Run: 2026-02-25-01KJ959VNF6VP7FGYPB543N2MX

Run Details

Duration:
30.0s
Cost:
$0.012419
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Step back, Miller. You’re treading on what’s left of his dignity." Harlow Quinn crouched, her knees cracking in the silence of the vault. The victim lay sprawled across a heavy oak library table in the British Museum’s restricted archives. Ink, old paper, and the nauseatingly sweet scent of copper filled the air. "Medical Examiner says heart failure, Ma’am." Miller didn't move his boot, but he did shift his weight. "He’s sixty-four. It happens. No signs of a struggle, no forced entry. Security says the door didn't even click." "The door didn't click because it was already open." Quinn adjusted her worn leather watch. 02:14. She leaned in, her sharp jaw set as she studied the man's face. His skin looked like grey parchment, stretched too tight over high cheekbones. He wasn't just dead; he looked hollowed out. "Look at the hands, Miller." "Clenched. Standard post-mortem spasm." "No. He's holding a pen. Or he was." She pointed to a small black smudge on the victim's right index finger. It wasn't ink. It looked like soot, oily and dense. Her brown eyes scanned the table, moving past the scattered illuminated manuscripts and the expensive modern laptop that sat untouched. "If he died of a heart attack, where's the pen? And why is his chair five feet back from the desk?" "Maybe he tried to stand up? Reach for a phone?" "He was pushed." Quinn stood, her height giving her a cold, calculated view of the room. "Professional, military-grade force. Or something else." She paced the perimeter of the small cramped ancient stone-walled basement. The shelves here held the things the public wasn't allowed to see—Grimoires bound in questionable leathers, scrolls that rattled with the ghosts of dead languages. She stopped at a gap in the shelf, third row up. "There’s a pulse in the air, Miller. Can't you feel it? Like a low hum in your molars." "I feel a draft, Detective. The ventilation in these old buildings is rubbish." "It’s not a draft." She reached into the shadows of the shelf. Her fingers brushed against something cold and metallic. She pulled it out: a small brass compass. The casing had a thick green patina of verdigris, and the face was etched with strange, swirling sigils that seemed to vibrate under her touch. "What’s that? Evidence? I didn't see that on the first sweep." "Because you were looking for a weapon, not a reason." The needle of the shadow compass didn't point North. It spun in a frantic, clicking circle before snapping toward the heavy reinforced steel door of the archive. "Get the witness in here. The research assistant who found him." "Quinn, she's a mess. Can't it wait until morning?" "Now, Miller. Before the trail goes cold and I have to explain to the Commissioner why another body in my precinct is 'unexplained'." Miller grunted and retreated. Quinn stayed with the body, the compass still twitching in her palm. Three years ago, DS Morris had died in a room just like this. Total organ failure, the doctors said. But Quinn remembered the smell. The same ozone and rot. She remembered the way the shadows in the corner of the room had seemed to breathe. The door creaked open. A young woman entered, her curly red hair a chaotic halo against the dim lighting. She clutched a worn leather satchel to her chest as if it were a shield. "Keep your hands where I can see them, Miss Kowalski." "I... I already gave my statement to the constable." Eva’s voice trembled, her green eyes darting toward the body on the table. She tucked a stray lock of hair behind her left ear, a gesture so frantic it bordered on a tic. "I just found him. I was coming back for my glasses." "Your glasses are on your face, Eva." Quinn stepped into the girl's personal space, using her height to dominate the small circle of light. Eva smelled of old books and chamomile tea. And a faint, sharp scent of ozone. "You work here. Restricted archives. You have the clearance." "I’m an assistant. I file things. I don't... I didn't do this." "I never said you did. But you know what he was looking for." Quinn held up the brass compass. "This was tucked behind a copy of *The Lesser Key of Solomon*. It’s still warm." Eva flinched at the sight of the item. Her fingers tightened on her satchel. "That’s... that’s not museum property." "I know. It’s a tool. Used for finding things that don't want to be found. Rifts. Portals. The kind of things people trade for at the Veil Market." "I don't know what that is." "Liar." Quinn’s voice was a low lash. "You’ve got a master’s from Oxford in Ancient