low, thrumming vibration. The air around Rory thickened, the smell of peaches turning into the suffocating stench of rotting meat. Her knees buckled. A sudden, overwhelming lethargy washed over her, the weight of a thousand Sunday roasts pressing down on her shoulders. "The gluttony," Isolde warned, her voice sounding thin and distant. "It consumes the will to flee." Rory watched the second Hound leap. Its massive, fleshy underbelly blocked out the amber sky, and she saw the row of secondary mouths lining its stomach, all of them dripping with eager, hungry bile. "Move!" Nyx's shadow surged forward, wrapping around Rory's waist like a cold coil of iron, yanking her backward just as the beast slammed into the sugar-sand where she had stood. The impact sent a cloud of white dust into the air, obscuring everything. Rory scrambled to her feet, her lungs burning with the sweet, cloying powder. Through the haze, she saw the silhouette of the pavilion tearing open. Something much larger was stepping out from beneath the silk. A pair of enormous, manicured hands, each finger adorned with heavy gold rings, gripped the edges of the rift. The silk didn't just rip; it screamed. "The Prince is awake," Isolde whispered, her lavender eyes wide with a rare, genuine fear. "And he is famished." The ground began to heave as a gargantuan, bloated face pushed through the silk, its skin a sickly, pale violet, its eyes two bottomless pits of coal. The Prince’s nostrils flared, sniffing the air with a wet, snuffing sound that echoed through the valley like thunder. "Fresh Cardiff soul," the Prince rumbled, his voice a deep, resonant bass that vibrated in Rory’s teeth. "I haven't had Welsh for a century. Bring her to the carving board." The Hounds turned, their six legs digging into the bone-dust, and began a coordinated, chittering charge. Rory gripped her blade, the Heartstone pendant now burning so hot it scorched her skin through her shirt. "Any brilliant ideas, Nyx?" Rory shouted. The Shade didn't answer. They were staring at the Prince, their own form beginning to unravel in the face of such raw, primordial hunger. The closest Hound leapt again, its maw wide enough to swallow Rory whole, while from the pavilion, a silver, house-sized fork descended from the sky, its tines aimed directly at the centre of the group.
created_at"2026-02-25T01:05:00.965Z" 2/25/2026, 1:05:00 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1447
moderation_latency(null)
generation_time25654
tokens_prompt5338
tokens_completion2783
native_tokens_prompt5247
native_tokens_completion3438
native_tokens_completion_images0
native_tokens_reasoning1481
native_tokens_cached4068
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0111069
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1447
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981500-pWrOZinTJ62Rb2fpr5Qf"
upstream_id(null)
total_cost0.0111069
cache_discount0.0018306
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.559
leniency1
rawRatio0
effectiveRatio0
96.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1405
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1405
totalAiIsms29
found
0
word"crystalline"
count1
1
word"pulsed"
count1
2
word"rhythmic"
count3
3
word"throb"
count1
4
word"pulse"
count1
5
word"velvet"
count1
6
word"vibrated"
count2
7
word"oppressive"
count1
8
word"stomach"
count2
9
word"silk"
count5
10
word"perfect"
count1
11
word"complex"
count1
12
word"loomed"
count1
13
word"porcelain"
count1
14
word"maw"
count2
15
word"flicked"
count1
16
word"chaotic"
count1
17
word"weight"
count1
18
word"echoed"
count1
19
word"unravel"
count1
highlights
0"crystalline"
1"pulsed"
2"rhythmic"
3"throb"
4"pulse"
5"velvet"
6"vibrated"
7"oppressive"
8"stomach"
9"silk"
10"perfect"
11"complex"
12"loomed"
13"porcelain"
14"maw"
15"flicked"
16"chaotic"
17"weight"
18"echoed"
19"unravel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences98
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences98
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords1405
ratio0.001
matches
0"Clink-clank. Clink-clank."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
68.38% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1164
uniqueNames16
maxNameDensity1.63
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
London1
Shade3
Heartstone2
Fae-forged1
Dymas1
Isolde6
Half-Fae1
Nyx6
Rory19
Two1
Fae4
One2
Hound4
Sunday1
Prince3
Hounds1
persons
0"Shade"
1"Isolde"
2"Half-Fae"
3"Nyx"
4"Rory"
5"Fae"
6"One"
7"Hound"
8"Prince"
9"Hounds"
places
0"London"
globalScore0.684
windowScore0.833
85.90% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount2
matches
0"tasted like overripe peaches and roasting"
1"felt like being trapped inside a jar of"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1405
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean32.67
std20.99
cv0.642
sampleLengths
033
133
268
38
464
590
629
77
827
964
108
1125
1234
1368
1441
1534
1640
1727
1811
191
207
2156
222
2318
2470
2517
2615
2755
286
2949
3050
3116
3234
3330
3438
3536
3619
3746
3830
3934
406
4124
4235
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences98
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs192
matches
0"was stepping"
1"were staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences112
ratio0.009
matches
0"The silk didn't just rip; it screamed."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1175
adjectiveStacks3
stackExamples
0"magnificent large ancient ivory"
1"Small, delicate hollow bones."
