Run: 2026-02-25-01KJ959ARNYEDJ418J242MWJEG

Run Details

Duration:
19.7s
Cost:
$0.009696
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
He didn't belong here. Harlow’s gaze swept over the man crumpled on the cold stone floor, past the rusty pipe discarded beside him like some crude weapon. Dead eyes stared up at the decaying ceiling, reflecting nothing but the pulsing light of a forensics torch. "Looks like a simple smash-and-grab gone south," DCI Miller said, his voice flat, devoid of any genuine interest. He gestured towards the body with a gloved hand. "Some poor sod sleeping rough. Caught the wrong end of a bodge job." Harlow knelt, ignoring the chill seeping through her trousers. The air tasted thick, strangely dry despite the dampness clinging to the brickwork. A metallic tang, sharper than the usual coppery scent of fresh blood, prickled her nostrils. "His pockets are out," Miller continued, nudging a torn trouser pocket with his boot. "Rolled. Standard." Harlow didn't respond, her attention fixed on the victim's face. Mid-fifties, gaunt, beard flecked with grey. His teeth were yellowed, one missing. A life lived hard, ending harder. But his eyes. There was something in those eyes, a glassy film that wasn't quite right, a curious milky sheen that seemed... too uniform. "Trauma to the head," a forensics tech mumbled, hovering nearby. "Fairly obvious. Large calibre blunt force." Harlow glanced at the pipe, its surface crusty with old rust. She picked up a smaller, lighter section of the pipe with a gloved hand. It felt too light, even for a hollow length. Its metal, once steel, had corroded to a flaky, almost brittle state. She considered the impact. "The pipe's... flimsy," Harlow observed, turning it over. "Barely holds together." "Still could do the trick," Miller countered, shrugging. "Especially if he was out cold or surprised." "Or already dead." Harlow murmured, more to herself than to Miller. She lowered the pipe, letting it clatter softly against the stone. She trailed her gloved fingers along the damp wall beside the body. Bare brick, slick with condensation, except for a patch directly behind the victim's head. There, she saw them. Faint, almost imperceptible etchings, blending into the grime. Not graffiti. These looked old, deliberate. Intricate lines, almost like root systems, or veins, spiderwebbing across the brick. "See something, Detective?" Miller asked, his tone laced with impatience. "Just old theatre dust, Miller." Harlow rose, a muscle twitching in her sharp jaw. No need to clue him in just yet. He'd just wave it off as an overactive imagination, blame her on the "unexplained circumstances" of Morris's death. She moved around the body, observing the footprint impressions in the dust. Muddy prints from standard-issue police boots, then smaller, older marks, nearly faded. "No signs of forced entry," she noted. "Any access points found?" "Just the usual derelict entrances," Miller said. "An old stage door, locked, but easily forced years ago. And a service tunnel from the old Tube lines they were building in the thirties." Harlow felt the worn leather watch on her left wrist. The theatre had been closed for decades, another forgotten relic swallowed by London's relentless expansion. A perfect place for the desperate. Or the secretive. She knelt again, examining the victim's hands. His right hand lay open, fingers slightly curled. His left, however, clutched something. Tightly. Miller didn't notice. "Any next of kin?" "Nothing on him. No identification. No wallet." The tech shook his head. "Standard street clothes. Looks like he was sleeping here for a while." Harlow reached for the clenched hand, carefully prying open the stiff fingers. Nestled in his palm was a small, intricately carved wooden bird. Its wings were outstretched, as if in flight. The wood felt smooth, almost polished, against her glove. Dark, rich ebony, unstained by the grime or blood of the scene. It looked utterly out of place, an artefact of delicate craftsmanship in this forgotten concrete tomb. "Well, that's new." Miller raised an eyebrow, finally showing a flicker of curiosity. "A keepsake?" "Or a key." Harlow’s gaze sharpened, her brown eyes scanning the rest of the body. She saw it then. A faint, reddish-brown stain on the victim's chin, a precise, thin line, almost like a dribble mark. Not blood, not exactly. It was too viscous, almost like dried resin. She looked at the bird again, its small, pointed beak. Could it have been forced into his mouth? "The wound on his head, it's pretty deep," Miller commented, oblivious to her thoughts. "Looks like someone hit him repeatedly." "Yet the pipe isn't coated in blood," Harlow countered, her voice tight. "There's spatter, yes, but not the saturation you'd expect from a severe, repeated blow from such a rusty object. The pipe's surface would absorb it." Miller scoffed. "Adrenaline, struggle. Happens." "And the smell?" Harlow inhaled deeply. "Beyond the decay and blood. You don't smell it?" "Just a mouldy old building, Quinn. Let's not make this more than it is." She ignored