History. You know exactly what a Shade artisan creates. You know why the needle is pointing at you right now." Eva took a step back, her round glasses slipping down the bridge of her nose. "The needle isn't pointing at me. It’s pointing at what’s behind me." Quinn frowned. She looked down at the compass in her hand. The needle wasn't pointing at the girl. It was pointing past her, toward the shadows of the doorway where Miller had just disappeared. "Miller?" Quinn called out. No answer. The basement was a labyrinth of narrow corridors, lined with towering floor-to-ceiling wooden bookcases. The air grew thick, pressing against Quinn’s lungs. She moved toward the door, her hand resting on the grip of her sidearm. "Stay here, Eva. Don't move." "Detective, don't go out there." "Stay. Put." Quinn stepped into the hallway. The lights flickered, the rhythmic tick-tock of a nearby grandfather clock stuttering into silence. Every hair on her arms stood up. This was the sensation she’d felt three years ago. The feeling of the world thinning, like a veil being pulled too tight. "Miller! This isn't funny!" A wet, thumping sound echoed from around the corner. *Flip-flop. Flip-flop.* Like someone dragging a heavy sodden sack of meat across the stone floor. Quinn rounded the corner, her torch cutting a sharp white beam through the gloom. The beam hit the floor first. A trail of black, oily soot smeared the flagstones. It led toward the main archival office. She followed it, her boots silent. She reached the office door. It was slightly ajar. Inside, the sound of rhythmic tearing filled the room. "Police! Show me your hands!" She kicked the door open. The room was a shambles. Filing cabinets had been ripped open, their metal skin peeled back like orange rinds. Miller wasn't there. Instead, a figure sat perched atop the head librarian’s desk. It was tall, too tall, with limbs that seemed to have too many joints. It was wrapped in a tattered greatcoat that seemed to absorb the light from her torch. The creature turned. It didn't have a face, just a smooth expanse of pale skin stretched over a skull, with a single vertical slit where a mouth should be. In its long, spindly fingers, it held Miller’s badge. "Where is my officer?" The slit opened. A sound like grinding stones vibrated in the small room. "The price... was not paid." The creature lunged. It didn't run; it simply blurred across the room. Quinn fired twice, the reports deafening in the enclosed space, but the bullets passed through the greatcoat as if it were smoke. The thing’s cold hand slammed into her chest, throwing her backward into a glass display case. Shards of ancient pottery and Victorian glass rained down on her. The breath was knocked out of her, her vision swimming with red and black spots. "Detective!" Eva’s scream echoed from the hallway. The creature didn't go for Quinn. It turned toward the sound of Eva’s voice, its multi-jointed limbs clicking as it rearranged itself. It moved with a terrifying, liquid grace, sliding through the doorway. Quinn struggled to her feet, her hand trembling as she reached for the shadow compass that had fallen to the floor. The brass was glowing now, the etched sigils bleeding a dim violet light. "Eva, run!" Quinn scrambled out of the wreckage, her ribs screaming in protest. She reached the hallway just in time to see the creature cornering the red-headed girl at the end of the corridor. There was no exit behind her—only the locked gate of the Egyptian wing. Eva didn't run. She reached into her leather satchel and pulled out a small white object. A bone. Carved with symbols that matched the compass. "I have the token!" Eva shouted, her voice shaking but clear. "By the laws of the Market, you cannot touch me!" The creature paused, its strange vertical mouth twitching. It leaned in, sniffing the air around the bone. "One token," the creature rasped. "One life." It turned its head toward Quinn, who was limping down the hall, gun raised. "But the detective... she has no token." The creature’s hand elongated, the fingers sharpening into obsidian claws. It didn't go for the girl anymore. It launched itself at Quinn, its mouth opening wide to reveal rows of needle-thin teeth. Quinn pulled the trigger until the slide locked back, but the creature didn't slow down. Its weight hit her like a freight train, pinning her against the cold stone wall. Its breath smelled of old graves and extinguished candles. The claws dug into her shoulders, and Quinn felt her strength draining away, the same hollow cold that had taken Morris's life now creeping into her own veins. "The bone!" Quinn wheezed, looking at Eva. "Use the