2"sudden, overwhelming lethargy washed over her,"
adverbCount30
adverbRatio0.02553191489361702
lyAdverbCount7
lyAdverbRatio0.005957446808510639
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean12.54
std6.56
cv0.523
sampleLengths
015
110
28
34
420
59
616
719
821
912
108
117
1220
1310
1414
1513
1610
1716
1811
1916
2016
2121
2219
2310
247
256
265
2716
2812
299
3019
316
3218
338
3410
3515
367
3727
3813
3910
4020
4110
4215
4314
4411
4516
469
4725
4815
4916
46.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3482142857142857
totalSentences112
uniqueOpeners39
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Instead, they wound around the"
1"Instead of heads, they possessed"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences85
matches
0"It tasted like overripe peaches"
1"She reached for the hilt"
2"It provided a sharp contrast"
3"Her lavender eyes didn't blink"
4"She moved forward, her bare"
5"It felt like being trapped"
6"They began to walk, following"
7"She pressed her hand against"
8"They rounded a bend where"
9"Its roof consisted of layers"
10"He didn't use a spoon"
11"He used his forearm, his"
12"She looked down."
13"It wasn't a growl or"
14"It was the sharp, rhythmic"
15"They were massive, hairless things"
16"Their bodies were morbidly obese,"
17"They wore ornate, heavy gold"
18"It gargled, the wound instantly"
19"Her knees buckled."
ratio0.259
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences85
matches
0"Rory tumbled through the shimmer,"
1"The air didn't taste like"
2"It tasted like overripe peaches"
3"The Shade drifted over the"
4"Rory pushed off the ground,"
5"The Heartstone pendant beneath her"
6"She reached for the hilt"
7"It provided a sharp contrast"
8"The Half-Fae stood a few"
9"Her lavender eyes didn't blink"
10"She moved forward, her bare"
11"The landscape stretched out in"
12"The grapes hanging from them"
13"A low, rhythmic hum vibrated"
14"The sky above was a"
15"It felt like being trapped"
16"The Shade’s violet eyes flared."
17"They began to walk, following"
18"The smell of the place"
19"Rory’s stomach gave a rebellious"
ratio0.824
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences85
matches
0"To their left, a gargantuan"
1"To the right, trees with"
ratio0.024
70.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount6
matches
0"The Heartstone pendant beneath her shirt pulsed against her sternum, a rhythmic, hot throb that mirrored her accelerating pulse."
1"To the right, trees with bark like polished cinnamon bore fruit that resembled pulsing, translucent hearts."
2"Its roof consisted of layers of translucent silk that rippled like the skin of a drum in a non-existent breeze."
3"The smell coming from it was divine, a complex, spicy aroma that made her eyes water."
4"A long, prehensile tongue flicked out, dripping with a thick, acidic saliva that hissed as it hit the bone-strewn ground."
5"The creature’s many legs accelerated, a blurred, chaotic motion that sent it hurtling down the slope toward them with terrifying speed."
19.74% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount4
matches
0"Rory snapped, though her fingers itched"
1"Nyx murmured, their voice a dry rustle"
2"Nyx said, their form flickering and stretching"
3"Isolde warned, her voice sounding thin and distant"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount7
fancyTags
0"Nyx whispered (whisper)"
1"Rory snapped (snap)"
2"Nyx murmured (murmur)"
3"Nyx shouted (shout)"
4"Isolde warned (warn)"
5"Isolde whispered (whisper)"
6"Rory shouted (shout)"
dialogueSentences34
tagDensity0.5
leniency1
rawRatio0.412
effectiveRatio0.412
83.1925%