him, her focus returning to the dried resin on the man’s chin. It continued in a faint trail, down his throat, under his tattered shirt. She pulled gently at the fabric. The stain continued, down his chest, branching out in uneven, dark lines, like tributaries on a map. Not just on his skin, but woven *into* his skin. It looked like ancient, dried henna. Harlow’s attention snapped back to the face, to the milky eyes, the peculiar stillness. His skin was too pale, almost translucent. Not from blood loss, but as if something had been drawn *out* of him. "This man wasn't beaten to death, Miller." She stood abruptly, the small wooden bird still clutched in her hand. "He was drained." Miller laughed, a harsh, dismissive sound. "Drained? What'd you think, a vampire did it? Come on, Quinn. Put those dark theories away. Stick to facts." "The facts are a man is dead here with a strange foreign substance on his skin and an almost pristine, delicate object clutched in his hand." Harlow’s voice dropped, ice-cold. "And the weapon you're so keen to close the case with simply doesn't fit the damage." She moved towards the wall again, towards the faint etchings. She ran her gloved hand over them, a sudden draught sweeping through the forgotten space, stirring the dust around her feet. She leaned closer, straining her eyes, picking out individual symbols from the intertwined patterns. One looked like a broken circle, another like a stretched-out letter 'H'. They weren’t random scribbles. They formed a sequence, repeated. A pattern. The draught intensified, cold and sharp, despite the oppressive stillness that usually hung in such deep, forgotten places. It coiled around her, carrying with it that peculiar, dry metallic scent, stronger now. It felt... wrong. As if the very air itself had teeth. Suddenly, a faint, almost imperceptible hum vibrated through the floorboards beneath her boots. It was a low thrum, deep in her bones, making the hair on her arms prickle. The hum grew, a quiet, insistent pulse. The police torches flickered wildly, casting shifting, distorted shadows across the stone walls, making the strange, etched patterns dance. "What the hell was that?" Miller stammered, his bravado finally cracking. The hum intensified into a low, guttural growl that reverberated through the very bedrock of the theatre. The ground beneath their feet began to tremble, softly at first, then with increasing violence. Dust showered from the ceiling, thick and choking. One of the forensics torches crashed to the ground, sparking before dying. Darkness surged in, pushing back the remaining light. "Earthquake?" the tech choked out, scrambling backwards. A section of the far wall, where the etchings were densest, began to crack. Spidery lines appeared, then widened, stone groaning under immense pressure. Through the deepening fissures, a colour pulsed. Not light, not exactly. A deep, impossible violet, seeping through the stone, pulsing with the rhythmic growl. It was cold and ancient. Harlow gripped the wooden bird, her knuckles white. The hum became a roar, resonating in her chest, stealing the air from her lungs. The violet spread, and the cracking wall began to peel away, revealing not brick, but a swirling, abyssal vortex of impossible colours, a void that pulsed with malicious intent. She hadn't just found a crime scene. She'd found a door.
created_at"2026-02-25T01:05:48.316Z" 2/25/2026, 1:05:48 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1897
moderation_latency(null)
generation_time19686
tokens_prompt4671
tokens_completion3054
native_tokens_prompt4537
native_tokens_completion3334
native_tokens_completion_images0
native_tokens_reasoning1407
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0096961
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1897
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981548-rE69xmYCPQqfyrKo7Tlf"
upstream_id(null)
total_cost0.0096961
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount3
adverbTags
0"He'd just [just]"
1"Harlow inhaled deeply [deeply]"
2"She stood abruptly [abruptly]"
dialogueSentences39
tagDensity0.538
leniency1
rawRatio0.143
effectiveRatio0.143
63.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1358
totalAiIsmAdverbs10
found
0
adverb"softly"
count2
1
adverb"slightly"
count1
2
adverb"tightly"
count1
3
adverb"carefully"
count1
4
adverb"utterly"
count1
5
adverb"gently"
count1
6
adverb"very"
count2
7
adverb"suddenly"
count1
highlights
0"softly"
1"slightly"
2"tightly"
3"carefully"
4"utterly"
5"gently"
6"very"
7"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1358
totalAiIsms21
found
0
word"chill"
count1
1
word"standard"
count3
2
word"intricate"
count1
3
word"perfect"
count1
4
word"eyebrow"
count1
5
word"flicker"
count1
6
word"scanning"
count1
7
word"pristine"
count1
8
word"oppressive"
count1
9
word"vibrated"
count1
10
word"pulse"
count1
11
word"flickered"
count1
12
word"etched"
count1
13
word"dance"
count1
14
word"reverberated"
count1
15
word"pulsed"
count2
16
word"rhythmic"
count1
17
word"abyssal"
count1
highlights
0"chill"
1"standard"
2"intricate"
3"perfect"
4"eyebrow"