bone!" Eva stood frozen, her green eyes wide behind her glasses, the bone token trembling in her hand as the creature’s face drifted inches from Quinn’s throat. Suddenly, the heavy steel door at the end of the hall didn't just open—it vanished. A gust of freezing wind roared through the archive, carrying the scent of rain and rot. A new figure stepped out of the darkness of the rift. He wore a sharp, pinstriped suit and carried a cane topped with a silver raven’s head. "Now, now," the man said, his voice smooth as silk. "Let’s not make a mess in the museum. The janitors are already underpaid." The creature hissed, dropping Quinn to the floor. It skittered back, its posture changing from predator to submissive. "She has no token, Collector," the creature pleaded. The man in the suit looked down at Quinn, then at Eva. He smiled, and it was the most terrifying thing Quinn had ever seen. "She doesn't need one. She’s much more valuable as a debt." He turned his gaze to the shadows behind them. "Isn't that right, Morris?" Quinn’s heart stopped. Out of the darkness of the rift, a man stepped forward. He wore a tattered Metropolitan Police uniform. His eyes were milky white, and his skin was the colour of wet ash. "Harlow," the corpse of her partner whispered. "You shouldn't have come looking."
created_at"2026-02-25T01:06:05.625Z" 2/25/2026, 1:06:05 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1688
moderation_latency(null)
generation_time29901
tokens_prompt4671
tokens_completion3352
native_tokens_prompt4537
native_tokens_completion3993
native_tokens_completion_images0
native_tokens_reasoning1415
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01241915
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1688
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981565-22lPGbmqoFZC8YGxxmqS"
upstream_id(null)
total_cost0.01241915
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences57
tagDensity0.211
leniency0.421
rawRatio0
effectiveRatio0
94.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1824
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1824
totalAiIsms21
found
0
word"silence"
count2
1
word"weight"
count2
2
word"standard"
count1
3
word"scanned"
count1
4
word"calculated"
count1
5
word"pulse"
count1
6
word"etched"
count2
7
word"chaotic"
count1
8
word"trembled"
count1
9
word"flickered"
count1
10
word"rhythmic"
count2
11
word"echoed"
count2
12
word"gloom"
count1
13
word"vibrated"
count1
14
word"silk"
count1
15
word"predator"
count1
highlights
0"silence"
1"weight"
2"standard"
3"scanned"
4"calculated"
5"pulse"
6"etched"
7"chaotic"
8"trembled"
9"flickered"
10"rhythmic"
11"echoed"
12"gloom"
13"vibrated"
14"silk"
15"predator"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
87.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences129
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences173
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords7
totalWords1821
ratio0.004
matches
0"The Lesser Key of Solomon"
1"Flip-flop. Flip-flop."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
49.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1349
uniqueNames13
maxNameDensity2
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn27
British1
Museum1
Grimoires1
North1
Morris2
Eva11
Miller5
Like1
Victorian1
Egyptian1
Metropolitan1
Police1
persons
0"Quinn"
1"Museum"
2"Grimoires"
3"Morris"
4"Eva"
5"Miller"
6"Like"
places
0"British"
globalScore0.499
windowScore0.5
29.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences104
glossingSentenceCount5
matches
0"looked like grey parchment, stretched too"
1"looked like soot, oily and dense"
2"sigils that seemed to vibrate under her touch"
3"limbs that seemed to have too many joints"
4"greatcoat that seemed to absorb the light from her torch"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1821
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences173
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs84
mean21.68
std15.24
cv0.703
sampleLengths
011
141
236
39
440
55
64
78
843
921
1010
1122
1247
1318
1413
154
1649
1711
1810
1927
2011
219
2223
2361
2434
2510
2653
277
2832
299
3012
3134
3219
3328
346
3535
3627
3734
384
392
4036
415
425
432
4448
454
4624
4736
4824
495
91.66% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences129
matches
0"was etched"
1"being pulled"
2"been ripped"
3"was wrapped"
4"was knocked"
81.48% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs225
matches
0"wasn't pointing"
1"was pointing"
2"was glowing"
3"was limping"
60.28% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount2
flaggedSentences5
totalSentences173
ratio0.029
matches
0"He wasn't just dead; he looked hollowed out."
1"The shelves here held the things the public wasn't allowed to see—Grimoires bound in questionable leathers, scrolls that rattled with the ghosts of dead languages."
2"It didn't run; it simply blurred across the room."
3"There was no exit behind her—only the locked gate of the Egyptian wing."
4"Suddenly, the heavy steel door at the end of the hall didn't just open—it vanished."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1359
adjectiveStacks3
stackExamples
0"tight over high cheekbones."
1"small cramped ancient stone-walled basement."
2"thick, pressing against Quinn’s"
adverbCount32
adverbRatio0.0235467255334805
lyAdverbCount9
lyAdverbRatio0.006622516556291391
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences173
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences173
mean10.53
std5.91
cv0.562
sampleLengths
011
112
216
313
417
519
69
76
81
913
1012
118
125
134
148
1513
163
177
1820
1921
2010
2116
226
2311
2425
2511
2618
2713
284
298
308
318
3225
3311
3410
359
3618
3711
389
3923
404
4112
4213
436
445
455
4616
474
4815
4915
46.12% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.32558139534883723
totalSentences172
uniqueOpeners56
53.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences124
matches
0"Instead, a figure sat perched"
1"Suddenly, the heavy steel door"
ratio0.016
74.84% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences124
matches
0"She leaned in, her sharp"
1"His skin looked like grey"
2"He wasn't just dead; he"
3"She pointed to a small"
4"It wasn't ink."
5"It looked like soot, oily"
6"Her brown eyes scanned the"
7"She paced the perimeter of"
8"She stopped at a gap"
9"She reached into the shadows"
10"Her fingers brushed against something"
11"She pulled it out: a"
12"It spun in a frantic,"
13"She remembered the way the"
14"She clutched a worn leather"
15"She tucked a stray lock"
16"Her fingers tightened on her"
17"She looked down at the"
18"It was pointing past her,"
19"She moved toward the door,"
ratio0.363
8.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount112
totalSentences124
matches
0"Harlow Quinn crouched, her knees"
1"The victim lay sprawled across"
2"Miller didn't move his boot,"
3"Quinn adjusted her worn leather"
4"She leaned in, her sharp"
5"His skin looked like grey"
6"He wasn't just dead; he"
7"She pointed to a small"
8"It wasn't ink."
9"It looked like soot, oily"
10"Her brown eyes scanned the"
11"Quinn stood, her height giving"
12"She paced the perimeter of"
13"The shelves here held the"
14"She stopped at a gap"
15"She reached into the shadows"
16"Her fingers brushed against something"
17"She pulled it out: a"
18"The casing had a thick"
19"The needle of the shadow"
ratio0.903
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
60.89% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount7
matches
0"Her brown eyes scanned the table, moving past the scattered illuminated manuscripts and the expensive modern laptop that sat untouched."
1"The shelves here held the things the public wasn't allowed to see—Grimoires bound in questionable leathers, scrolls that rattled with the ghosts of dead languag…"
2"The casing had a thick green patina of verdigris, and the face was etched with strange, swirling sigils that seemed to vibrate under her touch."
3"She clutched a worn leather satchel to her chest as if it were a shield."
4"Quinn struggled to her feet, her hand trembling as she reached for the shadow compass that had fallen to the floor."
5"It turned its head toward Quinn, who was limping down the hall, gun raised."
6"The claws dug into her shoulders, and Quinn felt her strength draining away, the same hollow cold that had taken Morris's life now creeping into her own veins."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"Eva’s voice trembled, her green eyes darting toward the body on the table"
1"Eva shouted, her voice shaking but clear"
2"the man said, his voice smooth as silk"
79.82% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Eva shouted (shout)"
1"Quinn wheezed (wheeze)"
2"the creature pleaded (plead)"
3"her partner whispered (whisper)"
dialogueSentences57
tagDensity0.088
leniency0.175
rawRatio0.8
effectiveRatio0.14
74.7808%