5"flicker"
6"scanning"
7"pristine"
8"oppressive"
9"vibrated"
10"pulse"
11"flickered"
12"etched"
13"dance"
14"reverberated"
15"pulsed"
16"rhythmic"
17"abyssal"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
93.17% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences115
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1358
ratio0.001
matches
0"into"
1"out"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
79.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1067
uniqueNames4
maxNameDensity1.41
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Harlow"
discoveredNames
Miller12
Harlow15
Morris1
London1
persons
0"Miller"
1"Harlow"
2"Morris"
places
0"London"
globalScore0.797
windowScore0.833
61.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount3
matches
0"quite right, a curious milky sheen that seemed"
1"looked like ancient, dried henna"
2"looked like a broken circle, another like"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.209
wordCount1358
matches
0"Not just on his skin, but woven *into* his skin"
1"Not from blood loss, but as if something had been drawn *out* of him"
2"not brick, but a swirling, abyssal vortex of impossible colours, a void"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean32.33
std18.5
cv0.572
sampleLengths
045
140
237
316
452
516
650
711
816
922
1056
1110
1240
1335
1432
1534
1621
177
1824
1968
2015
2148
2218
2320
2437
255
2615
2714
2866
2935
3022
3125
3246
3368
3443
3555
3611
3760
387
3953
4052
4111
93.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences115
matches
0"been closed"
1"were outstretched"
2"been forced"
3"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
80.64% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount778
adjectiveStacks1
stackExamples
0"faint, reddish-brown stain"
adverbCount43
adverbRatio0.055269922879177376
lyAdverbCount14
lyAdverbRatio0.017994858611825194
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean10.21
std5.76
cv0.564
sampleLengths
04
123
218
318
49
513
69
713
815
914
102
1110
126
136
146
153
1619
172
1810
196
2011
2114
229
2312
244
258
263
278
288
2911
3011
3112
3214
334
348
352
364
3712
3810
3914
408
4118
4212
4312
447
454
467
4725
4810
4915
65.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.43609022556390975
totalSentences133
uniqueOpeners58
62.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences106
matches
0"Dark, rich ebony, unstained by"
1"Suddenly, a faint, almost imperceptible"
ratio0.019
87.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences106
matches
0"He didn't belong here."
1"He gestured towards the body"
2"His teeth were yellowed, one"
3"She picked up a smaller,"
4"It felt too light, even"
5"Its metal, once steel, had"
6"She considered the impact."
7"She lowered the pipe, letting"
8"She trailed her gloved fingers"
9"He'd just wave it off"
10"She moved around the body,"
11"She knelt again, examining the"
12"His right hand lay open,"
13"His left, however, clutched something."
14"Its wings were outstretched, as"
15"It looked utterly out of"
16"She saw it then."
17"It was too viscous, almost"
18"She looked at the bird"
19"She ignored him, her focus"
ratio0.33
68.49% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences106
matches
0"He didn't belong here."
1"Harlow’s gaze swept over the"
2"He gestured towards the body"
3"Harlow knelt, ignoring the chill"
4"The air tasted thick, strangely"
5"A metallic tang, sharper than"
6"Miller continued, nudging a torn"
7"Harlow didn't respond, her attention"
8"His teeth were yellowed, one"
9"A life lived hard, ending"
10"a forensics tech mumbled, hovering"
11"Harlow glanced at the pipe,"
12"She picked up a smaller,"
13"It felt too light, even"
14"Its metal, once steel, had"
15"She considered the impact."
16"Harlow observed, turning it over"
17"Miller countered, shrugging"
18"Harlow murmured, more to herself"
19"She lowered the pipe, letting"
ratio0.783
47.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences106
matches
0"As if the very air"
ratio0.009
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount3
matches
0"There was something in those eyes, a glassy film that wasn't quite right, a curious milky sheen that seemed..."
1"The hum intensified into a low, guttural growl that reverberated through the very bedrock of the theatre."
2"The hum became a roar, resonating in her chest, stealing the air from her lungs."
5.95% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount5
matches
0"Miller said, his voice flat, devoid of any genuine interest"
1"Harlow murmured, more to herself than to Miller"
2"Harlow’s gaze sharpened, her brown eyes scanning the rest of the body"
3"Harlow countered, her voice tight"
4"Miller stammered, his bravado finally cracking"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount8
fancyTags
0"Miller continued (continue)"
1"a forensics tech mumbled (mumble)"
2"Harlow observed (observe)"
3"Harlow murmured (murmur)"
4"she noted (note)"
5"Miller commented (comment)"
6"Miller stammered (stammer)"
7"the tech choked (choke)"
dialogueSentences39
tagDensity0.282
leniency0.564
rawRatio0.727
effectiveRatio0.41
76.1392%